Re: De ce nu se compileaza?
Posted: 12 Jul 2012, 20:42
sigur acele moduri sunt puse in addons/amxmodx/scripting/include ?
Verifica daca au extensia .inc...
Verifica daca au extensia .inc...
Totul despre Counter-Strike, Resurse si Servere
https://www.extreamcs.com/forum/
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <amxmisc> #include <vzbb_mod> #define is_valid_player(%1) (1 <= %1 <= 32) new DEAGLE_V_MODEL[64] = "models/v_cservers_deagle.mdl" new DEAGLE_P_MODEL[64] = "models/p_cservers_deagle.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip new bool:g_HasDeagle[33] new g_hasZoom[ 33 ] new bullets[ 33 ] // Sprite new m_spriteTexture const Wep_deagle = ((1<<CSW_DEAGLE)) new item_id public plugin_init() { /* CVARS */ cvar_dmgmultiplier = register_cvar("deagle_dmg_multiplier", "5") cvar_custommodel = register_cvar("deagle_custom_model", "1") cvar_goldbullets = register_cvar("deagle_gold_bullets", "1") cvar_uclip = register_cvar("deagle_unlimited_clip", "1") item_id = register_shop_item("Super Deagle",150,USE_BATTLE,TEAM_HUMANS) // Register The Buy Cmd register_concmd("amx_givedeagle", "CmdGiveDeagle", ADMIN_RCON, "<name>") // Register The Plugin register_plugin("VZBB Item: Super Deagle", "1.0", "GaBy") // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) } public client_connect(id) { g_HasDeagle[id] = false } public client_disconnect(id) { g_HasDeagle[id] = false } public Death() { g_HasDeagle[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { g_HasDeagle[id] = false } public plugin_precache() { precache_model(DEAGLE_V_MODEL) precache_model(DEAGLE_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public checkModel(id) { if ( !g_HasDeagle[id] || !is_user_human(id) ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, DEAGLE_V_MODEL) set_pev(id, pev_weaponmodel2, DEAGLE_P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { if(!is_user_alive(id) || !is_user_human(id) || !g_HasDeagle[id]) return PLUGIN_HANDLED new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_DEAGLE && g_HasDeagle[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } if(read_data(3)) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDeagle[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDeagle[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_DEAGLE && g_HasDeagle[id] == true && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] == true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED } public shop_item_selected(id,itemid) { if(itemid != item_id) return PLUGIN_HANDLED give_item(id, "weapon_deagle") g_HasDeagle[id] = true return PLUGIN_HANDLED } public CmdGiveDeagle(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player || !is_user_human(player) ) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); give_item(player, "weapon_deagle") g_HasDeagle[player] = true return PLUGIN_HANDLED } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_deagle & (1<<weapons)) { static wname[32] get_weaponname(weapons, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }