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Problema Server (Fake client...)

Posted: 05 Nov 2016, 20:16
by ChristianEvo
Salut. Am o problema cu serverul care e hostat la 0ping.
Unii jucatori imi spun ca primesc o erarea la conectare ( Fake client. Connection was in idle state for 8 seconds
Am aceasta problema de aproximativ o saptamana... nu am facut niciun fel de modificari la dpropto sau alt pack.... inainte imi mergea cum trebuie...
 
Acesta este consola Serverului dupa ce dau restart....
Ma poate ajutati cineva sa rezolv aceasta probmela ?
| Afiseaza codul
[quote]
 
[code=auto:0]=================================================================== 
| -> Krond / Zeroping: GameServers startup script - version 3.0.2
| -> Actualizat la 11.09.2015 de catre WF (Krond Solutions SRL)
| -> Updated at 11.09.2015 by WF (Krond Solutions SRL)
| -> Orice probleme va rog sa le raportati la [email protected]
| -> Any bugs should go to [email protected]
------------------------------------------------------------------- 
| ATENTIE: Acest mesaj provine de la scriptul de pornire a serverului si este normal !
| WARNING: This message comes from the server startup script and it's completely normal !
------------------------------------------------------------------- 
=================================================================== 

# [UPDATE-CHECK] => dProto
# [UPDATE-CHECK] * este actualizat la ultima versiune recomandata
# [UPDATE-CHECK] * it's updated to the latest recommended version
# [UPDATE-CHECK] * 0.9.548|5b0786c8a8531eb6bffa7e39a03f1531

# [UPDATE-PROCESS] => [AUX] dProto = "FAKEDETECTOR"
# [UPDATE-PROCESS] * fisierul auxiliar pentru aceasta versiune de dProto < fakedetector este actualizat la ultima versiune
# [UPDATE-PROCESS] * auxiliary file for this version of dProto < fakedetector it's updated to the latest version

# [STARTUP] Aplicam cs_old-startup.tar.gz in directorul de lucru
# [STARTUP] Applying cs_old-startup.tar.gz to working directory

# [ENGINE] >> SUCCESS->Rename engine_i686.so > engine_i686.so_OLD
# [ENGINE] >> SUCCESS->Copy engine_i686.so
# [ENGINE] >> SUCCESS->Delete engine_i686.so_OLD
# [ENGINE] Am actualizat ultima versiune de engine pentru "cs_old"
# [ENGINE] I've updated lastest version of the engine for "cs_old"
[05.11.2016 - 20:04:42] SERVICE STARTUP
./hlds_run -binary ./hlds_i686 -game cstrike +ip 93.119.26.68 +port 27015 -sys_ticrate 300 +map bb_iDG_eVo -noaff +maxplayers 24 -timeout 30 -pidfile hldsrun.pid

Using breakpad crash handler
Setting breakpad minidump AppID = 10
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(10)/version(5787)
Auto-restarting the server on crash

Console initialized.
scandir failed:/home/gsp_3405/93.119.26.68-27015/SAVE
scandir failed:/home/gsp_3405/93.119.26.68-27015/./valve/SAVE
scandir failed:/home/gsp_3405/93.119.26.68-27015/./platform/SAVE
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 11:30:00 Aug 28 2012 (5787)
STEAM Auth Server

Server IP address 93.119.26.68:27015

Metamod version 1.20 Copyright (c) 2001-2013 Will Day 
Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `meta gpl' for details.

Version 0.9.548 Linux
[DPROTO]: Patching for: ...
[DPROTO]: Done.

AMX Mod X version 1.8.2 Copyright (c) 2004-2006 AMX Mod X Development Team 
AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
This is free software and you are welcome to redistribute it under 
certain conditions; type 'amxx gpl' for details.

stray key in process_key: item_getiteminfo 63

Orpheu configuration started.

Parsing mods configuration started.
Parsing mods configuration ended.

Parsing libraries configuration started.
Parsing libraries configuration ended.

Parsing type aliases started.

Parsing type aliases ended.

Orpheu configuration ended.
[FakeDetector]: Successfully loaded.
scandir failed:/home/gsp_3405/93.119.26.68-27015/SAVE
scandir failed:/home/gsp_3405/93.119.26.68-27015/./valve/SAVE
scandir failed:/home/gsp_3405/93.119.26.68-27015/./platform/SAVE
L 11/05/2016 - 20:04:42: -------- Mapchange to bb_iDG_eVo --------
L 11/05/2016 - 20:04:43: [AMXX] Plugin file open error (plugin "statscfg.amx")

Orpheu functions search started.

Parsing functions started.

[/quote]
Acesta este dproto.cfg (nu am modificat nimic in el)
| Afiseaza codul
# ========================================================
# => Krond Solutions SRL - http://www.krond.org          =
# => ZeroPing Telecom SRL - http://www.zeroping.ro       =
# ========================================================
# Patch: dproto 0.9.548 - nonsteam
# Game: Counter-Strike 1.6
# Package build: 09.08.2015 by Westfarm
# --------------------------------------------------------
# ========================================================

# ========================================================
# 		DPROTO CONFIGURATION
# ========================================================
#
# General rule for modifying this file:
#	DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
# 		AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7])
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam47 = 4

# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam48 = 4

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt = 

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 0;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;

# AVSMP_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)
AVSMP_Prefix1 = 0;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 0;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 0;


# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
# 		ATTACKS SUPRESSION
# ========================================================

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
#   Default is 1 (ON).
FakePlayers_AntiReconnect = 0

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   Default is 120 minutes.
#   Use 0 for permanent ban.
#   Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = -1

# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
#   Default is 1 (ON).
Exploits_CheckDownloads = 1

# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
#   Default is 1 (ON).
Exploits_DisableUploads = 1


# ========================================================
# 		OTHER STUFF
# ========================================================

# LoggingMode:
#   0 = None
#   1 = Console
#   2 = Log Files
#   3 = Both
LoggingMode = 3

# ThreatsLoggingMode (0/1)
# Enable logging of threats details.
#   Default is 0 (OFF).
ThreatsLoggingMode = 0

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
#   0 = New style (Source Engine)
#   1 = Old Style (Fix favorites list for p.47 clients)
#   2 = Hybrid mode (Old Style sent first)
#   Default is 0 (Source Engine).
ServerInfoAnswerType = 2

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = 

# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# Enables spreading of user setinfo topcolor and bottomcolor settings.
# Disable this if mod doesn't support coloring of player models.
SpreadUserInfoColors = 1

# ExportVersion (0/1)
# Enables/Disables exporting of dp_version cvar
#   1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
#   0 = dp_version cvar will not be exported to server rules.
ExportVersion = 0

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1

Re: Problema Server (Fake client...)

Posted: 14 Dec 2016, 12:10
by j a h k 0-
ai vreun plugin..de la care iti da fake client...dezactiveaza cate un plugin aparte si vezi daca iti mai da fakeclient, la mine era fix aceiasi problema si era de la un plugin..

Re: Problema Server (Fake client...)

Posted: 18 Dec 2016, 14:35
by ChristianEvo
Am Rezolvat..Problema era de la Dpropto... (Un Asistent de la Krond imi mutase Serverul pe o alta unitate...)
Se poate da T/C