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Plant/Defuse
Posted: 10 Nov 2018, 01:40
by kmking
Vreau un plugin care :
Atunci cand dai plant sa se auda un sunet
Cand dai defuse sa se auda altul
Si cand explodeaza altul
Sa fie ceva funny !
Multumesc !!! :heart_eyes:
PS : daca mai aveti niste idei de pluginuri funny pls postatile aici :blush: :blush:
Re: Plant/Defuse
Posted: 10 Nov 2018, 07:02
by Laurentiu P.
- | Afiseaza codul
#include <amxmodx>
#include <csx>
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav";
public plugin_precache()
{
precache_sound(plant)
precache_sound(defuse)
}
public bomb_planting( id )
{
new name[32]
get_user_name(id, name, 31);
set_hudmessage( 18, 113, 255, -1.0, 0.1, 0, 6.0, 3.0)
show_hudmessage( 0, "%s is planting the bomb...", name );
client_cmd(0, "spk ^"%s^"", plant)
}
public bomb_defusing( id )
{
new name[32]
get_user_name(id, name, 31);
set_hudmessage( 255, 155, 50, -1.0, 0.1, 0, 6.0, 5.0)
show_hudmessage( 0, "%s is defusing the bomb...", name );
client_cmd(0, "spk ^"%s^"", defuse)
}
Re: Plant/Defuse
Posted: 10 Nov 2018, 10:29
by kmking
Laurentiu P. wrote:- | Afiseaza codul
#include <amxmodx>
#include <csx>
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav";
public plugin_precache()
{
precache_sound(plant)
precache_sound(defuse)
}
public bomb_planting( id )
{
new name[32]
get_user_name(id, name, 31);
set_hudmessage( 18, 113, 255, -1.0, 0.1, 0, 6.0, 3.0)
show_hudmessage( 0, "%s is planting the bomb...", name );
client_cmd(0, "spk ^"%s^"", plant)
}
public bomb_defusing( id )
{
new name[32]
get_user_name(id, name, 31);
set_hudmessage( 255, 155, 50, -1.0, 0.1, 0, 6.0, 5.0)
show_hudmessage( 0, "%s is defusing the bomb...", name );
client_cmd(0, "spk ^"%s^"", defuse)
}
Nu se aud sunetele ...
Re: Plant/Defuse
Posted: 10 Nov 2018, 11:00
by caNdy
Ai pus sunetele ?
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav"
@poti modifica cu ce sunete vrei tu dar sa fie format .wav
Re: Plant/Defuse
Posted: 10 Nov 2018, 12:02
by Manutza*
defapt are dreptate nu se aude nimic nici cu fisierele.wav doar scrie sus numele is planting
Re: Plant/Defuse
Posted: 10 Nov 2018, 12:55
by kmking
caNdy wrote:Ai pus sunetele ?
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav"
@poti modifica cu ce sunete vrei tu dar sa fie format .wav
am pus exact cum ai scris tu .
am modificat numele la melodi in planting si defusing
Re: Plant/Defuse
Posted: 10 Nov 2018, 12:56
by Manutza*
kmking wrote:caNdy wrote:Ai pus sunetele ?
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav"
@poti modifica cu ce sunete vrei tu dar sa fie format .wav
am pus exact cum ai scris tu .
am modificat numele la melodi in planting si defusing
nu e bine facut ...
Re: Plant/Defuse
Posted: 10 Nov 2018, 19:30
by Laurentiu P.
Vezi în topicul ăsta: cereri-pluginuri/bomb-events-sounds-t176447.html
Re: Plant/Defuse
Posted: 11 Nov 2018, 11:42
by caNdy
Manutza* wrote:kmking wrote:caNdy wrote:Ai pus sunetele ?
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav"
@poti modifica cu ce sunete vrei tu dar sa fie format .wav
am pus exact cum ai scris tu .
am modificat numele la melodi in planting si defusing
nu e bine facut ...
Verifica daca sunt format .wav sau daca ai sunetele in folderul sounds/misc
@Odata ce mesajele ti le arata e o mica problema la sunete
Re: Plant/Defuse
Posted: 11 Nov 2018, 12:22
by DevilBoy.eXe
Laurentiu P. wrote:- | Afiseaza codul
#include <amxmodx>
#include <csx>
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav";
public plugin_precache()
{
precache_sound(plant)
precache_sound(defuse)
}
public bomb_planting( id )
{
new name[32]
get_user_name(id, name, 31);
set_hudmessage( 18, 113, 255, -1.0, 0.1, 0, 6.0, 3.0)
show_hudmessage( 0, "%s is planting the bomb...", name );
client_cmd(0, "spk ^"%s^"", plant)
}
public bomb_defusing( id )
{
new name[32]
get_user_name(id, name, 31);
set_hudmessage( 255, 155, 50, -1.0, 0.1, 0, 6.0, 5.0)
show_hudmessage( 0, "%s is defusing the bomb...", name );
client_cmd(0, "spk ^"%s^"", defuse)
}
Folosește emit_sound e mai bun că spk pentru ca unele cs-uri au protector și nu funcționează comenzile trimise de servet