eroare plugin.
Posted: 17 Dec 2017, 08:01
by Giovanni ZM
de ce primessc Eroarea asta?.
si decand am bagat pluginu acesta mi-se inchide server-ul din 2 in 2 minute.
Eroarea
Pluginu
si decand am bagat pluginu acesta mi-se inchide server-ul din 2 in 2 minute.
Eroarea
- | Afiseaza codul
2/17/2017 - 07:54:08: [AMXX] Plugin "zpnm_gp_multi_hud_info.amxx" failed to load: Module/Library "cs_ham_bots_api" required for plugin. Check modules.ini
Pluginu
- | Afiseaza codul
/* To do: T = needs testing X = done - = cancelled [T] register Ham_Killed instead of using zpnm killed native [T] CZ bots support [T] fix possible overflow [T] remove unnecessary checks [T] remove zpnm alive/connected native checks and use default ones instead [T] charsmax instead of constant values [T] support for the new zpnm modes [T] display mod as unknown or not at all if it's out of bounds v1.1.9 [ ] constantly display number of classes or humans/zombies left? [ ] optimize [ ] show hud even when no mode running as ZPNM_MODE_NONE? [ ] */ /*================================================================================ ********************************************************* *********** [Zombie Plague Multi HUD Info] ************** ********************************************************* ---------------------- -*- Licensing Info -*- ---------------------- Zombie Plague Multi HUD Info by schmurgel1983(@msn.com) Copyright (C) 2008-2011 Stefan "schmurgel1983" Focke Versions 1.1.0 and higher by george.distinct(@gmail.com) Copyright (C) 2011-2013 D i 5 7 i n c T This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. In addition, as a special exception, the author gives permission to link the code of this program with the Half-Life Game Engine ("HL Engine") and Modified Game Libraries ("MODs") developed by Valve, L.L.C ("Valve"). You must obey the GNU General Public License in all respects for all of the code used other than the HL Engine and MODs from Valve. If you modify this file, you may extend this exception to your version of the file, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. No warranties of any kind. Use at your own risk. ------------------- -*- Description -*- ------------------- Shows stats like csstats with zombie/human remaining. Gives every 3 seconds info about the HP from first zombie, last human, nemesis, survivor, sniper or all of these classes. Shows currently played game mode. -------------------- -*- Requirements -*- -------------------- * Mods: Counter-Strike 1.6 or Condition-Zero * AMXX: Version 1.8.0 or later * Module: fakemeta, hamsandwich ----------------- -*- Changelog -*- ----------------- * v1.0.0: - Initial release Privat (30th Aug 2008) - Initial release Alliedmodders (2nd Feb 2011) * v1.1.0 (1st Nov 2011 - Private): - Fully rescripted the plug-in (optimized very much) - Removed the hamsandwich module and support for CZ bots - Added support for Zombie Plague Nightmare (version 1.9f or later) * v1.1.1 (17th Nov 2011 - Private): - Renamed plug-in from "Zombie Plague Stats" to "Zombie Plague Multi HUD Info" (Thanks to suNx for the inspiration and idea) - Fixed human and zombie count error - Added support for showing the current game mode and different colors - Added multilingual support - Optimized the plug-in a bit more and removed useless code =================================================================================*/ // Modules #include <amxmodx> #include <hamsandwich> #if AMXX_VERSION_NUM < 180 #assert AMX Mod X v1.8.0 or later library required! #endif // Plug-in APIs #include <cs_ham_bots_api> #include <zombieplaguenightmare> /*================================================================================ [Global Variables] =================================================================================*/ // Game vars new g_iMaxPlayers // max player counter new g_HudSync, g_HudSync2 // message sync objects new g_zombie_count // zombie count new g_human_count // human count new g_name[33][32] // player name new g_szLangKeysModes[][] = { "ZPNM_MODE_NONE", "ZPNM_MODE_INFECTION", "ZPNM_MODE_NEMESIS", "ZPNM_MODE_SURVIVOR", "ZPNM_MODE_SWARM", "ZPNM_MODE_MULTI", "ZPNM_MODE_PLAGUE", "ZPNM_MODE_SNIPER", "ZPNM_MODE_ASSASSIN", "ZPNM_SURVIVOR_NEMESIS", "ZPNM_MODE_SURVIVOR_ASSASSIN", "ZPNM_MODE_SNIPER_NEMESIS", "ZPNM_MODE_SNIPER_ASSASSIN", "ZPNM_MODE_SURVSNIP_NEMASS", "ZPNM_MODE_UNKNOWN" } const g_iSizeLangKeysModes = sizeof g_szLangKeysModes - 1; /* enum g_hud_color_R[9] { 0, 0, 255, 0, 255, 0, 255, 0, 175 } enum g_hud_color_G[9] { 0, 255, 0, 0, 255, 255, 255, 0, 0 } enum g_hud_color_B[9] { 0, 0, 0, 255, 0, 0, 0, 255, 255 }*/ /*================================================================================ [Init] =================================================================================*/ public plugin_init() { register_plugin("[ZPNM] Multi HUD Info", "1.1.9", "schmurgel1983, D i 5 7 i n c T") register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_dictionary("zpnm_multi_hud_info.txt") RegisterHam(Ham_Killed, "player", "fwHamKilledPlayer", 1) RegisterHamBots(Ham_Killed, "fwHamKilledPlayer", 1) g_iMaxPlayers = get_maxplayers() g_HudSync = CreateHudSyncObj() g_HudSync2 = CreateHudSyncObj() } public client_disconnect(iID) { if (!is_user_alive(iID) || zp_has_round_started() != -1) return; if (zp_get_user_zombie(iID)) { g_zombie_count-- if (g_zombie_count) display_enemy_remaining() } else { g_human_count-- if (g_human_count) display_enemy_remaining() } } public client_infochanged(iID) { if (!is_user_connected(iID)) return; get_user_info(iID, "name", g_name[iID], 31) } /*================================================================================ [Main Forwards] =================================================================================*/ // Event Round Start public event_round_start() { g_zombie_count = 0 g_human_count = 0 } public zp_round_started(mode) { new temp[1] if (mode <= g_iSizeLangKeysModes) temp[0] = mode else temp[0] = g_iSizeLangKeysModes; display_multi_hud_info(temp) set_task(1.757, "display_multi_hud_info", _, temp, 1, "b") } public zp_round_ended() remove_task() public zpnm_user_spawn_post(iID) { g_human_count++ if (zp_has_round_started() == 1) display_enemy_remaining() } public zp_user_infected_pre(iID) { if (zp_get_user_zombie(iID)) return; g_human_count-- g_zombie_count++ display_enemy_remaining() } public zp_user_humanized_pre(iID) { if (!zp_get_user_zombie(iID)) return; g_human_count++ g_zombie_count-- display_enemy_remaining() } public fwHamKilledPlayer(const iID) { if (zp_get_user_zombie(iID)) { g_zombie_count-- if (g_zombie_count) display_enemy_remaining() } else { g_human_count-- if (zp_has_round_started() == 1 && g_human_count) display_enemy_remaining() } } /*================================================================================ [Other Functions] =================================================================================*/ public display_multi_hud_info(mode[1]) { static message[512], pos, i pos = 0 pos += formatex(message[pos], charsmax(message) - pos, "%L: %L^n^n", LANG_SERVER, "ZPNM_CURRENT_MODE", LANG_SERVER, g_szLangKeysModes[mode[0]]) for (i = 1; i <= g_iMaxPlayers; i++) { if (!is_user_alive(i)) continue; if (zp_get_user_first_zombie(i)) pos += formatex(message[pos], charsmax(message) - pos, "%L^n", LANG_SERVER, "ZPNM_FIRST_ZOMBIE", g_name, get_user_health(i)) else if (zp_get_user_last_human(i)) pos += formatex(message[pos], charsmax(message) - pos, "%L^n", LANG_SERVER, "ZPNM_LAST_HUMAN", g_name, get_user_health(i)) else if (zp_get_user_last_zombie(i)) pos += formatex(message[pos], charsmax(message) - pos, "%L^n", LANG_SERVER, "ZPNM_LAST_ZOMBIE", g_name, get_user_health(i)) else if (zp_get_user_nemesis(i)) pos += formatex(message[pos], charsmax(message) - pos, "%L^n", LANG_SERVER, "ZPNM_NEMESIS", g_name, get_user_health(i)) else if (zp_get_user_survivor(i)) pos += formatex(message[pos], charsmax(message) - pos, "%L^n", LANG_SERVER, "ZPNM_SURVIVOR", g_name, get_user_health(i)) else if (zpnm_get_user_sniper(i)) pos += formatex(message[pos], charsmax(message) - pos, "%L^n", LANG_SERVER, "ZPNM_SNIPER", g_name, get_user_health(i)) else if (zpnm_get_user_assassin(i)) pos += formatex(message[pos], charsmax(message) - pos, "%L^n", LANG_SERVER, "ZPNM_ASSASSIN", g_name, get_user_health(i)) /* if (is_user_alive(i)) // set_hudmessage(g_hud_color_R[mode[0]], g_hud_color_G[mode[0]], g_hud_color_B[mode[0]], -1.0, 0.0, 0, 0.01, 3.57, 0.01, 0.01, -1) set_hudmessage(0, 255, 255, -1.0, 0.0, 0, 0.01, 3.57, 0.01, 0.01, -1) else // set_hudmessage(g_hud_color_R[mode[0]], g_hud_color_G[mode[0]], g_hud_color_B[mode[0]], -1.0, 0.357, 0, 0.01, 3.57, 0.01, 0.01, -1) set_hudmessage(0, 255, 255, -1.0, 0.357, 0, 0.01, 3.57, 0.01, 0.01, -1) ShowSyncHudMsg(i, g_HudSync, "%s", message)*/ } set_hudmessage(0, 255, 255, -1.0, 0.13157, 0, 0.0, 3.57, 0.0, 0.0, -1) ShowSyncHudMsg(0, g_HudSync, message) } public display_enemy_remaining() { static message[128] set_hudmessage(175, 175, 175, 0.0157, 0.975, 2, 0.02, 3.57, 0.01, 1.57, -1) for (new i = 1; i <= g_iMaxPlayers; i++) { if (!is_user_connected(i)) continue; if (!zp_get_user_zombie(i)) { formatex(message, charsmax(message), "%L", i, "ZPNM_ZOMBIES_REMAINING", g_zombie_count) ShowSyncHudMsg(i, g_HudSync2, "%s", message) } else { formatex(message, charsmax(message), "%L", i, "ZPNM_HUMANS_REMAINING", g_human_count) ShowSyncHudMsg(i, g_HudSync2, "%s", message) } } }