Descriere (adica ce face el mai exact): am tot cautat si nu am gasit,vreau si eu un plugin care blocheaza sau sterge suma de bani care o primesti la respawn, deci fara bani la fiecare respawn, am cautat dar in zadar,
Serverul ruleaza (HLDS/ReHLDS): -
Versiune AMX Mod X: -
Modul Serverului: -
Mai multe informatii:
- | Afiseaza codul
/* Formatright © 2010, ConnorMcLeod Kill Money is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Kill Money; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <amxmodx> #include <cstrike> #include <fakemeta> #define VERSION "0.1.1" enum { DeathMsg_KillerID = 1, // byte DeathMsg_VictimID, // byte DeathMsg_IsHeadshot, // byte DeathMsg_TruncatedWeaponName // string } #define Money_Amount 1 new g_iMaxPlayers #define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers ) #define XTRA_OFS_PLAYER 5 #define m_iAccount 115 #define cs_set_money_value(%1,%2) set_pdata_int(%1, m_iAccount, %2, XTRA_OFS_PLAYER) new g_pCvarKillMoney, g_pCvarTkMoney, g_pCvarMaxMoney, g_pCvarKillMoneyHs new g_iNewMoney new g_iMsgHookMoney new gmsgMoney public plugin_init() { register_plugin("Kill Money", VERSION, "ConnorMcLeod") g_pCvarKillMoney = register_cvar("amx_kill_money", "1") g_pCvarKillMoneyHs = register_cvar("amx_kill_money_hs", "1") g_pCvarTkMoney = register_cvar("amx_teamkill_money", "-1") g_pCvarMaxMoney = register_cvar("amx_killmoney_maxmoney", "16000") register_event("DeathMsg", "Event_DeathMsg", "a") g_iMaxPlayers = get_maxplayers() gmsgMoney = get_user_msgid("Money") } public Event_DeathMsg() { new iKiller = read_data(DeathMsg_KillerID) if( IsPlayer(iKiller) && is_user_connected(iKiller) ) { new iVictim = read_data(DeathMsg_VictimID) if( iVictim != iKiller ) { g_iNewMoney = clamp ( cs_get_user_money(iKiller) + get_pcvar_num( cs_get_user_team(iVictim) == cs_get_user_team(iKiller) ? g_pCvarTkMoney : (read_data(DeathMsg_IsHeadshot) ? g_pCvarKillMoneyHs : g_pCvarKillMoney) ), 0, get_pcvar_num(g_pCvarMaxMoney) ) g_iMsgHookMoney = register_message(gmsgMoney, "Message_Money") } } } public Message_Money(iMsgId, iMsgDest, id) { unregister_message(gmsgMoney, g_iMsgHookMoney) cs_set_money_value(id, g_iNewMoney) set_msg_arg_int(Money_Amount, ARG_LONG, g_iNewMoney) } [/code] foloseam asta si asta [code]#include <amxmodx> #include <amxmisc> #include <cstrike> #define MONEY_TIER 8000 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money new money_total[33] // Keep track of peeps money if above MONEY_TIER new gmsg_Money new amx_maxmoney new amx_startmoney public client_connect(id) { set_cvar_float("mp_startmoney", 801.0) // So you can track when to change to amx_startmoney ammount, I know.. a crude method money_total[id] = 0 } public read_gmsg_Money(id) { if(!is_user_connected(id)) return PLUGIN_HANDLED new current_total = read_data(1) if(current_total == 801){ // If CS is spawning you with mp_startmoney default current_total = get_pcvar_num(amx_startmoney) // current total is actually amx_startmoney cs_set_user_money(id, current_total,0) // so set user money to amx_startmoney money_total[id] = 0 // reset } if(current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER { money_total[id] = current_total // Keep track of current total send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total return PLUGIN_CONTINUE } if(money_total[id]) // If was over tier on last money message { money_total[id] += current_total - MONEY_TIER // figure the term of current total - tier if(money_total[id] < MONEY_TIER){ // If less then tier set user money to money_total[id] and stop keeping track cs_set_user_money(id,money_total[id],1) money_total[id] = 0 } else{ send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message } return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } //change flash to ammount public send_moneymsg(id,ammount,flash) { cs_set_user_money(id,MONEY_TIER,0) //Set user money to tier ammount so easy to track add and subtract terms new maxamount = get_pcvar_num(amx_maxmoney) if(money_total[id] > maxamount) money_total[id] = maxamount //send old money message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) write_long(money_total[id]-ammount) write_byte(0) message_end() //send current money message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) //Send money message with ammount stored in money_total[id] write_long(money_total[id]) write_byte(flash) message_end() } public find_money_target(id, level, cid) { if(!cmd_access(id, level, cid, 3)) return PLUGIN_HANDLED new target[16], ammount[8], players[32] new num read_argv(1,target,15) read_argv(2,ammount,7) if(target[0] == '@'){ //If trying to give a team money if(target[1] == 'C' || target[1] == 'c'){ get_players(players, num ,"e", "CT") } else if(target[1] == 'T' || target[1] == 't'){ get_players(players, num ,"e", "TERRORIST") } else{ console_print(id, "*** No known team by that name. ***") return PLUGIN_HANDLED } } else if(target[0] == '#'){ //If trying to give a player(userid) money new userid = str_to_num(target[1]) players[0] = find_player("k", userid) } else{ // else search for matching name to try and give money players[0] = find_player("bl", target) } if(players[0] == 0){ //If no target(s) could be found console_print(id, "*** No target(s) could be found. ***") return PLUGIN_HANDLED } else give_money(players, str_to_num(ammount)) return PLUGIN_HANDLED } public give_money(players[], ammount) { new i while(players){ if(money_total[players]){ money_total[players] += ammount // Keep track of current total send_moneymsg(players,ammount,1) // send money msg of current total } else if( (cs_get_user_money(players) + ammount) >= MONEY_TIER){ money_total[players] = cs_get_user_money(players) + ammount // Keep track of current total send_moneymsg(players,ammount,1) // send money msg of current total } else{ ammount += cs_get_user_money(players) cs_set_user_money(players,ammount,1) money_total[players[i]] = 0 } ++i } } public restartround() { for (new i=1; i<33; i++) money_total[i] = 0 } public _cs_get_user_money_ul(plug,param) { if(param != 1) return PLUGIN_HANDLED new id = get_param(1) if (id < 1 || id > get_maxplayers()) { log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id) return PLUGIN_HANDLED } else { if (!is_user_connected(id)) { log_error(AMX_ERR_NATIVE, "Invalid player %d", id) return PLUGIN_HANDLED } } if(money_total[id] < MONEY_TIER) { return cs_get_user_money(id) } else { return money_total[id] } return PLUGIN_HANDLED } public _cs_set_user_money_ul(plug,param) { if(param != 2 && param != 3 ) return PLUGIN_HANDLED new id = get_param(1) if (id < 1 || id > get_maxplayers()) { log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id) return PLUGIN_HANDLED } else { if (!is_user_connected(id)) { log_error(AMX_ERR_NATIVE, "Invalid player %d", id) return PLUGIN_HANDLED } } new ammount = get_param(2) if(ammount >= MONEY_TIER){ new change = ammount - money_total[id] money_total[id] = ammount send_moneymsg(id,change,get_param(3)) } else{ if (ammount < 0) ammount = 0 cs_set_user_money(id,ammount,get_param(3)) money_total[id] = 0 } return PLUGIN_HANDLED } public plugin_natives() { register_library("money_ul") register_native("cs_get_user_money_ul","_cs_get_user_money_ul") register_native("cs_set_user_money_ul","_cs_set_user_money_ul") } public plugin_init() { register_plugin("Unlimited Money","2.0","NL)Ramon(NL") register_event("Money","read_gmsg_Money","b") register_event("TextMsg", "restartround", "a", "2&#Game_C","2&#Game_w") amx_startmoney = register_cvar("amx_startmoney", "1") amx_maxmoney = register_cvar("amx_maxmoney", "16000") register_concmd("amx_setmoney", "find_money_target",ADMIN_LEVEL_A, "{@team, #userid, or name(can be partial)} <ammount>") gmsg_Money = get_user_msgid("Money") return PLUGIN_CONTINUE }
pentru a schimba bani la inceput de runda si pentru a salva bani, dar nu am gasit cum sa schimb acea suma de bani pe care o primesti la respawn, daca e cineva mai bun in scripting si stie sa ma ajute si pe mine din astea doua pluginuri si cel cu respawn money, sa faca unu, ar fi super,
multumesc!