Eroare compilare
Posted: 01 Aug 2018, 15:35
by GENERALU'
https://prnt.sc/kdcrde
- imi da eroare la compilare | Afiseaza codul
#include <amxmodx> #include <hamsandwich> #include <cstrike> #include <nvault> #include <fun> static const PLUGIN[] = "Simple Level Mod", VERSION[] = "2.0", AUTHOR[] = "scosmyn"; #define MAX_LEVELS 15 new const Kills[MAX_LEVELS] = { 0, //1 50, 150, 250, 400, 550, 350, 450, 550, 750, //2 900, //3 1050, //4 2200, //5 2550, //6 3000 //nu se sterge } new const szTag[MAX_LEVELS - 1][] = { "Silver I", "Silver II", "Silver III", "Silver IV", "Silver Elite Master", "Gold Nova I", "Gold Nova II", "Gold Nova III", "Gold Nova Master", "Master Guardian I", "Master Guardian II", "Master Guardian Elite", "LEGENDARY EAGLE", "SUPREME MASTER", "GLOBAL ELITE" } new Level[33],Kill[33],szName[32],g_vault,g_sync new pcvar_hs,pcvar_kill,pcvar_knife,pcvar_he,pcvar_efect,pcvar_r,pcvar_g,pcvar_b,pcvar_hp_lvl,pcvar_ap_lvl public plugin_init() { register_plugin(PLUGIN,VERSION,AUTHOR) register_event("DeathMsg","ev_msg","a") RegisterHam(Ham_Spawn,"player","player_spawn",1) pcvar_hs = register_cvar("cvar_hs_bonus","3") pcvar_kill = register_cvar("cvar_normal_bonus","1") pcvar_knife = register_cvar("cvar_knife_bonus","3") pcvar_he = register_cvar("cvar_he_bonus","3") pcvar_efect = register_cvar("cvar_effect_lvl","3") pcvar_r = register_cvar("cvar_red","255") pcvar_g = register_cvar("cvar_green","0") pcvar_b = register_cvar("cvar_blue","0") pcvar_hp_lvl = register_cvar("cvar_hp_lvl","5") pcvar_ap_lvl = register_cvar("cvar_ap_lvl","10") g_vault = nvault_open("simple_lvl_mod") g_sync = CreateHudSyncObj() if(g_vault == INVALID_HANDLE) set_fail_state("Eroare la deschiderea bazei de date din vault.") } public player_spawn(id) { if(!is_user_alive(id) || is_user_bot(id)) return HAM_HANDLED if(Level[id] < 1) Level[id] = 1 set_user_health(id,get_user_health(id) + get_pcvar_num(pcvar_hp_lvl) * Level[id]) set_user_armor(id,get_user_armor(id) + get_pcvar_num(pcvar_ap_lvl) * Level[id]) set_task(0.1,"iteme",id) return HAM_HANDLED } public ev_msg( ) { static kiler; kiler = read_data(1) static hs; hs = read_data(3) if(kiler == read_data(2) || !is_user_alive(kiler)) return if(hs) Kill[kiler]+= get_pcvar_num(pcvar_hs) else Kill[kiler]+= get_pcvar_num(pcvar_kill) if(get_user_weapon(kiler) == CSW_KNIFE && !hs) Kill[kiler]+= get_pcvar_num(pcvar_knife) if(get_user_weapon(kiler) == CSW_HEGRENADE && !hs) Kill[kiler]+= get_pcvar_num(pcvar_he) if(Level[kiler] < MAX_LEVELS) { while(Kill[kiler] >= Kills[Level[kiler]]) { Level[kiler]++ color(kiler,"!teamFelicitari,ai ajuns la level %i (!g%s!team).",Level[kiler],szTag[Level[kiler]]) screen_fade(kiler, get_pcvar_num(pcvar_efect), get_pcvar_num(pcvar_r), get_pcvar_num(pcvar_g), get_pcvar_num(pcvar_b), 115) return } } SaveData(kiler) } public client_putinserver(id) { if(!is_user_bot(id)) { LoadData(id) set_task(1.0,"show_hud",id+0x4332,_,_,"b") } } public client_disconnect(id) { remove_task(id+0x4332) SaveData(id) } public