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problema flag vip

Posted: 16 May 2018, 05:13
by N.A.S.A.
salut vreo idee cum as putea da vip free pe server cu asemenea flag?.

Code: Select all

;A - armura

;H - viata

;S - VIP in tabelul de scoruri

;M - model vip

;J - multijump

;R - raze de vazut prin perete

;D - damage amplificat

;C - incarcator infinit
"name" "pw" "AHSMJRDC"

Re: problema flag vip

Posted: 16 May 2018, 12:24
by YONTU
Mutat in categoria corespunzatoare

Re: problema flag vip

Posted: 16 May 2018, 13:20
by A k c 3 n 7
read_flags

Re: problema flag vip

Posted: 16 May 2018, 13:54
by N.A.S.A.
Sorinel wrote:read_flags
la Ce te referi?...

Re: problema flag vip

Posted: 16 May 2018, 13:58
by A k c 3 n 7
ceva de genu

Code: Select all


public PlyerSpawn(id) {

       if(!(is_user_alive(id)))
               return

       if(get_user_flags(id) == read_flags( "s")))
       {
              give_item(id, "weapon_hegrenade")
       }
       else 
       {
              if(get_user_flags(id) == read_flags( "h")))

               give_item(id, "weapon_flashbang")     
       }

Re: problema flag vip

Posted: 16 May 2018, 14:53
by N.A.S.A.
pai poti sa mi-l faci tu daca vrei te rog frumos?.

Re: problema flag vip

Posted: 17 May 2018, 15:34
by A k c 3 n 7
Gata
| Afiseaza codul
#include < amxmodx >
#include < cstrike >
#include < engine >
#include < fakemeta >
#include < hamsandwich >

/* Copyright 2018 © eXtreamcs Team */

/* Ca sa va mai inveselesc :)) https://www.youtube.com/watch?v=PnAjpNqCby8 */

new const vip_model_t[]  =  "vip_model_t"
new const vip_model_ct[]  =  "vip_model_ct"

new WEAPON_MAXAMMO[33]= {-2, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, 0, 100, -1, -1}

new cvar_jump
new jumpnum[33]
new bool: dojump[33]

#define PLUGIN     "Custom Vip"
#define VERSION    "1.0"
#define AUTHOR     "Sorinel"

#define VIP_HEALTH  50
#define VIP_ARMOR   100
#define VIP_BONUS_DMG 1.0

#define     ARMOR               read_flags( "a" )
#define     HEALTH              read_flags( "h" )
#define     VIP_SCOREBOARD      read_flags( "s" )
#define     VIP_MODEL           read_flags( "m" )
#define     MULTI_JUMP          read_flags( "j" )
#define     DAMAGE_AMPLIFIED    read_flags( "d" )
#define     UNLIMITED_CHARGER   read_flags( "c" )

enum {
    SCOREATTRIB_ARG_PLAYERID = 1,
    SCOREATTRIB_ARG_FLAGS
}

enum ( <<= 1 ) {
    SCOREATTRIB_FLAG_NONE = 0,
    SCOREATTRIB_FLAG_DEAD = 1,
    SCOREATTRIB_FLAG_BOMB,
    SCOREATTRIB_FLAG_VIP
}

public plugin_init() {
   
       register_plugin( PLUGIN, VERSION, AUTHOR)

       RegisterHam( Ham_Spawn, "player", "PlayerSpawn", 1 )
       RegisterHam(Ham_TakeDamage, "player", "player_damage")

       register_message( get_user_msgid( "ScoreAttrib" ), "MessageScoreAttrib")
       register_event("CurWeapon", "CheckWeapon", "be", "1=1")
       cvar_jump = register_cvar("vip_jump", "1")
}

public plugin_precache() {

	new ModelOrSoundPath[128]

