Shop Furien

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ciprian321
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13 Jan 2019, 19:41

Plugin Cerut: Shop Furien
Descriere (adica ce face el mai exact): Salutare, poate sa imi faca cineva un shop pentru serverul de furien care sa contian asa:
T menu:- Super Knife CT menu: - Defuse Kit
- 50 HP - 50 HP
- 50 AP - 50 AP
- He grenade - He grenade
- Knife VIP (flag acces H)
- Knife ADMIN (flag acces G)

Asta e bun dar daca puteti sa ii bagati 2 cutite pe slot 5 si 6 la CT cu acces VIP si unu cu acces ADMIN cum am mentionat sus
Serverul ruleaza (HLDS/ReHLDS): reHLDS
Versiune AMX Mod X: -
Modul Serverului: furien

| Afiseaza codul
/* Plugin generated by AMXX-Studio */

#include < amxmodx >
#include < amxmisc >
#include < hamsandwich >
#include < fun >
#include < cstrike >
#include < fakemeta >

//Like in C ;)
#pragma semicolon 1

//Take Damage
#define IsPlayer(%0)    ( 1 <= %0 <= g_iMaxPlayers )
new g_iMaxPlayers;

//Prefix
new const szPrefix [ ] 		=	 "[ Furien Shop ]";

//Sound
new const PICK_GUN [ ]          =	 "items/gunpickup2.wav";

//SK Models
new const SK [ ] [ ]		= 
{
	"models/baioneta.mdl",
	"models/baioneta.mdl"
};

//Cvar's
new sk_price, he_t_price, he_ct_price, defuse_price, hp_price, ap_price;
new sk_damage, max_hp, max_ap;

//Bools
new bool: HasSK[ 33 ];

//Init
public plugin_init( ) 
{
	register_plugin( "Furien Shop", "1.0", "Snow." );
	
	//Open Shop
	register_clcmd( "say", "Func_Say" );
	register_clcmd( "say_team", "Func_Say" );
	register_clcmd( "/shop", "CheckTeam" );
	register_clcmd( "shop", "CheckTeam" );
	
	//Cvar's
	sk_price 	= 	register_cvar( "fs_sk_price", "10000" );
	he_t_price 	= 	register_cvar( "fs_he_t_price", "3000" );
	he_ct_price 	= 	register_cvar( "fs_he_ct_price", "3000" );
	defuse_price 	= 	register_cvar( "fs_defuse_price", "500" );
	hp_price 	= 	register_cvar( "fs_hp_price", "2000" );
	ap_price 	= 	register_cvar( "fs_ap_price", "1000" );
	sk_damage 	= 	register_cvar( "fs_sk_damage", "2.0" );
	max_hp 		= 	register_cvar( "fs_max_hp", "250" );
	max_ap 		= 	register_cvar( "fs_max_ap", "200" );
	
	//Ham's
	RegisterHam( Ham_Killed, "player", "Ham_CBasePlayer_Killed_Post", true );
	RegisterHam( Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1 ); 
	RegisterHam( Ham_TakeDamage, "player", "Player_TakeDamage" );
	
	//Curent Weapon
	register_event ( "CurWeapon", "Current_Weapon", "be", "1=1" );
	
	//Max Players
	g_iMaxPlayers = get_maxplayers ( );
}

//Precache
public plugin_precache( ) 
{
	static i;
	for( i = 0 ; i < sizeof ( SK ); i++ ) 
		precache_model( SK [ i ] );

	precache_sound( PICK_GUN );

	return PLUGIN_CONTINUE;
}

//Killed
public Ham_CBasePlayer_Killed_Post( id ) 
     	HasSK[ id ] = false;
	
//Spawn
public fwHamPlayerSpawnPost( id ) 
{
	if( get_user_team(id) == 2 )
     		HasSK[ id ] = false;
}	

//Put in Server
public client_putinserver( id ) 
     	HasSK[ id ] = false;
	
//Open Shop
public Func_Say( id ) 
{
	new szSaid[ 192 ];
	read_args( szSaid, sizeof( szSaid ) -1 );
	
	remove_quotes( szSaid );
	
	if( contain( szSaid, "shop" ) != -1 && !is_user_alive(id))
	{
		CheckTeam( id );
		return 1;
	}
	else if( contain( szSaid, "shop" ) != -1 && is_user_alive(id))
		CheckTeam( id );
	return 0;
}

