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SPEC Bots
Posted: 01 Mar 2018, 15:18
by Armin1
Am nevoie de un plugin care pune boti la spec..
:information_source:
1. Nu vreau sa fie detectat de GameTracker ca boti :spy_tone1:
2. Sa nu iasa botii la schimbarea mapei/Sa ii reconecteze
3. Sa fie customizabil/cod bun
Re: SPEC Bots
Posted: 01 Mar 2018, 15:32
by A k c 3 n 7
vezi pe cel al lui Hamlet cereri-pluginuri/cerere-plugin-bot-spec-t181461.html
Re: SPEC Bots
Posted: 01 Mar 2018, 15:41
by Armin1
Ok mersi :)
Si nu sunt detectabili.. adica apar cu IP? Sau.. ?!
EDIT: Nu exista o varianta cu auto-kick la x jucatori conectati.. ?
Re: SPEC Bots
Posted: 01 Aug 2018, 18:52
by BB # Funnky
Incearca:
- | Afiseaza codul
#include <amxmodx>
#include <fakemeta>
#include <cstrike>
#define PLUGIN "Spec Bots"
#define VERSION "1.0"
#define AUTHOR "Author"
new g_pEnable;
new g_pBotName;
new g_pEnable2;
new g_pBotName2;
new g_pEnable3;
new g_pBotName3;
new i = 0;
public plugin_init()
{
register_plugin (PLUGIN, VERSION, AUTHOR);
g_pEnable = register_cvar("bw_enable", "1");
g_pBotName = register_cvar("bw_botname", "Nume Forum");
g_pEnable2 = register_cvar("bw_enable2", "1");
g_pBotName2 = register_cvar("bw_botname2", "Forum: http://www.forum.ro/");
g_pEnable3 = register_cvar("bw_enable3", "1");
g_pBotName3 = register_cvar("bw_botname3", "Viziteaza www.forum.ro");
if( get_pcvar_num(g_pEnable) )
{
set_task( 5.0, "CreateBot" );
}
if( get_pcvar_num(g_pEnable2) )
{
set_task( 10.0, "CreateBot" );
}
if( get_pcvar_num(g_pEnable3) )
{
set_task( 15.0, "CreateBot" );
}
}
public CreateBot() {
i++;
switch( i )
{
case 1:
{
new szBotName[33];
get_pcvar_string(g_pBotName, szBotName, 32);
new id = engfunc(EngFunc_CreateFakeClient, szBotName);
engfunc(EngFunc_FreeEntPrivateData, id);
set_pev(id, pev_flags, pev( id, pev_flags ) | FL_FAKECLIENT);
new szMsg[128];
dllfunc(DLLFunc_ClientConnect, id, szBotName, "127.0.0.1", szMsg);
dllfunc(DLLFunc_ClientPutInServer, id);
}
case 2:
{
new szBotName[33];
get_pcvar_string(g_pBotName2, szBotName, 32);
new id = engfunc(EngFunc_CreateFakeClient, szBotName);
engfunc(EngFunc_FreeEntPrivateData, id);
set_pev(id, pev_flags, pev( id, pev_flags ) | FL_FAKECLIENT);
new szMsg[128];
dllfunc(DLLFunc_ClientConnect, id, szBotName, "127.0.0.2", szMsg);
dllfunc(DLLFunc_ClientPutInServer, id);
}
case 3:
{
new szBotName[33];
get_pcvar_string(g_pBotName3, szBotName, 32);
new id = engfunc(EngFunc_CreateFakeClient, szBotName);
engfunc(EngFunc_FreeEntPrivateData, id);
set_pev(id, pev_flags, pev( id, pev_flags ) | FL_FAKECLIENT);
new szMsg[128];
dllfunc(DLLFunc_ClientConnect, id, szBotName, "127.0.0.3", szMsg);
dllfunc(DLLFunc_ClientPutInServer, id);
}
}
return PLUGIN_CONTINUE;
}
Re: SPEC Bots
Posted: 19 Dec 2018, 16:34
by WHOAMI?
Daca mai are cineva nevoie in viitor :
- | Afiseaza codul
#include amxmodx
#include fakemeta
#define NUMAR_DE_BOTI 3
new g_Query[256];
public plugin_init()
{
set_task( 15.0, "TaskManageBots", .flags="b" );
}
new g_Bot[33], g_BotsCount;
public TaskManageBots(){
static PlayersNum; PlayersNum = get_playersnum( 1 );
if( PlayersNum < get_maxplayers() - 1 && g_BotsCount < NUMAR_DE_BOTI ) {
CreateBot();
} else if( PlayersNum > get_maxplayers() - 1 && g_BotsCount ) {
RemoveBot();
}}
new const g_Names[][]=
{
"BOT1",
"BOT2",
"BOT3"
};
public client_disconnect(i)
{
if( g_Bot[ i ] ) {
g_Bot[ i ] = 0, g_BotsCount -- ;
}
}
RemoveBot(){
static i;
for( i = 1; i <= get_maxplayers(); i++ ) {
if( g_Bot[ i ] ) {
server_cmd( "kick #%d", get_user_userid( i ) );break;
}}}
CreateBot(){
static Bot;
formatex( g_Query, 255, !random_num(0,1)?"%s (%c%c)":"%s - %c%c",g_Names[random_num(0,sizeof(g_Names)-1)],random_num('A','Z'),random_num('A','Z') );Bot = engfunc( EngFunc_CreateFakeClient, g_Query );
if( Bot > 0 &&pev_valid(Bot)) {
dllfunc(MetaFunc_CallGameEntity,"player",Bot);
set_pev(Bot,pev_flags,FL_FAKECLIENT);
set_pev(Bot, pev_model, "");
set_pev(Bot, pev_viewmodel2, "");
set_pev(Bot, pev_modelindex, 0);
set_pev(Bot, pev_renderfx, kRenderFxNone);
set_pev(Bot, pev_rendermode, kRenderTransAlpha);
set_pev(Bot, pev_renderamt, 0.0);
set_pdata_int(Bot,114,0);
message_begin(MSG_ALL,get_user_msgid("TeamInfo"));
write_byte(Bot);
write_string("UNASSIGNED");
message_end();
g_Bot[Bot]=1;
g_BotsCount++;
}
}