Page 2 of 2

Re: plugin norecoli

Posted: 05 Feb 2019, 18:16
by levin

Code: Select all

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

#pragma tabsize 0

#define VIP_ACCESS ADMIN_LEVEL_H //flag t
#define is_vip(%0)   (get_user_flags(%0)&VIP_ACCESS)

new Float: cl_pushangle[33][3]

const WEAPONS_BITSUM = (1<<CSW_KNIFE|1<<CSW_HEGRENADE|1<<CSW_FLASHBANG|1<<CSW_SMOKEGRENADE|1<<CSW_C4)

public plugin_init()
{
   register_plugin("[ZP] Extra Item: No-Recoli (O Runda)", "0.1.0", "CarsonMotion")

   new weapon_name[24]
   for (new i = 1; i <= 30; i++)
   {
      if (!(WEAPONS_BITSUM & 1 << i) && get_weaponname(i, weapon_name, 23))
      {
         RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_Weapon_PrimaryAttack_Pre")
         RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_Weapon_PrimaryAttack_Post", 1)
      }
   }
}

public fw_Weapon_PrimaryAttack_Pre(entity)
{
   if(pev_valid(entity))
   {
   new id = pev(entity, pev_owner)

   if (is_user_alive(id)&&is_vip(id))
   {
      pev(id, pev_punchangle, cl_pushangle[id])
      return HAM_IGNORED;
   }
   }
   return HAM_IGNORED;
}
public fw_Weapon_PrimaryAttack_Post(entity)
{
   if(pev_valid(entity))
   {
   new id = pev(entity, pev_owner)

   if (is_user_alive(id)&&is_vip(id))
   {
      new Float: push[3]
      pev(id, pev_punchangle, push)
      xs_vec_sub(push, cl_pushangle[id], push)
      xs_vec_mul_scalar(push, 0.0, push)
      xs_vec_add(push, cl_pushangle[id], push)
      set_pev(id, pev_punchangle, push)
      return HAM_IGNORED;
   }
   }
   return HAM_IGNORED;
}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1033{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/

Re: plugin norecoli

Posted: 07 Feb 2019, 10:04
by Zppp.Mihai94
nu a mai dat erori, vad ca merge bine, multumesc pentru ajutor se poate da t/c.