show_hud(id) { id-=0x4332 get_user_name(id,szName,charsmax(szName)) if(is_user_alive(id)) { set_hudmessage(0, 255, 0, 0.0, 0.24, 0, 6.0, 1.0) ShowSyncHudMsg(id,g_sync,"Name: %s^nLevel: %d^nStatus: %s^nKill's: %i/%i.",szName,Level[id],szTag[Level[id]],Kill[id],Kills[Level[id]]) } } public SaveData(id) { new name[32],vaultkey[64],vaultdata[256] get_user_name(id,name,charsmax(name)) formatex(vaultkey,63,"%s-Mod",name) formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id]) nvault_set(g_vault,vaultkey,vaultdata) } public LoadData(id) { new name[32],vaultkey[64],vaultdata[256] get_user_name(id,name,charsmax(name)) formatex(vaultkey,63,"%s-Mod",name) formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id]) nvault_get(g_vault,vaultkey,vaultdata,255) replace_all(vaultdata, 255, "#", " ") new kill[32],level[32] parse(vaultdata, kill, 31, level, 31) Kill[id] = str_to_num(kill) Level[id] = str_to_num(level) } public plugin_end() nvault_close(g_vault) public iteme(id) { switch(Level[id]) { case 1: { give_item(id,"weapon_deagle") cs_set_user_bpammo(id,CSW_DEAGLE,35) } case 2: { give_item(id,"weapon_mp5navy") give_item(id,"weapon_deagle") cs_set_user_bpammo(id,CSW_DEAGLE,35) cs_set_user_bpammo(id,CSW_MP5NAVY,120) } case 3: { if(get_user_team(id) == 1) { give_item(id,"weapon_ak47") give_item(id,"weapon_deagle") cs_set_user_bpammo(id,CSW_AK47,90) cs_set_user_bpammo(id,CSW_DEAGLE,35) } else { give_item(id,"weapon_m4a1") give_item(id,"weapon_deagle") cs_set_user_bpammo(id,CSW_M4A1,90) cs_set_user_bpammo(id,CSW_DEAGLE,35) } } case 4: { give_item(id,"weapon_deagle") cs_set_user_bpammo(id,CSW_DEAGLE,35) give_item(id,"weapon_awp") cs_set_user_bpammo(id,CSW_AWP,30) } case 5: { random_weapons(id) } } } stock random_weapons(id) { new wp = random_num(0,2) switch(wp) { case 0: { give_item(id,"weapon_m4a1") cs_set_user_bpammo(id,CSW_M4A1,90) } case 1: { give_item(id,"weapon_ak47") cs_set_user_bpammo(id,CSW_AK47,90) } case 2: { give_item(id,"weapon_awp") cs_set_user_bpammo(id,CSW_AWP,30) } } } stock screen_fade(id,holdtime,r,g,b,a) { message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("ScreenFade"),{ 0, 0, 0 },id); write_short(seconds_to_units(holdtime)); write_short(seconds_to_units(holdtime)); write_short(0); write_byte(r); write_byte(g); write_byte(b); write_byte(a); message_end(); } stock seconds_to_units(time) { return((1 << 12) * (time)) } stock color( const id, const input[ ], any:... ) { new count = 1, players[ 32 ] static msg[ 191 ] vformat( msg, 190, input, 3 ) replace_all( msg, 190, "!g", "^4" ) //- verde replace_all( msg, 190, "!y", "^1" ) //- galben replace_all( msg, 190, "!team", "^3" ) //- echipa replace_all( msg, 190, "!n", "^0" ) //- normal if( id ) players[ 0 ] = id; else get_players( players, count, "ch" ) { for( new i = 0; i < count; i++ ) { if( is_user_connected( players[ i ] ) ) { message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] ) write_byte( players[ i ] ); write_string( msg ); message_end( ); } } } }