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Cerere plugin AFK slayers
Posted: 21 Nov 2019, 21:07
by Sokar
Plugin Cerut: afk slayers
Descriere (adica ce face el mai exact): da slay la playerii afk
Serverul ruleaza (HLDS/ReHLDS): rehlds
Versiune AMX Mod X:
Modul Serverului: clasic
Re: Cerere plugin AFK slayers
Posted: 21 Nov 2019, 22:15
by BUNNY.
Salut, mi-am facut timp pentru a rezolva cererea ta. Daca crezi ca te-am ajutat nu uita sa apesi butonul 'Multumesc'!
CVAR-uri:
amx_afk_time - 15 - numarul de secunde in care poti sta afk
amx_skip_admin - 0/1 - adminii sunt sau nu imuni la pluginul de afk
- afk_slayer.sma | Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <engine>
new Float:spawn_origin[33][3], Float:after_origin[33][3];
new cvar_afktime, cvar_skipadmin;
public plugin_init()
{
// CVAR' pentru AFK Time
cvar_afktime = register_cvar("amx_afk_time", "15");
cvar_skipadmin = register_cvar("amx_skip_admin", "1");
// Ham Forward principal
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1);
}
public fw_PlayerSpawn_Post(Player)
{
// Daca nu este in viata oprim totul
if(!is_user_alive(Player))
return;
// Daca adminii au imunitate oprim totul
if(get_pcvar_num(cvar_skipadmin) && is_user_admin(Player))
return;
// Aflam originea la spawn
entity_get_vector(Player, EV_VEC_velocity, spawn_origin[Player]);
// Verificam originea peste ceva timp
set_task(float(get_pcvar_num(cvar_afktime)), "check_afk_time", Player);
}
public check_afk_time(Player)
{
// Aflam noua origine
entity_get_vector(Player, EV_VEC_velocity, after_origin[Player]);
// Verificam Pozitia
if(spawn_origin[Player][0] == after_origin[Player][0] && spawn_origin[Player][1] == after_origin[Player][1] && spawn_origin[Player][2] == after_origin[Player][2])
user_silentkill(Player);
}
Re: Cerere plugin AFK slayers
Posted: 22 Nov 2019, 16:48
by Sokar
e buguit, a stat un player nici o secunda afk si i-a dat slay
Re: Cerere plugin AFK slayers
Posted: 22 Nov 2019, 19:57
by levin
Code: Select all
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <engine>
new Float:spawn_origin[33][3], Float:after_origin[33][3];
new cvar_afktime, cvar_skipadmin;
public plugin_init()
{
// CVAR' pentru AFK Time
cvar_afktime = register_cvar("amx_afk_time", "15");
cvar_skipadmin = register_cvar("amx_skip_admin", "1");
// Ham Forward principal
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1);
}
public fw_PlayerSpawn_Post(Player)
{
// Daca nu este in viata oprim totul
if(!is_user_alive(Player)) return;
spawn_origin[Player][EOS]=0.0
after_origin[Player][EOS]=0.0
// Daca adminii au imunitate oprim totul
if(get_pcvar_num(cvar_skipadmin) && is_user_admin(Player)) return;
// Aflam originea la spawn
entity_get_vector(Player, EV_VEC_origin, spawn_origin[Player]);
// Verificam originea peste ceva timp
set_task(float(get_pcvar_num(cvar_afktime)), "check_afk_time", Player+69);
}
public check_afk_time(Player)
{
Player-=69
if(!is_user_alive(Player))
{
remove_task(Player)
return
}
// Aflam noua origine
entity_get_vector(Player, EV_VEC_origin, after_origin[Player]);
// Verificam Pozitia
if(spawn_origin[Player][0] == after_origin[Player][0] && spawn_origin[Player][1] == after_origin[Player][1] && spawn_origin[Player][2] == after_origin[Player][2]) user_silentkill(Player);
}
Re: Cerere plugin AFK slayers
Posted: 17 Jun 2023, 22:43
by endlessux
levin wrote: ↑22 Nov 2019, 19:57
Code: Select all
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <engine>
new Float:spawn_origin[33][3], Float:after_origin[33][3];
new cvar_afktime, cvar_skipadmin;
public plugin_init()
{
// CVAR' pentru AFK Time
cvar_afktime = register_cvar("amx_afk_time", "15");
cvar_skipadmin = register_cvar("amx_skip_admin", "1");
// Ham Forward principal
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1);
}
public fw_PlayerSpawn_Post(Player)
{
// Daca nu este in viata oprim totul
if(!is_user_alive(Player)) return;
spawn_origin[Player][EOS]=0.0
after_origin[Player][EOS]=0.0
// Daca adminii au imunitate oprim totul
if(get_pcvar_num(cvar_skipadmin) && is_user_admin(Player)) return;
// Aflam originea la spawn
entity_get_vector(Player, EV_VEC_origin, spawn_origin[Player]);
// Verificam originea peste ceva timp
set_task(float(get_pcvar_num(cvar_afktime)), "check_afk_time", Player+69);
}
public check_afk_time(Player)
{
Player-=69
if(!is_user_alive(Player))
{
remove_task(Player)
return
}
// Aflam noua origine
entity_get_vector(Player, EV_VEC_origin, after_origin[Player]);
// Verificam Pozitia
if(spawn_origin[Player][0] == after_origin[Player][0] && spawn_origin[Player][1] == after_origin[Player][1] && spawn_origin[Player][2] == after_origin[Player][2]) user_silentkill(Player);
}
exista posibilitatea sa-i mute la spectatori in loc sa primeasca slay?
Re: Cerere plugin AFK slayers
Posted: 18 Jun 2023, 12:56
by levin
Code: Select all
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <hamsandwich>
#include <engine>
new Float:spawn_origin[33][3], Float:after_origin[33][3];
new cvar_afktime, cvar_skipadmin;
public plugin_init()
{
// CVAR' pentru AFK Time
cvar_afktime = register_cvar("amx_afk_time", "15");
cvar_skipadmin = register_cvar("amx_skip_admin", "1");
// Ham Forward principal
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1);
}
public fw_PlayerSpawn_Post(Player)
{
// Daca nu este in viata oprim totul
if(!is_user_alive(Player)) return;
spawn_origin[Player][EOS]=0.0
after_origin[Player][EOS]=0.0
// Daca adminii au imunitate oprim totul
if(get_pcvar_num(cvar_skipadmin) && is_user_admin(Player)) return;
// Aflam originea la spawn
entity_get_vector(Player, EV_VEC_origin, spawn_origin[Player]);
// Verificam originea peste ceva timp
set_task(float(get_pcvar_num(cvar_afktime)), "check_afk_time", Player+69);
}
public check_afk_time(Player)
{
Player-=69
if(!is_user_alive(Player))
{
remove_task(Player)
return
}
// Aflam noua origine
entity_get_vector(Player, EV_VEC_origin, after_origin[Player]);
// Verificam Pozitia
if(spawn_origin[Player][0] == after_origin[Player][0] && spawn_origin[Player][1] == after_origin[Player][1] && spawn_origin[Player][2] == after_origin[Player][2])
{
if(is_user_alive(Player))
{
user_silentkill(Player);
}
cs_set_user_team(Player, CS_TEAM_SPECTATOR) // da se poate cu engclient_cmd , da nu se poate ghici daca merge pe orice sv
}
}