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Plugin modele
Posted: 03 Feb 2019, 02:00
by Stereo#
Aveti un plugin de modele pe flaguri?
am incercat asta
Cosmin wrote:- | Afiseaza codul
#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
static const
PLUGIN[] = "",
VERSION[] = "1.0",
AUTHOR [] = "scosmyn";
new const szFlags[][] =
{
"abcdefghijklhmnopqrstu",
"abcdegfhijmnopqrs",
"bcdefijmnopqrs",
"bcdefijmnopq",
"bcdefijmno",
"bcefijmno",
"t",
"bcefojm",
"b"
}
new const szModels[][] =
{
"models/player/fondator.mdl",
"models/player/owner.mdl",
"models/player/coowner.mdl",
"models/player/god.mdl",
"models/player/moderator.mdl",
"models/player/administrator.mdl",
"models/player/vips.mdl",
"models/player/helper.mdl",
"models/player/slot.mdl"
}
public plugin_init() {
register_plugin(PLUGIN,VERSION,AUTHOR)
RegisterHam(Ham_Spawn,"player","spawn_post",1)
}
public spawn_post(id) {
if(!is_user_alive(id))
return HAM_IGNORED
if(get_user_flags(id) & read_flags(szFlags[0]))
cs_set_user_model(id,szModels[0])
else if(get_user_flags(id) & read_flags(szFlags[1]))
cs_set_user_model(id,szModels[1])
else if(get_user_flags(id) & read_flags(szFlags[2]))
cs_set_user_model(id,szModels[2])
else if(get_user_flags(id) & read_flags(szFlags[3]))
cs_set_user_model(id,szModels[3])
else if(get_user_flags(id) & read_flags(szFlags[4]))
cs_set_user_model(id,szModels[4])
else if(get_user_flags(id) & read_flags(szFlags[5]))
cs_set_user_model(id,szModels[5])
else if(get_user_flags(id) & read_flags(szFlags[6]))
cs_set_user_model(id,szModels[6])
else if(get_user_flags(id) & read_flags(szFlags[7]))
cs_set_user_model(id,szModels[7])
else if(get_user_flags(id) & read_flags(szFlags[8]))
cs_set_user_model(id,szModels[8])
else
cs_reset_user_model(id)
return HAM_HANDLED
}
public plugin_precache() {
static i
for(i = 0; i < sizeof szModels; i++)
precache_model(szModels)
}
Code: Select all
new const szModels[][] =
{
"models/player/fondator.mdl",
"models/player/owner.mdl",
"models/player/coowner.mdl",
"models/player/god.mdl",
"models/player/moderator.mdl",
"models/player/administrator.mdl",
"models/player/vips.mdl",
"models/player/helper.mdl",
"models/player/slot.mdl"
}
aici sunt modelele
Dar nu se compileaza
Re: Plugin modele
Posted: 03 Feb 2019, 11:55
by levin
Code: Select all
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team
Header size: 576 bytes
Code size: 2608 bytes
Data size: 1568 bytes
Stack/heap size: 16384 bytes; estimated max. usage=42 cells (168 bytes)
Total requirements: 21136 bytes
Done.
Re: Plugin modele
Posted: 03 Feb 2019, 12:33
by Stereo#
L E V I N wrote:Code: Select all
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team
Header size: 576 bytes
Code size: 2608 bytes
Data size: 1568 bytes
Stack/heap size: 16384 bytes; estimated max. usage=42 cells (168 bytes)
Total requirements: 21136 bytes
Done.
Mi-l poti da si mie compilat.. ? eu nu reusesc
EDIT:Am reusit dar e o problema la care nu m-am gandit , nu are model separat pentru ct sau pentru t .Daca aveti altceva , multumesc.
