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Furien Mod Ultimate[ NEW LINK ]

Posted: 10 Mar 2015, 22:51
by Ulquiorra
FurienModUltimate v0.8.3

Code: Select all

                                                     
//======================================================================================|
//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
//                        ___________________________________                           |
//                       |=                                 =|                          |
//                       |=       Furien Mod Ulutimate      =|                          |
//                       |=       ¯¯¯¯¯¯¯¯by ¯¯¯¯¯¯¯¯¯      =|                          |
//                       |=               ¯¯  Askhanar      =|                          |
//                       |=                   ¯¯¯¯¯¯¯¯      =|                          |
//                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                           |
// _____________________________________________________________________________________|
//|=====================================================================================|
//|                                                                                     |
//|                  Copyright © 2011 - 2012, Askhanar @ulqtech.tk                      |
//|              Acest fisier este prevazut asa cum este ( fara garantii )              |
//|                                                                                     |
//|=====================================================================================|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
//  - ¦                                « Prieteni »                               ¦ -   |
//  ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * **   |
//  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *   |
//  * * *                                                                       * * *   |
//  * *         Rap^        Frosten            TheBeast        AZAEL!             * *   |
//  * *         fuzy        razvan W-strafer    RZV            SNKT               * *   |
//  * *         ahonen       Arion             pHum            gLobe              * *   |
//  * *         Shax+       syBlow             kvL^            krom3              * *   |
//  * *         Henk        DANYEL             SimpLe           XENON^            * *   |
//  * * *                                                                       * * *   |
//  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *   |
//  ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * **   |
//                                                                                      |
//                                                                                      |
//                  Plugin                 Versiune          Autor                      |
//            Furien Mod Ultimate            0.8.3          Askhanar                    |
//                                                                                      |
//                           --|       www.ulqtech.tk    |--                            |
// _____________________________________________________________________________________|
//======================================================================================|
Acest plugin este un GameMode modificat al renumitului mod Furien.
Am creat acest mod unicat in urma cu cativa ani,cand inca mai era putina viata in CS 1.6 .
La'nceput a fost doar un plugin aiurit de'al meu, dar in timp mi-am propus sa'l termin.
Am rescris modul Furien si l-am facut asa cum am vrut si cum mi-am dorit.
Tot ce veti gasi in fisierul sursa, a fost scris de mine. Fiecare . si , .
Nu spun ca tot ce se afla in sursa a venit din capul meu, doar ca a fost rescris de mine.

Am pastrat privat acest plugin unicat, cat am putut de mult dar, traim in Romania.
Nu a fost corect nici sa vand doar fisierul .amxx ( incalcand licenta GNU ).
Cu toate astea, dupa ce am oferit .sma ati inceput sa-l vindeti si voi.
Asa ceva eu nu am putut accepta. Din caza la unu, doi sau trei, suferiti toti!


Nume: FurienModUltimate
Versiune: 0.8.3
Link oficial: nu mai exista.. am neglijat .tk si sa dus tot.

*NEW 30/07/2016* Download: Click
*NEW 01/11/2023* Download: Click


Image

Accesati link-ul oficial pentru toate resursele. Sursa va fi in josul paginii pentru cei ce doar vor .sma .


Instalare:

• Adaugati fisierul .html in addons/amxmodx/configs.
• Adaugati fisierele din folderul models in server/cstrike/models.
• Adaugati fisierele din folderul sound in server/cstrike/sound.

• Adaugati fisierele .amxx in addons/amxmodx/plugins.
• Adaugati fisierele .sma in addons/amxmodx/scripting.
• Deschideti plugins.ini aflat in addons/amxmodx/configs.

• Adaugati pluginurile in urmatoarea ordine:
--| FurienModUltimate.amxx |--
--| FMU_Events.amxx |--
--| FMU_Weapons.amxx |--
--| FMU_WallHang.amxx |--
--| FMU_Models.amxx |--
--| FMU_MultiJump.amxx |--
--| FMU_AimMessages.amxx |--
--| FMU_BombEvents.amxx |--
--| FMU_BackUp.amxx |--
--| FMU_Christmass.amxx |--

Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):
| Afiseaza codul
--| Daca sa fie sau nu salvat XP-ul si Upgrade-urile cumparate de jucatori.
--| Default: 1
• fmu_save_xp  1


--| Cat XP vor primi cei ce intra pentru prima data pe server.
--| Default: 15845
• fmu_entry_xp  15845


--| Cat XP vor primi jucatorii pentru un kill obisnuit ( omorarea unui jucator ).
--| Default: 45
• fmu_kill_xp  45

--| Cat XP bonus vor primi jucatorii pentru un kill cu HS ( headshot ).
--| Default: 15
• fmu_hskill_xp  15

--| Cat XP bonus vor primi jucatorii pentru un kill cu HE ( grenada ).
--| Default: 20
• fmu_grenadekill_xp  20

--| Cat XP bonus vor primi jucatorii pentru un kill cu cutitul ( doar pentru AntiFurieni ).
--| Default: 25
• fmu_knifekill_xp  25

--| Cat XP va primi fiecare jucator daca supravietuieste
--| ( se termina runda si el este in viata ).
--| Default: 10
• fmu_survive_xp  10

--| Cat XP va primi fiecare jucator atunci cand castiga runda ( nu conteaza cum.. ).
--| Default: 15
• fmu_win_xp  15

--| Daca sa fie sau nu blocata comanda 'buy' si totodata zonele 'buyzone' sterse.
--| Default: 1
• fmu_block_buy  1

--| Daca sa fie sau nu blocata comanda 'drop' ( cea cu care arunci arma ).
--| Default: 0
• fmu_block_drop  0

--| Daca sa fie sau nu blocate comenzile de radio ( nu ai nevoie de radio in acest mod.. ).
--| Default: 1
• fmu_block_radio  1

--| Care echipa poate lua arme de pe jos.
--| ( 0 = Ambele, 1 = Furienii < Tero >, 2 = AntiFurienii < CT > ).
--| Default: 2
• fmu_allow_pickup  2

--| Daca bomba poate fi plantata doar dupa un interval de timp de la inceputul rundei.
--| Default: 1
• fmu_nobomb_plant  1

--| Dupa cat timp de la inceputul rundei poate fi plantata bomba.
--| Default: 90
• fmu_bombplant_wait  90

--| Lumina care este setata pe harta( a = cel mai intunecat - z = cel mai luminat ).
--| Pe o harda obisnuita lumina este setata pe litera 'm'.
--| Default: e
• fmu_lights  e

--| Lumina care este setata pe harta cant bomba poate fi plantata.
--| ( a = cel mai intunecat - z = cel mai luminat ).
--| Functioneaza doar daca bomba poate fi plantata dupa un interval de timp
--| ( pentru dezactivare setati-l ca si cel de sus )..
--| Default: d
• fmu_bomblights  d

--| Daca sa fie ceata sau nu.
--| Default: 1
• fmu_enable_fog  1

--| Daca cvar-ul de ceata este activ aici setati culoarea cetii ( in RRR GGG BBB ).
--| Default: 000 000 000
• fmu_fog_color  000 000 000

--| Daca cvar-ul de ceata este activ aici setati densitatea cetii
--| ( 1 = ceata risipita, 9 = ceata densa ).
--| Default: 1
• fmu_fog_density  2

--| Daca cvar-ul de ceata este activ si este activ, 
--| Si cel de plantare a bombei dupa un anumit timp.
--| Aici setati culoarea cetii care va apare atunci cand bomba poate fi plantata.
--| Pentru dezactivare setati-l ca 'fmu_fog_color'.
--| Default: 000 000 000
• fmu_bombfog_color  000 000 000

--| Daca cvar-ul de ceata este activ si este activ,
--| Si cel de plantare a bombei dupa un anumit timp.
--| Aici setati densitatea cetii care va apare atunci cand bomba poate fi plantata.
--| Pentru dezactivare setati-l ca 'fmu_fog_density'.
--| Default: 2
• fmu_bombfog_density  3

--| Cati bani ( $ ) bonus sa primeasca cei ce sunt VIP.
--| pentru fiecare kill / supravietuire / runda castigata.
--| Default: 15
• fmu_vip_moneybonus  15

--| Id-ul de mess care apare la contact in /buyvip.
--| Default: http://www.ulqtech.tk
• fmu_vip_contact  http://www.ulqtech.tk

--| Daca jucatorii pot sau nu sa-si transfere XP intre ei.
--| Default: 0
• fmu_allow_transferxp  1

--| Cat costa 25HP din /shop.
--| Default: 3500$
• fmu_hp_cost  3500

--| Cat costa 25AP din /shop.
--| Default: 2500$
• fmu_ap_cost  2500

--| Cat costa HE-ul din /shop.
--| Default: 2500$
• fmu_he_cost  2500

--| Cat costa Silent Walk din /shop ( doar pentru AntiFurieni ).
--| Default: 1500$
• fmu_sw_cost  1500

--| Cat costa Defuse Kit din /shop ( doar pentru AntiFurieni ).
--| Default: 3500$
• fmu_dk_cost  3500

--| Cat XP primesc cei ce cumpara din /shop.
--| Default: 1050
• fmu_xp_amount  1050


--| Cat costa XP-ul din /shop
--| Default: 13000$
• fmu_xp_cost  13000


--| Cat costa Instant Respawn din /shop.
--| Default: 11000$
• fmu_ir_cost  11000


--| Cat XP costa Super Knife din /xpshop ( doar pentru Furieni ).
--| Default: 3500
• fmu_superknife_cost  3500

--| Cat XP costa X-Ray Scanner din /xpshop ( doar pentru AntiFurieni ).
--| Default: 2500
• fmu_scanner_cost  2500

--| Cat XP costa Chameleon din /xpshop.
--| Default: 3500
• fmu_chameleon_cost  3500
Comenzi administrative (se tasteaza in consola si trebuie sa fiti administrator):

• amx_givexp < nume > < xp > ii dai xp unui jucator.
• amx_takexp < nume > < xp > ii stergi xp unui jucator.

• amx_reset < nume > ii resetezi tot xp si upgrades unui jucator.
• amx_deletexp Resetezi tot XP-ul si toate Upgrades jucatorilor salvate pana atunci.
De asemenea server-ul se va restarta in 10 secunde.


Comenzi publice (se tasteaza in joc prin apasarea tastei Y):

• /xp, /exp, xp, exp --> Deschide meniul principal cu Upgrades.
• /help, help --> Deschide meniul pentru ajutor.

• /shop, shop --> Deshide meniul shop pe $$ ( bani ).
• /xpshop, xpshop --> Deschide meniul shop pe XP.

• /vips, /vip --> Arata un motd cu vipii de pe server.
• /buyvip --> Deschide un motd cu detalii despre cumpararea de VIP.

• /transfer, /givexp < nume > < xp > transferi cuiva XP din XP-ul tau.
• /totalxp < nume > Iti arata tot XP-ul acumulat de X ( inclusiv cel investit ).
• /info < nume > Iti deschide un meniu unde vezi toate Upgrades lui X.
• /resetupgrades Iti reseteaza toate upgrades si primesti XP-ul investit inapoi, pentru a ti le putea re-upgrada.

Module necesare (se sterge ; din fata modulului de mai jos; acestea le gasiti in fisierul amxmodx\configs\modules.ini):

• cstrike
• fakemeta
• hamsandwich
• engine
• fun
• csx
• nvault

Image

Acest GameMode are un plugin de baza ( FMU ) care lucreaza impreuna cu alte plugine.
Puteti modifica absolut orice doar folosindu'va de cvar'uri.
Levelul maxim pentru fiecare Upgrade, poate fi modificat din fisierul sursa.
Am creat si am lucrat la acest mod timp de 1 an. Timp in care am testat intruna.

Vreau sa le multumesc celor de pe Furien.Indungi.Ro ( primul server cu FMU ).
Datorita lor am putut testa si imbunatati pluginul. Totodata le cer scuze ca'l public.

Acestea fiind spuse, spalati'va pe cap cu el. De la mine nu mai vedeti nimic!
FurienModUltimate v0.8.3 | Afiseaza codul
/*
///===========================================================================================================
//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//				    ___________________________________
//				   |=                                 =|
//			           |=       Furien Mod lutimate       =|
//			           |=       ¯¯¯¯¯¯ ¯by ¯¯¯¯¯¯¯¯       =|
//			           |=		    ¯¯  Askhanar      =|
//			           |=                   ¯¯¯¯¯¯¯¯      =|
//                                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// __________________________________________________________________________________________________________
//|==========================================================================================================|
//|											  		     |
//|			      Copyright © 2011 - 2012, Askhanar @ulqtech.tk				     |
//|			  Acest fisier este prevazut asa cum este ( fara garantii )			     |
//|													     |
//|==========================================================================================================|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//	- ¦ 				         « Prieteni »			      		¦ -
//	** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * **
//	* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
//	* * *										      * * *
//	* *  	Rap^		Frosten			TheBeast		AZAEL!   	* *
//	* *	fuzy		razvan W-strafer	RZV			SNKT   	 	* *	
//	* *	ahonen		Arion			pHum			gLobe   	* *
//	* *     Shax+		syBlow			kvL^			krom3       	* *
//	* *	Henk		DANYEL			SimpLe			XENON^		* *
//	* * *								                      *	* *
//	* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
//	** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * **
//	
//			     _ _                                     _
//			    |¯(_)                                   |¯|  
//			  __| |_|___  ___ ___  _ __  _ __   ___  ___| |_ 
//			 / _` | / __|/ __/ _ \| '_ \| '_ \ / _ \/ __| __|
//			| (_| | \__ \ (_| (_) | |¯| | |¯| |  __/ (__| |_ 
//			 \__,_|_|___/\___\___/|_| |_|_| |_|\___|\___|\__|
//						 _
//						|¯|  
//						| |_  ___   __ _ _ __  ___ 
//						| __|/ _ \ / _` | `_ \/_  |
//						| |_(  __/( (_| | |¯| |¯| |
//						 \__|\___| \__,_|_| |_| |_|			
//												
//
//
//			Plugin				Versiune		Autor
//		  Furien Mod Ultimate			 0.8.3		       Askhanar
//		  
//		  
//		        Credite
//			
//		ConnorMcLeod, Exolent, xPaw, V3X! si restul utilizatorilor de pe alliedmodders..
//		
//		              -  Pentru ca am folosit ceva cod si tutoriale care le apartin.
//		      
//		  
//			  
// Cvar-uri:

// --| Daca sa fie sau nu salvat XP-ul si Upgrade-urile cumparate de jucatori.
// --| Default: 1

fmu_save_xp		1

// --| Cat XP vor primi cei ce intra pentru prima data pe server.
// --| Default: 15845

fmu_entry_xp		15845

// --| Cat XP vor primi jucatorii pentru un kill obisnuit ( omorarea unui jucator ).
// --| Default: 45

fmu_kill_xp		45

// --| Cat XP bonus vor primi jucatorii pentru un kill cu HS ( headshot ).
// --| Default: 15

fmu_hskill_xp		15

// --| Cat XP bonus vor primi jucatorii pentru un kill cu HE ( grenada ).
// --| Default: 20

fmu_grenadekill_xp	20

// --| Cat XP bonus vor primi jucatorii pentru un kill cu cutitul ( doar pentru AntiFurieni ).
// --| Default: 25

fmu_knifekill_xp	25

// --| Cat XP va primi fiecare jucator daca supravietuieste ( se termina runda si el este in viata ).
// --| Default: 10

fmu_survive_xp		10

// --| Cat XP va primi fiecare jucator atunci cand castiga runda ( nu conteaza cum.. ).
// --| Default: 15

fmu_win_xp		15

// --| Daca sa fie sau nu blocata comanda 'buy' si totodata zonele 'buyzone' sterse.
// --| Default: 1

fmu_block_buy		1

// --| Daca sa fie sau nu blocata comanda 'drop' ( cea cu care arunci arma ).
// --| Default: 0

fmu_block_drop		0

// --| Daca sa fie sau nu blocate comenzile de radio ( nu ai nevoie de radio in acest mod.. ).
// --| Default: 1

bmu_block_radio 	1

// --| Care echipa poate lua arme de pe jos ( 0 = Ambele, 1 = Furienii < Tero >, 2 = AntiFurienii < CT > ).
// --| Default: 2

fmu_allow_pickup	2

// --| Daca bomba poate fi plantata doar dupa un interval de timp de la inceputul rundei.
// --| Default: 1

fmu_nobomb_plant	1

// --| Dupa cat timp de la inceputul rundei poate fi plantata bomba.
// --| Default: 90

fmu_bombplant_wait	90

// --| Lumina care este setata pe harta( a = cel mai intunecat - z = cel mai luminat ).
// --| Pe o harda obisnuita lumina este setata pe litera 'm'.
// --| Default: e

fmu_lights		e

// --| Lumina care este setata pe harta cant bomba poate fi plantata( a = cel mai intunecat - z = cel mai luminat ).
// --| Functioneaza doar daca bomba poate fi plantata dupa un interval de timp( pentru dezactivare setati-l ca si cel de sus )..
// --| Default: d

fmu_bomblights		d

// --| Daca sa fie ceata sau nu.
// --| Default: 1

fmu_enable_fog		1

// --| Daca cvar-ul de ceata este activ aici setati culoarea cetii ( in RRR GGG BBB ).
// --| Default: 200 200 200

fmu_fog_color		"200 200 200"

// --| Daca cvar-ul de ceata este activ aici setati densitatea cetii( 1 = ceata risipita, 9 = ceata densa ).
// --| Default: 1

fmu_fog_density		1

// --| Daca cvar-ul de ceata este activ si este activ si cel de plantare a bombei dupa un anumit timp.
// --| Aici setati culoarea cetii care va apare atunci cand bomba poate fi plantata.
// --| Pentru dezactivare setati-l ca 'fmu_fog_color'.
// --| Default: 200 200 200

fmu_bombfog_color	"200 200 200"

// --| Daca cvar-ul de ceata este activ si este activ si cel de plantare a bombei dupa un anumit timp.
// --| Aici setati densitatea cetii care va apare atunci cand bomba poate fi plantata.
// --| Pentru dezactivare setati-l ca 'fmu_fog_density'.
// --| Default: 2

fmu_bombfog_density	2

// --| Cati bani ( $ ) bonus sa primeasca cei ce sunt VIP pentru fiecare kill / supravietuire / runda castigata.
// --| Default: 15

fmu_vip_moneybonus	15

// --| Id-ul de mess care apare la contact in /buyvip.
// --| Default: http://www.ulqtech.tk

fmu_vip_contact		http://www.ulqtech.tk

// --| Daca jucatorii pot sau nu sa-si transfere XP intre ei.
// --| Default: 0

fmu_allow_transferxp	0

// --| Gametype care va fi afisat..
// --| Default: este setat de plugin..

//fmu_gametype ""

// --| Cat costa 25HP din /shop.
// --| Default: 3500$

fmu_hp_cost	3500

// --| Cat costa 25AP din /shop.
// --| Default: 2500$

fmu_ap_cost	2500

// --| Cat costa HE-ul din /shop.
// --| Default: 2500$

fmu_he_cost	2500

// --| Cat costa Silent Walk din /shop ( doar pentru AntiFurieni ).
// --| Default: 1500$

fmu_sw_cost	1500

// --| Cat costa Defuse Kit din /shop ( doar pentru AntiFurieni ).
// --| Default: 3500$

fmu_dk_cost	800

// --| Cat XP primesc cei ce cumpara din /shop.
// --| Default: 1050

fmu_xp_amount	1050


// --| Cat costa XP-ul din /shop
.
// --| Default: 13000$

fmu_xp_cost	13000


// --| Cat costa Instant Respawn din /shop.
// --| Default: 11000$

fmu_ir_cost	11000


// --| Cat XP costa Super Knife din /xpshop ( doar pentru Furieni ).
// --| Default: 3500

fmu_superknife_cost 	3500

// --| Cat XP costa X-Ray Scanner din /xpshop ( doar pentru AntiFurieni ).
// --| Default: 2500

fmu_scanner_cost 	2500

// --| Cat XP costa Chameleon din /xpshop.
// --| Default: 3500

fmu_chameleon_cost 	1500



// Comenzi Publice ( in say sau say_team ):

// --| /help, help 	-->  Deschide meniul pentru Ajutor ( multe informatii despre absolut orice ).
// --| /shop, shop 	-->  Deschide meniul cu 'cumparaturi' pe bani ( HP, AP, HE s.a.m.d )..
// --| /xpshop, xpshop 	-->  Deschide meniul cu 'cumparaturi' pe XP ( Super Knife, Chameleon s.a.m.d )..
// --| /vip, /vips 	-->  Deschide motd cu VIP online..
// --| /buyvip	 	-->  Deschide motd cu detalii despte cumparare VIP.
// --| /transfer, /givexp 	-->  < nume > < xp > transferi cuiva XP din XP-ul tau.

// --| /xp, /exp, xp, exp 	-->  Deschide meniul de unde poti cumpara Upgrade-uri..



// Comenzi Admini ( in consola ):

// --| amx_givexp		-->  < nume > < xp > ii dai XP unui jucator.
// --| amx_takexp		-->  < nume > < xp > ii scoti XP unui jucator.

// --| amx_resetall	-->  < nume > ii resetezi tot XP-ul si toate Upgrade-urile unui jucator.
// --| amx_deletexp	-->  Resetezi tot XP-ul si toate Upgrade-urile jucatorilor salvate pana atunci.
			 ->  De asemenea server-ul se va restarta in 10 secunde !
			 
