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Bullet Damage
Posted: 13 Sep 2010, 00:40
by Sprit3
Am vazut pe mai multe servere de zombie ca au pluginu asta ,bullet damage ,da merge in cerc..am cautat pe forum si n-am gasit.
Poza:
http://img814.imageshack.us/f/poza.png/
Re: Bullet Damage
Posted: 13 Sep 2010, 10:15
by dRei
Nu stiu sigur daca merge pentru ca nu l-am testat, dar incearca. :)
http://www.girlshare.ro/1578188.7
Doar .amxx-ul.
Re: Bullet Damage
Posted: 13 Sep 2010, 13:39
by H3adShoT
Re: Bullet Damage
Posted: 13 Sep 2010, 13:43
by b[L]u
nu prea stiu la ce ar fi folositor acest pluign :-?
Re: Bullet Damage
Posted: 14 Sep 2010, 18:41
by Sprit3
nu,nu este niciunu dintre pluginurile alea
Re: Bullet Damage
Posted: 16 Sep 2010, 22:22
by Sprit3
chiar nimeni nu stie :O UP!
Re: Bullet Damage
Posted: 16 Sep 2010, 22:36
by H3adShoT
- | Afiseaza codul
/* Copyright © 2009, ConnorMcLeod
Bullet Damage is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Bullet Damage; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <amxmodx>
#define PLUGIN "Bullet Damage"
#define AUTHOR "ConnorMcLeod"
#define VERSION "0.0.1"
#define MAX_PLAYERS 32
new const Float:g_flCoords[][] =
{
{0.50, 0.40},
{0.56, 0.44},
{0.60, 0.50},
{0.56, 0.56},
{0.50, 0.60},
{0.44, 0.56},
{0.40, 0.50},
{0.44, 0.44}
}
new g_iPlayerPos[MAX_PLAYERS+1]
new g_iMaxPlayers
new g_pCvarEnabled
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_pCvarEnabled = register_cvar("bullet_damage", "1")
register_event("Damage", "Event_Damage", "b", "2>0", "3=0")
g_iMaxPlayers = get_maxplayers()
}
public Event_Damage( iVictim )
{
if( get_pcvar_num(g_pCvarEnabled) && (read_data(4) || read_data(5) || read_data(6)) )
{
new id = get_user_attacker(iVictim)
if( (1 <= id <= g_iMaxPlayers) && is_user_connected(id) )
{
new iPos = ++g_iPlayerPos[id]
if( iPos == sizeof(g_flCoords) )
{
iPos = g_iPlayerPos[id] = 0
}
set_hudmessage(0, 40, 80, Float:g_flCoords[iPos][0], Float:g_flCoords[iPos][1], 0, 0.1, 2.5, 0.02, 0.02, -1)
show_hudmessage(id, "%d", read_data(2))
}
}
}
Re: Bullet Damage
Posted: 16 Sep 2010, 22:55
by Sprit3
off nu vrea sa mi`l compileze..imi poti face te rog plugin[.amxx] ? sau o sursa care mere compilata
Re: Bullet Damage
Posted: 16 Sep 2010, 22:58
by H3adShoT
Re: Bullet Damage
Posted: 18 Sep 2010, 20:37
by Sprit3
mersi head ca ai cautat da nu merge nici asta
nu arata deloc damageu
Re: Bullet Damage
Posted: 19 Sep 2010, 00:24
by H3adShoT
Sprit3 wrote:mersi head ca ai cautat da nu merge nici asta
nu arata deloc damageu
inseamna ca e de la serverul tau
eu l-am testat si merge