puteti face sa le arate in loc de "Latency"
Nume KIlls Deaths FPS
- | Afiseaza codul
/* * Current Version - 0.7.1 Player FPS Display - Description - This plugin shows player FPS(Frames per second) as deaths. Useful for KZ and other mods where player death count is useless. - Cvars - amx_fps_display < 1 / 0 > < On / Off > - Screenshots - http://img19.imageshack.us/my.php?image=scr1t.jpg - Change log - 0.7.0 * Initial Release 0.7.1 * Little code optimization */ #include <amxmodx> #include <fakemeta> #include <hamsandwich> //Version #define VERSION "0.7.1" //Death Offset. Used to set player deaths. #define OFFSET_DEATHS 444 //Maxplayers #define MAXPLAYERS 32 + 1 //Handler Classname #define HANDLER_CLASSNAME "PlayerFPSHandler" //Variable that contains entity ID used to recoginize handler entity in ham_think new g_HandlerEnt //Scoreboard Message new g_ScoreMsg //Current Player Frames new g_PlayerFrames[MAXPLAYERS] //On/Off new c_On public plugin_init() { register_plugin("Player FPS Display",VERSION,"shine") //Cvars c_On = register_cvar("amx_fps_display","1") register_cvar("player_fps",VERSION,FCVAR_SERVER|FCVAR_SPONLY) //Fakemeta Forwards register_forward(FM_PlayerPreThink,"PlayerPreThink") //Ham Forwards RegisterHam(Ham_Think,"info_target","PlayerFPSHandlerThink",1) //Messages g_ScoreMsg = get_user_msgid("ScoreInfo") } public plugin_cfg() { g_HandlerEnt = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target")) set_pev(g_HandlerEnt,pev_classname,HANDLER_CLASSNAME) set_pev(g_HandlerEnt,pev_nextthink,get_gametime() + 1.0) } public PlayerPreThink(id) g_PlayerFrames[id]++ public PlayerFPSHandlerThink(Ent) { if(Ent == g_HandlerEnt) { if(get_pcvar_num(c_On)) { static i,Frags,Team for(i = 0; i < MAXPLAYERS; i++) { if(is_user_connected(i)) { Frags = get_user_frags(i) Team = get_user_team(i) set_pdata_int(i,OFFSET_DEATHS,g_PlayerFrames,5) message_begin(MSG_ALL,g_ScoreMsg) write_byte(i) write_short(Frags) write_short(g_PlayerFrames) write_short(0) write_short(Team) message_end() g_PlayerFrames = 0 } } } set_pev(Ent,pev_nextthink,get_gametime() + 1.0) } }