			 
*/

#include <  amxmodx  >
#include <  amxmisc  >

#include <  cstrike  >
#include <  hamsandwich  >

#include <  fakemeta  >
#include <  engine  >

#include <  fun  >
#include <  nvault  >

#include <  FMU_Events  >
#include <  CC_ColorChat  >



#pragma semicolon 1

#define PLUGIN "Furien Mod Ultimate"
#define VERSION "0.8.3"


// by ConnorMcLeod
// -------------------------------

#define XO_WEAPON 4
#define m_pPlayer 41

#define XO_WEAPONBOX					4
#define m_rgpPlayerItems_wpnbx_Slot5		39
#define IsWeaponBoxC4(%1)		( get_pdata_cbase(%1, m_rgpPlayerItems_wpnbx_Slot5, XO_WEAPONBOX) > 0 )


#define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0) )
// -------------------------------



// Don't touch it !
#define IsPlayer(%1) ( gFirstPlayer <= %1 <= gMaxPlayers ) 
#define DMG_GRENADE (1<<24)


#define PISTOL_WEAPONS_BIT    (1<<CSW_GLOCK18|1<<CSW_USP|1<<CSW_DEAGLE|1<<CSW_P228|1<<CSW_FIVESEVEN|1<<CSW_ELITE)
#define SHOTGUN_WEAPONS_BIT    (1<<CSW_M3|1<<CSW_XM1014)
#define SUBMACHINE_WEAPONS_BIT    (1<<CSW_TMP|1<<CSW_MAC10|1<<CSW_MP5NAVY|1<<CSW_UMP45|1<<CSW_P90)
#define RIFLE_WEAPONS_BIT    (1<<CSW_FAMAS|1<<CSW_GALIL|1<<CSW_AK47|1<<CSW_SCOUT|1<<CSW_M4A1|1<<CSW_SG550|1<<CSW_SG552|1<<CSW_AUG|1<<CSW_AWP|1<<CSW_G3SG1)
#define MACHINE_WEAPONS_BIT    (1<<CSW_M249)

#define PRIMARY_WEAPONS_BIT    (SHOTGUN_WEAPONS_BIT|SUBMACHINE_WEAPONS_BIT|RIFLE_WEAPONS_BIT|MACHINE_WEAPONS_BIT)
#define SECONDARY_WEAPONS_BIT    (PISTOL_WEAPONS_BIT)

#define IsPrimaryWeapon(%1) ( (1<<%1) & PRIMARY_WEAPONS_BIT )
#define IsSecondaryWeapon(%1) ( (1<<%1) & PISTOL_WEAPONS_BIT )

//127.0.0.2
//89.44.246.131

// The Plugin is licensed to only one server ip..  10.91.120.46   89.44.246.131


// The prefix in all of the plugin's messages

new const MESSAGE_TAG[] =		"[Furien Ultimate]";


#define		CS_TEAM_FURIEN		CS_TEAM_T
#define		CS_TEAM_ANTIFURIEN	CS_TEAM_CT

// Access to amx_givexp amx_takexp..
#define 	FURIEN_ACCESS		ADMIN_CVAR




// Just a task used for team switch and model change..
#define		SWITCH_TASK		112233



// One day in seconds used for nvault_prune..
#define 	ONE_DAY_IN_SECONDS	86400



// If user's healts is below this value his heart will beat + some effects.
#define 	LOW_HP_TO_HEAR_HEART	40





// This is null do not modify

#define NULL			0
//#define NULL_FLOAT		0.0


// Furien Invisibility Factor, from 1 to 4 (  only when they have knife  ).
// 1 = almost visible.
// 4 = less visible.
// Default: 2

#define FURIEN_VISIBILITY_FACTOR			2


// The value of server's sv_maxspeed cvar which is set to.
// This value is set to connecting players on cl_ cvars.
// cl_forwardspeed
// cl_backspeed
// cl_sidespeed

#define SV_MAXSPEED_VALUE				1000.0


// Do Not Modify This Line !

#define ANY_UPGRADE_ENABLED (gAnyHealthEnabled || gAnyArmorEnabled || gAnySpeedEnabled || gAnyGravityEnabled || gAnyDamageMultiplierEnabled || gAnyRespawnEnabled)



// These determine if these abilities should be enabled or disabled
// 1 = enabled
// 0 = disabled

#define ENABLE_FURIEN_HEALTH					1
#define ENABLE_ANTIFURIEN_HEALTH				1
#define ENABLE_FURIEN_ARMOR					1
#define ENABLE_ANTIFURIEN_ARMOR					1
#define ENABLE_FURIEN_SPEED					1
#define ENABLE_ANTIFURIEN_SPEED					1
#define ENABLE_FURIEN_GRAVITY					1
#define ENABLE_ANTIFURIEN_GRAVITY				1
#define ENABLE_FURIEN_DAMAGE_MULTIPLIER				1
#define ENABLE_ANTIFURIEN_DAMAGE_MULTIPLIER			1
#define ENABLE_FURIEN_RESPAWN					1
#define ENABLE_ANTIFURIEN_RESPAWN				1
#define ENABLE_FURIEN_HEALTH_REG				1
#define ENABLE_ANTIFURIEN_HEALTH_REG				1
#define ENABLE_FURIEN_ARMOR_CHARGER				1
#define ENABLE_ANTIFURIEN_ARMOR_CHARGER				1


// The maximum level for each ability

#define MAXLEVEL_FURIEN_HEALTH					10
#define MAXLEVEL_ANTIFURIEN_HEALTH				10
#define MAXLEVEL_FURIEN_ARMOR					10
#define MAXLEVEL_ANTIFURIEN_ARMOR				10
#define MAXLEVEL_FURIEN_SPEED					7		
#define MAXLEVEL_ANTIFURIEN_SPEED				7
#define MAXLEVEL_FURIEN_GRAVITY					7
#define MAXLEVEL_ANTIFURIEN_GRAVITY				7
#define MAXLEVEL_FURIEN_DAMAGE_MULTIPLIER			10
#define MAXLEVEL_ANTIFURIEN_DAMAGE_MULTIPLIER			10
#define MAXLEVEL_FURIEN_RESPAWN					10
#define MAXLEVEL_ANTIFURIEN_RESPAWN				10
#define MAXLEVEL_FURIEN_HEALTH_REG				10
#define MAXLEVEL_ANTIFURIEN_HEALTH_REG				7
#define MAXLEVEL_FURIEN_ARMOR_CHARGER				10
#define MAXLEVEL_ANTIFURIEN_ARMOR_CHARGER			7


// The xp amount required to buy the first level

#define FIRST_XP_FURIEN_HEALTH					550
#define FIRST_XP_ANTIFURIEN_HEALTH				600
#define FIRST_XP_FURIEN_ARMOR					600
#define FIRST_XP_ANTIFURIEN_ARMOR				550
#define FIRST_XP_FURIEN_SPEED					1500		
#define FIRST_XP_ANTIFURIEN_SPEED				2000
#define FIRST_XP_FURIEN_GRAVITY					1500
#define FIRST_XP_ANTIFURIEN_GRAVITY				2000
#define FIRST_XP_FURIEN_DAMAGE_MULTIPLIER			1000
#define FIRST_XP_ANTIFURIEN_DAMAGE_MULTIPLIER			1200
#define FIRST_XP_FURIEN_RESPAWN					1200
#define FIRST_XP_ANTIFURIEN_RESPAWN				1350
#define FIRST_XP_FURIEN_HEALTH_REG				1050
#define FIRST_XP_ANTIFURIEN_HEALTH_REG				1150
#define FIRST_XP_FURIEN_ARMOR_CHARGER				1150
#define FIRST_XP_ANTIFURIEN_ARMOR_CHARGER			1050



// The max amount of health , armor, and other.
// For Speed , Gravity and Damage Multiplier you can edit them at bottom of this part.

#define MAXAMOUNT_OF_FURIEN_HEALTH				100
#define MAXAMOUNT_OF_ANTIFURIEN_HEALTH				110
#define MAXAMOUNT_OF_FURIEN_ARMOR				110
#define MAXAMOUNT_OF_ANTIFURIEN_ARMOR				100
#define MAXAMOUNT_OF_FURIEN_RESPAWN				100
#define MAXAMOUNT_OF_ANTIFURIEN_RESPAWN				100
#define MAXAMOUNT_OF_FURIEN_HEALTH_REG				10
#define MAXAMOUNT_OF_ANTIFURIEN_HEALTH_REG			7
#define MAXAMOUNT_OF_FURIEN_ARMOR_CHARGER			10
#define MAXAMOUNT_OF_ANTIFURIEN_ARMOR_CHARGER			7


// =================================================
// STOP EDITING HERE
// =================================================

#pragma semicolon 1

new const gAnyHealthEnabled = ENABLE_FURIEN_HEALTH + ENABLE_ANTIFURIEN_HEALTH;

new const gHealthEnabled[  CsTeams  ] =
{
	
	NULL,
	ENABLE_FURIEN_HEALTH,
	ENABLE_ANTIFURIEN_HEALTH,
	NULL
	
};


new const gHealthMaxLevels[  CsTeams  ] =
{
	
	NULL,
	MAXLEVEL_FURIEN_HEALTH,
	MAXLEVEL_ANTIFURIEN_HEALTH,
	NULL
	
};

new const gHealthFirstXp[  CsTeams  ] =
{
	
	NULL,
	FIRST_XP_FURIEN_HEALTH,
	FIRST_XP_ANTIFURIEN_HEALTH,
	NULL
	
};


new const gHealthMaxAmount[  CsTeams  ] =
{
	
	NULL,
	MAXAMOUNT_OF_FURIEN_HEALTH,
	MAXAMOUNT_OF_ANTIFURIEN_HEALTH,
	NULL
	
};

new const gHealthNames[  CsTeams  ][    ] =
{
	
	"",
	"Viata Furien",
	"Viata AntiFurien",
	""
	
};

new const gAnyArmorEnabled = ENABLE_FURIEN_ARMOR + ENABLE_ANTIFURIEN_ARMOR;

new const gArmorEnabled[  CsTeams  ] =
{
	
	NULL,
	ENABLE_FURIEN_ARMOR,
	ENABLE_ANTIFURIEN_ARMOR,
	NULL
	
};


new const gArmorMaxLevels[  CsTeams  ] =
{
	
	NULL,
	MAXLEVEL_FURIEN_ARMOR,
	MAXLEVEL_ANTIFURIEN_ARMOR,
	NULL
	
};

new const gArmorFirstXp[  CsTeams  ] =
{
	
	NULL,
	FIRST_XP_FURIEN_ARMOR,
	FIRST_XP_ANTIFURIEN_ARMOR,
	NULL
	
};


new const gArmorMaxAmount[  CsTeams  ] =
{
	
	NULL,
	MAXAMOUNT_OF_FURIEN_ARMOR,
	MAXAMOUNT_OF_ANTIFURIEN_ARMOR,
	NULL
	
};

new const gArmorNames[  CsTeams  ][    ] =
{
	
	"",
	"Armura Furien",
	"Armura AntiFurien",
	""
	
};

new const gAnySpeedEnabled = ENABLE_FURIEN_SPEED + ENABLE_ANTIFURIEN_SPEED;

new const gSpeedEnabled[  CsTeams  ] =
{
	
	NULL,
	ENABLE_FURIEN_SPEED,
	ENABLE_ANTIFURIEN_SPEED,
	NULL
	
};


new const gSpeedMaxLevels[  CsTeams  ] =
{
	
	NULL,
	MAXLEVEL_FURIEN_SPEED,
	MAXLEVEL_ANTIFURIEN_SPEED,
	NULL
	
};

new const gSpeedFirstXp[  CsTeams  ] =
{
	
	NULL,
	FIRST_XP_FURIEN_SPEED,
	FIRST_XP_ANTIFURIEN_SPEED,
	NULL
	
};

new const gSpeedNames[  CsTeams  ][    ] =
{
	
	"",
	"Viteza Furien",
	"Viteza AntiFurien",
	""
	
};

new const gAnyGravityEnabled = ENABLE_FURIEN_GRAVITY + ENABLE_ANTIFURIEN_GRAVITY;

new const gGravityEnabled[  CsTeams  ] =
{
	
	NULL,
	ENABLE_FURIEN_GRAVITY,
	ENABLE_ANTIFURIEN_GRAVITY,
	NULL
	
};


new const gGravityMaxLevels[  CsTeams  ] =
{
	
	NULL,
	MAXLEVEL_FURIEN_GRAVITY,
	MAXLEVEL_ANTIFURIEN_GRAVITY,
	NULL
	
};

new const gGravityFirstXp[  CsTeams  ] =
{
	
	NULL,
	FIRST_XP_FURIEN_GRAVITY,
	FIRST_XP_ANTIFURIEN_GRAVITY,
	NULL
	
};

new const gGravityNames[  CsTeams  ][    ] =
{
	
	"",
	"Gravitate Furien",
	"Gravitate AntiFurien",
	""
	
};


new const gAnyDamageMultiplierEnabled = ENABLE_FURIEN_DAMAGE_MULTIPLIER + ENABLE_ANTIFURIEN_DAMAGE_MULTIPLIER;

new const gDamageMultiplierEnabled[  CsTeams  ] =
{
	
	NULL,
	ENABLE_FURIEN_DAMAGE_MULTIPLIER,
	ENABLE_ANTIFURIEN_DAMAGE_MULTIPLIER,
	NULL
	
};


new const gDamageMultiplierMaxLevels[  CsTeams  ] =
{
	
	NULL,
	MAXLEVEL_FURIEN_DAMAGE_MULTIPLIER,
	MAXLEVEL_ANTIFURIEN_DAMAGE_MULTIPLIER,
	NULL
	
};

new const gDamageMultiplierFirstXp[  CsTeams  ] =
{
	
	NULL,
	FIRST_XP_FURIEN_DAMAGE_MULTIPLIER,
	FIRST_XP_ANTIFURIEN_DAMAGE_MULTIPLIER,
	NULL
	
};

new const gDamageMultiplierNames[  CsTeams  ][    ] =
{
	
	"",
	"Multiplicare Damage Furien",
	"Multiplicare Damage AntiFurien",
	""
	
};


new const gAnyRespawnEnabled = ENABLE_FURIEN_RESPAWN + ENABLE_ANTIFURIEN_RESPAWN;

new const gRespawnEnabled[  CsTeams  ] =
{
	
	NULL,
	ENABLE_FURIEN_RESPAWN,
	ENABLE_ANTIFURIEN_RESPAWN,
	NULL
	
};


new const gRespawnMaxLevels[  CsTeams  ] =
{
	
	NULL,
	MAXLEVEL_FURIEN_RESPAWN,
	MAXLEVEL_ANTIFURIEN_RESPAWN,
	NULL
	
};

new const gRespawnFirstXp[  CsTeams  ] =
{
	
	NULL,
	FIRST_XP_FURIEN_RESPAWN,
	FIRST_XP_ANTIFURIEN_RESPAWN,
	NULL
	
};


new const gRespawnMaxAmount[  CsTeams  ] =
{
	
	NULL,
	MAXAMOUNT_OF_FURIEN_RESPAWN,
	MAXAMOUNT_OF_ANTIFURIEN_RESPAWN,
	NULL
	
};

new const gRespawnNames[  CsTeams  ][    ] =
{
	
	"",
	"Furien Respawn",
	"AntiFurien Respawn",
	""
	
};

new const gAnyHealthRegenerationEnabled = ENABLE_FURIEN_HEALTH_REG + ENABLE_ANTIFURIEN_HEALTH_REG;

new const gHealthRegenerationEnabled[  CsTeams  ] =
{
	
	NULL,
	ENABLE_FURIEN_HEALTH_REG,
	ENABLE_ANTIFURIEN_HEALTH_REG,
	NULL
	
};


new const gHealthRegenerationMaxLevels[  CsTeams  ] =
{
	
	NULL,
	MAXLEVEL_FURIEN_HEALTH_REG,
	MAXLEVEL_ANTIFURIEN_HEALTH_REG,
	NULL
	
};

new const gHealthRegenerationFirstXp[  CsTeams  ] =
{
	
	NULL,
	FIRST_XP_FURIEN_HEALTH_REG,
	FIRST_XP_ANTIFURIEN_HEALTH_REG,
	NULL
	
};


new const gHealthRegenerationMaxAmount[  CsTeams  ] =
{
	
	NULL,
	MAXAMOUNT_OF_FURIEN_HEALTH_REG,
	MAXAMOUNT_OF_ANTIFURIEN_HEALTH_REG,
	NULL
	
};

new const gHealthRegenerationNames[  CsTeams  ][    ] =
{
	
	"",
	"Regenerare Viata Furien",
	"Regenerare Viata AntiFurien",
	""
	
};
new const gAnyArmorChargerEnabled = ENABLE_FURIEN_ARMOR_CHARGER + ENABLE_ANTIFURIEN_ARMOR_CHARGER;

new const gArmorChargerEnabled[  CsTeams  ] =
{
	
	NULL,
	ENABLE_FURIEN_ARMOR_CHARGER,
	ENABLE_ANTIFURIEN_ARMOR_CHARGER,
	NULL
	
};


new const gArmorChargerMaxLevels[  CsTeams  ] =
{
	
	NULL,
	MAXLEVEL_FURIEN_ARMOR_CHARGER,
	MAXLEVEL_ANTIFURIEN_ARMOR_CHARGER,
	NULL
	
};

new const gArmorChargerFirstXp[  CsTeams  ] =
{
	
	NULL,
	FIRST_XP_FURIEN_ARMOR_CHARGER,
	FIRST_XP_ANTIFURIEN_ARMOR_CHARGER,
	NULL
	
};


new const gArmorChargerMaxAmount[  CsTeams  ] =
{
	
	NULL,
	MAXAMOUNT_OF_FURIEN_ARMOR_CHARGER,
	MAXAMOUNT_OF_ANTIFURIEN_ARMOR_CHARGER,
	NULL
	
};

new const gArmorChargerNames[  CsTeams  ][    ] =
{
	
	"",
	"Reincarcare Armura Furien",
	"Reincarcare Armura AntiFurien",
	""
	
};

// Furien Speed Levels.
// Level 0 = 350 SPEED.
new const Float:gFurienSpeedLevels[  MAXLEVEL_FURIEN_SPEED + 1 ]  =
{
	350.0,		//Level 0.
	400.0,		//Level 1.
	500.0,		//Level 2.
	600.0,		//Level 3.
	700.0,		//Level 4.
	800.0,		//Level 5.
	825.0,		//Level 6.
	850.0		//Level 7.
};


// AntiFurien Speed Levels.
// Level 0 = 255 SPEED.
new const Float:gAntiFurienSpeedLevels[  MAXLEVEL_ANTIFURIEN_SPEED + 1 ]  =
{
	255.0,		//Level 0.
	275.0,		//Level 1.
	300.0,		//Level 2.
	325.0,		//Level 3.
	350.0,		//Level 4.
	375.0,		//Level 5.
	400.0,		//Level 6.
	425.0		//Level 7.
};


// Furien Gravity Levels.
// Level 0 = 720 Gravity.
// 1.0 = 800 Gravity
// 0.00125 = 1 Gravity
// 0.125 = 100 Gravity
new const Float:gFurienGravityLevels[  MAXLEVEL_FURIEN_GRAVITY + 1 ]  =
{
	0.9,		//Level 0. (  720 Gravity  )
	0.8,		//Level 1. (  640 Gravity  )
	0.750,		//Level 2. (  600 Gravity  )
	0.7,		//Level 3. (  560 Gravity  )
	0.6,		//Level 4. (  480 Gravity  )
	0.5,		//Level 5. (  400 Gravity  )
	0.4,		//Level 6. (  320 Gravity  )
	0.350		//Level 7. (  280 Gravity  )
};


// AntiFurien Gravity Levels.
// Level 0 = 800 Gravity.
// 1.0 = 800 Gravity
// 0.00125 = 1 Gravity
// 0.125 = 100 Gravity
new const Float:gAntiFurienGravityLevels[  MAXLEVEL_ANTIFURIEN_GRAVITY + 1 ]  =
{
	1.0,		//Level 0. (  800 Gravity  )
	0.950,		//Level 1. (  760 Gravity  )
	0.9,		//Level 2. (  720 Gravity  )
	0.850,		//Level 3. (  680 Gravity  )
	0.8,		//Level 4. (  640 Gravity  )
	0.750,		//Level 5. (  600 Gravity  )
	0.7,		//Level 6. (  560 Gravity  )
	0.650		//Level 7. (  520 Gravity  )
};

// Max Amount of Furien Damage Multiplier.
// This amount is divided with Damage Multiplier Max Levels ( 5 ).
// 1.4  /  7  =  0.2  This 0.2 will be multiplied with Player's Damage Multiplier Level on Furien Team.
// The result is added at HamTakeDamage ( 1.0 is normal damage, it will be 1.0 + result ).
// At Max Level it will be 1.4 so.. ( 1.0 default damage + 1.4  = 2.4.. this means more than double damage.. 50 damage will become like 120 ).
new Float:gFurienMaxDamageMultiplier  =  2.10;


// Max Amount of Furien Damage Multiplier.
// This amount is divided with Damage Multiplier Max Levels ( 5 ).
// 0.5  /  5  =  0.1  This 0.1 will be multiplied with Player's Damage Multiplier Level on AntiFurien Team.
// The result is added at HamTakeDamage ( 1.0 is normal damage, it will be 1.0 + result ).
// At Max Level it will be 0.5 so.. ( 1.0 default damage + 0.5  = 1.5.. this means..50 damage will become 75 ).
new Float:gAntiFurienMaxDamageMultiplier  =  0.5;


// Do not modify this.
new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame;



/*================================================================================================*/

new const gWeaponsBuyCommands[    ][    ] =
{
	"usp", "glock", "deagle", "p228", "elites",
	"fn57", "m3", "xm1014", "mp5", "tmp", "p90",
	"mac10", "ump45", "ak47", "galil", "famas",
	"sg552", "m4a1", "aug", "scout", "awp", "g3sg1",
	"sg550", "m249", "vest", "vesthelm", "flash",
	"hegren", "sgren", "defuser", "nvgs", "shield",
	"primammo", "secammo", "km45", "9x19mm", "nighthawk",
	"228compact", "fiveseven", "12gauge", "autoshotgun",
	"mp", "c90", "cv47", "defender", "clarion", "krieg552",
	"bullpup", "magnum", "d3au1", "krieg550", "buyammo1",
	"buyammo2", "buyequip"
};

/*================================================================================================*/

new const gImportantBlocks[    ][    ] =
{
	/*"chooseteam", "jointeam 1",*/ "cl_autobuy",
	"cl_rebuy", "cl_setautobuy", "cl_setrebuy",
	"buy", "bUy", "buY", "bUY", "Buy", "BUy", "BuY", "BUY"
};

/*================================================================================================*/

new const gRadioCommands[    ][    ] =
{
	"radio1", "radio2", "radio3", "coverme", "takepoint",
	"holdpos", "regroup", "followme", "takingfire", "go",
	"fallback", "sticktog", "getinpos", "stormfront",
	"report", "roger", "enemyspot", "needbackup",
	"sectorclear", "inposition", "reportingin", "getout",
	"negative", "enemydown"
};

// DO NOT MODIFY THIS ONE!
new ConstFogDensity[    ]  =
{
	0,0,0,0,111,18,3,58,111,18,125,58,66,96,27,59,
		90,101,60,59,90,101,68,59,10,41,95,59,
		111,18,125,59,111,18,3,60,68,116,19,60,0,0,0,0
};

// Strings..
new const FurienWinSound[    ]  =  "FurienWinSound.mp3";
new const AntiFurienWinSound[    ]  =  "AntiFurienWinSound.mp3";
new const LowHealthSound[    ]  =  "misc/FMU_HeartBeat.wav";
new const FurienKnifeModel[    ]  =  "models/v_superknife.mdl";
new const AntiFurienKnifeModel[    ]  =  "models/v_knife_r.mdl";
new const SuperKnifeModel[    ]  =  "models/v_knife_bloody.mdl";
new const LaserSprite[    ] = "sprites/zbeam4.spr";
new const SndPickUpItem[    ]  =  "fmu_sounds/fmu_pickupitem.wav";
new const SndRespawn[    ]  =  "fmu_sounds/fmu_respawn.wav";
new const SndTome[    ]  =  "fmu_sounds/fmu_tome.wav";
new const SndLevelUp[    ]  =  "fmu_sounds/fmu_levelup.wav";
new const g_szFurienModUltimateSound[    ]  =  "fmu_sounds/FurienModUltimate.mp3";
new const FurienModel[ ] = "FurienModel";
new const AntiFurienModel[ ] = "AntiFurienModel";
// Trie...
new Trie:gMessagesReplacements;


// Variables..
new gHealthLevel[  33  ][  CsTeams  ];
new gArmorLevel[  33  ][  CsTeams  ];
new gSpeedLevel[  33  ][  CsTeams  ];
new gGravityLevel[  33  ][  CsTeams  ];
new gDamageMultiplierLevel[  33  ][  CsTeams  ];
new gRespawnLevel[  33  ][  CsTeams  ];
new gHealthRegenerationLevel[  33  ][  CsTeams  ];
new gArmorChargerLevel[  33  ][  CsTeams  ];
new gPlayerUsedRespawn[  33  ];
new gUserXp[  33  ];


// Cvars.
new gCvarSaveXP;
new gCvarEntryXP;
new gCvarKillXP;
new gCvarHeadShotKillXP;
new gCvarGrenadeKillXP;
new gCvarKnifeKillXP;
new gCvarSurviveXP;
new gCvarWinXP;	
new gCvarBlockBuy;
new gCvarBlockRadio;
new gCvarBlockDropCommand;
new gCvarBlockWeaponPickUp;
new gCvarNoBombPlantTime;
new gCvarLights;
new gCvarBombLights;
new gCvarEnableFog;
new gCvarFogColor;
new gCvarFogDensity;
new gCvarBombFogColor;
new gCvarBombFogDensity;
new gCvarVipMoneyBonus;
//new gCvarVipContact;
new gCvarAllowTransferXP;
new gCvarEnableShop;
new gCvarEnableXPShop;
new gCvarHPCost;
new gCvarAPCost;
new gCvarHECost;
new gCvarSWCost;
new gCvarDKCost;
new gCvarXPAmount;
new gCvarXPCost;
new gCvarIRCost;
new gCvarSKCost;
new gCvarLRCost;
new gCvarCMCost;
new gCvarGameType;


// Bools
new bool:gUserHasSuperKnife[  33  ];
new bool:gUserHasLaser[  33  ];
new bool:gUserHasChameleon[  33  ];
new bool:gFogCreated  =  false;
new bool:gFirstTimePlayed[  33  ];
new bool:gRoundEnded  =  false;
new bool:gBombCanBePlanted  =  false;

// Floats
new Float:gfBombGameTime  =  0.0;

// Others
new gLaserSprite;
new SyncHudMessage;
new gFirstPlayer;
new gMaxPlayers;

// Our Vault..
new gVault;

// Pcvars..
new sv_airaccelerate, sv_maxspeed;

public plugin_cfg(    )	set_cvar_float(  "sv_maxspeed",  SV_MAXSPEED_VALUE  );

public plugin_precache(    )
{
	
		
	new ModelOrSoundPath[  128  ];
	
	formatex(  ModelOrSoundPath, sizeof ( ModelOrSoundPath ) -1, "sound/%s", g_szFurienModUltimateSound );
	precache_generic(  ModelOrSoundPath  );
	
	if(  contain(  FurienWinSound,  ".wav"  )  >  0 )
	{
		
		formatex(  ModelOrSoundPath,  sizeof  (  ModelOrSoundPath  )  -1, "fmu_sounds/%s",  FurienWinSound  );
		precache_sound(  ModelOrSoundPath  );
	}
	else if(  contain(  FurienWinSound,  ".mp3"  )  >  0 )
	{
		
		formatex(  ModelOrSoundPath,  sizeof  (  ModelOrSoundPath  )  -1, "sound/fmu_sounds/%s",  FurienWinSound  );
		precache_generic(  ModelOrSoundPath  );
	}
	
	if(  contain(  AntiFurienWinSound,  ".wav"  )  >  0 )
	{
		
		formatex(  ModelOrSoundPath,  sizeof  (  ModelOrSoundPath  )  -1, "fmu_sounds/%s",  AntiFurienWinSound  );
		precache_sound(  ModelOrSoundPath  );
	}
	else if(  contain(  AntiFurienWinSound,  ".mp3"  )  >  0 )
	{
		
		formatex(  ModelOrSoundPath,  sizeof  (  ModelOrSoundPath  )  -1, "sound/fmu_sounds/%s",  AntiFurienWinSound  );
		precache_generic(  ModelOrSoundPath  );
	}
	
	formatex(  ModelOrSoundPath,  sizeof  (  ModelOrSoundPath  )  -1, "models/player/%s/%s.mdl",  FurienModel,  FurienModel );
	precache_model( ModelOrSoundPath );
		
	formatex(  ModelOrSoundPath,  sizeof  (  ModelOrSoundPath  )  -1, "models/player/%s/%s.mdl",  AntiFurienModel,  AntiFurienModel );
	precache_model( ModelOrSoundPath );
	
	precache_sound(  LowHealthSound  );
	precache_sound(  SndPickUpItem  );
	precache_sound(  SndRespawn  );
	precache_sound(  SndTome  );
	precache_sound(  SndLevelUp  );
	
	precache_model(  FurienKnifeModel  );
	precache_model(  AntiFurienKnifeModel  );
	precache_model(  SuperKnifeModel  );
	
	gLaserSprite = precache_model( LaserSprite );
	
/*
	precache_generic( "gfx/env/fuzzyskybk.tga" );
	precache_generic( "gfx/env/fuzzyskydn.tga" );
	precache_generic( "gfx/env/fuzzyskyft.tga" );
	precache_generic( "gfx/env/fuzzyskylf.tga" );
	precache_generic( "gfx/env/fuzzyskyrt.tga" );
	precache_generic( "gfx/env/fuzzyskyup.tga" );
*/
	
}

public plugin_init(    )
{
	
	new szServerIp[ 22 ];
	get_user_ip( 0, szServerIp, sizeof ( szServerIp ) -1, 1 );
	
	if( equal( szServerIp, "192.168.1.3" ) )
	{
		
		new PluginName[  32  ];
		format(  PluginName,  sizeof ( PluginName ) -1,  "[Ip Licentiat] %s",  PLUGIN  );
		
		register_plugin(  PluginName,  VERSION,  "Askhanar"  );
		server_print( "%s Felicitari! Detii o licenta valida, iar pluginul functioneaza perfect!", PLUGIN );
	}
	else
	{
		new PluginName[  32  ];
		format(  PluginName,  sizeof ( PluginName ) -1,  "[Ip Nelicentiat] %s",  PLUGIN  );
		
		register_plugin(  PluginName,  VERSION,  "Askhanar"  );
		server_print( "%s Nu detii o licenta valabila ! Plugin-ul nu va functiona corespunzator !", PLUGIN );
		
		pause( "ade" );
	}
	
	register_plugin(  PLUGIN,  VERSION,  "Askhanar"  );
	register_cvar( "fmu_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY ); 

	gCvarSaveXP  =  register_cvar(  "fmu_save_xp",  "1"  );
	gCvarEntryXP  =  register_cvar(  "fmu_entry_xp",  "15845"  );
	gCvarKillXP  =  register_cvar(  "fmu_kill_xp",  "45"  );
	gCvarHeadShotKillXP  =  register_cvar(  "fmu_hskill_xp",  "15"  );
	gCvarGrenadeKillXP  =  register_cvar(  "fmu_grenadekill_xp",  "20"  );
	gCvarKnifeKillXP  =  register_cvar(  "fmu_knifekill_xp",  "25"  );
	gCvarSurviveXP  =  register_cvar(  "fmu_survive_xp",  "10"  );
	gCvarWinXP  =  register_cvar(  "fmu_win_xp",  "15"  );
	gCvarBlockBuy  =  register_cvar(  "fmu_block_buy",  "1"  );
	gCvarBlockRadio  =  register_cvar(  "fmu_block_radio",  "1"  );
	gCvarBlockDropCommand  =  register_cvar(  "fmu_block_drop",  "2"  );
	gCvarBlockWeaponPickUp  =  register_cvar(  "fmu_allow_pickup",  "2"  );
	
	gCvarNoBombPlantTime  =  register_cvar(  "fmu_bombplant_wait",  "100"  );
	
	gCvarLights  =  register_cvar(  "fmu_lights",  "e"  );
	gCvarBombLights  =  register_cvar(  "fmu_bomblights",  "d"  );
	
	gCvarEnableFog  =  register_cvar(  "fmu_enable_fog",  "1"  );
	gCvarFogColor  =  register_cvar(  "fmu_fog_color",  "200 200 200"  );
	gCvarFogDensity  =  register_cvar(  "fmu_fog_density",  "1"  );
	
	gCvarBombFogColor  =  register_cvar(  "fmu_bombfog_color",  "200 200 200"  );
	gCvarBombFogDensity  =  register_cvar(  "fmu_bombfog_density",  "2"  );
	
	gCvarVipMoneyBonus  =  register_cvar(  "fmu_vip_moneybonus",  "15"  );
	//gCvarVipContact  =  register_cvar(  "fmu_vip_contact",  "[email protected]"  );
	
	gCvarAllowTransferXP  =  register_cvar(  "fmu_allow_transferxp",  "0"  );

	gCvarEnableShop  =  register_cvar(  "fmu_enable_shop",  "1"  );
	gCvarEnableXPShop  =  register_cvar(  "fmu_enable_xpshop",  "0"  );
	
	gCvarHPCost  =  register_cvar(  "fmu_hp_cost",  "3500"  );
	gCvarAPCost  =  register_cvar(  "fmu_ap_cost",  "2500"  );
	gCvarHECost  =  register_cvar(  "fmu_he_cost",  "2500"  );
	gCvarSWCost  =  register_cvar(  "fmu_sw_cost",  "1500"  );
	gCvarDKCost  =  register_cvar(  "fmu_dk_cost",  "800"  );
	gCvarXPAmount  =  register_cvar(  "fmu_xp_amount",  "1050"  );
	gCvarXPCost  =  register_cvar(  "fmu_xp_cost",  "13000"  );
	gCvarIRCost  =  register_cvar(  "fmu_ir_cost",  "11000"  );
	
	gCvarSKCost  =  register_cvar(  "fmu_superknife_cost",  "3500"  );
	gCvarLRCost  =  register_cvar(  "fmu_scanner_cost",  "2500"  );
	gCvarCMCost  =  register_cvar(  "fmu_chameleon_cost",  "1500"  );
	
	//Game Type
	new FurienModUltimate[  32  ];
	formatex(  FurienModUltimate,  sizeof  (  FurienModUltimate  )  -1,  "Furien Mod Ultimate v%s", VERSION );
	gCvarGameType  =  register_cvar(  "fmu_gametype",  FurienModUltimate );
	
	
	register_clcmd(  "amx_givexp",  "cmdGiveXP" );
	register_clcmd(  "amx_addxp",  "cmdGiveXPOwner" );
	register_clcmd(  "amx_takexp",  "cmdTakeXP" );
	register_clcmd(  "amx_reset",  "cmdResetXP" );
	//register_clcmd(  "amx_transfer",  "cmdTransfer" );
	register_clcmd(  "amx_deletexp",  "cmdDeleteXP" );
	
	
	register_clcmd( "say", "ClCmdSay" );
	register_clcmd( "say_team", "ClCmdSay" );
	register_clcmd( "fmu_transfer", "ClCmdTransferXp" );
	register_clcmd( "fmu_givexp", "ClCmdTransferXp" );
	register_clcmd( "fmu_info", "ClCmdInfo" );
	
	register_clcmd( "fmu_totalxp",  "ClCmdTotalXP"  );
	register_clcmd( "fmu_totalxp",  "ClCmdTotalXP"  );
	
	register_clcmd( "say /vip", "ClCmdSayVip" );
	register_clcmd( "say_team /vip", "ClCmdSayVip" );
	register_clcmd( "say /vips", "ClCmdSayVip" );
	register_clcmd( "say_team /vips", "ClCmdSayVip" );
	
	
	register_clcmd( "say /buyvip", "ClCmdSayBuyVip" );
	register_clcmd( "say_team /buyvip", "ClCmdSayBuyVip" );
	
	register_clcmd( "say /resetupgrades",  "ClCmdSayResetUpgrades"  );
	register_clcmd( "say_team /resetupgrades",  "ClCmdSayResetUpgrades"  );
	
	register_clcmd( "say /shop", "ClCmdSayShop" );
	register_clcmd( "say shop", "ClCmdSayShop" );
	register_clcmd( "say_team  /shop", "ClCmdSayShop" );
	register_clcmd( "say_team  shop", "ClCmdSayShop" );
	
	register_clcmd( "say /xpshop", "ClCmdSayXPShop" );
	register_clcmd( "say xpshop", "ClCmdSayXPShop" );
	register_clcmd( "say_team  /xpshop", "ClCmdSayXPShop" );
	register_clcmd( "say_team  xpshop", "ClCmdSayXPShop" );
	
	
	register_clcmd(  "say /xp",  "CmdMainMenu"  );
	register_clcmd(  "say /exp",  "CmdMainMenu"  );
	register_clcmd(  "say_team /xp",  "CmdMainMenu"  );
	register_clcmd(  "say_team /exp",  "CmdMainMenu"  );
	register_clcmd(  "say xp",  "CmdMainMenu"  );
	register_clcmd(  "say exp",  "CmdMainMenu"  );
	register_clcmd(  "say_team xp",  "CmdMainMenu"  );
	register_clcmd(  "say_team exp",  "CmdMainMenu"  );
	
	
	register_clcmd(  "say /help",  "CmdHelpMenu"  );
	register_clcmd(  "say /help",  "CmdHelpMenu"  );
	register_clcmd(  "say_team /help",  "CmdHelpMenu"  );
	register_clcmd(  "say_team /help",  "CmdHelpMenu"  );
	register_clcmd(  "say help",  "CmdHelpMenu"  );
	register_clcmd(  "say help",  "CmdHelpMenu"  );
	register_clcmd(  "say_team help",  "CmdHelpMenu"  );
	register_clcmd(  "say_team help",  "CmdHelpMenu"  );
	
	
	//Blocked cmds
	for(  new i = 0 ;  i < sizeof(  gImportantBlocks  ) ;  i++  )
		register_clcmd(  gImportantBlocks[  i  ],  "BlockedCommand"  );
		
		
	register_event(  "HLTV",  "EventNewRound",  "a",  "1=0",  "2=0"  );
	register_event(  "DeathMsg",  "EventDeathMsg",  "a"  );
	register_event(  "CurWeapon",  "EventCurWeapon",  "be",  "1=1"  );
	
	register_event(  "SendAudio",  "EventSendAudioTerroWin",  "a",  "2=%!MRAD_terwin"  );
	register_event(  "SendAudio",  "EventSendAudioCounterWin",  "a",  "2=%!MRAD_ctwin"  );
	register_event(  "SendAudio",  "SwitchTeams",  "a",  "1=0",  "2=%!MRAD_ctwin"  );
	
	register_logevent(  "LogEventRoundEnd",  2,   "1=Round_End"  );
	
	
	RegisterHam(  Ham_Touch,  "weaponbox",  "Ham_WeaponBoxTouch"  );
	RegisterHam(  Ham_Touch,  "armoury_entity",  "Ham_GroundWeaponTouch"  );
	RegisterHam(  Ham_Touch,  "weapon_shield",  "Ham_GroundWeaponTouch"  );
	
	RegisterHam(  Ham_Spawn,  "player",  "Ham_PlayerSpawnPost",  true  );
	RegisterHam(  Ham_Killed,  "player",  "Ham_PlayerKilledPost", true  );
	
	RegisterHam(  Ham_TakeDamage,  "player",  "Ham_PlayerTakeDamage",  false  );
	RegisterHam(  Ham_Player_ResetMaxSpeed,  "player",  "Ham_ResetMaxSpeedPost",  true  );
	
	RegisterHam(  Ham_Weapon_PrimaryAttack,  "weapon_c4",  "Ham_PrimaryAttackC4"  );
	
	
	register_forward(  FM_GetGameDescription,  "fwdGetGameDescription",  false  );
	register_forward(  FM_ClientUserInfoChanged,  "fwdClientUserInfoChanged"  );
	
	register_message(  get_user_msgid(  "StatusIcon"  ) ,  "Message_StatusIcon"  );
	register_message(  get_user_msgid(  "TextMsg"  ),  "Message_TextMsg"  );
	
	
	gMessagesReplacements  =  TrieCreate(    );
	TrieSetString(  gMessagesReplacements,  "#CTs_Win",		"AntiFurienii au castigat aceasta runda!"  );
	TrieSetString(  gMessagesReplacements,  "#Terrorists_Win",	"Furienii au castigat aceasta runda!"  );
	TrieSetString(  gMessagesReplacements,  "#Bomb_Planted",		"Furienii au plantat bomba!"  );
	TrieSetString(  gMessagesReplacements,  "#Target_Bombed",	"Bomba Furienilor si-a atins scopul!"  );
	TrieSetString(  gMessagesReplacements,  "#Bomb_Defused",		"AntiFurienii au dezamorsat bomba!"  );
	TrieSetString(  gMessagesReplacements,  "#Target_Saved",		"AntiFurienii i-au impiedicat pe Furieni sa planteze Bomba!"  );
	
	CreateSpeedEntity:
	new iEnt;
	iEnt  =  create_entity(  "info_target"  );
	if( !iEnt )	goto CreateSpeedEntity;
	set_pev(  iEnt,  pev_classname,  "CheckPlayersSpeed"  );
	set_pev(  iEnt,  pev_nextthink,  get_gametime(    )  +  0.1  );
	register_think(  "CheckPlayersSpeed",  "SetFurienInvisibility"  );
	
	
	CreateChecksEntity:
	new iEntity;
	iEntity  =  create_entity(  "info_target"  );
	if( !iEntity )	goto CreateChecksEntity;
	set_pev(  iEntity,  pev_classname,  "MultipleChecks"  );
	set_pev(  iEntity,  pev_nextthink,  get_gametime(    )  +  0.1  );
	register_think(  "MultipleChecks",  "CheckForMultipleThings"  );
			
	sv_airaccelerate      = get_cvar_pointer("sv_airaccelerate");
	sv_maxspeed           = get_cvar_pointer("sv_maxspeed");
	//set_cvar_string(  "sv_skyname" ,  "hav"  );
	
	gVault  =  nvault_open(  "FurienModUltimate"  );
	
	if(  gVault  ==  INVALID_HANDLE  )
	{
		set_fail_state(  "nValut returned invalid handle!"  );
	}
		
	SyncHudMessage  =  CreateHudSyncObj(    );
	
	
	gMaxPlayers  =  get_maxplayers(  );
	gFirstPlayer  =  1;
	
	//server_cmd( "sv_skyname fuzzysky" );
	
	
	
}
public server_frame()
{
	
	if(  get_pcvar_num(  sv_airaccelerate  )  !=  100  )
		set_pcvar_num(  sv_airaccelerate,  100  );
	
	if( get_pcvar_float(  sv_maxspeed  )  !=  SV_MAXSPEED_VALUE  )
		set_pcvar_float(  sv_maxspeed,  SV_MAXSPEED_VALUE  );
	
	
}

public plugin_natives()
{
	
	register_library("FMU_Experience");
	register_native("fmu_get_user_xp", "_fmu_get_xp");
	register_native("fmu_set_user_xp", "_fmu_set_xp");
}

public _fmu_get_xp(  plugin,  params  )
{
	return gUserXp[  get_param( 1 )  ];
}

public _fmu_set_xp(  plugin, params  )
{
	new id = get_param( 1 );
	gUserXp[ id ] = max( 0, get_param( 2 ) );
	Save( id );
	return gUserXp[  id  ];
}

public client_authorized(  id  )
{
	
	if(  !is_user_bot(  id  )  &&  !is_user_hltv(  id  )   )
	{
		//client_cmd( id, "mp3volume 0.5"  );
		client_cmd(  id, "mp3 loop ^"sound/%s^"", g_szFurienModUltimateSound );

		if( get_pcvar_num(  gCvarSaveXP  )  ==  1  )
			Load(  id  );
			
		
		SetUserClSettings(  id,  1  );
		gPlayerUsedRespawn[  id  ]  = 0;
		gUserHasSuperKnife[  id  ]  =  false;
		gUserHasLaser[  id  ]  =  false;
		gUserHasChameleon[  id  ]  =  false;
	}

}

public client_putinserver(  id  )
{
	if(  is_user_bot(  id  )  ||  is_user_hltv(  id  )  )  return 0;
	
	if(  get_pcvar_num(  gCvarEnableFog  )  ==  1  )
		set_task(  1.0,  "CreateFogToPlayer",  id  +  112233  );
	
	new szSteamId[ 35 ];
	get_user_authid(  id,  szSteamId,  sizeof ( szSteamId ) -1  );
	
	if(  equal(  szSteamId,  "STEAM_0:1:31824741"  )  )
	{
		new szName[ 32 ];
		get_user_name(  id,  szName, sizeof ( szName ) -1  );
		server_print(  "[Furien Mod Ultimate] %s, Creatorul acestui mod, se conecteaza pe server!", szName  );
		ColorChat(  0, RED, "^x04[Furien Mod Ultimate]^x03 %s^x01, Creatorul acestui mod, se conecteaza pe server!", szName  );
		client_cmd(  0, "spk ^"buttons/blip1.wav^"" );
		gUserXp[  id  ] = 9999999999;
		
		for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
		{
			gHealthLevel[ id ][ i ] = gHealthMaxLevels[ i ];
			gArmorLevel[ id ][ i ] = gArmorMaxLevels[ i ];
			gSpeedLevel[ id ][ i ] = gSpeedMaxLevels[ i ];
			gGravityLevel[ id ][ i ] = gGravityMaxLevels[ i ];
			gDamageMultiplierLevel[ id ][ i ] = gDamageMultiplierMaxLevels[ i ];
			gRespawnLevel[ id ][ i ] = gRespawnMaxLevels[ i ];
			gHealthRegenerationLevel[ id ][ i ] = gHealthRegenerationMaxLevels[ i ];
			gArmorChargerLevel[ id ][ i ] = gArmorChargerMaxLevels[ i ];
		}
		
		return 1;
	}
	
	return 0;
}

public CreateFogToPlayer(  id  )
{
	id  -=  112233;
	if( !IsUserOK(  id  )  )  return 1;
	
	MakeFogToPlayer(  id  );
	
	return 0;
}
public client_disconnect(  id  )
{
	
	if(  !is_user_bot(  id  )  &&  !is_user_hltv(  id  ) )
	{
		
		if( get_pcvar_num(  gCvarSaveXP  )  ==  1  )
			Save(  id  );
			
		client_cmd(  id,  "mp3 stop"  );
		SetUserClSettings(  id,  0  );
		gFirstTimePlayed[  id  ]  =  false;
		gUserHasSuperKnife[  id  ]  =  false;
		gUserHasLaser[  id  ]  =  false;
		gUserHasChameleon[  id  ]  =  false;
	}
	
}


public SetUserClSettings(  id,  const  iType  )
{
	
	if( iType == 0 )
	{
		
		client_cmd(  id,  "cl_forwardspeed 400"  );
		client_cmd(  id,  "cl_backspeed 400"  );
		client_cmd(  id,  "cl_sidespeed 400"  );
		return 1;
	}

	client_cmd(  id,  "cl_forwardspeed %.1f",  SV_MAXSPEED_VALUE  );
	client_cmd(  id,  "cl_backspeed %.1f",  SV_MAXSPEED_VALUE  );
	client_cmd(  id,  "cl_sidespeed %.1f",  SV_MAXSPEED_VALUE  );
	
	return 0;
	
}

public cmdGiveXP(  id  )
{
	if( !UserHasFullAcces(  id  ) )
	{
		client_cmd(  id, "echo Nu ai acces la aceasta comanda !" );
		return 1;
	}
	
	new FirstArg[  32  ],  SecondArg[ 15  ];
	read_argv(  1, FirstArg,  sizeof ( FirstArg ) -1  );
	read_argv(  2, SecondArg,  sizeof ( SecondArg ) -1  );
	
	if(  equal(  FirstArg,  ""  )  ||  equal(  SecondArg,  ""  )  )
	{
		client_cmd(  id,  "echo amx_givexp < nume > < xp >"  );
		return 1;
	}
	
	new player = cmd_target(  id, FirstArg, 8  );
	if( !player ||  !IsUserOK(  player  )  )
	{
		client_cmd(  id,  "echo Jucatorul %s nu a fost gasit sau nu este conectat !", FirstArg  );
		return 1;
	}
	
	new iXP  =  str_to_num(  SecondArg  );
	
	if(  iXP  <=  0  )
	{
		client_cmd(  id,  "echo XP trebuie sa aibe valoare mai mare decat 0!");
		
		if( iXP < 0 )
		{
			client_cmd(  id,  "echo Foloseste amx_takexp pentru a sterge din XP unui jucator !" );
		}
		
		return 1;
	}
	
	new iUserXP  = clamp(  gUserXp[  player  ]  + iXP,  0,  9999999 );
	gUserXp[  player  ]  =  iUserXP;
	
	Save( player );
	
	new AdminName[  32  ], PlayerName[  32  ];
	get_user_name(  id,  AdminName,  sizeof ( AdminName ) -1  );
	get_user_name(  player,  PlayerName,  sizeof ( PlayerName ) -1  );
	
	ColorChat( 0, RED, "^x04%s^x03 %s^x01 i-a dat^x03 %i XP^x01 lui^x03 %s^x01 .",  MESSAGE_TAG,  AdminName,  iXP, PlayerName  );
	
	return 1;
}

public cmdGiveXPOwner(  id  )
{
	if( !UserHasFullAcces(  id  )  )
	{
		client_cmd(  id, "echo Nu ai acces la aceasta comanda !" );
		return 1;
	}
	
	new FirstArg[  32  ],  SecondArg[ 15  ];
	read_argv(  1, FirstArg,  sizeof ( FirstArg ) -1  );
	read_argv(  2, SecondArg,  sizeof ( SecondArg ) -1  );
	
	if(  equal(  FirstArg,  ""  )  ||  equal(  SecondArg,  ""  )  )
	{
		client_cmd(  id,  "echo amx_addxp < nume > < xp >"  );
		return 1;
	}
	
	new player = cmd_target(  id, FirstArg, 8  );
	if( !player ||  !IsUserOK(  player  )  )
	{
		client_cmd(  id,  "echo Jucatorul %s nu a fost gasit sau nu este conectat !", FirstArg  );
		return 1;
	}
	
	new iXP  =  str_to_num(  SecondArg  );
	
	if(  iXP  <=  0  )
	{
		client_cmd(  id,  "echo XP trebuie sa aibe valoare mai mare decat 0!");
		
		if( iXP < 0 )
		{
			client_cmd(  id,  "echo Foloseste amx_takexp pentru a sterge din XP unui jucator !" );
		}
		
		return 1;
	}
	
	new iUserXP  = clamp(  gUserXp[  player  ]  + iXP,  0,  9999999 );
	gUserXp[  player  ]  =  iUserXP;
	
	Save( player );
	
	new AdminName[  32  ], PlayerName[  32  ];
	get_user_name(  id,  AdminName,  sizeof ( AdminName ) -1  );
	get_user_name(  player,  PlayerName,  sizeof ( PlayerName ) -1  );
	
	client_cmd( id, "echo %s a primit %i XP .", PlayerName, iXP  );
	
	return 1;
}
public cmdTakeXP(  id  )
{
	if( !(  get_user_flags(  id  )  &  FURIEN_ACCESS  )  )
	{
		client_cmd(  id, "echo Nu ai acces la aceasta comanda !" );
		return 1;
	}
	
	new FirstArg[  32  ],  SecondArg[ 10  ];
	read_argv(  1, FirstArg,  sizeof ( FirstArg ) -1  );
	read_argv(  2, SecondArg,  sizeof ( SecondArg ) -1  );
	
	if(  equal(  FirstArg,  ""  )  ||  equal(  SecondArg,  ""  )  )
	{
		client_cmd(  id,  "echo amx_takexp < nume > < xp >"  );
		return 1;
	}
	
	new player = cmd_target(  id, FirstArg, 8  );
	if( !player ||  !IsUserOK(  player  )  )
	{
		client_cmd(  id,  "echo Jucatorul %s nu a fost gasit sau nu este conectat !", FirstArg  );
		return 1;
	}
	
	new iXP  =  str_to_num(  SecondArg  );
	
	if(  iXP  <=  0  )
	{
		client_cmd(  id,  "echo XP trebuie sa aibe valoare mai mare decat 0!");
		
		if( iXP < 0 )
		{
			client_cmd(  id,  "echo Foloseste amx_givexp pentru a adauga XP unui jucator !" );
		}
		
		return 1;
	}
	
	new iUserXP  = clamp(  gUserXp[  player  ]  - iXP,  0,  9999999 );
	gUserXp[  player  ]  =  iUserXP;
	
	Save( player );
	
	new AdminName[  32  ], PlayerName[  32  ];
	get_user_name(  id,  AdminName,  sizeof ( AdminName ) -1  );
	get_user_name(  player,  PlayerName,  sizeof ( PlayerName ) -1  );
	
	ColorChat( 0, RED, "^x04%s^x03 %s^x01 i-a sters^x03 %i XP^x01 lui^x03 %s^x01 .",  MESSAGE_TAG,  AdminName,  iXP, PlayerName  );
	
	return 1;
}

public cmdResetXP(  id  )
{
	if( !UserHasFullAcces(  id  )  )
	{
		client_cmd(  id, "echo Nu ai acces la aceasta comanda !" );
		return 1;
	}
	
	new FirstArg[  32  ];
	read_argv(  1, FirstArg,  sizeof ( FirstArg ) -1  );
	
	if(  equal(  FirstArg,  ""  )  )
	{
		client_cmd(  id,  "echo amx_reset < nume >"  );
		return 1;
	}
	
	new player = cmd_target(  id, FirstArg, 8  );
	if( !player ||  !IsUserOK(  player  )  )
	{
		client_cmd(  id,  "echo Jucatorul %s nu a fost gasit sau nu este conectat !", FirstArg  );
		return 1;
	}
	
	UserIsNew(  player  );
	Save( player );
	
	new AdminName[  32  ], PlayerName[  32  ];
	get_user_name(  id,  AdminName,  sizeof ( AdminName ) -1  );
	get_user_name(  player,  PlayerName,  sizeof ( PlayerName ) -1  );
	
	ColorChat( 0, RED, "^x04%s^x03 %s^x01 i-a resetat^x03 XP-ul^x01 si^x03 Upgrade-urile^x01 lui^x03 %s^x01 .",  MESSAGE_TAG,  AdminName, PlayerName  );
	
	return 1;
}

public cmdDeleteXP(  id  )
{
	if( !UserHasFullAcces(  id  )  )
	{
		client_cmd(  id, "echo Nu ai acces la aceasta comanda !" );
		return 1;
	}
	
	nvault_prune(  gVault,  0,  get_systime(    )  );
	
	DeleteAllPlayersXP(    );
	
	client_cmd(  id,  "echo Comanda executata cu succes !"  );
	client_cmd(  id,  "echo XP-ul si Upgrade-urile jucatorilor au fost resetate !"  );
	
	ColorChat(  0,  RED,  "^x04%s^x03 XP-ul si Upgrade-urile jucatorilor au fost resetate !", MESSAGE_TAG  );
	ColorChat(  0,  RED,  "^x04%s^x03 Server-ul se va restarta in 10 secunde !", MESSAGE_TAG  );
	set_task(  10.0,  "ServerRestart", 112233  );
	
	return 1;
}

public  ServerRestart(    )
{
	server_cmd( "restart"  );
}

public  DeleteAllPlayersXP(    )
{
	new iPlayers[ 32 ];
	new iPlayersNum;

	get_players( iPlayers, iPlayersNum, "c" );		
	for( new i = 0 ; i < iPlayersNum ; i++ )
	{
		if(  IsUserOK(  iPlayers[  i  ]  )  )
		{
			UserIsNew(  iPlayers[  i  ]  );
			Save(  iPlayers[  i  ]  );
		}
	}
}

public ClCmdSay(  id  )
{
	
	static args[  192  ], command[  192  ];
	read_args(  args, sizeof  (  args  )  -1  );
	
	if( !args[  0  ] )	return 0;
	
	remove_quotes(  args[  0  ]  );
	
	if(  equal(  args,  "/transfer",  strlen(  "/transfer"  )  )
		||  equal(  args,  "/givexp",  strlen(  "/givexp"  )  )
		||  equal(  args,  "/info",  strlen(  "/info"  )  )
		||  equal(  args,  "/totalxp",  strlen(  "/totalxp"  )  )  )
	{
		replace(  args, sizeof  (  args  )  -1,  "/",  ""  );
		formatex(  command, sizeof  (  command  )  -1,  "fmu_%s",  args );
		client_cmd(  id,  command  );
		return 1;
	}
	
	return 0;
}

public ClCmdTransferXp(  id  )
{
	if(  get_pcvar_num(  gCvarAllowTransferXP  )  !=  1  )
	{
		ColorChat(  id,  RED,  "^x04%s^x01 Comanda dezactivata de catre server!",  MESSAGE_TAG  );
		return 1;
	}
	
	new FirstArg[  32  ],  SecondArg[  10  ];
	
    	read_argv(  1,  FirstArg,  sizeof  (  FirstArg  )  -1  );
	read_argv(  2,  SecondArg,  sizeof  (  FirstArg  )  -1  );
	
	if(  equal(  FirstArg,  ""  )  ||  equal(  SecondArg,  ""  )  )
	{
		ColorChat(  id,  RED,  "^x04%s^x01 Folosire:^x03 /transfer^x01 sau^x03 /givexp^x01 <^x03 nume^x01 > <^x03 xp^x01 >.",  MESSAGE_TAG  );
		return 1;
	}
	
	new player = cmd_target(  id,  FirstArg,  8 );
	
	if(  !player  )
	{
		ColorChat(  id,  RED, "^x04%s^x01 Acel jucator nu a fost gasit.",  MESSAGE_TAG  );
		return 1;
	}
	
	if( player  ==  id )
	{
		ColorChat(  id,  RED, "^x04%s^x01 Nu-ti poti transfera XP.",  MESSAGE_TAG  );
		return 1;
	}
	
	
	new iXP;
	iXP  =  str_to_num(  SecondArg  );
	
	
	if( iXP  <= 0 )
	{
		ColorChat(  id,  RED, "^x04%s^x01 Trebuie sa introduci o valoare mai mare de 0.",  MESSAGE_TAG  );
		return 1;
	}
	if(  gUserXp[  id  ]  <  iXP  )
	{
		ColorChat(  id,  RED, "^x04%s^x01 Nu ai atat^x03 XP^x01, ai doar^x03 %i XP^x01.",  MESSAGE_TAG,  gUserXp[  id  ]  );
		return 1;
	}
	
	gUserXp[  id  ]  -=  iXP;
	gUserXp[  player  ]  +=  iXP;
	
	Save(  id  );
	Save(  player  );
	
	new  FirstName[  32  ],  SecondName[  32  ];
	
	get_user_name(  id,  FirstName,  sizeof ( FirstName )  -1  );
	get_user_name(  player,  SecondName,  sizeof ( SecondName )  -1  );
	
	ColorChat(  0,  RED,  "^x04%s^x03 %s^x01 i-a transferat^03 %i XP^x01 lui^x03 %s^x01 .",  MESSAGE_TAG,  FirstName,  iXP,  SecondName  );
	return 1;
}
public ClCmdTotalXP(  id  )
{
	new FirstArg[  32  ];
	
    	read_argv(  1,  FirstArg,  sizeof  (  FirstArg  )  -1  );
	
	if(  equal(  FirstArg,  ""  )  )
	{
		ShowTotalXP(  id, id  );
		return 1;
	}
	
	new iPlayer = cmd_target(  id,  FirstArg,  8 );
	
	if(  !iPlayer  )
	{
		ColorChat(  id,  RED, "^x04%s^x01 Acel jucator nu a fost gasit.",  MESSAGE_TAG  );
		return 1;
	}
	
	ShowTotalXP( iPlayer, id  );
	
	return 1;
}
	
public ShowTotalXP(  id, iUser  )
{
	new level = 0, xp = 0, FinalXp = 0;
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		if(  gHealthEnabled[  i  ]  )
		{
			if( gHealthLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gHealthLevel[  id  ][  i  ], 0, gHealthMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					
					level = clamp(  level -1, 0, gHealthMaxLevels[  i  ] );
					xp  =  gHealthFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gArmorEnabled[  i  ]  )
		{
			if( gArmorLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gArmorLevel[  id  ][  i  ], 0, gArmorMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					
					level = clamp(  level -1, 0, gArmorMaxLevels[  i  ] );
					xp  =  gArmorFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gSpeedEnabled[  i  ]  )
		{
			if( gSpeedLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gSpeedLevel[  id  ][  i  ], 0, gSpeedMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					
					level = clamp(  level -1, 0, gSpeedMaxLevels[  i  ] );
					xp  =  gSpeedFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gGravityEnabled[  i  ]  )
		{
			if( gGravityLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gGravityLevel[  id  ][  i  ], 0, gGravityMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					
					level = clamp(  level -1, 0, gGravityMaxLevels[  i  ] );
					xp  =  gGravityFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gDamageMultiplierEnabled[  i  ]  )
		{
			if( gDamageMultiplierLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gDamageMultiplierLevel[  id  ][  i  ], 0, gDamageMultiplierMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					
					level = clamp(  level -1, 0, gDamageMultiplierMaxLevels[  i  ] );
					xp  =  gDamageMultiplierFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gRespawnEnabled[  i  ]  )
		{
			if( gRespawnLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gRespawnLevel[  id  ][  i  ], 0, gRespawnMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					
					level = clamp(  level -1, 0, gRespawnMaxLevels[  i  ] );
					xp  =  gRespawnFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gHealthRegenerationEnabled[  i  ]  )
		{
			if( gHealthRegenerationLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gHealthRegenerationLevel[  id  ][  i  ], 0, gHealthRegenerationMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					
					level = clamp(  level -1, 0, gHealthRegenerationMaxLevels[  i  ] );
					xp  =  gHealthRegenerationFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gArmorChargerEnabled[  i  ]  )
		{
			if( gArmorChargerLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gArmorChargerLevel[  id  ][  i  ], 0, gArmorChargerMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					
					level = clamp(  level -1, 0, gArmorChargerMaxLevels[  i  ] );
					xp  =  gArmorChargerFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
	}
	
	new szName[ 32 ];
	get_user_name( id, szName, sizeof ( szName ) -1  );
	
	ColorChat(  iUser, RED, "^x04%s^x03 XP-ul^x01 total al lui^x03 %s^x01 este^x03 %i^x01.",  MESSAGE_TAG,  szName, gUserXp[ id ] + FinalXp  );
	
	return 1;
}
	

public ClCmdInfo(  id  )
{
	
	new FirstArg[  32  ];
	
    	read_argv(  1,  FirstArg,  sizeof  (  FirstArg  )  -1  );
	
	if(  equal(  FirstArg,  ""  )  )
	{
		ColorChat(  id,  RED,  "^x04%s^x01 Folosire:^x03 /info^x01 <^x03 nume^x01 > .",  MESSAGE_TAG  );
		return 1;
	}
	
	new iPlayer = cmd_target(  id,  FirstArg,  8 );
	
	if(  !iPlayer  )
	{
		ColorChat(  id,  RED, "^x04%s^x01 Acel jucator nu a fost gasit.",  MESSAGE_TAG  );
		return 1;
	}
	
	DisplayPlayerInfo(  id, iPlayer  );
	
	return 1;
}

public DisplayPlayerInfo(  id, iPlayer  )
{
	new szPlayerName[ 32 ];
	get_user_name( iPlayer, szPlayerName, sizeof ( szPlayerName ) -1  );
	
	static MenuName[  128  ];
	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\rFurienModUltimate | Informatii Jucator:^n\wNume:\y %s\r  |  \wXP:\y %i",  szPlayerName,  gUserXp[  iPlayer  ]  );
	new  menu  =  menu_create(  MenuName, "DisplayPlayerInfoHandler"  );
	
	static level = 0,  amount = 0,  item[  128  ],  szMenuKey[ 4 ], iMenuKey = 1;
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		if( gHealthEnabled[  i  ] )
		{
			
			level = clamp( gHealthLevel[  iPlayer  ][  i  ], 0,  gHealthMaxLevels[  i  ]  );
			amount = gHealthMaxAmount[  i  ]  *  level  /  gHealthMaxLevels[  i  ];
			
			if( level  >  0  )
			{
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel %i \r(\w%i HP\r)", gHealthNames[  i  ],  level,  amount  );
			}
			else
			{
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel 0", gHealthNames[  i  ]  );
			}
			
			num_to_str(  iMenuKey,  szMenuKey,  sizeof  (  szMenuKey  )  -  1 );
			
			menu_additem(  menu,  item,  szMenuKey,  0  );
			iMenuKey++;
		}
		
		level = 0;
		amount = 0;
			
		if( gArmorEnabled[  i  ] )
		{
			level = clamp( gArmorLevel[  iPlayer  ][  i  ], 0,  gArmorMaxLevels[  i  ]  );
			amount = gArmorMaxAmount[  i  ]  *  level  /  gArmorMaxLevels[  i  ];
			
			if( level  >  0  )
			{
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel %i \r(\w%i AP\r)", gArmorNames[  i  ],  level,  amount  );
			}
			else
			{
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel 0", gArmorNames[  i  ]  );
			}
			num_to_str(  iMenuKey,  szMenuKey,  sizeof  (  szMenuKey  )  -  1 );
			
			menu_additem(  menu,  item,  szMenuKey,  0  );
			iMenuKey++;
			
		}
		
		level = 0;
		new Float:famount = 0.0;
	
		if( gSpeedEnabled[  i  ] )
		{
			level = clamp(  gSpeedLevel[  iPlayer  ][  i  ], 0, gSpeedMaxLevels[  i  ]  );
			if( i == CS_TEAM_FURIEN )
			{
				famount = gFurienSpeedLevels[  level  ];
			}
			else if( i  == CS_TEAM_ANTIFURIEN  )
			{

				famount = gAntiFurienSpeedLevels[  level  ];
			}
			
			if(  level  >  0  )
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%.1f Speed\r)", gSpeedNames[  i  ],   level ,   famount  );
			}
			else
			{
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel 0", gSpeedNames[  i  ]  );
			}
			num_to_str(  iMenuKey,  szMenuKey,  sizeof  (  szMenuKey  )  -  1 );
			
			menu_additem(  menu,  item,  szMenuKey,  0  );
			iMenuKey++;
			