	formatex(  ModelOrSoundPath,  sizeof  (  ModelOrSoundPath  )  -1, "models/player/%s/%s.mdl",  vip_model_t,  vip_model_t)
	engfunc( EngFunc_PrecacheModel, ModelOrSoundPath)

        formatex(  ModelOrSoundPath,  sizeof  (  ModelOrSoundPath  )  -1, "models/player/%s/%s.mdl",  vip_model_ct,  vip_model_ct)
	engfunc( EngFunc_PrecacheModel, ModelOrSoundPath)
}

public MessageScoreAttrib(iMsgId, iDest, iReceiver) {

       new iPlayer = get_msg_arg_int(SCOREATTRIB_ARG_PLAYERID)
	
       if(get_user_flags(iPlayer) & VIP_SCOREBOARD)
	      set_msg_arg_int(SCOREATTRIB_ARG_FLAGS, ARG_BYTE, SCOREATTRIB_FLAG_VIP)
}

public CheckWeapon(id) {
	
	new weaponID = read_data(2)
	
	if( is_user_alive(id) && get_user_flags(id) & UNLIMITED_CHARGER )
	{	   
		cs_set_user_bpammo(id, weaponID, WEAPON_MAXAMMO[weaponID])
	}
}

public PlayerSpawn(id) {
	
	if(!(is_user_alive(id)))
		return
	
	if(get_user_flags(id) & ARMOR) 
	{
		fm_set_user_armor(id, get_user_armor(id) + VIP_ARMOR)
	}
	
	if(get_user_flags(id) & HEALTH ) {
		
		fm_set_user_health(id, get_user_health(id) + VIP_HEALTH)
	}
	
	if(get_user_flags(id) & VIP_MODEL) {
		
		
		switch(cs_get_user_team(id)) 
		{	
			case  CS_TEAM_T:  cs_set_user_model(  id,  vip_model_t)
			case  CS_TEAM_CT: cs_set_user_model(  id,  vip_model_ct)		
	        }
	}
}

public player_damage(victim, ent, attacker, Float:damage, bits) {
	
	if(get_user_flags(attacker) & DAMAGE_AMPLIFIED) {
		
		if(!is_user_connected(victim))
			return HAM_IGNORED
		if(!is_user_connected(attacker))
			return HAM_IGNORED
		if(victim == attacker)
			return HAM_IGNORED
		
		SetHamParamFloat(4, damage * VIP_BONUS_DMG)
	}
	return HAM_OVERRIDE
}

public client_PreThink(id)
{
	if(is_user_alive(id)) {
		
		new BUTON = get_user_button(id)
		new OLDBUTON = get_user_oldbutton(id)
		new JUMP_VIP = get_pcvar_num(cvar_jump) 
		
		if((BUTON & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(OLDBUTON & IN_JUMP))
		{
			if(((get_user_flags(id) & MULTI_JUMP) && (jumpnum[id] < JUMP_VIP)))
			{
				dojump[id] = true
				jumpnum[id]++
			}
		}
		
		if((BUTON & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
		{
			jumpnum[id] = 0
		}
	}
}

public client_PostThink(id) 
{
	if(is_user_alive(id)) {
		
		if(dojump[id] == true)
		{
			new Float: velocity[3]	
			entity_get_vector(id, EV_VEC_velocity, velocity)
			velocity[2] = random_float(265.0, 285.0)
			entity_set_vector(id, EV_VEC_velocity, velocity)
			dojump[id] = false
		}
	}
}

/* Fakemeta Util */

stock fm_set_user_health(index, health) {
	health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index)

	return 1
}

stock fm_set_user_armor( index, armor ) {
    set_pev(index, pev_armorvalue, float(armor));

    return 1;
}

Re: problema flag vip

Posted: 17 May 2018, 18:53
by N.A.S.A.
Sorinele tati nu poti sa-i pui anumite ore?.

sa inceapa la o anumita ora si sa se termine la alta ora deoare ce nu vreau sa dau vip free non-stop
mersi frumos.