Modificare plugin knife. [abandonat]

Modificari necesare ale pluginurilor

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Madalyn
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Joined: 10 Mar 2018, 13:56
Detinator Steam: Nu
CS Status: Fury.GameHunt.Ro
Detinator server CS: Fury.GameHunt.Ro
Fond eXtream: 0
Location: Galati,Matca.
Contact:

21 May 2018, 18:12

Salut extreamcs , dupa cum spune si titlul vreau si eu daca se poate sa-mi modificati urmatorul plugin..
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>

new const PLUGIN[] = "Furien Weapons T";
new const VERSION[] = "1.0";
new const AUTHOR[] = "*BoOoM*";


new const szName [] = "\rNume\w.\yNume\w.\rRo";

native fcs_get_user_credits(id);
native fcs_set_user_credits(id, credits);


#define VIP_FLAG ADMIN_LEVEL_H
#define IsPlayer(%0)    ( 1 <= %0 <= g_iMaxPlayers )

new const Knife1Model[66] = "models/furienknife/v_lava_knife.mdl";
new const Knife2Model[66] = "models/furienknife/v_karambit_knife.mdl";
new const Knife3Model[66] = "models/furienknife/v_wolverin_knife.mdl";
new const Knife4Model[66] = "models/furienknife/v_neon_knife.mdl";
new const Knife5Model[66] = "models/furienknife/v_celurit_knife.mdl";

new const KnifeGold1Model[66] = "models/furienknife/v_default_goldknife.mdl";
new const KnifeGold2Model[66] = "models/furienknife/v_hilius_goldknife.mdl";
new const KnifeGold3Model[66] = "models/furienknife/v_axe_goldknife.mdl";



/*===========================pe credite=====*/
new const Knifecredite1Model[66] = "models/furienknife/v_default_goldknife.mdl";
new const Knifecredite2Model[66] = "models/furienknife/v_hilius_goldknife.mdl";
new const Knifecredite3Model[66] = "models/furienknife/v_axe_goldknife.mdl";
new const Knifecredite4Model[66] = "models/furienknife/v_axe_goldknife.mdl";

new bool: Knife1[33];
new bool: Knife2[33];
new bool: Knife3[33];
new bool: Knife4[33];
new bool: Knife5[33];

new bool: KnifeGold1[33];
new bool: KnifeGold2[33];
new bool: KnifeGold3[33];

new bool: Knifecredite1[33];
new bool: Knifecredite2[33];
new bool: Knifecredite3[33];
new bool: Knifecredite4[33];

new bool: KnifeChoosen[33];

new g_iMaxPlayers;

new knife[5];

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	knife[1] = register_cvar("knife1_credits", "15");
	knife[2] = register_cvar("knife2_credits", "25");
	knife[3] = register_cvar("knife3_credits", "35");
	knife[4] = register_cvar("knife4_credits", "45");
	
	register_clcmd("say /knife","SayKnife");
	
	register_event("CurWeapon", "CurentWeapon", "be", "1=1");
	
	RegisterHam(Ham_Spawn, "player", "Spawn", true);
	
	RegisterHam(Ham_TakeDamage, "player", "DamageKnife");	
	
	g_iMaxPlayers = get_maxplayers ( 	);

}

public plugin_precache() {
	precache_model(Knife1Model);
	precache_model(Knife2Model);
	precache_model(Knife3Model);
	precache_model(Knife4Model);
	precache_model(Knife5Model);
	
	precache_model(KnifeGold1Model);	
	precache_model(KnifeGold2Model);
	precache_model(KnifeGold3Model);
	
	precache_model(Knifecredite1Model);	
	precache_model(Knifecredite2Model);
	precache_model(Knifecredite3Model);
	precache_model(Knifecredite4Model);
}
public Spawn(id) {
	if(is_user_alive(id)) {
		KnifeChoosen[id] = false;
		
		RemoveKnife(id)
		
		if(cs_get_user_team(id) == CS_TEAM_T) {
			MenuKnife(id);
		}
	}
}

public MenuKnife(id) {
	new Titlu[193];
	formatex(Titlu, sizeof(Titlu) - 1, "\w%s \yKnife \rMenu", szName);
	new menu = menu_create (Titlu, "CaseMenu");
	
	menu_additem(menu, "\yPlayer \rKnife", "1");
	menu_additem(menu, "\yCredite \rKnife", "2");
	menu_additem(menu, "\yV\w.\yI\w.\yP \rKnife", "3");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1; 
}