Re: Plugin modele
Posted: 03 Feb 2019, 12:44
by infinit
Re: Plugin modele
Posted: 03 Feb 2019, 14:12
by levin
Code: Select all
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#define MAX_MODELS 32
enum _:Data
{
Flags[32],
TModel[32],
CTModel[32]
}
new const g_szModels[][Data] =
{
{ "m", "tmodel1", "ctmodel1" },
{ "n", "tmodel2", "ctmodel2" },
{ "o", "tmodel3", "ctmodel3" },
{ "p", "tmodel4", "ctmodel4" }
}
new g_iFlags[MAX_MODELS]
public plugin_init()
{
register_plugin("Admin Models", "1.0", "OciXCrom")
RegisterHam(Ham_Spawn, "player", "OnPlayerSpawn", 1)
}
public plugin_precache()
{
for(new i; i < sizeof(g_szModels); i++)
{
precache_player_model(g_szModels[i][TModel])
precache_player_model(g_szModels[i][CTModel])
g_iFlags[i] = read_flags(g_szModels[i][Flags])
}
}
public OnPlayerSpawn(id)
{
if(!is_user_alive(id))
return
new bool:bMatch
for(new i, iFlags = get_user_flags(id); i < sizeof(g_szModels); i++)
{
if((iFlags & g_iFlags[i]) == g_iFlags[i])
{
cs_set_user_model(id, g_szModels[i][cs_get_user_team(id) == CS_TEAM_CT ? CTModel : TModel])
bMatch = true
break
}
}
if(!bMatch)
cs_reset_user_model(id)
}
precache_player_model(szModel[])
{
static szFile[128]
formatex(szFile, charsmax(szFile), "models/player/%s/%s.mdl", szModel, szModel)
precache_model(szFile)
replace(szFile, charsmax(szFile), ".mdl", "T.mdl")
if(file_exists(szFile))
precache_model(szFile)
}
Re: Plugin modele
Posted: 03 Feb 2019, 14:47
by Stereo#
[quote="L E V I N"][/quote]
Mersi frumos.
EDIT:
L 02/03/2019 - 16:14:58: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20190203.log")
L 02/03/2019 - 16:14:58: [AMXX] Plugin file open error (plugin "modele.amxx")
EDIT
Asa am pus flagurile
Code: Select all
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#define MAX_MODELS 32
enum _:Data
{
Flags[32],
TModel[32],
CTModel[32]
}
new const g_szModels[][Data] =
{
{ "a", "onwert", "ownerct" },
{ "bit", "vipt", "vipct" },
{ "d", "admint", "adminct" },
{ "p", "tmodel4", "ctmodel4" }
}
new g_iFlags[MAX_MODELS]
public plugin_init()
{
register_plugin("Admin Models", "1.0", "OciXCrom")
RegisterHam(Ham_Spawn, "player", "OnPlayerSpawn", 1)
}
public plugin_precache()
{
for(new i; i < sizeof(g_szModels); i++)
{
precache_player_model(g_szModels[i][TModel])
precache_player_model(g_szModels[i][CTModel])
g_iFlags[i] = read_flags(g_szModels[i][Flags])
}
}
public OnPlayerSpawn(id)
{
if(!is_user_alive(id))
return
new bool:bMatch
for(new i, iFlags = get_user_flags(id); i < sizeof(g_szModels); i++)
{
if((iFlags & g_iFlags[i]) == g_iFlags[i])
{
cs_set_user_model(id, g_szModels[i][cs_get_user_team(id) == CS_TEAM_CT ? CTModel : TModel])
bMatch = true
break
}
}
if(!bMatch)
cs_reset_user_model(id)
}
precache_player_model(szModel[])
{
static szFile[128]
formatex(szFile, charsmax(szFile), "models/player/%s/%s.mdl", szModel, szModel)
precache_model(szFile)
replace(szFile, charsmax(szFile), ".mdl", "T.mdl")
if(file_exists(szFile))
precache_model(szFile)
}
Re: Plugin modele
Posted: 03 Feb 2019, 16:45
by levin
e grea engleza? :thinking: