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Re: Chat color pentru csgo remake

Posted: 13 Sep 2018, 10:47
by Kyal
nu ranku..ele sunt verzi.
Pe mine ma int ca adminii sa aiba culoare la chat..
adica sa scrie verde rosu orice

Re: Chat color pentru csgo remake

Posted: 13 Sep 2018, 20:28
by Jucks
Kyal wrote:nu ranku..ele sunt verzi.
Pe mine ma int ca adminii sa aiba culoare la chat..
adica sa scrie verde rosu orice
asta nu cred ca poti face doar setat din baza csgoremake de cel care a facut pluginul si sa seteze ca admini sa scrie cu verde deoarece daca pui tu un plugin de pe net se face bug la chat , trebuie editata baza

Re: Chat color pentru csgo remake

Posted: 15 Sep 2018, 01:52
by NeGaT1wE
lasă sursa aici de la fix_chat poate se încumetă careva sa iti faca pentru admin sa scrie cu verde din fix_chat ca aia iti trebuie tie. nu alt plugin

Re: Chat color pentru csgo remake

Posted: 16 Sep 2018, 20:32
by Kyal
Sursa:
| Afiseaza codul
#include <amxmodx>
#include <cstrike>

native csgor_get_user_rang(id, szout[], len);
native csgor_is_user_logged(id);

new g_maxplayers;
new g_saytxt;
new g_ghost;

public plugin_init() 
{
   register_plugin("ChatFix CS:GO Remake", "3.1", "siriusmd99");
   g_ghost = register_cvar("amx_chatfix_ghostchat", "1")
   g_saytxt = get_user_msgid("SayText");
   g_maxplayers=get_maxplayers();
   register_clcmd("say", "HookSay")
   register_clcmd("say_team", "HookSay")
}


public HookSay(id)
{
   new g_typed[192]
   new g_message[192]
   new g_name[32]
   
   read_args(g_typed, charsmax(g_typed))
   remove_quotes(g_typed)
   
   trim(g_typed);
   
   if(equal(g_typed, "") || !is_user_connected(id) || !id)
   return PLUGIN_HANDLED;
   
   get_user_name(id, g_name, charsmax(g_name));
   
   new szArg[10], szTeamP[32]
   new bool:isTeam;
   read_argv(0,szArg,charsmax(szArg))
   new CsTeams:iTeam = cs_get_user_team(id);
   if(equali(szArg, "say_team"))
   {
      switch(iTeam)
      {
         case CS_TEAM_CT: formatex(szTeamP, charsmax(szTeamP), "(CT) ");
            case CS_TEAM_T: formatex(szTeamP, charsmax(szTeamP), "(Terrorist) ");
            case CS_TEAM_SPECTATOR: formatex(szTeamP, charsmax(szTeamP), "(Spectator) ");
         }
      isTeam = true;
   }
   
   
   if(csgor_is_user_logged(id))
   {
      new prefix[64]
      csgor_get_user_rang(id, prefix, charsmax(prefix));
      formatex(g_message, charsmax(g_message), "^1%s%s^4[%s]^3 %s :^1 %s", cs_get_user_team(id) == CS_TEAM_SPECTATOR ? isTeam ? "" : "*SPEC* " : (!is_user_alive(id) ? "*DEAD* " : ""), isTeam ? szTeamP : "",prefix, g_name, g_typed);
   }
   else
   {
      formatex(g_message, charsmax(g_message), "^1%s%s^3%s :^1 %s", cs_get_user_team(id) == CS_TEAM_SPECTATOR ? isTeam ? "" : "*SPEC* " : (!is_user_alive(id) ? "*DEAD* " : ""), isTeam ? szTeamP : "", g_name, g_typed);
   }

   new iCvar = get_pcvar_num(g_ghost)

   for(new i = 1; i <= g_maxplayers; i++)
   {
      if(!is_user_connected(i))
      continue
      
      if(isTeam && cs_get_user_team(i) != iTeam)
      continue
      
      if(!iCvar)
      {
         if(is_user_alive(id) && is_user_alive(i) || !is_user_alive(id) && !is_user_alive(i) || get_user_flags(i) & ADMIN_KICK)
         {
            send_message(g_message, id, i)
         }
      }
      else
      {   
         send_message(g_message, id, i)
      }
   }
   
   return PLUGIN_HANDLED;
}

send_message(const message[], const id, const i)
{
   message_begin(MSG_ONE, g_saytxt, {0, 0, 0}, i)
   write_byte(id)
   write_string(message)
   message_end()
}