public CaseMenu(id, menu, item) {
	if(item == MENU_EXIT) {
		menu_destroy (menu);
		return 1;
	}
	switch (item)
	{
		case 0:
		{
			MenuPlayeri(id);
		}
		
		case 1:
		{
			MenuCredite(id);
		}
		case 2:
		{
			if( get_user_flags( id ) & VIP_FLAG ) {
				MenuVIP(id);
			}
			else
			{
				ChatColor(id, "!g[Furien Knife]!nAcest meniu poate fi accesat doar de membri !gVIP");
				MenuKnife(id);
			}
		}
	}
	
	menu_destroy (menu);
	return 1;
}
public MenuPlayeri(id) {
	new menu = menu_create ("\yFurien \rPlayer \yKnife \rMenu", "CaseKnifePlayeri");
	menu_additem(menu, "\yLava \rKnife", "1");
	menu_additem(menu, "\yKarambit \rKnife", "2");
	menu_additem(menu, "\yWolverin \rKnife", "3");
	menu_additem(menu, "\yNeon \rKnife", "4");
	menu_additem(menu, "\yCelurit \rKnife", "5");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1; 
}

public CaseKnifePlayeri(id, menu, item) {
	if(item == MENU_EXIT) {
		menu_destroy (menu);
		return 1;
	}
	if(!(is_user_alive(id))) {
		ChatColor(id, "!g[Furien Knife] !nNu poti alege cutitul atunci când esti mort");
		menu_destroy (menu);
		return 1;
	}
	switch (item)
	{
		case 0:
		{
			RemoveKnife(id);
			KnifeChoosen[id] = true;
			Knife1[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi Ales !gLava Knife");
		}
		
		case 1:
		{
			RemoveKnife(id);
			KnifeChoosen[id] = true;
			Knife2[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi Ales !gKarambit Knife");
		}
		
		case 2:
		{
			RemoveKnife(id);
			KnifeChoosen[id] = true;
			Knife3[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gWolverin Knife");
		}
		case 3:
		{
			RemoveKnife(id);
			KnifeChoosen[id] = true;
			Knife4[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gNeon Knife");
		}
		case 4:
		{
			RemoveKnife(id);
			KnifeChoosen[id] = true;
			Knife5[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gCelurit Knife");
		}
	}
	
	menu_destroy (menu);
	return 1;
}


public MenuVIP(id) {
	new menu = menu_create ("\yFurien \rVIP \yKnife \rMenu", "CaseKnifeVIP");
	menu_additem(menu, "\wDefault \yGold \rKnife", "1");
	menu_additem(menu, "\wHilius \yGold \rKnife ", "2");
	menu_additem(menu, "\wAxe \yGold \rKnife", "3");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1; 
}

public CaseKnifeVIP(id, menu, item) {
	if(item == MENU_EXIT) {
		menu_destroy (menu);
		return 1;
	}
	
	if(!(is_user_alive(id))) {
		ChatColor(id, "!g[Furien Knife] !nNu poti alege cutitul atunci când esti mort");
		menu_destroy (menu);
		return 1;
	}
	switch (item)
	{
		case 0:
		{
			RemoveKnife(id);
			KnifeChoosen[id] = true;
			KnifeGold1[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gKnife Gold");
		}
		
		case 1:
		{
			RemoveKnife(id);
			KnifeChoosen[id] = true;
			KnifeGold2[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gHilius Gold");
		}
		
		case 2:
		{
			RemoveKnife(id);
			KnifeChoosen[id] = true;
			KnifeGold3[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gAxe Gold");
		}
		
	}
	
	menu_destroy (menu);
	return 1;
}

public MenuCredite(id) {
	new Titlu[193], Credits = fcs_get_user_credits(id);
	formatex(Titlu, sizeof(Titlu) - 1, "\yFurien \rCredite \yKnife \rMenu \n Credite : %i", Credits);
	new menu = menu_create (Titlu, "CaseKnifeCredite");
	
