[Cerere Plugin] Respawn Money

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goeslegendary
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03 Feb 2019, 21:00

Plugin Cerut: bani la respawn
Descriere (adica ce face el mai exact): am tot cautat si nu am gasit,vreau si eu un plugin care blocheaza sau sterge suma de bani care o primesti la respawn, deci fara bani la fiecare respawn, am cautat dar in zadar,
Serverul ruleaza (HLDS/ReHLDS): -
Versiune AMX Mod X: -
Modul Serverului: -
Mai multe informatii:
| Afiseaza codul
/*    Formatright © 2010, ConnorMcLeod

    Kill Money is free software;
    you can redistribute it and/or modify it under the terms of the
    GNU General Public License as published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Kill Money; if not, write to the
    Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#include <amxmodx>
#include <cstrike>
#include <fakemeta>

#define VERSION "0.1.1"

enum
{    
    DeathMsg_KillerID = 1, // byte
    DeathMsg_VictimID, // byte
    DeathMsg_IsHeadshot, // byte
    DeathMsg_TruncatedWeaponName // string
}

#define Money_Amount 1

new g_iMaxPlayers
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )

#define XTRA_OFS_PLAYER 5
#define m_iAccount 115
#define cs_set_money_value(%1,%2)    set_pdata_int(%1, m_iAccount, %2, XTRA_OFS_PLAYER)

new g_pCvarKillMoney, g_pCvarTkMoney, g_pCvarMaxMoney, g_pCvarKillMoneyHs

new g_iNewMoney
new g_iMsgHookMoney
new gmsgMoney

public plugin_init()
{
    register_plugin("Kill Money", VERSION, "ConnorMcLeod")

    g_pCvarKillMoney = register_cvar("amx_kill_money", "1")
    g_pCvarKillMoneyHs = register_cvar("amx_kill_money_hs", "1")
    g_pCvarTkMoney = register_cvar("amx_teamkill_money", "-1")
    g_pCvarMaxMoney = register_cvar("amx_killmoney_maxmoney", "16000")

    register_event("DeathMsg", "Event_DeathMsg", "a")

    g_iMaxPlayers = get_maxplayers()
    gmsgMoney = get_user_msgid("Money")
    
}

public Event_DeathMsg()
{
    new iKiller = read_data(DeathMsg_KillerID)
    if( IsPlayer(iKiller) && is_user_connected(iKiller) )
    {
        new iVictim = read_data(DeathMsg_VictimID)
        if( iVictim != iKiller )
        {
            g_iNewMoney = clamp
                        ( 
                            cs_get_user_money(iKiller) + get_pcvar_num( cs_get_user_team(iVictim) == cs_get_user_team(iKiller) ? g_pCvarTkMoney : (read_data(DeathMsg_IsHeadshot) ? g_pCvarKillMoneyHs : g_pCvarKillMoney) ), 
                            0, 
                            get_pcvar_num(g_pCvarMaxMoney)
                        )
            g_iMsgHookMoney = register_message(gmsgMoney, "Message_Money")
        }
    }
}

public Message_Money(iMsgId, iMsgDest, id)
{
    unregister_message(gmsgMoney, g_iMsgHookMoney)
    cs_set_money_value(id, g_iNewMoney)
    set_msg_arg_int(Money_Amount, ARG_LONG, g_iNewMoney)
}  [/code]

foloseam asta si asta

[code]#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define MONEY_TIER 8000 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33] // Keep track of peeps money if above MONEY_TIER
new gmsg_Money

new amx_maxmoney
new amx_startmoney

public client_connect(id)
{
    set_cvar_float("mp_startmoney", 801.0) // So you can track when to change to amx_startmoney ammount, I know.. a crude method
    money_total[id] = 0
}


public read_gmsg_Money(id) {
    if(!is_user_connected(id)) return PLUGIN_HANDLED
    
    new current_total = read_data(1)
    
    if(current_total == 801){         // If CS is spawning you with mp_startmoney default
        current_total = get_pcvar_num(amx_startmoney)      // current total is actually amx_startmoney
        cs_set_user_money(id, current_total,0)         // so set user money to amx_startmoney
        money_total[id] = 0 // reset
    }
    if(current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
    {
        money_total[id] = current_total // Keep track of current total
        
        send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total
        
        return PLUGIN_CONTINUE
    }
    if(money_total[id]) // If was over tier on last money message
    {
        money_total[id] += current_total - MONEY_TIER  // figure the term of current total - tier
        
        if(money_total[id] < MONEY_TIER){  // If less then tier set user money to money_total[id] and stop keeping track
            cs_set_user_money(id,money_total[id],1)
            money_total[id] = 0
        }
        else{
            send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message
        }
        
        return PLUGIN_CONTINUE
    }
    
    return PLUGIN_CONTINUE
}

//change flash to ammount
public send_moneymsg(id,ammount,flash)
{
    cs_set_user_money(id,MONEY_TIER,0) //Set user money to tier ammount so easy to track add and subtract terms
    
    new maxamount = get_pcvar_num(amx_maxmoney)
    
    if(money_total[id] >  maxamount)
        money_total[id] =  maxamount
    
    //send old money
    message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id )
    write_long(money_total[id]-ammount)
    write_byte(0)
    message_end()
    