//Show Model
public Current_Weapon( id ) 
{
	new weapon = get_user_weapon( id );
	
	if( weapon == CSW_KNIFE ) 
	{
		if( HasSK[ id ] == true ) 
		{
			set_pev ( id, pev_viewmodel2, SK[ 0 ] );
			set_pev ( id, pev_weaponmodel2, SK[ 1 ] );
		}
	}
}

//Damage
public Player_TakeDamage( iVictim, iInflictor, iAttacker, Float:fDamage ) 
{
	if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && HasSK [ iAttacker ] ) 
	{
		SetHamParamFloat ( 4, fDamage * get_pcvar_float( sk_damage ) );
		
		return HAM_HANDLED;
	}
	
	return HAM_IGNORED;
	
}

//Check Team Shop
public CheckTeam( id ) 
{
	if( is_user_alive ( id ) ) 
	{
		if ( get_user_team ( id ) == 1 )
			ShowMenu_T( id );
		if ( get_user_team ( id ) == 2 ) 
			ShowMenu_CT( id );
	}	
}

//T Shop
public ShowMenu_T( id ) 
{
	new menu_t = menu_create( "\rFurien \yShop^n", "T_Menu" );

	new iLine1 [ 200 ];
	new iLine2 [ 200 ];
	new iLine3 [ 200 ];
	new iLine4 [ 200 ];

	formatex( iLine1 , sizeof ( iLine1 ) -1 , "SuperKnife\R\y%i" , get_pcvar_num( sk_price ) );
	formatex( iLine2 , sizeof ( iLine2 ) -1 , "He\R\y%i" , get_pcvar_num( he_t_price ) );
	formatex( iLine3 , sizeof ( iLine3 ) -1 , "HP +50\R\y%i" , get_pcvar_num( hp_price ) );
	formatex( iLine4 , sizeof ( iLine4 ) -1 , "AP +50\R\y%i" , get_pcvar_num( ap_price ) );

	menu_additem( menu_t, iLine1, "1" ); 
	menu_additem( menu_t, iLine2, "2" );
	menu_additem( menu_t, iLine3, "3" );
	menu_additem( menu_t, iLine4, "4" ); 


	menu_setprop( menu_t, MPROP_EXIT, MEXIT_ALL );
	menu_setprop( menu_t, MPROP_NOCOLORS, 1 );
	menu_setprop( menu_t, MPROP_NUMBER_COLOR, "\y" );
	
	menu_display( id, menu_t, 0 );
	
	return PLUGIN_HANDLED;
}

public T_Menu( id, menu_t, item )
{
	if( item == MENU_EXIT || get_user_team( id ) != 1 )
		return PLUGIN_HANDLED;
	
	new  command[ 6 ], name[ 64 ], access, callback;
	
	new price;
	price = cs_get_user_money( id );
	
	menu_item_getinfo( menu_t, item, access, command, sizeof command - 1, name, sizeof name - 1, callback );
	
	switch(item)
	{
		case 0: 
		{
			if( price >= get_pcvar_num( sk_price ) ) 
			{
				if ( !HasSK [ id ] ) 
				{
					//Get Money
					cs_set_user_money( id, price - get_pcvar_num( sk_price ) );

					//Pev SuperKnife
					if( get_user_weapon( id ) == CSW_KNIFE ) 
					{
						set_pev ( id, pev_viewmodel2, SK[ 0 ] );
						set_pev ( id, pev_weaponmodel2, SK[ 1 ] );
					}
					else
						engclient_cmd( id, "weapon_knife" );

					//Give SuperKnife
					HasSK[ id ] = true;

					//Sound
					emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );	
				}
				else 
					ColorChat( id, "^x04%s^x01 Ai deja^x03 SuperKnife !", szPrefix );
			}
			else 
				ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( sk_price ) );	
		}
		case 1: 
		{
			if( price >= get_pcvar_num( he_t_price ) ) 
			{
				if( ! user_has_weapon( id ,  CSW_HEGRENADE ) ) 
				{
					//Get Money
					cs_set_user_money( id, price - get_pcvar_num( he_t_price ) );