	if(Credits>get_pcvar_num(knife[1])) {
		new Item[193];
		formatex(Item, sizeof(Item) - 1, "\yLava Knife - \r%d credits", get_pcvar_num(knife[1]));
		menu_additem(menu, Item, "1");
	}
	else
	{
		menu_additem(menu, "\yLava Knife - \dNo credits", "1");
	}
	if(Credits>get_pcvar_num(knife[2])) {
		new Item[193];
		formatex(Item, sizeof(Item) - 1, "\yKarambit Knife - \r%d credits", get_pcvar_num(knife[2]));
		menu_additem(menu, Item, "2");
	}
	else
	{
		menu_additem(menu, "\yKarambit Knife - \dNo credits", "2");
	}
	if(Credits>get_pcvar_num(knife[3])) {
		new Item[193];
		formatex(Item, sizeof(Item) - 1, "\yWolverin Knife - \r%d credits", get_pcvar_num(knife[3]));
		menu_additem(menu, Item, "3");
	}
	else
	{
		menu_additem(menu, "\yWolverin Knife - \dNo credits", "3");
	}
	if(Credits>get_pcvar_num(knife[4])) {
		new Item[193];
		formatex(Item, sizeof(Item) - 1, "\yNeon Knife - \r%d credits", get_pcvar_num(knife[4]));
		menu_additem(menu, Item, "4");
	}
	else
	{
		menu_additem(menu, "\yNeon Knife - \dNo credits", "4");
	}
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1; 
}
public CaseKnifeCredite(id, menu, item) {
	if(item == MENU_EXIT) {
		menu_destroy (menu);
		return 1;
	}
	if(!(is_user_alive(id))) {
		ChatColor(id, "!g[Furien Knife] !nNu poti alege cutitul atunci când esti mort");
		menu_destroy (menu);
		return 1;
	}
	switch (item)
	{
		case 0:
		{
			new iCredits = fcs_get_user_credits ( id ) - 15;
			if( iCredits < 0 ) {
				ChatColor(id, "!g[Furien Knife] !nNu ai !gsuficiente credite");
				return 1;
					
			}
			RemoveKnife(id);
			KnifeChoosen[id] = true;
			Knifecredite1[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi Ales !gLava Knife");
			fcs_set_user_credits(id, iCredits);
			return 1;
		}
		
		case 1:
		{
			new iCredits = fcs_get_user_credits ( id ) - 15;
			if( iCredits < 0 ) {
				ChatColor(id, "!g[Furien Knife] !nNu ai !gsuficiente credite");
				return 1;
					
			}
			RemoveKnife(id);
			KnifeChoosen[id] = true;
			Knifecredite2[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi Ales !gKarambit Knife");
			fcs_set_user_credits(id, iCredits);
			return 1;
		}
		
		case 2:
		{
			new iCredits = fcs_get_user_credits ( id ) - 15;
			if( iCredits < 0 ) {
				ChatColor(id, "!g[Furien Knife] !nNu ai !gsuficiente credite");
				return 1;
					
			}
			RemoveKnife(id);
			KnifeChoosen[id] = true;
			Knifecredite3[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gWolverin Knife");
			fcs_set_user_credits(id, iCredits);
			return 1;
		}
		case 3:
		{
			new iCredits = fcs_get_user_credits ( id ) - 15;
			if( iCredits < 0 ) {
				ChatColor(id, "!g[Furien Knife] !nNu ai !gsuficiente credite");
				return 1;
					
			}
			RemoveKnife(id);
			KnifeChoosen[id] = true;
			Knifecredite4[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gNeon Knife");
			fcs_set_user_credits(id, iCredits);
			return 1;
		}
	}
	
	menu_destroy (menu);
	return 1;
}

public CurentWeapon(id) {
        if(get_user_weapon(id) == CSW_KNIFE) {

	if(Knife1[id]) set_pev(id, pev_viewmodel2, Knife1Model);
	
	if(Knife2[id]) set_pev(id, pev_viewmodel2, Knife2Model);
	
	if(Knife3[id]) set_pev(id, pev_viewmodel2, Knife3Model);
	
	if(Knife4[id]) set_pev(id, pev_viewmodel2, Knife4Model);
	
	if(Knife5[id]) set_pev(id, pev_viewmodel2, Knife5Model);
	
	
	if(KnifeGold1[id]) set_pev(id, pev_viewmodel2, KnifeGold1Model);
	
	if(KnifeGold2[id]) set_pev(id, pev_viewmodel2, KnifeGold2Model);
	
	if(KnifeGold3[id]) set_pev(id, pev_viewmodel2, KnifeGold3Model);
	
	
	if(Knifecredite1[id]) set_pev(id, pev_viewmodel2, Knifecredite1Model);
	
	if(Knifecredite2[id]) set_pev(id, pev_viewmodel2, Knifecredite2Model);
	