    //send current money
    message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) //Send money message with ammount stored in money_total[id]
    write_long(money_total[id])
    write_byte(flash)
    message_end()
}


public find_money_target(id, level, cid)
{
    if(!cmd_access(id, level, cid, 3))
        return PLUGIN_HANDLED
    
    new target[16], ammount[8], players[32]
    new num
    
    read_argv(1,target,15)
    read_argv(2,ammount,7)
    
    if(target[0] == '@'){    //If trying to give a team money
        if(target[1] == 'C' || target[1] == 'c'){
            get_players(players, num ,"e", "CT")
        }
        else if(target[1] == 'T' || target[1] == 't'){
            get_players(players, num ,"e", "TERRORIST")
        }
        else{
            console_print(id, "*** No known team by that name. ***")
            return PLUGIN_HANDLED
        }
    }
    else if(target[0] == '#'){  //If trying to give a player(userid) money
        new userid = str_to_num(target[1])
        players[0] = find_player("k", userid)
    }
    else{  // else search for matching name to try and give money
        players[0] = find_player("bl", target)
    }
    
    if(players[0] == 0){  //If no target(s) could be found
        console_print(id, "*** No target(s) could be found. ***")
        return PLUGIN_HANDLED
    }
    else 
        give_money(players, str_to_num(ammount))
    
    return PLUGIN_HANDLED
}


public give_money(players[], ammount)
{
    new i
    while(players){
        if(money_total[players]){
            money_total[players] += ammount // Keep track of current total
            send_moneymsg(players,ammount,1) // send money msg of current total
        }
        else if( (cs_get_user_money(players) + ammount) >= MONEY_TIER){
            money_total[players] = cs_get_user_money(players) + ammount // Keep track of current total
            send_moneymsg(players,ammount,1) // send money msg of current total
        }
        else{
            ammount += cs_get_user_money(players)
            cs_set_user_money(players,ammount,1)
            money_total[players[i]] = 0
        }
        
        ++i
    }
}

public restartround() 
{ 
    for (new i=1; i<33; i++)
        money_total[i] = 0
} 

public _cs_get_user_money_ul(plug,param) {
    if(param != 1)
        return PLUGIN_HANDLED
    
    new id = get_param(1)
    
    
    if (id < 1 || id > get_maxplayers()) {
        log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
        return PLUGIN_HANDLED
        } else {
        if (!is_user_connected(id)) {
            log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
            return PLUGIN_HANDLED
        }
    }
    
    if(money_total[id] < MONEY_TIER) {
        return cs_get_user_money(id)
    }
    else {
        return money_total[id]
    }
    
    return PLUGIN_HANDLED
    
}

public _cs_set_user_money_ul(plug,param) {
    if(param != 2 && param != 3 )
        return PLUGIN_HANDLED
    
    new id = get_param(1)
    
    if (id < 1 || id > get_maxplayers()) {
        log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
        return PLUGIN_HANDLED
        } else {
        if (!is_user_connected(id)) {
            log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
            return PLUGIN_HANDLED
        }
    }
    
    new ammount = get_param(2)
    
    if(ammount >= MONEY_TIER){
        new change = ammount - money_total[id]
        money_total[id] = ammount
        send_moneymsg(id,change,get_param(3))
    }
    else{
        if (ammount < 0) ammount = 0
        cs_set_user_money(id,ammount,get_param(3))
        money_total[id] = 0
    }
    return PLUGIN_HANDLED    
}

public plugin_natives() {
    register_library("money_ul")
    register_native("cs_get_user_money_ul","_cs_get_user_money_ul")
    register_native("cs_set_user_money_ul","_cs_set_user_money_ul")
}

public plugin_init()
{
    register_plugin("Unlimited Money","2.0","NL)Ramon(NL")
    
    register_event("Money","read_gmsg_Money","b")
    register_event("TextMsg", "restartround", "a", "2&#Game_C","2&#Game_w") 
    
    amx_startmoney = register_cvar("amx_startmoney", "1")
    amx_maxmoney = register_cvar("amx_maxmoney", "16000")
    
    register_concmd("amx_setmoney", "find_money_target",ADMIN_LEVEL_A, "{@team, #userid, or name(can be partial)} <ammount>")
    
    gmsg_Money = get_user_msgid("Money")
    
    return PLUGIN_CONTINUE
}

pentru a schimba bani la inceput de runda si pentru a salva bani, dar nu am gasit cum sa schimb acea suma de bani pe care o primesti la respawn, daca e cineva mai bun in scripting si stie sa ma ajute si pe mine din astea doua pluginuri si cel cu respawn money, sa faca unu, ar fi super,
multumesc!
Last edited by Rainq on 04 Feb 2019, 13:19, edited 1 time in total.
Reason: Editat dupa model
maybe there are no goodbyes..
RoyalServer
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03 Feb 2019, 22:35

Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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