					//Give He
					give_item( id, "weapon_hegrenade" );

				}
				else 
					ColorChat( id, "^x04%s^x01 Ai deja ^x03 He Grenade !", szPrefix );
			}
			else 
				ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( he_t_price ) );		
		}
		case 2: 
		{
			if( price >= get_pcvar_num( hp_price ) ) 
			{
				if( get_user_health( id ) < get_pcvar_num( max_hp ) ) 
				{
					//Get Money
					cs_set_user_money( id, price - get_pcvar_num( hp_price ) );

					//Give Health
					set_user_health( id, get_user_health ( id ) + 50 );

					//Sound
					emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
					
					//Verify
					if( get_user_health( id ) > get_pcvar_num( max_hp ) )
						set_user_health( id, get_pcvar_num( max_hp ) );
				}
				else 
					ColorChat( id, "^x04%s^x01 Ai atins limita de^x03 %d HP !", szPrefix, get_pcvar_num( max_hp ) );
			}
			else 
				ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( hp_price ) );		
		}
		case 3: 
		{
			if( price >= get_pcvar_num( ap_price ) ) 
			{
				if( get_user_armor ( id ) < get_pcvar_num( max_ap ) ) 
				{
					//Get Money
					cs_set_user_money( id, price - get_pcvar_num( ap_price ) );

					//Give AP
					set_user_armor( id, get_user_armor( id ) + 50 );

					//Sound
					emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
					
					//Verify
					if( get_user_armor( id ) > get_pcvar_num( max_ap ) )
						set_user_armor( id, get_pcvar_num( max_ap ) );
				}
				else 
					ColorChat( id, "^x04%s^x01 Ai atins limita de^x03 %d AP !", szPrefix, get_pcvar_num( max_ap ) );
			}
			else
				ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( ap_price ) );	
		}	
	}
	menu_destroy( menu_t );
	
	return PLUGIN_HANDLED;
}

//CT Shop
public ShowMenu_CT( id ) 
{
	new menu_ct = menu_create( "\rAnti-Furien \yShop^n", "CT_Menu" );

	new iLine1 [ 200 ];
	new iLine2 [ 200 ];
	new iLine3 [ 200 ];
	new iLine4 [ 200 ];

	formatex( iLine1 , sizeof ( iLine1 ) -1 , "Defuse\R\y%i" , get_pcvar_num( defuse_price ) );
	formatex( iLine2 , sizeof ( iLine2 ) -1 , "He\R\y%i" , get_pcvar_num( he_ct_price ) );
	formatex( iLine3 , sizeof ( iLine3 ) -1 , "HP +50\R\y%i" , get_pcvar_num( hp_price ) );
	formatex( iLine4 , sizeof ( iLine4 ) -1 , "AP +50\R\y%i" , get_pcvar_num( ap_price ) );

	menu_additem( menu_ct, iLine1, "1" ); 
	menu_additem( menu_ct, iLine2, "2" );
	menu_additem( menu_ct, iLine3, "3" );
	menu_additem( menu_ct, iLine4, "4" ); 

	menu_setprop( menu_ct, MPROP_EXIT, MEXIT_ALL );
	menu_setprop( menu_ct, MPROP_NOCOLORS, 1 );
	menu_setprop( menu_ct, MPROP_NUMBER_COLOR, "\y" );
	
	menu_display( id, menu_ct, 0 );
	
	return PLUGIN_HANDLED;
}

public CT_Menu( id, menu_ct, item )
{
	if( item == MENU_EXIT || get_user_team( id ) != 2 )
		return PLUGIN_HANDLED;
	
	new  command[ 6 ], name[ 64 ], access, callback;
	
	new price;
	price = cs_get_user_money( id );
	
	menu_item_getinfo( menu_ct, item, access, command, sizeof command - 1, name, sizeof name - 1, callback );
	
	switch(item)
	{
		case 0: 
		{
			if( price >= get_pcvar_num( defuse_price ) ) 
			{
				if ( !cs_get_user_defuse( id ) ) 
				{
					//Get Money
					cs_set_user_money( id, price - get_pcvar_num( defuse_price ) );

					//Give DefuseKit
					cs_set_user_defuse( id,1 );
		