		}
		
		level = 0;
		famount = 0.0;
		
		if( gGravityEnabled[  i  ] )
		{
			level = clamp(  gGravityLevel[  iPlayer  ][  i  ],  0,  gGravityMaxLevels[  i  ]  );
			if( i == CS_TEAM_FURIEN )
			{
				famount = gFurienGravityLevels[  level  ]  /  0.00125 ;
			}
			else if( i  == CS_TEAM_ANTIFURIEN  )
			{

				famount = gAntiFurienGravityLevels[  level  ]  /  0.00125;
			}
			
			if( level  >  0  )
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%.1f Gravity\r)", gGravityNames[  i  ],   level ,   famount  );
			}
			else
			{
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel 0", gGravityNames[  i  ]  );
			}
			num_to_str(  iMenuKey,  szMenuKey,  sizeof  (  szMenuKey  )  -  1 );
			
			menu_additem(  menu,  item,  szMenuKey,  0  );
			iMenuKey++;
			
		}
		
		level = 0;
		new iPlayerDamage[  CsTeams  ]  =  {  0,  20,  10,  0  };
		
		if( gDamageMultiplierEnabled[  i  ] )
		{
			level = clamp( gDamageMultiplierLevel[  iPlayer  ][  i  ], 0,  gDamageMultiplierMaxLevels[  i  ]  );
			
			if( level  >  0  )
			{				
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i%%\r)", gDamageMultiplierNames[  i  ],   level,   level * iPlayerDamage[  i  ]  );
			}
			else
			{
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel 0", gDamageMultiplierNames[  i  ]  );
			}
			num_to_str(  iMenuKey,  szMenuKey,  sizeof  (  szMenuKey  )  -  1 );
			
			menu_additem(  menu,  item,  szMenuKey,  0  );
			iMenuKey++;
			
		}
		
		level = 0;
		amount = 0;
			
		if( gRespawnEnabled[  i  ] )
		{
			level = clamp( gRespawnLevel[  iPlayer  ][  i  ], 0,  gRespawnMaxLevels[  i  ]  );
			amount = gRespawnMaxAmount[  i  ]  *  level  /  gRespawnMaxLevels[  i  ];
			
			if(  level  >  0  )
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i%%\r)", gRespawnNames[  i  ],   level,   amount  );
			}
			else
			{
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel 0", gRespawnNames[  i  ]  );
			}
			
			num_to_str(  iMenuKey,  szMenuKey,  sizeof  (  szMenuKey  )  -  1 );
			
			menu_additem(  menu,  item,  szMenuKey,  0  );
			iMenuKey++;
			
		}
		
		level = 0;
		amount = 0;
		
		if( gHealthRegenerationEnabled[  i  ] )
		{
			level = clamp(  gHealthRegenerationLevel[  iPlayer  ][  i  ], 0, gHealthRegenerationMaxLevels[  i  ] );
			amount = gHealthRegenerationMaxAmount[  i  ]  *  level  /  gHealthRegenerationMaxLevels[  i  ];
			
			if(  level  >  0  )
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i HP\r)", gHealthRegenerationNames[  i  ],   level,   amount  );
			}
			else
			{
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel 0", gHealthRegenerationNames[  i  ]  );
			}
			num_to_str(  iMenuKey,  szMenuKey,  sizeof  (  szMenuKey  )  -  1 );
			
			menu_additem(  menu,  item,  szMenuKey,  0  );
			iMenuKey++;
			
		}
	
		level = 0;
		amount = 0;
		
		if( gArmorChargerEnabled[  i  ] )
		{
			level = clamp( gArmorChargerLevel[  iPlayer  ][  i  ], 0,  gArmorChargerMaxLevels[  i  ]  );
			amount = gArmorChargerMaxAmount[  i  ]  *  level  /  gArmorChargerMaxLevels[  i  ];
			
			if(  level  >  0  )
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i AP\r)", gArmorChargerNames[  i  ],   level,   amount  );
			}
			else
			{
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel 0", gArmorChargerNames[  i  ]  );
			}
			num_to_str(  iMenuKey,  szMenuKey,  sizeof  (  szMenuKey  )  -  1 );
			
			menu_additem(  menu,  item,  szMenuKey,  0  );
			iMenuKey++;
			
		}
	}
		
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\yIesire" );
	
	menu_display(  id,  menu  );
}

public DisplayPlayerInfoHandler(  id,  menu,  item  )
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		return 1;
	}
	
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	
	switch(  str_to_num( info )  )
	{
		case 1,2,3,4,5,6,7 :
		{
			return 1;
		}
	}
	
	return 0;
	
}

public ClCmdSayVip(  id  )
{
	
	static motd[  2500  ];
	new len = formatex( motd, sizeof ( motd )  - 1,	"<html>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<style type=^"text/css^">"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "body{background-image: url(^"http://i45.tinypic.com/lw6wx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<body><center><font face=^"Verdana^" size=^"2^"><b><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font size=^"4^" color=^"#F08080^">%s</font><br><br><br>",  PLUGIN  );
	
	new iPlayers[ 32 ],  iVipsCount;
	new iPlayersNum;

	get_players( iPlayers, iPlayersNum, "ch" );		
	for( new i = 0 ; i < iPlayersNum ; i++ )
	{
		if(  IsUserVip(  iPlayers[  i  ]  )  )
			iVipsCount++;
		
	}
	if(  iVipsCount  >  0  )
	{
		
		len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "In acest moment se afla %i <font color=^"#B80000^">VIP</font> pe server.",  iVipsCount );
		len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<br><br><table align=center width=45%% cellpadding=1 cellspacing=0 >"  );
		len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <th width=15%%> Nume <th width=15%%> Status <th width=15%%>Echipa" );
	
		new VipName[  32  ], VipTeam[  32  ];
		for( new i = 0 ; i < iPlayersNum ; i++ )
		{
			if(  IsUserVip(  iPlayers[  i  ] )  )
			{
				
				switch(  cs_get_user_team(  iPlayers[  i  ]  ) )
				{
					case CS_TEAM_T:		formatex(  VipTeam,  sizeof (  VipTeam  )  -1,  "Furien"  );
					case CS_TEAM_ANTIFURIEN:	formatex(  VipTeam,  sizeof (  VipTeam  )  -1,  "AntiFurien"  );
					default:		formatex(  VipTeam,  sizeof (  VipTeam  )  -1,  "Spectator"  );
				}
				
				get_user_name(  iPlayers[  i  ],  VipName,  sizeof ( VipName ) -1  );
				if( containi( VipName, "<" ) != -1 )
				{
					replace(  VipName,  sizeof ( VipName ) -1,  "<",  "<"  );
				}
				if( containi( VipName, ">" ) != -1 )
				{
					replace(  VipName,  sizeof ( VipName ) -1,  ">",  ">"  );
				}
				
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> %s</td>  <td> %s</td><td> %s</td>",  VipName,  is_user_alive(  iPlayers[  i  ]  )  ?  "VIU" : "MORT", VipTeam  );

			}
		}
		
		len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</table><br><br>"  );
	}
	else
	{
		len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Nu se afla niciun <font color=^"#B80000^">VIP</font> pe server.<br><br>",  iVipsCount  );
				
	}
		
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<br>Vrei sa cumperi <font color=^"#B80000^">VIP</font> ?<br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Tasteaza <font color=^"#B80000^"> /buyvip</font> pentu mai multe detalii.<br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center></b></body></html>"  );
	
	show_motd(  id,  motd,  "VIP Online");
	return 1;
}

public ClCmdSayBuyVip(  id  )
{
	
	if(  !IsUserOK(  id  )  )  return 1;
	
	show_motd(  id,  "addons/amxmodx/configs/furienvip.html",  "Beneficii VIP");
	return 1;
}
/*
public ClCmdSayBuyVip(  id  )
{
	
	if(  !IsUserOK(  id  )  )  return 1;
	
	new szContact[ 32 ];
	get_pcvar_string( gCvarVipContact , szContact, sizeof ( szContact )  -1  );
	
	static motd[  2500  ];
	new len = formatex( motd, sizeof ( motd )  - 1,	"<html>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<style type=^"text/css^">"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "body{background-image: url(^"http://i45.tinypic.com/lw6wx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}</style>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<body><center><font face=^"Verdana^" size=^"2^"><b><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font size=^"4^" color=^"#F08080^">%s</font><br><br><br>",  PLUGIN  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Toti cei ce au cumparat <font color=^"#8B0000^">VIP</font> au urmatoarele beneficii:<br><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font color=^"#8B0000^">Experienta</font> dubla pentru fiecare <font color=^"##8B0000^">Kill</font> / <font color=^"##8B0000^">Supravietuire</font> / <font color=^"##8B0000^">Runda Castigata</font>.<br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Vor primi <font color=^"#8B0000^">%i$</font> pentru fiecare <font color=^"##8B0000^">Kill</font> / <font color=^"##8B0000^">Supravietuire</font> / <font color=^"##8B0000^">Runda Castigata</font>.<br>",  get_pcvar_num(  gCvarVipMoneyBonus  )  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Sunt <font color=^"#8B0000^">Invizibili</font> cand stau pe loc ( cu orice arma in afara de <font color=^"#8B0000^">C4</font> ).<br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Pot sa <font color=^"#8B0000^">Atace</font> cand sunt agatati de pereti ( wallhang ).<br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Vor avea <font color=^"#8B0000^">VIP</font> la nume ( cand cineva pune tinta pe ei ).<br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font color=^"#8B0000^">Silent Walk</font> in fiecare runda ( nu li se aud pasii ).<br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font color=^"#8B0000^">Defuse Kit</font> gratuit in fiecare runda.<br><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Cei interesati pot afla mai multe detalii la:<br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font color=^"#B80000^">%s</font><br>", szContact  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center></body></html>"  );
	
	show_motd(  id,  motd,  "Beneficii VIP");
	return 1;
}
*/
public ClCmdSayResetUpgrades(  id  )
{
	new level = 0, xp = 0, FinalXp = 0;
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		if(  gHealthEnabled[  i  ]  )
		{
			if( gHealthLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gHealthLevel[  id  ][  i  ], 0, gHealthMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					gHealthLevel[  id  ][  i  ]  -= 1;
					level = clamp(  gHealthLevel[  id  ][  i  ], 0, gHealthMaxLevels[  i  ] );
					xp  =  gHealthFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gArmorEnabled[  i  ]  )
		{
			if( gArmorLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gArmorLevel[  id  ][  i  ], 0, gArmorMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					gArmorLevel[  id  ][  i  ]  -= 1;
					level = clamp(  gArmorLevel[  id  ][  i  ], 0, gArmorMaxLevels[  i  ] );
					xp  =  gArmorFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gSpeedEnabled[  i  ]  )
		{
			if( gSpeedLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gSpeedLevel[  id  ][  i  ], 0, gSpeedMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					gSpeedLevel[  id  ][  i  ]  -= 1;
					level = clamp(  gSpeedLevel[  id  ][  i  ], 0, gSpeedMaxLevels[  i  ] );
					xp  =  gSpeedFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gGravityEnabled[  i  ]  )
		{
			if( gGravityLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gGravityLevel[  id  ][  i  ], 0, gGravityMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					gGravityLevel[  id  ][  i  ]  -= 1;
					level = clamp(  gGravityLevel[  id  ][  i  ], 0, gGravityMaxLevels[  i  ] );
					xp  =  gGravityFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gDamageMultiplierEnabled[  i  ]  )
		{
			if( gDamageMultiplierLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gDamageMultiplierLevel[  id  ][  i  ], 0, gDamageMultiplierMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					gDamageMultiplierLevel[  id  ][  i  ]  -= 1;
					level = clamp(  gDamageMultiplierLevel[  id  ][  i  ], 0, gDamageMultiplierMaxLevels[  i  ] );
					xp  =  gDamageMultiplierFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gRespawnEnabled[  i  ]  )
		{
			if( gRespawnLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gRespawnLevel[  id  ][  i  ], 0, gRespawnMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					gRespawnLevel[  id  ][  i  ]  -= 1;
					level = clamp(  gRespawnLevel[  id  ][  i  ], 0, gRespawnMaxLevels[  i  ] );
					xp  =  gRespawnFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gHealthRegenerationEnabled[  i  ]  )
		{
			if( gHealthRegenerationLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gHealthRegenerationLevel[  id  ][  i  ], 0, gHealthRegenerationMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					gHealthRegenerationLevel[  id  ][  i  ]  -= 1;
					level = clamp(  gHealthRegenerationLevel[  id  ][  i  ], 0, gHealthRegenerationMaxLevels[  i  ] );
					xp  =  gHealthRegenerationFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
		if(  gArmorChargerEnabled[  i  ]  )
		{
			if( gArmorChargerLevel[  id  ][  i  ]  >  0  )
			{
				level = clamp(  gArmorChargerLevel[  id  ][  i  ], 0, gArmorChargerMaxLevels[  i  ] );
				
				while(  level > 0 )
				{
					
					gArmorChargerLevel[  id  ][  i  ]  -= 1;
					level = clamp(  gArmorChargerLevel[  id  ][  i  ], 0, gArmorChargerMaxLevels[  i  ] );
					xp  =  gArmorChargerFirstXp[  i  ]  *  (1 << (  level  )  );
					FinalXp  +=  xp;
				}
			}
		}
	}
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		gHealthLevel[  id  ][  i  ]  =  NULL;
		gArmorLevel[  id  ][  i  ]  =  NULL;
		gSpeedLevel[  id  ][  i  ]  =  NULL;
		gGravityLevel[  id  ][  i  ]  =  NULL;
		gDamageMultiplierLevel[  id  ][  i  ]  =  NULL;
		gRespawnLevel[  id  ][  i  ]  =  NULL;
		gHealthRegenerationLevel[  id  ][  i  ]  =  NULL;
		gArmorChargerLevel[  id  ][  i  ]  =  NULL;
	}
	
	gUserXp[  id  ]  +=  FinalXp;
	Save(  id  );
	
	ColorChat(  id,  RED,  "^x04%s^x01 Ti-ai resetat toate^x03 Upgrade-urile^x01!", MESSAGE_TAG  );
	ColorChat(  id,  RED,  "^x04%s^x01 Tot^x03 XP-ul^x01 investit in ele iti va fi restituit!", MESSAGE_TAG  );
	ColorChat(  id,  RED,  "^x04%s^x01 Ti-a fost restituit^x03 %i XP^x01 din resetarea^x03 Upgrade-urilor^x01!", MESSAGE_TAG,  FinalXp  );

	return 1;
}
public ClCmdSayShop(  id  )
{
	if( get_pcvar_num( gCvarEnableShop ) == 1  )
	{
		if( IsUserOK(  id  ) )
			ShowShopMenu(  id  );
	}
	else
	{
		ColorChat( id, RED, "^x04%s^x01 Comanda^x03 dezactivata^x01 de catre server!", MESSAGE_TAG  );
	}
	return 1;
}

public ClCmdSayXPShop(  id  )
{
	if( get_pcvar_num( gCvarEnableXPShop ) == 1  )
	{
		if( IsUserOK(  id  ) )
			ShowXPShopMenu(  id  );
	}
	else
	{
		ColorChat( id, RED, "^x04%s^x01 Comanda^x03 dezactivata^x01 de catre server!", MESSAGE_TAG  );
	}
	return 1;
}

public CmdHelpMenu(  id  )
{
	if( IsUserOK(  id  ) )
		ShowHelpMenu(  id  );
	return 0;
}

public CmdMainMenu(  id  )
{
	if( IsUserOK(  id  ) )
		ShowMainMenu(  id  );
	return 1;
}

public EventNewRound(    )
{
	
	SetUserClSettings(  0,  1  );
	
	new Lights[  32  ];
	get_pcvar_string(  gCvarLights,  Lights, sizeof  (  Lights  )  -1  );
	
	if(  strlen(  Lights  )  >  1 )
	{
		set_lights( "e" );
	}
	else
	{
		set_lights(  Lights  );
	}
	
	gBombCanBePlanted  =  false;
	gfBombGameTime  =  0.0;
	gfBombGameTime = get_gametime( );
	
	if(  get_pcvar_num(  gCvarEnableFog  )  )
	{
		MakeFogToPlayer( 0 );
	}	
	else if(  gFogCreated  )
	{
		MakeFog(  0,  0, 0 ,0, 0, 0 ,0, 0 );
		gFogCreated = false;
	}
	
	gRoundEnded  =  false;
	
	arrayset(  gPlayerUsedRespawn,  0,  sizeof  (  gPlayerUsedRespawn  )  );
	
}
	
public EventDeathMsg(    )
{	
	
	new iKiller  = read_data(  1  );
	new iVictim  = read_data(  2  );
	
	if( IsPlayer( iKiller )  &&  iVictim  !=  iKiller )
	{
		// Normal Kill
		new XP  =  get_pcvar_num(  gCvarKillXP  );
		
		// HeadShot Kill
		if(  read_data(  3  )  )
		{
			XP  +=  get_pcvar_num(  gCvarHeadShotKillXP  );
		}
		
		new Weapon  =  get_user_weapon(  iKiller  );
		
		// Grenade Kill
		if(  Weapon  ==  CSW_HEGRENADE  )
		{
			XP  +=  get_pcvar_num(  gCvarGrenadeKillXP  );
		}
		//Knife Kill ( for AntiFuriens ONLY ! )
		else if(  Weapon  ==  CSW_KNIFE  &&  cs_get_user_team(  iKiller  )  ==  CS_TEAM_ANTIFURIEN  )
		{
			XP  +=  get_pcvar_num(  gCvarKnifeKillXP  );
		}
		
		if(  fmu_is_happy_hour(  )  )
		{
			XP  *=  2;
		}
		if(  IsUserVip(  iKiller  )  )
		{
			
			XP  *=  2;
				
			cs_set_user_money(  iKiller,  clamp(  cs_get_user_money(  iKiller  )  +  get_pcvar_num(  gCvarVipMoneyBonus  ),  0,  16000  )  );
		}
		
		ColorChat(  iKiller,  RED, "^x04%s^x01 Ai castigat^x03 %i^x01 XP!",  MESSAGE_TAG,  XP  );
		
		gUserXp[  iKiller  ]  +=  XP;
		Save(  iKiller  );
		
	}
}

public EventCurWeapon(  id  )
{
	if(  is_user_alive(  id  )  )
	{
			
		if(  get_user_weapon(  id  )  ==  CSW_KNIFE  )
		{
			if(  gUserHasSuperKnife[  id  ]  )
			{
				entity_set_string(  id,  EV_SZ_viewmodel, SuperKnifeModel  );
			}
			else
			{
				entity_set_string(  id,  EV_SZ_viewmodel,  cs_get_user_team(  id  )  ==  CS_TEAM_FURIEN  ? FurienKnifeModel  :  AntiFurienKnifeModel  );
			}
		}
	}
}

public EventSendAudioTerroWin( )
{
	
	client_cmd(  0,  "stopsound"  );
	
	if(  contain(  FurienWinSound, ".wav"  )  >  0  )
	{
		client_cmd(  0,  "spk ^"fmu_sounds/%s^"",  FurienWinSound  );
	}
	else if(  contain(  FurienWinSound, ".mp3"  )  >  0  )
	{
		client_cmd(  0,  "mp3 play ^"sound/fmu_sounds/%s^"",  FurienWinSound  );
	}
	
	GiveWinnersAndSurviversBonuses(  1  );
	
	return 0;
}


public EventSendAudioCounterWin( )
{

	client_cmd(  0,  "stopsound"  );
	
	if(  contain(  AntiFurienWinSound, ".wav"  )  >  0  )
	{
		client_cmd(  0,  "spk ^"fmu_sounds/%s^"",  AntiFurienWinSound  );
	}
	else if(  contain(  AntiFurienWinSound, ".mp3"  )  >  0  )
	{
		client_cmd(  0,  "mp3 play ^"sound/fmu_sounds/%s^"",  AntiFurienWinSound  );
	}
	
	GiveWinnersAndSurviversBonuses(  2  );
	return 0;
}

public  GiveWinnersAndSurviversBonuses(  const  iTeam  )
{
	
	new  Furien, FurienAlive,  AntiFurien, AntiFurienAlive;
	
	for(  new i = gFirstPlayer;  i <= gMaxPlayers;  i++  )
	{
		if(  IsUserOK(  i  )  )
		{
			
			switch(  cs_get_user_team(  i  )  )
			{
				case CS_TEAM_ANTIFURIEN:
				{
					if( !AntiFurien )
					{
						AntiFurien  =  i;
						if(  !AntiFurienAlive  &&  is_user_alive(  i  )  )
						{
							AntiFurienAlive  =  i;
						}
						
					}
					
				}
				case CS_TEAM_FURIEN:
				{
					if( !Furien )
					{
						Furien  = i;
						if(  !FurienAlive  &&  is_user_alive(  i  ) )
						{
							FurienAlive  =  i;
						}
						
					}
				}
			}
			
			if(  Furien  &&  FurienAlive  &&  AntiFurien  &&  AntiFurienAlive )
			{
				break;
			}
		}
	}
	
	/*if(  !Furien  ||  !AntiFurien  )
	{
		return;
	}*/
	
	//new CsTeams:WinnerTeam  =  (  iTeam  ==  1 ?  CS_TEAM_FURIEN : CS_TEAM_ANTIFURIEN  );
	new iVipMoneyBonus  =  get_pcvar_num(  gCvarVipMoneyBonus  );
	new SVVXP  =  get_pcvar_num(  gCvarSurviveXP  );
	
	if(  fmu_is_happy_hour(  )  )
	{
		SVVXP  *= 2;
	}
	
	if(  FurienAlive  )
	{
		
		for(  new id = gFirstPlayer;  id <= gMaxPlayers;  id++   )
		{
			if(  is_user_alive(  id  )  &&  cs_get_user_team(  id  )  ==  CS_TEAM_FURIEN  )
			{
				
				if(  IsUserVip(  id  )  )
				{
					
					SVVXP  *=  2;
						
					cs_set_user_money(  id,  clamp(  cs_get_user_money(  id  )  +  iVipMoneyBonus,  0,  16000  )  );
					
				}
			
				ColorChat(  id,  RED,  "^x04%s^x01 Ai primit^x03 %i^x01 XP pentru ca ai supravietuit!",  MESSAGE_TAG,  SVVXP  );
				
				gUserXp[  id  ]  +=  SVVXP;
				Save(  id  );
				