	if(Knifecredite3[id]) set_pev(id, pev_viewmodel2, Knifecredite3Model);
     }
}

public DamageKnifee ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) 
{
	if ( IsPlayer ( iAttacker ) ) {
		if( iInflictor == iAttacker && Knife1 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon(iAttacker) == CSW_KNIFE )
		{
			SetHamParamFloat( 4, fDamage * 2.0);
			return HAM_HANDLED;
		}
		if( iInflictor == iAttacker && Knife2 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon(iAttacker) == CSW_KNIFE )
		{
			SetHamParamFloat( 4, fDamage * 2.0);
			return HAM_HANDLED;
		}
		if( iInflictor == iAttacker && Knife3 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon(iAttacker) == CSW_KNIFE )
		{
			SetHamParamFloat( 4, fDamage * 2.0);
			return HAM_HANDLED;
		}
		if( iInflictor == iAttacker && Knife4 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon(iAttacker) == CSW_KNIFE )
		{
			SetHamParamFloat( 4, fDamage * 2.0);
			return HAM_HANDLED;
		}
		if( iInflictor == iAttacker && Knife5 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon(iAttacker) == CSW_KNIFE )
		{
			SetHamParamFloat( 4, fDamage * 2.0);
			return HAM_HANDLED;
		}
		if( iInflictor == iAttacker && KnifeGold1 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon(iAttacker) == CSW_KNIFE )
		{
			SetHamParamFloat( 4, fDamage * 3.0);
			return HAM_HANDLED;
		}
		if( iInflictor == iAttacker && KnifeGold2 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon(iAttacker) == CSW_KNIFE )
		{
			SetHamParamFloat( 4, fDamage * 3.0);
			return HAM_HANDLED;
		}
		if( iInflictor == iAttacker && KnifeGold3 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon(iAttacker) == CSW_KNIFE )
		{
			SetHamParamFloat( 4, fDamage * 3.0);
			return HAM_HANDLED;
		}
		if( iInflictor == iAttacker && Knifecredite1 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon(iAttacker) == CSW_KNIFE )
		{
			SetHamParamFloat( 4, fDamage * 4.0);
			return HAM_HANDLED;
		}
		if( iInflictor == iAttacker && Knifecredite2 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon(iAttacker) == CSW_KNIFE )
		{
			SetHamParamFloat( 4, fDamage * 4.0);
			return HAM_HANDLED;
		}
		if( iInflictor == iAttacker && Knifecredite3 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon(iAttacker) == CSW_KNIFE )
		{
			SetHamParamFloat( 4, fDamage * 4.0);
			return HAM_HANDLED;
		}
		if( iInflictor == iAttacker && Knifecredite4 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon(iAttacker) == CSW_KNIFE )
		{
			SetHamParamFloat( 4, fDamage * 4.0);
			return HAM_HANDLED;
		}
	}
	
	return HAM_IGNORED;
}

public SayKnife(id) {
	if(KnifeChoosen[id])  {
		ChatColor(id, "!g[Furien Knife] !nAti ales deja un cutit in aceasta runda");
		return;
	}
	else if(get_user_team(id) == 1)  {
		MenuKnife(id);
	}
	else return;
}

public RemoveKnife(id) {
	Knife1[id] = false;
	Knife2[id] = false;
	Knife3[id] = false;
	Knife4[id] = false;
	Knife5[id] = false;
	
	KnifeGold1[id] = false;
	KnifeGold2[id] = false;
	KnifeGold3[id] = false;
	
	Knifecredite1[id] = false;
	Knifecredite2[id] = false;
	Knifecredite3[id] = false;
	Knifecredite4[id] = false;
}

stock ChatColor(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4"); // verde
	replace_all(msg, 190, "!n", "^1"); // galben/alb/negru
	replace_all(msg, 190, "!t", "^3"); // rosu/albastru/gri
	replace_all(msg, 190, "!t2", "^0"); // rosu2/albastru2/gri2
	
	if (id) players[0] = id; else get_players(players, count, "ch");
	{
		for (new i = 0; i < count; i++)
			{
			if (is_user_connected(players))
				{
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	}


La acest plugin doresc sa-mi adaugati inca 4 knife la "knife pe credite", 4 cutite la "knife vip" , nu conteaza ce modele sau nume le puneti , le modific eu , nativul de credite sa fie acelasi cum este in plugin (al lui Ulquiora sau ceva gen..) Dmg-ul sa fie acelasi cum este in plugin , gen la knife pe credite sa fie 3.0 la toate , la vip 4.0 , oricum o sa le modific , doresc doar adaugarea lor, va multumesc pentru timpul acordat ! :*
Last edited by Laurentiu P. on 25 Sep 2018, 21:53, edited 1 time in total.
Reason: Cerere abandonata.
Va astept pe Fury.GameHunt.Ro best server !
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24 Sep 2018, 16:01

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