					//Sound
                                	emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
				}
				else 
					ColorChat( id, "^x04%s^x01 Ai deja^x03 DefuseKIT !", szPrefix );
			}
			else 
				ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( defuse_price ) );
		}
		case 1: 
		{
			if( price >= get_pcvar_num( he_ct_price ) ) 
			{
				if( ! user_has_weapon( id ,  CSW_HEGRENADE ) ) 
				{
					//Get Money
					cs_set_user_money( id, price - get_pcvar_num( he_ct_price ) );

					//Give He
					give_item( id, "weapon_hegrenade" );	
				}
				else 
					ColorChat( id, "^x04%s^x01 Ai deja^x03 He Grenade !", szPrefix );
			}
			else 
				ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( he_ct_price ) );	
		}
		case 2: 
		{
			if( price >= get_pcvar_num( hp_price ) ) 
			{
				if( get_user_health( id ) < get_pcvar_num( max_hp ) ) 
				{
					//Get Money
					cs_set_user_money( id, price - get_pcvar_num( hp_price ) );

					//Give Health
					set_user_health ( id, get_user_health ( id ) + 50 );

					//Sound
					emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
					
					//Verify
					if( get_user_health( id ) > get_pcvar_num( max_hp ) )
						set_user_health( id, get_pcvar_num( max_hp ) );
				}
				else 
					ColorChat( id, "^x04%s^x01 Ai atins limita de^x03 %d HP !", szPrefix, get_pcvar_num( max_hp ) );
			}
			else 
				ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( hp_price ) );		
		}
		case 3: 
		{
			if( price >= get_pcvar_num( ap_price ) ) 
			{
				if( get_user_armor( id ) < get_pcvar_num( max_ap ) ) 
				{
					//Get Money
					cs_set_user_money( id,price- get_pcvar_num( ap_price ) );

					//Give AP
					set_user_armor( id, get_user_armor( id ) + 50 );

					//Sound
					emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
					
					//Verify
					if( get_user_armor( id ) > get_pcvar_num( max_ap ) )
						set_user_armor( id, get_pcvar_num( max_ap ) );
				}
				else 
					ColorChat( id, "^x04%s^x01 Ai atins limita de^x03 %d AP !", szPrefix, get_pcvar_num( max_ap ) );
			}
			else
				ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( ap_price ) );	
		}	
	}
	menu_destroy( menu_ct );
	
	return PLUGIN_HANDLED;
}

//Stock ColorChat
stock ColorChat( const id, const input[ ], any:... ) 
{
	new count = 1, players[ 32 ];
	static msg[ 191 ];
	vformat( msg, 190, input, 3 );
	
	replace_all( msg, 190, "!g", "^4" );
	replace_all( msg, 190, "!y", "^1" );
	replace_all( msg, 190, "!t", "^3" );
	
	if( id ) players[ 0 ] = id;
	else get_players( players, count, "ch" ); 
	{
		for( new i = 0; i < count; i++ ) 
		{
			if( is_user_connected( players[ i ] ) ) 
			{
				message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] );
				write_byte( players[ i ] );
				write_string( msg );
				message_end( );
			}
		}
	} 
}
Last edited by Rainq on 13 Jan 2019, 20:55, edited 1 time in total.
Reason: Editat dupa model
RoyalServer
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levin
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13 Jan 2019, 20:53

| Afiseaza codul
[code]
/* Plugin generated by AMXX-Studio */

#include < amxmodx >
#include < amxmisc >
#include < hamsandwich >
#include < fun >
#include < cstrike >
#include < fakemeta >

//Like in C ;)
#pragma tabsize 0

//Take Damage
#define IsPlayer(%0) ( 1 <= %0 <= g_iMaxPlayers )
new g_iMaxPlayers;

//Prefix
new const szPrefix [ ] =	"[ Furien Shop ]";

//Sound
new const PICK_GUN [ ] =	"items/gunpickup2.wav";

//SK Models
new const SK [ ] [ ]	= 
{
"models/baioneta.mdl",
"models/baioneta.mdl"
};

//Cvar's
new sk_price, he_t_price, he_ct_price, defuse_price, hp_price, ap_price;
new sk_damage, max_hp, max_ap;

//Bools
new bool: HasSK[ 33 ];

