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Plant/Defuse

Posted: 10 Nov 2018, 01:40
by kmking
Vreau un plugin care :
Atunci cand dai plant sa se auda un sunet
Cand dai defuse sa se auda altul
Si cand explodeaza altul

Sa fie ceva funny !

Multumesc !!! :heart_eyes:

PS : daca mai aveti niste idei de pluginuri funny pls postatile aici :blush: :blush:

Re: Plant/Defuse

Posted: 10 Nov 2018, 07:02
by Laurentiu P.
| Afiseaza codul
#include <amxmodx>
#include <csx>

new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav";

public plugin_precache()
{
	precache_sound(plant)
	precache_sound(defuse)
}

public bomb_planting( id ) 
{ 
    	new name[32]
    	get_user_name(id, name, 31);
	
        set_hudmessage( 18, 113, 255, -1.0, 0.1, 0, 6.0, 3.0)
	show_hudmessage( 0, "%s is planting the bomb...", name );

	client_cmd(0, "spk ^"%s^"", plant)
}

public bomb_defusing( id ) 
{ 
    	new name[32]
    	get_user_name(id, name, 31);
	
	set_hudmessage( 255, 155, 50, -1.0, 0.1, 0, 6.0, 5.0)
	show_hudmessage( 0, "%s is defusing the bomb...", name );
	
	client_cmd(0, "spk ^"%s^"", defuse)
}

Re: Plant/Defuse

Posted: 10 Nov 2018, 10:29
by kmking
Laurentiu P. wrote:
| Afiseaza codul
#include <amxmodx>
#include <csx>

new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav";

public plugin_precache()
{
	precache_sound(plant)
	precache_sound(defuse)
}

public bomb_planting( id ) 
{ 
    	new name[32]
    	get_user_name(id, name, 31);
	
        set_hudmessage( 18, 113, 255, -1.0, 0.1, 0, 6.0, 3.0)
	show_hudmessage( 0, "%s is planting the bomb...", name );

	client_cmd(0, "spk ^"%s^"", plant)
}

public bomb_defusing( id ) 
{ 
    	new name[32]
    	get_user_name(id, name, 31);
	
	set_hudmessage( 255, 155, 50, -1.0, 0.1, 0, 6.0, 5.0)
	show_hudmessage( 0, "%s is defusing the bomb...", name );
	
	client_cmd(0, "spk ^"%s^"", defuse)
}
Nu se aud sunetele ...

Re: Plant/Defuse

Posted: 10 Nov 2018, 11:00
by caNdy
Ai pus sunetele ?
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav"

@poti modifica cu ce sunete vrei tu dar sa fie format .wav

Re: Plant/Defuse

Posted: 10 Nov 2018, 12:02
by Manutza*
defapt are dreptate nu se aude nimic nici cu fisierele.wav doar scrie sus numele is planting

Re: Plant/Defuse

Posted: 10 Nov 2018, 12:55
by kmking
caNdy wrote:Ai pus sunetele ?
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav"

@poti modifica cu ce sunete vrei tu dar sa fie format .wav
am pus exact cum ai scris tu .
am modificat numele la melodi in planting si defusing

Re: Plant/Defuse

Posted: 10 Nov 2018, 12:56
by Manutza*
kmking wrote:
caNdy wrote:Ai pus sunetele ?
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav"

@poti modifica cu ce sunete vrei tu dar sa fie format .wav
am pus exact cum ai scris tu .
am modificat numele la melodi in planting si defusing


nu e bine facut ...

Re: Plant/Defuse

Posted: 10 Nov 2018, 19:30
by Laurentiu P.
Vezi în topicul ăsta: cereri-pluginuri/bomb-events-sounds-t176447.html

Re: Plant/Defuse

Posted: 11 Nov 2018, 11:42
by caNdy
Manutza* wrote:
kmking wrote:
caNdy wrote:Ai pus sunetele ?
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav"

@poti modifica cu ce sunete vrei tu dar sa fie format .wav
am pus exact cum ai scris tu .
am modificat numele la melodi in planting si defusing


nu e bine facut ...
Verifica daca sunt format .wav sau daca ai sunetele in folderul sounds/misc
@Odata ce mesajele ti le arata e o mica problema la sunete

Re: Plant/Defuse

Posted: 11 Nov 2018, 12:22
by DevilBoy.eXe
Laurentiu P. wrote:
| Afiseaza codul
#include <amxmodx>
#include <csx>

new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav";

public plugin_precache()
{
	precache_sound(plant)
	precache_sound(defuse)
}

public bomb_planting( id ) 
{ 
    	new name[32]
    	get_user_name(id, name, 31);
	
        set_hudmessage( 18, 113, 255, -1.0, 0.1, 0, 6.0, 3.0)
	show_hudmessage( 0, "%s is planting the bomb...", name );

	client_cmd(0, "spk ^"%s^"", plant)
}

public bomb_defusing( id ) 
{ 
    	new name[32]
    	get_user_name(id, name, 31);
	
	set_hudmessage( 255, 155, 50, -1.0, 0.1, 0, 6.0, 5.0)
	show_hudmessage( 0, "%s is defusing the bomb...", name );
	
	client_cmd(0, "spk ^"%s^"", defuse)
}
Folosește emit_sound e mai bun că spk pentru ca unele cs-uri au protector și nu funcționează comenzile trimise de servet