//Init
public plugin_init( ) 
{
register_plugin( "Furien Shop", "1.0", "Snow." );

//Open Shop
register_clcmd( "say", "Func_Say" );
register_clcmd( "say_team", "Func_Say" );
register_clcmd( "/shop", "CheckTeam" );
register_clcmd( "shop", "CheckTeam" );

//Cvar's
sk_price = register_cvar( "fs_sk_price", "10000" );
he_t_price = register_cvar( "fs_he_t_price", "3000" );
he_ct_price = register_cvar( "fs_he_ct_price", "3000" );
defuse_price = register_cvar( "fs_defuse_price", "500" );
hp_price = register_cvar( "fs_hp_price", "2000" );
ap_price = register_cvar( "fs_ap_price", "1000" );
sk_damage = register_cvar( "fs_sk_damage", "2.0" );
max_hp = register_cvar( "fs_max_hp", "250" );
max_ap = register_cvar( "fs_max_ap", "200" );

//Ham's
RegisterHam( Ham_Killed, "player", "Ham_CBasePlayer_Killed_Post", true );
RegisterHam( Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1 ); 
RegisterHam( Ham_TakeDamage, "player", "Player_TakeDamage" );

//Curent Weapon
register_event ( "CurWeapon", "Current_Weapon", "be", "1=1" );

//Max Players
g_iMaxPlayers = get_maxplayers ( );
}

//Precache
public plugin_precache( ) 
{
static i;
for( i = 0 ; i < sizeof ( SK ); i++ ) 
precache_model( SK [ i ] );

precache_sound( PICK_GUN );

return PLUGIN_CONTINUE;
}

//Killed
public Ham_CBasePlayer_Killed_Post( id ) 
HasSK[ id ] = false;

//Spawn
public fwHamPlayerSpawnPost( id ) 
{
if( get_user_team(id) == 2 )
HasSK[ id ] = false;
}	

//Put in Server
public client_putinserver( id ) 
HasSK[ id ] = false;

//Open Shop
public Func_Say( id ) 
{
new szSaid[ 192 ];
read_args( szSaid, sizeof( szSaid ) -1 );

remove_quotes( szSaid );

if( contain( szSaid, "shop" ) != -1 && !is_user_alive(id))
{
CheckTeam( id );
return 1;
}
else if( contain( szSaid, "shop" ) != -1 && is_user_alive(id))
CheckTeam( id );
return 0;
}

//Show Model
public Current_Weapon( id ) 
{
new weapon = get_user_weapon( id );

if( weapon == CSW_KNIFE ) 
{
if( HasSK[ id ] == true ) 
{
set_pev ( id, pev_viewmodel2, SK[ 0 ] );
set_pev ( id, pev_weaponmodel2, SK[ 1 ] );
}
}
}

//Damage
public Player_TakeDamage( iVictim, iInflictor, iAttacker, Float:fDamage ) 
{
if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && HasSK [ iAttacker ] ) 
{
SetHamParamFloat ( 4, fDamage * get_pcvar_float( sk_damage ) );

return HAM_HANDLED;
}

return HAM_IGNORED;

}

//Check Team Shop
public CheckTeam( id ) 
{
if( is_user_alive ( id ) ) 
{
if ( get_user_team ( id ) == 1 )
ShowMenu_T( id );
if ( get_user_team ( id ) == 2 ) 
ShowMenu_CT( id );
}	
}

//T Shop
public ShowMenu_T( id ) 
{
new menu_t = menu_create( "\rFurien \yShop^n", "T_Menu" );

new iLine1 [ 200 ];
new iLine2 [ 200 ];
new iLine3 [ 200 ];
new iLine4 [ 200 ];

formatex( iLine1 , sizeof ( iLine1 ) -1 , "SuperKnife\R\y%i" , get_pcvar_num( sk_price ) );
formatex( iLine2 , sizeof ( iLine2 ) -1 , "He\R\y%i" , get_pcvar_num( he_t_price ) );
formatex( iLine3 , sizeof ( iLine3 ) -1 , "HP +50\R\y%i" , get_pcvar_num( hp_price ) );
formatex( iLine4 , sizeof ( iLine4 ) -1 , "AP +50\R\y%i" , get_pcvar_num( ap_price ) );

menu_additem( menu_t, iLine1, "1" ); 
menu_additem( menu_t, iLine2, "2" );
menu_additem( menu_t, iLine3, "3" );
menu_additem( menu_t, iLine4, "4" ); 

menu_additem( menu_t, "CUTIT 1", "5",ADMIN_LEVEL_H ); 
menu_additem( menu_t, "CUTIT 2", "6",ADMIN_LEVEL_G ); 


menu_setprop( menu_t, MPROP_EXIT, MEXIT_ALL );
menu_setprop( menu_t, MPROP_NOCOLORS, 1 );
menu_setprop( menu_t, MPROP_NUMBER_COLOR, "\y" );

menu_display( id, menu_t, 0 );

return PLUGIN_HANDLED;
}

public T_Menu( id, menu_t, item )
{
if( item == MENU_EXIT || get_user_team( id ) != 1 )
return PLUGIN_HANDLED;

new command[ 6 ], name[ 64 ], access, callback;

new price;
price = cs_get_user_money( id );

menu_item_getinfo( menu_t, item, access, command, sizeof command - 1, name, sizeof name - 1, callback );

switch(item)
{
case 0: 
{
if( price >= get_pcvar_num( sk_price ) ) 
{
if ( !HasSK [ id ] ) 
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( sk_price ) );

//Pev SuperKnife
if( get_user_weapon( id ) == CSW_KNIFE ) 
{
set_pev ( id, pev_viewmodel2, SK[ 0 ] );
set_pev ( id, pev_weaponmodel2, SK[ 1 ] );
}
else
engclient_cmd( id, "weapon_knife" );

//Give SuperKnife
HasSK[ id ] = true;

//Sound
emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );	
}
else 
ColorChat( id, "^x04%s^x01 Ai deja^x03 SuperKnife !", szPrefix );
}
else 
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( sk_price ) );	
}
case 1: 
{
if( price >= get_pcvar_num( he_t_price ) ) 
{
if( ! user_has_weapon( id , CSW_HEGRENADE ) ) 
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( he_t_price ) );

//Give He
give_item( id, "weapon_hegrenade" );

}
else 
ColorChat( id, "^x04%s^x01 Ai deja ^x03 He Grenade !", szPrefix );
}
else 
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( he_t_price ) );	
}
case 2: 
{
if( price >= get_pcvar_num( hp_price ) ) 
{
if( get_user_health( id ) < get_pcvar_num( max_hp ) ) 
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( hp_price ) );

//Give Health
set_user_health( id, get_user_health ( id ) + 50 );

//Sound
emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

//Verify
if( get_user_health( id ) > get_pcvar_num( max_hp ) )
set_user_health( id, get_pcvar_num( max_hp ) );
}
else 
ColorChat( id, "^x04%s^x01 Ai atins limita de^x03 %d HP !", szPrefix, get_pcvar_num( max_hp ) );
}
else 
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( hp_price ) );	
}
case 3: 
{
if( price >= get_pcvar_num( ap_price ) ) 
{
if( get_user_armor ( id ) < get_pcvar_num( max_ap ) ) 
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( ap_price ) );

//Give AP
set_user_armor( id, get_user_armor( id ) + 50 );

//Sound
emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

//Verify
if( get_user_armor( id ) > get_pcvar_num( max_ap ) )
set_user_armor( id, get_pcvar_num( max_ap ) );
}
else 
ColorChat( id, "^x04%s^x01 Ai atins limita de^x03 %d AP !", szPrefix, get_pcvar_num( max_ap ) );
}
else
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( ap_price ) );	
}	
}
menu_destroy( menu_t );

return PLUGIN_HANDLED;
}

//CT Shop
public ShowMenu_CT( id ) 
{
new menu_ct = menu_create( "\rAnti-Furien \yShop^n", "CT_Menu" );

new iLine1 [ 200 ];
new iLine2 [ 200 ];
new iLine3 [ 200 ];
new iLine4 [ 200 ];

formatex( iLine1 , sizeof ( iLine1 ) -1 , "Defuse\R\y%i" , get_pcvar_num( defuse_price ) );
formatex( iLine2 , sizeof ( iLine2 ) -1 , "He\R\y%i" , get_pcvar_num( he_ct_price ) );
formatex( iLine3 , sizeof ( iLine3 ) -1 , "HP +50\R\y%i" , get_pcvar_num( hp_price ) );
formatex( iLine4 , sizeof ( iLine4 ) -1 , "AP +50\R\y%i" , get_pcvar_num( ap_price ) );

menu_additem( menu_ct, iLine1, "1" ); 
menu_additem( menu_ct, iLine2, "2" );
menu_additem( menu_ct, iLine3, "3" );
menu_additem( menu_ct, iLine4, "4" ); 

menu_setprop( menu_ct, MPROP_EXIT, MEXIT_ALL );
menu_setprop( menu_ct, MPROP_NOCOLORS, 1 );
menu_setprop( menu_ct, MPROP_NUMBER_COLOR, "\y" );

menu_display( id, menu_ct, 0 );

return PLUGIN_HANDLED;
}

public CT_Menu( id, menu_ct, item )
{
if( item == MENU_EXIT || get_user_team( id ) != 2 )
return PLUGIN_HANDLED;

new command[ 6 ], name[ 64 ], access, callback;

new price;
price = cs_get_user_money( id );

menu_item_getinfo( menu_ct, item, access, command, sizeof command - 1, name, sizeof name - 1, callback );

switch(item)
{
case 0: 
{
if( price >= get_pcvar_num( defuse_price ) ) 
{
if ( !cs_get_user_defuse( id ) ) 
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( defuse_price ) );

//Give DefuseKit
cs_set_user_defuse( id,1 );

//Sound
emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
else 
ColorChat( id, "^x04%s^x01 Ai deja^x03 DefuseKIT !", szPrefix );
}
else 
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( defuse_price ) );
}
case 1: 
{
if( price >= get_pcvar_num( he_ct_price ) ) 
{
if( ! user_has_weapon( id , CSW_HEGRENADE ) ) 
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( he_ct_price ) );

//Give He
give_item( id, "weapon_hegrenade" );	
}
else 
ColorChat( id, "^x04%s^x01 Ai deja^x03 He Grenade !", szPrefix );
}
else 
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( he_ct_price ) );	
}
case 2: 
{
if( price >= get_pcvar_num( hp_price ) ) 
{
if( get_user_health( id ) < get_pcvar_num( max_hp ) ) 
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( hp_price ) );

//Give Health
set_user_health ( id, get_user_health ( id ) + 50 );

//Sound
emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

//Verify
if( get_user_health( id ) > get_pcvar_num( max_hp ) )
set_user_health( id, get_pcvar_num( max_hp ) );
}
else 
ColorChat( id, "^x04%s^x01 Ai atins limita de^x03 %d HP !", szPrefix, get_pcvar_num( max_hp ) );
}
else 
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( hp_price ) );	
}
case 3: 
{
if( price >= get_pcvar_num( ap_price ) ) 
{
if( get_user_armor( id ) < get_pcvar_num( max_ap ) ) 
{
//Get Money
cs_set_user_money( id,price- get_pcvar_num( ap_price ) );

//Give AP
set_user_armor( id, get_user_armor( id ) + 50 );

//Sound
emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

//Verify
if( get_user_armor( id ) > get_pcvar_num( max_ap ) )
set_user_armor( id, get_pcvar_num( max_ap ) );
}
else 
ColorChat( id, "^x04%s^x01 Ai atins limita de^x03 %d AP !", szPrefix, get_pcvar_num( max_ap ) );
}
else
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( ap_price ) );	
}	
}
menu_destroy( menu_ct );

return PLUGIN_HANDLED;
}

//Stock ColorChat
stock ColorChat( const id, const input[ ], any:... ) 
{
new count = 1, players[ 32 ];
static msg[ 191 ];
vformat( msg, 190, input, 3 );

replace_all( msg, 190, "!g", "^4" );
replace_all( msg, 190, "!y", "^1" );
replace_all( msg, 190, "!t", "^3" );

if( id ) players[ 0 ] = id;
else get_players( players, count, "ch" ); 
{
for( new i = 0; i < count; i++ ) 
{
if( is_user_connected( players[ i ] ) ) 
{
message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] );
write_byte( players[ i ] );
write_string( msg );
message_end( );
}
}
} 
}
[/code]
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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