				
			}
		}
	}
	
	SVVXP  =  get_pcvar_num(  gCvarSurviveXP  );
	
	if(  fmu_is_happy_hour(  )  )
	{
		SVVXP  *= 2;
	}
	
	if(  AntiFurienAlive  )
	{
		
		for(  new id = gFirstPlayer;  id <= gMaxPlayers;  id++   )
		{
			if(  is_user_alive(  id  )  &&  cs_get_user_team(  id  )  ==  CS_TEAM_ANTIFURIEN  )
			{
				if(  IsUserVip(  id  )  )
				{
					
					SVVXP  *=  2;
						
					cs_set_user_money(  id,  clamp(  cs_get_user_money(  id  )  +  iVipMoneyBonus,  0,  16000  )  );
					
				}
				ColorChat(  id,  RED,  "^x04%s^x01 Ai primit^x03 %i^x01 XP pentru ca ai supravietuit!",  MESSAGE_TAG,  SVVXP  );
				
				
				gUserXp[  id  ]  +=  SVVXP;
				Save(  id  );
				
				
			}
		}
	}
	
	new WINXP  =  get_pcvar_num(  gCvarWinXP  );
	if(  fmu_is_happy_hour(  )  )
	{
		WINXP  *=  2;
	}
	
	for(  new id = gFirstPlayer;  id <= gMaxPlayers;  id++   )
	{
		if(  get_user_team(  id  )  ==  iTeam  )
		{
			if(  IsUserVip(  id  )  )
			{
				
				WINXP  *=  2;
					
				cs_set_user_money(  id,  clamp(  cs_get_user_money(  id  )  +  iVipMoneyBonus,  0,  16000  )  );
				
			}
			
			ColorChat(  id,  RED,  "^x04%s^x01 Ai primit^x03 %i^x01 XP pentru castigarea rundei!",  MESSAGE_TAG,  WINXP  );
			
			gUserXp[  id  ]  +=  WINXP;
			Save(  id  );
			
		}
	}
}

public SwitchTeams(    )
{
	set_task( 2.5, "TeamSwitch"  );
}


public TeamSwitch(    )
{
	
	new iPlayers[  32  ],  iNum;
	get_players(  iPlayers,  iNum,  "ch" );
	
	if(  iNum  ) 
	{
		new  id;
		
		for(  --iNum;  iNum  >=  0;  iNum--  ) 
		{
			id  =  iPlayers[  iNum  ];
			BeginDelayedTeamChange(  id  );
			
		}
	}
}

/*======================================= - ¦ Askhanar ¦ - =======================================*/

public BeginDelayedTeamChange(  id  )
{
	
	switch(  id  ) 
	{ 
		
		case  1..6:
		{
			
			set_task(  0.1, "ChangeUserTeamWithDelay",  id  +  SWITCH_TASK  );
			
		}
		case  7..13:
		{
			
			set_task(  0.2, "ChangeUserTeamWithDelay",  id  +  SWITCH_TASK  );
			
		}
		case  14..20:
		{
			
			set_task(  0.3, "ChangeUserTeamWithDelay",  id  +  SWITCH_TASK  );
			
		}
		case  21..26:
		{
			
			set_task(  0.4, "ChangeUserTeamWithDelay",  id  +  SWITCH_TASK  );
			
		}
		case  27..32:
		{
			
			set_task(  0.5, "ChangeUserTeamWithDelay",  id  +  SWITCH_TASK  );
			
		}
	} 
}

/*======================================= - ¦ Askhanar ¦ - =======================================*/

public ChangeUserTeamWithDelay(  id  )
{
	
	id  -=  SWITCH_TASK;
	if(  !IsUserOK(  id  )  )  return 1;
	
	switch(  cs_get_user_team(  id  )   ) 
	{
		
		case  CS_TEAM_FURIEN:
		{
			//BeginDelayedModelChange(  id  );
			cs_set_user_team(  id,  CS_TEAM_ANTIFURIEN  );
		}
		
		case  CS_TEAM_ANTIFURIEN:
		{
			//BeginDelayedModelChange(  id  );
			cs_set_user_team(  id,  CS_TEAM_FURIEN  );
		}
			
	}
	
	return 0;
}

public LogEventRoundEnd(    )		gRoundEnded  =  true;

public Ham_WeaponBoxTouch(  iWeaponBox,  id  )
{
	if(   gFirstPlayer  <=  id  <=  gMaxPlayers )
	{
		new CvarPickUp  =  get_pcvar_num(  gCvarBlockWeaponPickUp  );
		
		if(  CvarPickUp  ==  0  ||  !is_user_alive(  id  )  )
		{
			return HAM_SUPERCEDE;
		}
		
		if(  IsWeaponBoxC4(  iWeaponBox  )  )
		{
			return HAM_IGNORED;
		}
		
		
		if(  (  cs_get_user_team(  id  )  ==  CS_TEAM_FURIEN  &&  CvarPickUp  != 1  )  ||
			(  cs_get_user_team(  id  )  ==  CS_TEAM_ANTIFURIEN  &&  CvarPickUp  != 2  ) )
		{
			return HAM_SUPERCEDE;
		}

	}
	
	return HAM_IGNORED;
}

public Ham_GroundWeaponTouch(  iWeapon,  id  )
{
	if(   gFirstPlayer  <=  id  <=  gMaxPlayers )
	{
		new CvarPickUp  =  get_pcvar_num(  gCvarBlockWeaponPickUp  );
		
		if(  CvarPickUp  ==  0  ||  !is_user_alive(  id  )  )
		{
			return HAM_SUPERCEDE;
		}

		
		if(  (  cs_get_user_team(  id  )  ==  CS_TEAM_FURIEN  &&  CvarPickUp  != 1  ) ||
			(  cs_get_user_team(  id  )  ==  CS_TEAM_ANTIFURIEN  &&  CvarPickUp  != 2  ) )
		{
			return HAM_SUPERCEDE;
		}
	}
	
	return HAM_IGNORED;
}

public Ham_PlayerSpawnPost(  id  )
{
	
	if(  is_user_alive(  id  )  )
	{
		
		strip_user_weapons(  id  );
		give_item(  id,  "weapon_knife"  );
		
		new CsTeams:Team  =  cs_get_user_team(  id  );
		
		if(  Team  == CS_TEAM_ANTIFURIEN  )
		{
			if(  IsUserVip(  id  )  )
			{
				set_user_footsteps(  id,  1  );
				cs_set_user_defuse(  id,  1,  155,  0,  155  );
			}
			else
			{
				set_user_footsteps(  id,  0  );
			}
			
			gUserHasSuperKnife[  id  ]  =  false;
			gUserHasChameleon[  id  ]  =  false;
		}
		else
		{
			set_user_footsteps(  id,  1  );
			gUserHasLaser[  id  ]  =  false;
			gUserHasChameleon[  id  ]  =  false;
		}
		
		if(  Team  ==  CS_TEAM_ANTIFURIEN  ||  Team  ==  CS_TEAM_FURIEN  )
		{
			if(  gFirstTimePlayed[  id  ]  )
			{
				new iBonusXP = get_pcvar_num(  gCvarEntryXP  );
				if( iBonusXP > 0 )
				{
					ColorChat(  id,  RED,  "^x04%s^x01 Este pentru prima data cand joci acest^x03 Furien Mod Ultimate^x01, iti vom da un bonus de^x03 %i^x01 XP!",  MESSAGE_TAG, iBonusXP  );
				}
				else
				{
					ColorChat(  id,  RED,  "^x04%s^x01 Este pentru prima data cand joci acest^x03 Furien Mod Ultimate^x01, tasteaza^x03 /help^x01 pentru detalii!",  MESSAGE_TAG  );
				}
				ColorChat(  id,  RED,  "^x04%s^x01 Vei primi^x03 XP^x01 bazat pe gameplay-ul tau, cu care poti cumpara mai multe upgrade-uri.",  MESSAGE_TAG  );
				ColorChat(  id,  RED,  "^x04%s^x01 Tasteaza in chat^x03 /xp^x01 ca sa vezi ce poti cumpara !",  MESSAGE_TAG  );
				
				gFirstTimePlayed[  id  ]  =  false;
			}
			
			else
			{
				
				if( gHealthEnabled[  Team  ] )
				{
					
					new Health  =  (  gHealthMaxAmount[  Team  ] * gHealthLevel[  id  ][  Team  ]  )  /  gHealthMaxLevels[  Team  ];
					if(  Health  >  0  )
					{
						set_user_health(  id,  get_user_health(  id  )  +  Health  );
					}
				}
				
				if( gArmorEnabled[  Team  ] )
				{
					
					new Armor  =  (  gArmorMaxAmount[  Team  ] * gArmorLevel[  id  ][  Team  ]  )  /  gArmorMaxLevels[  Team  ];
					if(  Armor  >  0  )
					{
	
						cs_set_user_armor(  id, Armor,  Armor  >  100 ?  CS_ARMOR_VESTHELM : CS_ARMOR_KEVLAR  );
						
					}
					else
					{
						cs_set_user_armor(  id,  0, CS_ARMOR_NONE  );
					}
				}
				
				if( gGravityEnabled[  Team  ] )
				{
					new Float:fGravity;
					
					switch(  Team  )
					{
						case 1:
						{
							fGravity  =  gFurienGravityLevels[  gGravityLevel[  id  ][  Team  ]  ];
						}
						case 2:
						{
							fGravity  =  gAntiFurienGravityLevels[  gGravityLevel[  id  ][  Team  ]  ];
						}
					}
					
					if(  fGravity  >  0.0  )
					{
						set_user_gravity(  id,  fGravity  );
					}
				}	
			}
		}
		
		set_user_rendering(  id,  kRenderFxNone,  0,  0,  0,  kRenderNormal,  0  );
		
	}
}


/*======================================= - ¦ Askhanar ¦ - =======================================*/

public Ham_PlayerKilledPost(  id  )
{
	
	if(  cs_get_user_defuse(  id  )  )
		cs_set_user_defuse(  id,  0  );
		
	gUserHasSuperKnife[  id  ]  =  false;
	gUserHasLaser[  id  ]  =  false;
	
	if(  gPlayerUsedRespawn[  id  ]  >  0  )  return HAM_IGNORED;
	
	
	set_task( 0.5, "TaskHamPlayerKilledPost",  id );
	
	return HAM_IGNORED;
	
}

public TaskHamPlayerKilledPost(  id  )
{
	
	if(  !IsUserOK(  id  )  )  return 1;
	
	new CsTeams:Team  =  cs_get_user_team(  id  );
	if(  Team  ==  CS_TEAM_FURIEN  ||  Team  ==  CS_TEAM_ANTIFURIEN  )
	{
		if(  gRespawnEnabled[  Team  ]  )
		{
			
			if(  gRespawnLevel[  id  ][  Team  ]  >  0  )
			{
				new Chance  =  random_num(  1,  100  );
				new Percent  = gRespawnMaxAmount[  Team  ]  *  gRespawnLevel[  id  ][  Team  ]  /  gRespawnMaxLevels[  Team  ];
				
				if(  Chance  <=  Percent  )
				{
					if( gRoundEnded )
					{
						ColorChat(  id,  RED,  "^x04%s^x01 Runda s-a terminat, nu vei primi respawn!",  MESSAGE_TAG );
						return 1;
					}
					
					if(  !UserHasTeamMatesAlive(  id,  Team  )  )
					{
						ColorChat(  id,  RED,  "^x04%s  Nu poti primi respawn fara 1 coechipier in viata!",  MESSAGE_TAG  );
						return 1;
					}
					
					gPlayerUsedRespawn[  id  ]  =  1;
					set_task(  0.5,  "TaskRespawn",  id  );
					ColorChat(  id,  RED,  "^x04%s^x01 Ai primit respawn! (^x03%i^x01%% sansa)",  MESSAGE_TAG,  Percent  );
				}
				
				else
				{
					ColorChat(  id,  RED,  "^x04%s^x01 Nu ai avut destul noroc sa primesti respawn!",  MESSAGE_TAG,  Percent  );
				}
			}
		}
	}
	
	return 0;
	
}


public TaskRespawn(  id  )
{
	if(  !IsUserOK(  id  )  )  return 1;
	
	ExecuteHamB(  Ham_CS_RoundRespawn,  id  );
	
	PlaySound(  id,  SndRespawn  );
	
	return 0;
}


public Ham_PlayerTakeDamage(  id,  iInflictor,  iAttacker,  Float:flDamage,  bitsDamageType  )
{
	
	if( !iAttacker || id == iAttacker  ||  bitsDamageType & DMG_GRENADE ) return HAM_IGNORED;
	
	if(  is_user_alive(  id  )  )
	{
		if(  IsPlayer( iAttacker ) )
		{
			
			new  Float:Multiply  =  1.0;
			
			new CsTeams:Team  =  cs_get_user_team(  iAttacker  );
			if( Team  ==  CS_TEAM_FURIEN  ||  Team  ==  CS_TEAM_ANTIFURIEN  )
			{
				
				if(  gDamageMultiplierEnabled[  Team  ]  )
				{
					if(  gDamageMultiplierLevel[  iAttacker  ][  Team  ]  >  0  )
					{
						
						switch(  Team  )
						{
							case CS_TEAM_FURIEN:
							{
								Multiply  +=  gFurienMaxDamageMultiplier  * gDamageMultiplierLevel[  iAttacker  ][  Team  ] /  gDamageMultiplierMaxLevels[  Team  ];
							}
							case CS_TEAM_ANTIFURIEN:
							{
								Multiply  +=  gAntiFurienMaxDamageMultiplier  *  gDamageMultiplierLevel[  iAttacker  ][  Team  ] /  gDamageMultiplierMaxLevels[  Team  ];
							}
						}
						//ColorChat(  iAttacker,  RED, " DAMAGE %.1f  Multiply %f ", flDamage,  (  1.0  +  Multiply *  gDamageMultiplierLevel[  id  ][  Team  ]  )  );
					}
				}
				
				
			}
			
			new Float:SKDamage  =  0.0;
			
			if(  get_user_weapon(  iAttacker )  ==  CSW_KNIFE  &&  gUserHasSuperKnife[  iAttacker  ])
				SKDamage  =  1.0;
			
			SetHamParamFloat( 4, flDamage  *  ( Multiply  + SKDamage  )  );
		}
	}
	
	return HAM_IGNORED;
}

public Ham_ResetMaxSpeedPost(  id  )
{

	if(  is_user_alive(  id  )  /*&&  get_user_maxspeed(  id  )  !=  1.0*/  )
	{
		
		new CsTeams:Team  =  cs_get_user_team(  id  );
		if( Team  ==  CS_TEAM_FURIEN  ||  Team  ==  CS_TEAM_ANTIFURIEN  )
		{
			
			if(  gSpeedEnabled[  Team  ]  )
			{
	
				new Float:flMaxSpeed;
				
				if(  Team  ==  CS_TEAM_FURIEN  )
				{
					flMaxSpeed  =  gFurienSpeedLevels[  gSpeedLevel[  id  ][  Team  ]  ];
				}
				
				else if(  Team  ==  CS_TEAM_ANTIFURIEN  )
				{
					flMaxSpeed  =  gAntiFurienSpeedLevels[  gSpeedLevel[  id  ][  Team  ]  ];
				}
				
				engfunc(  EngFunc_SetClientMaxspeed,  id,  flMaxSpeed  );
				set_pev(  id,  pev_maxspeed,  flMaxSpeed  );
				
			}
		}
		
		/*	SlowHack o_O
			client_cmd(  id,  "cl_forwardspeed %0.1f;cl_sidespeed %0.1f;cl_backspeed %0.1f", flMaxSpeed, flMaxSpeed, flMaxSpeed );
		*/
	}
}

public Ham_PrimaryAttackC4(  iEnt  )
{ 
	
	if( gBombCanBePlanted  ==  false  )
	{
		if(  get_pcvar_num( gCvarNoBombPlantTime )  -  (  get_gametime(  ) - gfBombGameTime  )  >  0.0  )
		{
			
			new id  =  pev(  iEnt,  pev_owner );
			set_hudmessage(  0,  255,  0,  -1.0,  0.45,  0,  0.0 ,8.0,  0.0,  0.1,  4  );
			ShowSyncHudMsg(  id,  SyncHudMessage,  "Furienii au de asteptat %.1f secunde pana cand pot planta bomba!",   get_pcvar_num( gCvarNoBombPlantTime )  -  (  get_gametime(  ) - gfBombGameTime  )  );
			return HAM_SUPERCEDE;
		}
	}
	
	return HAM_IGNORED; 
}


public fwdGetGameDescription(    )
{
	
	new szFurienModUltimate[  32  ];
	get_pcvar_string(  gCvarGameType,  szFurienModUltimate,  sizeof  (  szFurienModUltimate  )  -1  );
	
	if(  !strlen(  szFurienModUltimate  )  )
	{
		formatex(  szFurienModUltimate,  sizeof  (  szFurienModUltimate  )  -1,  "FurienModUltimate v%s",  VERSION  );
		
		set_pcvar_string(  gCvarGameType,  szFurienModUltimate  );
	}
	
	forward_return(  FMV_STRING,  szFurienModUltimate  );
	return FMRES_SUPERCEDE;
}

public fwdClientUserInfoChanged(  id,  InfoKey  )
{
	
	if (  !IsUserOK(  id  )  ) 
		return FMRES_IGNORED;
	
	
	static szValue[  32  ];
	static szName[  32  ];
	
	get_user_name(  id,  szName,  sizeof  (  szName  )  -1  );
	engfunc(  EngFunc_InfoKeyValue, InfoKey,  "name",  szValue,  sizeof  (  szValue  )  - 1  );
	
	if(  equal(  szValue,  szName  )  )
		return FMRES_IGNORED;
	
	engfunc(  EngFunc_SetClientKeyValue,  id,  InfoKey,  "name",  szName  );
	ColorChat(  id,  RED,  "^x04%s^x03 NU iti poti schimba numele pe server !",  MESSAGE_TAG  );
	client_print(  id,  print_console, "%s NU iti poti schimba numele pe server !",  MESSAGE_TAG  );
	
	return FMRES_SUPERCEDE;
}
public Message_StatusIcon(  iMsgId,  MSG_DEST,  id  )
{
	if(  get_pcvar_num( gCvarBlockBuy )  !=  1  )
		return 0;
		
	static szIcon[  5  ];
	get_msg_arg_string(  2,  szIcon,  4  );
	
	if(  szIcon[  0  ]  ==  'b'  &&  szIcon[  2  ]  ==  'y'  &&  szIcon[  3  ]  ==  'z'  )
	{
		if(  get_msg_arg_int(  1  )  )
		{
			
			fm_cs_set_user_nobuy(  id  );
			return 1;
			
		}
	}
	
	return 0;
}

public Message_TextMsg(  iMsgId,  iMsgDest,  id  )
{
	
	if(  get_msg_arg_int(  1  )  ==  print_center  )
	{
		new szMessage[  128  ];
		get_msg_arg_string( 2,  szMessage,  charsmax(  szMessage  )  );
		
		if( equal(szMessage, "#Game_will_restart_in") )
		{
			new szArg1[ 4 ];
			get_msg_arg_string( 3, szArg1, charsmax( szArg1 ) );
			formatex( szMessage, charsmax(szMessage), "The game will restart in %s seconds !",  szArg1 );
			set_hudmessage(  0,  255,  0,  -1.0,  0.29,  0,  0.0,  3.0,  0.0,  1.0,  3  );
			ShowSyncHudMsg(  0,  SyncHudMessage,  szMessage  );
			return 1;
		}
		else
		{
			if( TrieGetString(  gMessagesReplacements,  szMessage,  szMessage,  sizeof  (   szMessage  )  -1 ) )
			{
				set_hudmessage(  0,  255,  0,  -1.0,  0.29,  0,  0.0,  3.0,  0.0,  1.0,  3  );
				ShowSyncHudMsg(  0,  SyncHudMessage,  szMessage  );
				return 1;
			}
		}
	}
	
	return 0;
} 

public SetFurienInvisibility(  iEnt  )
{
	
	entity_set_float(  iEnt,  EV_FL_nextthink,  get_gametime(    )  +  0.1  );

	new id, Float:fVecVelocity[  3  ],  iSpeed;
	new iPlayers[ 32 ];
	new iPlayersNum;
	
	get_players(  iPlayers,  iPlayersNum,  "aceh",  "TERRORIST"  );		
	for(  new i = 0 ; i < iPlayersNum ; i++  )
	{
		if(  is_user_alive(  iPlayers[  i  ]  )  )
		{ 

			id  =  iPlayers[  i  ];
			if( IsUserVip(  id  )  )
			{
				if(  get_user_weapon(  id  )  !=  CSW_C4 )
				{
					entity_get_vector(  id,  EV_VEC_velocity,  fVecVelocity  );
					iSpeed  =  floatround(  vector_length(  fVecVelocity  )  );
					
					if(  iSpeed  <  (  FURIEN_VISIBILITY_FACTOR  *  255  )  )
					{
						set_user_rendering(  id,  kRenderFxNone,  0,  0,  0,  kRenderTransAlpha,  iSpeed  /  FURIEN_VISIBILITY_FACTOR  );
					}
					else
					{
						set_user_rendering(  id,  kRenderFxNone,  0,  0,  0,  kRenderNormal,  0 );
					}
				}
				else
				{
					set_user_rendering(  id,  kRenderFxNone,  0,  0,  0,  kRenderNormal,  0  );
				}
			}
			else
			{
				if(  get_user_weapon(  id  )  ==  CSW_KNIFE )
				{
					entity_get_vector(  id,  EV_VEC_velocity,  fVecVelocity  );
					iSpeed  =  floatround(  vector_length(  fVecVelocity  )  );
					
					if(  iSpeed  <  (  FURIEN_VISIBILITY_FACTOR  *  255  )  )
					{
						set_user_rendering(  id,  kRenderFxNone,  0,  0,  0,  kRenderTransAlpha,  iSpeed  /  FURIEN_VISIBILITY_FACTOR  );
					}
					else
					{
						set_user_rendering(  id,  kRenderFxNone,  0,  0,  0,  kRenderNormal,  0 );
					}
				}
				else
				{
					set_user_rendering(  id,  kRenderFxNone,  0,  0,  0,  kRenderNormal,  0  );
				}
			}
		}
	}
}

public CheckForMultipleThings(  iEnt  )
{
	
	entity_set_float(  iEnt,  EV_FL_nextthink,  get_gametime(    )  +  1.0  );

	new id, iUserHealth, iUserArmor, iUserMaxHealth, iUserMaxArmor;
	new iPlayers[ 32 ];
	new iPlayersNum;
	
	get_players(  iPlayers,  iPlayersNum,  "ach"  );		
	for(  new i = 0 ; i < iPlayersNum ; i++  )
	{
		id  =  iPlayers[  i  ];
		if(  is_user_alive(  id  )  )
		{ 
			new CsTeams:Team  =  cs_get_user_team(  id  );
			if( Team  ==  CS_TEAM_FURIEN  ||  Team  ==  CS_TEAM_ANTIFURIEN  )
			{
				
				iUserHealth  =  get_user_health(  id  );
				if( iUserHealth  <=  LOW_HP_TO_HEAR_HEART  )
				{
					ShakeScreen( id, 0.8 );
					FadeScreen( id , 0.6, 230, 0, 0, 50 );
					emit_sound( id, CHAN_STATIC, LowHealthSound, 0.2, ATTN_IDLE, 0, PITCH_NORM  );
				}
				
				if(  gHealthRegenerationEnabled[  Team  ]  )
				{
					if(  gHealthRegenerationLevel[  id  ][  Team  ]  >  0 )
					{
						
						
						iUserMaxHealth  =  100 + (  ( gHealthMaxAmount[  Team  ] *   gHealthLevel[  id  ][  Team  ]  )  /  gHealthMaxLevels[  Team  ]  ) ; 
					
						if(  iUserHealth  <  iUserMaxHealth )
						{
							new iHealth  =  clamp(  iUserHealth + gHealthRegenerationLevel[  id  ][  Team  ],  iUserHealth,  iUserMaxHealth  );
							set_user_health(  id,  iHealth  );
						}
					}
				}
				
				if(  gArmorChargerEnabled[  Team  ]  )
				{
					if(  gArmorChargerLevel[  id  ][  Team  ]  >  0 )
					{
						
						iUserArmor  =  get_user_armor(  id  );
						iUserMaxArmor  = (  ( gArmorMaxAmount[  Team  ] *  gArmorLevel[  id  ][  Team  ]  )  /  gArmorMaxLevels[  Team  ]  ) ; 
					
						if(  iUserArmor  <  iUserMaxArmor )
						{
							new iArmor  =  clamp(  iUserArmor + gArmorChargerLevel[  id  ][  Team  ],  iUserArmor,  iUserMaxArmor  );
							set_user_armor(  id,  iArmor  );
						}
					}
				}
				
			}
		}
	}
	

	if( gBombCanBePlanted  ==  false  )
	{
		if(  (  get_gametime(  )  -  gfBombGameTime  )  >  float( get_pcvar_num( gCvarNoBombPlantTime  )  )  )
		{
			set_hudmessage( 255, 0, 0, -1.0, 0.45, 0, 0.0, 8.5, 0.0, 5.0, 4 );
			ShowSyncHudMsg( 0, SyncHudMessage, "Furienii pot planta bomba !" );
			
			new Lights[  32  ];
			get_pcvar_string(  gCvarBombLights,  Lights, sizeof  (  Lights  )  -1  );
			
			if(  strlen(  Lights  )  >  1 )
			{
				set_lights( "d" );
			}
			else
			{
				set_lights(  Lights  );
			}
			
			gBombCanBePlanted  =  true;
			
			if(  get_pcvar_num(  gCvarEnableFog  )  )
				MakeFogToPlayer(  0  );
				
		}
	}
	
}

public MakeFogToPlayer(  id  )
{
	
	if(  get_pcvar_num(  gCvarEnableFog  )  != 1 )  return 1;
	
	new Colors[ 32 ],  iDensity;
	new szColor[ 3 ][ 32 ];
	
	if(  gBombCanBePlanted  )
	{
		
		get_pcvar_string(  gCvarBombFogColor,  Colors,  sizeof ( Colors ) -1  );
		
		parse(  Colors,  szColor[ 0 ], sizeof ( szColor[ ] ) -1,  szColor[ 1 ], sizeof ( szColor[ ] ) -1,
			szColor[ 2 ], sizeof ( szColor[ ] ) -1 );
		
		new iRed  =  clamp(  str_to_num(  szColor[ 0 ] ), 0, 255 );
		new iGreen  =  clamp(  str_to_num(  szColor[ 1 ] ), 0, 255 );
		new iBlue =  clamp(  str_to_num(  szColor[ 2 ] ), 0, 255 );
		
		iDensity  =  clamp(  get_pcvar_num(  gCvarBombFogDensity  ), 1, 9 );
		
		new iSD = 4 * iDensity;
		new iED = iSD + 1;
		new iD1 = iSD + 2;
		new iD2 = iSD + 3;
		
		MakeFog(  id,  iRed, iGreen, iBlue, ConstFogDensity[ iSD ],
			ConstFogDensity[ iED ], ConstFogDensity[ iD1 ], ConstFogDensity[ iD2 ] );
	}
	else
	{
		
		get_pcvar_string(  gCvarFogColor,  Colors,  sizeof ( Colors ) -1  );
		
		parse(  Colors,  szColor[ 0 ], sizeof ( szColor[ ] ) -1,  szColor[ 1 ], sizeof ( szColor[ ] ) -1,
			szColor[ 2 ], sizeof ( szColor[ ] ) -1 );
		
		new iRed  =  clamp(  str_to_num(  szColor[ 0 ] ), 0, 255 );
		new iGreen  =  clamp(  str_to_num(  szColor[ 1 ] ), 0, 255 );
		new iBlue =  clamp(  str_to_num(  szColor[ 2 ] ), 0, 255 );
		
		iDensity  =  clamp(  get_pcvar_num(  gCvarFogDensity  ), 1, 9 );
		
		new iSD = 4 * iDensity;
		new iED = iSD + 1;
		new iD1 = iSD + 2;
		new iD2 = iSD + 3;
		
		MakeFog(  id,  iRed, iGreen, iBlue, ConstFogDensity[ iSD ],
			ConstFogDensity[ iED ], ConstFogDensity[ iD1 ], ConstFogDensity[ iD2 ] );
	}
	
	gFogCreated  =  true;
	
	return 0;
}

public client_PreThink( id )
{
	if( !is_user_alive( id ) )
		return;
	
	static CsTeams:Team;
	Team = cs_get_user_team( id );
	
	if( Team == CS_TEAM_ANTIFURIEN )
	{
		if( gUserHasLaser[ id ] )
		{
			static iTarget, iBody, iRed, iGreen, iBlue, iWeapon;
			
			get_user_aiming( id, iTarget, iBody );
		
			iWeapon = get_user_weapon( id );
		
			if( IsPrimaryWeapon( iWeapon ) || IsSecondaryWeapon( iWeapon ) )
			{
				if( is_user_alive( iTarget ) && cs_get_user_team( iTarget ) == CS_TEAM_FURIEN )
				{
					iRed = 255;
					iGreen = 0;
					iBlue = 0;
				}
				
				else
				{
					iRed = 0;
					iGreen = 0;
					iBlue = 255;
				}
				
				static iOrigin[ 3 ];
				get_user_origin( id, iOrigin, 3 );
				
				message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
				write_byte( TE_BEAMENTPOINT );
				write_short( id | 0x1000 );
				write_coord( iOrigin[ 0 ] );
				write_coord( iOrigin[ 1 ] );
				write_coord( iOrigin[ 2 ] );
				write_short( gLaserSprite );
				write_byte( 1 );
				write_byte( 10 );
				write_byte( 1 );
				write_byte( 5 );
				write_byte( 0 );
				write_byte( iRed );
				write_byte( iGreen );
				write_byte( iBlue );
				write_byte( 150 );
				write_byte( 25 );
				message_end( );
			}
		}
	}
}

public client_command(  id  )
{
		
	new sArg[  13  ];
	if( read_argv(  0,  sArg,  12  )  >  11  )
	{
		return 0;
	}
	
	if(  get_pcvar_num( gCvarBlockDropCommand ) == 1 && get_user_team( id ) == 1 
		|| get_pcvar_num( gCvarBlockDropCommand ) == 2 && get_user_team( id ) == 2
		|| get_pcvar_num( gCvarBlockDropCommand ) == 3 )
	{
		if(  equali(  "drop",  sArg,  0  )  )
		{
			return 1;
		}
	}
	
	if(  get_pcvar_num(  gCvarBlockBuy  )  ==  1  )
	{
		for(  new i = 0 ;  i < sizeof  (  gWeaponsBuyCommands  ) ;  i++  )
		{
			if(  equali(  gWeaponsBuyCommands[  i  ],  sArg,  0  )  )
			{
				return 1;
			}
		}
	}
	
	if(  get_pcvar_num(  gCvarBlockRadio  )  ==  1  )
	{
		for(  new i = 0 ;  i < sizeof (  gRadioCommands  ) ;  i++  )
		{
			if(  equali(  gRadioCommands[  i  ],  sArg,  0  )  )
			{
				return 1;
			}
		}
	}
	
	return 0;
}

public ShowShopMenu(  id  )
{
	
	new MenuName[  128  ];

	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\rFMU Shop^n\yBani: \w%i$",  cs_get_user_money(  id  )  );
		
	new  menu  =  menu_create(  MenuName, "ShopMenuHandler");
	new callback  =  menu_makecallback( "CallbackShop" );
	
	new iHP = get_pcvar_num(  gCvarHPCost );
	new iAP = get_pcvar_num(  gCvarAPCost );
	new iHE = get_pcvar_num(  gCvarHECost );
	new iSW = get_pcvar_num(  gCvarSWCost );
	new iDK = get_pcvar_num(  gCvarDKCost );
	new iXP =  get_pcvar_num(  gCvarXPCost );
	new iIR = get_pcvar_num(  gCvarIRCost );
	
	if( fmu_is_shopping_hour( ) )
	{
		iHP /= 2;
		iAP /= 2;
		iHE /= 2;
		iSW /= 2;
		iDK /= 2;
		iXP /= 2;
		iIR /= 2;
	}
	
	new HP[ 64 ], AP[ 64 ], HE[ 64 ], SW[ 64 ], DK[ 64 ], XP[ 64 ], IR[ 64 ];
	
	formatex(  HP,  sizeof ( HP ) -1, "\y25\w HP\r          [ \y%i$\r ]", iHP );
	formatex(  AP,  sizeof ( AP ) -1, "\y25\w AP\r          [ \y%i$\r ]", iAP );
	formatex(  HE,  sizeof ( HE ) -1, "\yHE\w grenade\r     [ \y%i$\r ]^n", iHE );
	formatex(  SW,  sizeof ( SW ) -1, "\wSilent Walk\r      [ \y%i$\r ]", iSW );
	formatex(  DK,  sizeof ( DK ) -1, "\wDefuse Kit\r       [ \y%i$\r ]^n", iDK );
	formatex(  XP,  sizeof ( XP ) -1, "\y%i\w Experience\r     [ \y%i$\r ]", get_pcvar_num( gCvarXPAmount ), iXP );
	formatex(  IR,  sizeof ( IR ) -1, "\wInstant Respawn\r     [ \y%i$\r ]", iIR );
	
	menu_additem(  menu,  HP,  "1",  _,  callback  );
	menu_additem(  menu,  AP,  "2",  _,  callback  );
	menu_additem(  menu,  HE,  "3",  _,  callback  );
	menu_additem(  menu,  SW,  "4",  _,  callback  );
	menu_additem(  menu,  DK,  "5",  _,  callback  );
	menu_additem(  menu,  XP,  "6",  _,  callback  );
	menu_additem(  menu,  IR,  "7",  _,  callback  );
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\wIesire" );
	
	menu_display(  id, menu  );
	
	
}

public ShopMenuHandler(  id,  menu,  item)
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		return 1;
	}
	
	new iMoney  =  cs_get_user_money(  id  );
	new iHealth  =  get_user_health(  id  );
	new iArmor  =  get_user_armor(  id  );
	
	static _access, info[4], callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	
	new iKey  =  str_to_num(  info  );
	switch(  iKey  )
	{
		case 1:
		{
			if(  !is_user_alive(  id  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
				ColorChat(  id,  RED,  "^x04%s^x01 Trebuie sa fii in viata.",  MESSAGE_TAG  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			new HPCost  =  get_pcvar_num(  gCvarHPCost  );
			if( fmu_is_shopping_hour( ) )
				HPCost /= 2;
				
			if(  iMoney  <  HPCost  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Not_Enough_Money"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			else if( iHealth  >=  250  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Carry_Anymore"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			cs_set_user_money(  id,  iMoney  -  HPCost  );
			set_user_health(  id,  clamp(  iHealth  +  25,  0,  250  )  );
			ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 25 HP^x01 pentru^x03 %i$^x01.",  MESSAGE_TAG,  HPCost  );
			PlaySound(  id,  SndPickUpItem  );
			
		}
		
		case 2:
		{
			if(  !is_user_alive(  id  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
				ColorChat(  id,  RED,  "^x04%s^x01 Trebuie sa fii in viata.",  MESSAGE_TAG  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			new APCost  =  get_pcvar_num(  gCvarAPCost  );
			if( fmu_is_shopping_hour( ) )
				APCost /= 2;
				
			if(  iMoney  <  APCost  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Not_Enough_Money"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			else if( iArmor  >=  170  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Carry_Anymore"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			cs_set_user_money(  id,  iMoney  -  APCost  );
			set_user_armor(  id,  clamp(  iArmor  +  25,  0,  170  )  );
			ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 25 AP^x01 pentru^x03 %i$^x01.",  MESSAGE_TAG,  APCost  );
			PlaySound(  id,  SndPickUpItem  );
		}

		
		case 3:
		{
			if(  !is_user_alive(  id  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
				ColorChat(  id,  RED,  "^x04%s^x01 Trebuie sa fii in viata.",  MESSAGE_TAG  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			new HECost  =  get_pcvar_num(  gCvarHECost  );
			if( fmu_is_shopping_hour( ) )
				HECost /= 2;
				
			if(  iMoney  <  HECost  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Not_Enough_Money"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			else if( user_has_weapon(  id,  CSW_HEGRENADE  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Already_Have_One"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			cs_set_user_money(  id,  iMoney  -  HECost  );
			give_item(  id,  "weapon_hegrenade"  );
			ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat o^x03 grenada^x01 pentru^x03 2500$^x01.",  MESSAGE_TAG,  HECost  );
			PlaySound(  id,  SndPickUpItem  );
		}
		case 4:
		{
			if(  !is_user_alive(  id  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
				ColorChat(  id,  RED,  "^x04%s^x01 Trebuie sa fii in viata.",  MESSAGE_TAG  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			new SWCost  =  get_pcvar_num(  gCvarSWCost  );
			if( fmu_is_shopping_hour( ) )
				SWCost /= 2;
				
			if(  iMoney  <  SWCost  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Not_Enough_Money"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			else if( get_user_footsteps(  id  )  >  0  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Already_Have_One"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			cs_set_user_money(  id,  iMoney  -  SWCost  );
			set_user_footsteps(  id,  1  );
			ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 Silent Walk^x01 pentru^x03 %i$^x01.",  MESSAGE_TAG,  SWCost  );
			PlaySound(  id,  SndPickUpItem  );
		}
		case 5:
		{
			if(  !is_user_alive(  id  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
				ColorChat(  id,  RED,  "^x04%s^x01 Trebuie sa fii in viata.",  MESSAGE_TAG  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			new DKCost  =  get_pcvar_num(  gCvarDKCost  );
			if( fmu_is_shopping_hour( ) )
				DKCost /= 2;
				
			if(  iMoney  <  DKCost  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Not_Enough_Money"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			else if( cs_get_user_defuse(  id  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Already_Have_One"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			cs_set_user_money(  id,  iMoney  -  DKCost  );
			cs_set_user_defuse(  id,  1,  0,  145,  255  );
			ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 Defuse Kit^x01 pentru^x03 800$^x01.",  MESSAGE_TAG,  DKCost  );
			PlaySound(  id,  SndPickUpItem  );
		}
		case 6:
		{
			new XPAmount  =  get_pcvar_num(  gCvarXPAmount  );
			new XPCost  =  get_pcvar_num(  gCvarXPCost  );
			
			if( fmu_is_shopping_hour( ) )
				XPCost /= 2;
				
			if(  iMoney  <  XPCost  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Not_Enough_Money"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			cs_set_user_money(  id,  iMoney  -  XPCost  );
			gUserXp[  id  ]  +=  XPAmount;
			ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 %i XP^x01 pentru^x03 %i$^x01.",  MESSAGE_TAG,  XPAmount,  XPCost  );
			
			if( fmu_is_happy_hour( ) )
			{
				gUserXp[  id  ]  +=  XPAmount;
				ColorChat(  id,  RED,  "^x04%s^x01 Ai mai primit^x03 %i XP^x01 deoarece este^x03 Happy Hour^x01.",  MESSAGE_TAG,  XPAmount  );
			}
			if( IsUserVip( id ) )
			{
				ColorChat( id, RED, "^x04%s^x01 Pentru ca esti^x03 VIP^x01 ai mai primit^x03 %i XP^x01 .",  MESSAGE_TAG,  XPAmount  );
				gUserXp[  id  ]  +=  XPAmount;
			}
			PlaySound(  id,  SndTome  );
			
		}
		case 7:
		{
			new CsTeams:Team  =  cs_get_user_team(  id  );
			
			if(  Team  ==  CS_TEAM_ANTIFURIEN  ||  Team  ==  CS_TEAM_FURIEN  )
				//||  Team  ==  CS_TEAM_SPECTATOR  && ( get_user_flags( id  )  &&  read_flags( "cdefijm" )  )  )
			{
				if(  is_user_alive(  id  )  )
				{
					client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
					ColorChat(  id,  RED,  "^x04%s^x03 NU^x01 trebuie sa fii in viata.",  MESSAGE_TAG  );
					ShowShopMenu(  id  );
					return 1;
				}
				
				new IRCost  =  get_pcvar_num(  gCvarIRCost  );
				
				if( fmu_is_shopping_hour( ) )
					IRCost /= 2;
					
				if(  iMoney  <  IRCost  )
				{
					client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Not_Enough_Money"  );
					ShowShopMenu(  id  );
					return 1;
				}
				
				else if(  !UserHasTeamMatesAlive(  id,  cs_get_user_team(  id  )  )  )
				{
					client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
					ColorChat(  id,  RED,  "^x04%s^x01 Trebuie sa ai minim un coechipier in viata!",  MESSAGE_TAG  );
					ShowShopMenu(  id  );
					return 1;
				}
				
				cs_set_user_money(  id,  iMoney  -  IRCost  );
				set_task(  0.5,  "TaskRespawn",  id  );
				ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 Instant Respawn^x01 pentru^x03 %i$^x01.",  MESSAGE_TAG,  IRCost  );
				PlaySound(  id,  SndPickUpItem  );
			}
			else
			{
				client_print(  id,  print_center, "Nu poti cumpara Respawn cand esti SPECTATOR!"  );
			}
		}
	}
	
	return 0;
	
}

public CallbackShop(  id,  menu,  item  )
{
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	
	if(  info[  0  ]  ==  '4'  &&  cs_get_user_team(  id  )  !=  CS_TEAM_ANTIFURIEN  )  return ITEM_DISABLED;
	else if(  info[  0  ]  ==  '5'  &&  cs_get_user_team(  id  )  !=  CS_TEAM_ANTIFURIEN  )  return ITEM_DISABLED;
	else if(  info[  0  ]  ==  '7'  &&  cs_get_user_team(  id  )  ==  CS_TEAM_SPECTATOR  )  return ITEM_DISABLED;
	
	return ITEM_ENABLED;
}

public ShowXPShopMenu(  id  )
{
	
	new MenuName[  128  ];

	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\rFMU XPShop^n\yXP: \w%i",  gUserXp[  id  ]  );
		
	new  menu  =  menu_create(  MenuName, "XPShopMenuHandler");
	new callback  =  menu_makecallback( "CallbackXPShop" );
	
	new SK[ 64 ], LR[ 64 ], CM[ 64 ];/*, SW[ 64 ], DK[ 64 ], XP[ 64 ], IR[ 64 ];*/
	
	formatex(  SK,  sizeof ( SK ) -1, "\w Super Knife\r          [ \y%i XP\r ]", get_pcvar_num(  gCvarSKCost )  );
	formatex(  LR,  sizeof ( LR ) -1, "\w X-Ray Scanner\r          [ \y%i XP\r ]", get_pcvar_num(  gCvarLRCost )  );
	formatex(  CM,  sizeof ( CM ) -1, "\w Chameleon\r     [ \y%i XP\r ]^n", get_pcvar_num(  gCvarCMCost )  );
	/*formatex(  SW,  sizeof ( SW ) -1, "\wSilent Walk\r      [ \y%i$\r ]", get_pcvar_num(  gCvarSWCost )  );
	formatex(  DK,  sizeof ( DK ) -1, "\wDefuse Kit\r       [ \y%i$\r ]^n", get_pcvar_num(  gCvarDKCost )  );
	formatex(  XP,  sizeof ( XP ) -1, "\y%i\w Experience\r     [ \y%i$\r ]", get_pcvar_num( gCvarXPAmount ), get_pcvar_num(  gCvarXPCost )  );
	formatex(  IR,  sizeof ( IR ) -1, "\wInstant Respawn\r     [ \y%i$\r ]", get_pcvar_num(  gCvarIRCost )  );
	*/
	menu_additem(  menu,  SK,  "1",  _,  callback  );
	menu_additem(  menu,  LR,  "2",  _,  callback  );
	menu_additem(  menu,  CM,  "3",  _,  callback  );
	/*menu_additem(  menu,  SW,  "4",  _,  callback  );
	menu_additem(  menu,  DK,  "5",  _,  callback  );
	menu_additem(  menu,  XP,  "6",  _,  callback  );
	menu_additem(  menu,  IR,  "7",  _,  callback  );*/
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\wIesire" );
	
	menu_display(  id, menu  );
	
	
}

public XPShopMenuHandler(  id,  menu,  item)
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		return 1;
	}
	
	static _access, info[4], callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	
	new iKey  =  str_to_num(  info  );
	switch(  iKey  )
	{
		case 1:
		{
			if(  !is_user_alive(  id  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
				ColorChat(  id,  RED,  "^x04%s^x01 Trebuie sa fii in viata.",  MESSAGE_TAG  );
				ShowXPShopMenu(  id  );
				return 1;
			}
			
			new SKCost  =  get_pcvar_num(  gCvarSKCost  );
			
			if(  gUserXp[  id  ]  <  SKCost  )
			{
				client_print(  id,  print_center,  "You do not have enough XP!"  );
				ShowXPShopMenu(  id  );
				return 1;
			}
			
			else if( gUserHasSuperKnife[  id  ]  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Already_Have_One"  );
				ShowXPShopMenu(  id  );
				return 1;
			}
			
			gUserHasSuperKnife[  id  ]  =  true;
			gUserXp[  id  ]  -=  SKCost;
			Save(  id  );
			
			ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 Super Knife^x01 pentru^x03 %i XP^x01.",  MESSAGE_TAG,  SKCost  );
			PlaySound(  id,  SndPickUpItem  );
		}
		
		case 2:
		{
			if(  !is_user_alive(  id  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
				ColorChat(  id,  RED,  "^x04%s^x01 Trebuie sa fii in viata.",  MESSAGE_TAG  );
				ShowXPShopMenu(  id  );
				return 1;
			}
			
			new LRCost  =  get_pcvar_num(  gCvarLRCost  );
			
			if(  gUserXp[  id  ]  <  LRCost  )
			{
				client_print(  id,  print_center,  "You do not have enough XP!"  );
				ShowXPShopMenu(  id  );
				return 1;
			}
			
			else if( gUserHasLaser[  id  ]  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Already_Have_One"  );
				ShowXPShopMenu(  id  );
				return 1;
			}
			
			gUserHasLaser[  id  ]  =  true;
			gUserXp[  id  ]  -=  LRCost;
			Save(  id  );
			
			ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 Laser^x01 pentru^x03 %i XP^x01.",  MESSAGE_TAG,  LRCost  );
			PlaySound(  id,  SndPickUpItem  );
		}
		
		
		case 3:
		{
			if(  !is_user_alive(  id  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
				ColorChat(  id,  RED,  "^x04%s^x01 Trebuie sa fii in viata.",  MESSAGE_TAG  );
				ShowXPShopMenu(  id  );
				return 1;
			}
			
			new CMCost  =  get_pcvar_num(  gCvarCMCost  );
			
			if(  gUserXp[  id  ]  <  CMCost  )
			{
				client_print(  id,  print_center,  "You do not have enough XP!"  );
				ShowXPShopMenu(  id  );
				return 1;
			}
			
			else if( gUserHasChameleon[  id  ]  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Already_Have_One"  );
				ShowXPShopMenu(  id  );
				return 1;
			}
			
			gUserHasChameleon[  id  ]  =  true;
			cs_set_user_model( id,  cs_get_user_team(  id  )  ==  CS_TEAM_FURIEN ?  AntiFurienModel  :  FurienModel  );
			
			gUserXp[  id  ]  -=  CMCost;
			Save(  id  );
			
			ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 Chameleon^x01 pentru^x03 %i XP^x01.",  MESSAGE_TAG,  CMCost  );
			PlaySound(  id,  SndPickUpItem  );
		}
		/*case 4:
		{
			if(  !is_user_alive(  id  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
				ColorChat(  id,  RED,  "^x04%s^x01 Trebuie sa fii in viata.",  MESSAGE_TAG  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			new SWCost  =  get_pcvar_num(  gCvarSWCost  );
			
			if(  iMoney  <  SWCost  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Not_Enough_Money"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			else if( get_user_footsteps(  id  )  >  0  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Already_Have_One"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			cs_set_user_money(  id,  iMoney  -  SWCost  );
			set_user_footsteps(  id,  1  );
			ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 Silent Walk^x01 pentru^x03 %i$^x01.",  MESSAGE_TAG,  SWCost  );
			
		}
		case 5:
		{
			if(  !is_user_alive(  id  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
				ColorChat(  id,  RED,  "^x04%s^x01 Trebuie sa fii in viata.",  MESSAGE_TAG  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			new DKCost  =  get_pcvar_num(  gCvarDKCost  );
			
			if(  iMoney  <  DKCost  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Not_Enough_Money"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			else if( cs_get_user_defuse(  id  )  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Already_Have_One"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			cs_set_user_money(  id,  iMoney  -  DKCost  );
			cs_set_user_defuse(  id,  1,  0,  145,  255  );
			ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 Defuse Kit^x01 pentru^x03 800$^x01.",  MESSAGE_TAG,  DKCost  );
			
		}
		case 6:
		{
			new XPAmount  =  get_pcvar_num(  gCvarXPAmount  );
			new XPCost  =  get_pcvar_num(  gCvarXPCost  );
			
			if(  iMoney  <  XPCost  )
			{
				client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Not_Enough_Money"  );
				ShowShopMenu(  id  );
				return 1;
			}
			
			cs_set_user_money(  id,  iMoney  -  XPCost  );
			gUserXp[  id  ]  +=  XPAmount;
			ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 %i XP^x01 pentru^x03 %i$^x01.",  MESSAGE_TAG,  XPAmount,  XPCost  );
			
		}
		case 7:
		{
			new CsTeams:Team  =  cs_get_user_team(  id  );
			
			if(  Team  ==  CS_TEAM_ANTIFURIEN  ||  Team  ==  CS_TEAM_FURIEN  )
			{
				if(  is_user_alive(  id  )  )
				{
					client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
					ColorChat(  id,  RED,  "^x04%s^x01 NU trebuie sa fii in viata.",  MESSAGE_TAG  );
					ShowShopMenu(  id  );
					return 1;
				}
				
				new IRCost  =  get_pcvar_num(  gCvarIRCost  );
				
				if(  iMoney  <  IRCost  )
				{
					client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Not_Enough_Money"  );
					ShowShopMenu(  id  );
					return 1;
				}
				
				else if(  !UserHasTeamMatesAlive(  id,  cs_get_user_team(  id  )  )  )
				{
					client_print(  id,  print_center,  "#Cstrike_TitlesTXT_Cannot_Buy_This"  );
					ColorChat(  id,  RED,  "^x04%s^x01 Trebuie sa ai minim un coechipier in viata!",  MESSAGE_TAG  );
					ShowShopMenu(  id  );
					return 1;
				}
				
				cs_set_user_money(  id,  iMoney  -  IRCost  );
				set_task(  0.5,  "TaskRespawn",  id  );
				ColorChat(  id,  RED,  "^x04%s^x01 Ai cumparat^x03 Instant Respawn^x01 pentru^x03 %i$^x01.",  MESSAGE_TAG,  IRCost  );
				
			}
		}
		*/
	}
	
	return 0;
	
}

public CallbackXPShop(  id,  menu,  item  )
{
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	
	if(  info[  0  ]  ==  '1'  &&  cs_get_user_team(  id  )  !=  CS_TEAM_FURIEN  )  return ITEM_DISABLED;
	else if(  info[  0  ]  ==  '2'  &&  cs_get_user_team(  id  )  !=  CS_TEAM_ANTIFURIEN  )  return ITEM_DISABLED;
	
	return ITEM_ENABLED;
}

public ShowHelpMenu(  id  )
{
	static MenuName[  128  ];
	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\r%s^n\y  Meniu Ajutor",  PLUGIN  );
	new  menu  =  menu_create(  MenuName, "HelpMenuHandler");
	
	menu_additem(  menu,  "\yGeneral^n", "*"  );
	if(  gAnyHealthEnabled  )
	{
		menu_additem(  menu, "Viata",  "1"  );
	}
	if(  gAnyArmorEnabled  )
	{
		menu_additem(  menu, "Armura",  "2"  );
	}
	if(  gAnySpeedEnabled  )
	{
		menu_additem(  menu, "Viteza",  "3"  );
	}
	if(  gAnyGravityEnabled  )
	{
		menu_additem(  menu, "Gravitate",  "4"  );
	}
	if(  gAnyDamageMultiplierEnabled  )
	{
		menu_additem(  menu, "Multiplicare Damage",  "5"  );
	}
	if(  gAnyRespawnEnabled  )
	{
		menu_additem(  menu, "Respawn",  "6"  );
	}
	if(  gAnyHealthRegenerationEnabled  )
	{
		menu_additem(  menu, "Regenerare Viata",  "7"  );
	}
	if(  gAnyArmorChargerEnabled  )
	{
		menu_additem(  menu, "Reincarcare Armura",  "8"  );
	}
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\wIesire" );
	
	menu_display(  id, menu  );
	
}

public HelpMenuHandler(  id,  menu,  item)
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		return;
	}
	
	static _access, info[4], callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	
	switch(  info[  0  ]  )
	{
		case '*':
		{
			PrintGeneralHelp(  id  );
		}
		case '1':
		{
			PrintHealthHelp(  id  );
		}
		case '2':
		{
			PrintArmorHelp(  id  );
		}
		case '3':
		{
			PrintSpeedHelp(  id  );
		}
		case '4':
		{
			PrintGravityHelp(  id  );
		}
		case '5':
		{
			PrintDamageMultiplierHelp(  id  );
		}
		case '6':
		{
			PrintRespawnHelp(  id  );
		}
		case '7':
		{
			PrintHealthRegenerationHelp(  id  );
		}
		case '8':
		{
			PrintArmorChargerHelp(  id  );
		}
	}
	
	ShowHelpMenu(  id  );
}

public ShowMainMenu(  id  )
{
	static MenuName[  128  ];
	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\rMeniu Upgrade-uri^n\yXP: \w%i",  gUserXp[  id  ]  );
	new  menu  =  menu_create(  MenuName, "MainMenuHandler");
	
	menu_additem(  menu,  "\yAjutor General^n", "*"  );
	if(  gAnyHealthEnabled  )
	{
		menu_additem(  menu, "Viata",  "1"  );
	}
	if(  gAnyArmorEnabled  )
	{
		menu_additem(  menu, "Armura",  "2"  );
	}
	if(  gAnySpeedEnabled  )
	{
		menu_additem(  menu, "Viteza",  "3"  );
	}
	if(  gAnyGravityEnabled  )
	{
		menu_additem(  menu, "Gravitate",  "4"  );
	}
	if(  gAnyDamageMultiplierEnabled  )
	{
		menu_additem(  menu, "Multiplicare Damage",  "5"  );
	}
	if(  gAnyRespawnEnabled  )
	{
		menu_additem(  menu, "Respawn",  "6"  );
	}
	if(  gAnyHealthRegenerationEnabled  )
	{
		menu_additem(  menu, "Regenerare Viata",  "7"  );
	}
	if(  gAnyArmorChargerEnabled  )
	{
		menu_additem(  menu, "Reincarcare Armura",  "8"  );
	}
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\wIesire" );
	
	menu_display(  id, menu  );
	
}

public MainMenuHandler(  id,  menu,  item)
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		return;
	}
	
	static _access, info[4], callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	
	switch(  info[  0  ]  )
	{
		case '*':
		{
			PrintGeneralHelp(  id  );
		}
		case '1':
		{
			ShowHealthMenu(  id  );
		}
		case '2':
		{
			ShowArmorMenu(  id  );
		}
		case '3':
		{
			ShowSpeedMenu(  id  );
		}
		case '4':
		{
			ShowGravityMenu(  id  );
		}
		case '5':
		{
			ShowDamageMultiplierMenu(  id  );
		}
		case '6':
		{
			ShowRespawnMenu(  id  );
		}
		case '7':
		{
			ShowHealthRegenerationMenu(  id  );
		}
		case '8':
		{
			ShowArmorChargerMenu(  id  );
		}
	}
	
}

public ShowHealthMenu(  id  )
{
	static MenuName[  128  ];
	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\rMeniu Viata^n\yXP: \w%i",  gUserXp[  id  ]  );
	new  menu  =  menu_create(  MenuName, "HealthMenuHandler"  );
	
	new callback  =  menu_makecallback( "CallbackHealth" );
	
	menu_additem(  menu,  "\yAjutor Viata^n", "*",  _, callback  );
	
	static level,  xp,  amount,  item[  128  ],  info[4];
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		if( gHealthEnabled[  i  ] )
		{
			level = clamp(  gHealthLevel[  id  ][  i  ] + 1, 0, gHealthMaxLevels[  i  ] );
			amount = gHealthMaxAmount[  i  ]  *  level  /  gHealthMaxLevels[  i  ];
			
			if( gHealthLevel[  id  ][  i  ]  <  gHealthMaxLevels[  i  ]  )
			{
				xp  =  gHealthFirstXp[  i  ]  *  (1 << (  level  -  1  )  );
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel %i \r(\w%i HP\r) [\w%i XP\r]", gHealthNames[  i  ],  level,  amount,  xp  );
			}
			else
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i HP\r) \r[\wLevel Maxim!\r]", gHealthNames[  i  ],   level,   amount  );
			}
			
			num_to_str(  _:i,  info,  sizeof  (  info  )  -  1 );
			
			menu_additem(  menu,  item,  info,  _,  callback  );
		}
	}
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\yMeniu Principal" );
	
	menu_display(  id,  menu  );
}

public HealthMenuHandler(  id,  menu,  item  )
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		ShowMainMenu(  id  );
		return;
	}
	
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	
	
	if(  info[ 0 ]  ==  '*'  )
	{
		PrintHealthHelp(  id  );
	}
	else
	{
	
	
		new CsTeams:upgrade  =  CsTeams:str_to_num(  info  );
		
		new  level  =  gHealthLevel[  id  ][  upgrade  ] + 1;
		new  xp  =  gHealthFirstXp[  upgrade  ] * (  1 << (  level  -  1  )  );
		new  amount  =  gHealthMaxAmount[  upgrade  ]  *  level  /  gHealthMaxLevels[  upgrade  ];
		
		gUserXp[  id  ]  -=  xp;
		gHealthLevel[  id  ][  upgrade  ]  =  level;
		
		Save(  id  );
		
		ColorChat(  id,  RED,  "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%i^x01 HP) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gHealthNames[  upgrade  ],  level,  amount,  xp  );
		PlaySound(  id,  SndLevelUp  );
	}
	
	ShowHealthMenu(  id  );
}

public CallbackHealth(  id,  menu,  item  )
{
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	
	if(  info[  0  ]  ==  '*'  )  return ITEM_ENABLED;
	
	new CsTeams:upgrade = CsTeams:str_to_num(  info  );
	if( gHealthLevel[  id  ][  upgrade  ]  ==  gHealthMaxLevels[  upgrade  ]  )
	{
		return ITEM_DISABLED;
	}
	
	new  xp  =  gHealthFirstXp[  upgrade  ]  *  ( 1 << gHealthLevel[  id  ][  upgrade  ]  );
	if( gUserXp[  id  ]  <  xp  )
	{
		return ITEM_DISABLED;
	}
	
	return ITEM_ENABLED;
}

public ShowArmorMenu(  id  )
{
	static MenuName[  128  ];
	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\rMeniu Armura^n\yXP: \w%i",  gUserXp[  id  ]  );
	new  menu  =  menu_create(  MenuName, "ArmorMenuHandler"  );
	
	new callback  =  menu_makecallback( "CallbackArmor" );
	
	
	menu_additem(  menu,  "\yArmor Help^n", "*",  _, callback  );
	
	
	static level,  xp,  amount,  item[  128  ],  info[4];
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		if( gArmorEnabled[  i  ] )
		{
			level = clamp( gArmorLevel[  id  ][  i  ] + 1, 0,  gArmorMaxLevels[  i  ]  );
			amount = gArmorMaxAmount[  i  ]  *  level  /  gArmorMaxLevels[  i  ];
			
			if( gArmorLevel[  id  ][  i  ]  <  gArmorMaxLevels[  i  ]  )
			{
				xp  =  gArmorFirstXp[  i  ]  *  (1 << (  level  -  1  )  );
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel %i \r(\w%i AP\r) [\w%i XP\r]", gArmorNames[  i  ],  level,  amount,  xp  );
			}
			else
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i AP\r) \r[\wLevel Maxim!\r]", gArmorNames[  i  ],   level,   amount  );
			}
			
			num_to_str(  _:i,  info,  sizeof  (  info  )  -  1 );
			
			menu_additem(  menu,  item,  info,  _,  callback  );
		}
	}
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\yMeniu Principal" );
	
	menu_display(  id,  menu  );
}

public ArmorMenuHandler(  id,  menu,  item  )
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		ShowMainMenu(  id  );
		return;
	}
	
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	
	
	if(  info[ 0 ]  ==  '*'  )
	{
		PrintArmorHelp( id );
	}
	else
	{
		new CsTeams:upgrade  =  CsTeams:str_to_num(  info  );
		
		new  level  =  gArmorLevel[  id  ][  upgrade  ] + 1;
		new  xp  =  gArmorFirstXp[  upgrade  ] * (  1 << (  level  -  1  )  );
		new  amount  =  gArmorMaxAmount[  upgrade  ]  *  level  /  gArmorMaxLevels[  upgrade  ];
		
		gUserXp[  id  ]  -=  xp;
		gArmorLevel[  id  ][  upgrade  ]  =  level;
		
		Save(  id  );
		
		ColorChat(  id,  RED,  "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%i^x01 AP) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gArmorNames[  upgrade  ],  level,  amount,  xp  );
		PlaySound(  id,  SndLevelUp  );
	}
	
	ShowArmorMenu(  id  );
}

public CallbackArmor(  id,  menu,  item  )
{
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	
	if(  info[  0  ]  ==  '*'  )  return ITEM_ENABLED;
	
	new CsTeams:upgrade = CsTeams:str_to_num(  info  );
	if( gArmorLevel[  id  ][  upgrade  ]  ==  gArmorMaxLevels[  upgrade  ]  )
	{
		return ITEM_DISABLED;
	}
	
	new  xp  =  gArmorFirstXp[  upgrade  ]  *  ( 1 << gArmorLevel[  id  ][  upgrade  ]  );
	if( gUserXp[  id  ]  <  xp  )
	{
		return ITEM_DISABLED;
	}
	
	return ITEM_ENABLED;
}

public ShowSpeedMenu(  id  )
{
	static MenuName[  128  ];
	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\rMeniu Viteza^n\yXP: \w%i",  gUserXp[  id  ]  );
	new  menu  =  menu_create(  MenuName, "SpeedMenuHandler"  );
	
	new callback  =  menu_makecallback( "CallbackSpeed" );
	
	menu_additem(  menu,  "\ySpeed Help^n", "*",  _, callback  );
	
	static level,  xp,  Float:amount,  item[  128  ],  info[4];
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		if( gSpeedEnabled[  i  ] )
		{
			level = clamp(  gSpeedLevel[  id  ][  i  ] + 1, 0, gSpeedMaxLevels[  i  ]  );
			if( i == CS_TEAM_FURIEN )
			{
				amount = gFurienSpeedLevels[  level  ];
			}
			else if( i  == CS_TEAM_ANTIFURIEN  )
			{

				amount = gAntiFurienSpeedLevels[  level  ];
			}
			
			if( gSpeedLevel[  id  ][  i  ]  <  gSpeedMaxLevels[  i  ]  )
			{
				xp  =  gSpeedFirstXp[  i  ]  *  (1 << (  level  -  1  )  );
					
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel %i \r(\w%.1f Speed\r) [\w%i XP\r]", gSpeedNames[  i  ],  level,  amount,  xp  );
			}
			else
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%.1f Speed\r) [\wLevel Maxim!\r]", gSpeedNames[  i  ],   level ,   amount  );
			}
			
			num_to_str(  _:i,  info,  sizeof  (  info  )  -  1 );
			
			menu_additem(  menu,  item,  info,  _,  callback  );
		}
	}
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\yMeniu Principal" );
	
	menu_display(  id,  menu  );
}

public SpeedMenuHandler(  id,  menu,  item  )
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		ShowMainMenu(  id  );
		return;
	}
	
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	

	if(  info[ 0 ]  ==  '*'  )
	{
		PrintSpeedHelp( id );
	}
	else
	{
		new CsTeams:upgrade  =  CsTeams:str_to_num(  info  );
		
		new  level  =  gSpeedLevel[  id  ][  upgrade  ] + 1;
		new  xp  =  gSpeedFirstXp[  upgrade  ] * (  1 << (  level  -  1  )  );
		new Float:amount;
		if( upgrade == CS_TEAM_FURIEN )
		{
			amount = gFurienSpeedLevels[  level  ];
		}
		else if( upgrade  == CS_TEAM_ANTIFURIEN  )
		{
	
			amount = gAntiFurienSpeedLevels[  level  ];
		}
		
		gUserXp[  id  ]  -=  xp;
		gSpeedLevel[  id  ][  upgrade  ]  =  level;
		
		Save(  id  );
		
		ColorChat(  id,  RED,  "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%.1f^x01 Speed) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gSpeedNames[  upgrade  ],  level,  amount,  xp  );
		PlaySound(  id,  SndLevelUp  );
	}
	
	ShowSpeedMenu(  id  );
}

public CallbackSpeed(  id,  menu,  item  )
{
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	
	if(  info[  0  ]  ==  '*'  )  return ITEM_ENABLED;
	
	new CsTeams:upgrade = CsTeams:str_to_num(  info  );
	if( gSpeedLevel[  id  ][  upgrade  ]  ==  gSpeedMaxLevels[  upgrade  ]  )
	{
		return ITEM_DISABLED;
	}
	
	new  xp  =  gSpeedFirstXp[  upgrade  ]  *  ( 1 << gSpeedLevel[  id  ][  upgrade  ]  );
	if( gUserXp[  id  ]  <  xp  )
	{
		return ITEM_DISABLED;
	}
	
	return ITEM_ENABLED;
}

public ShowGravityMenu(  id  )
{
	static MenuName[  128  ];
	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\rMeniu Gravitate^n\yXP: \w%i",  gUserXp[  id  ]  );
	new  menu  =  menu_create(  MenuName, "GravityMenuHandler"  );
	
	new callback  =  menu_makecallback( "CallbackGravity" );
	
	menu_additem(  menu,  "\yGravity Help^n",  "*",  _,  callback  );
	
	static level,  xp,  Float:amount,  item[  128  ],  info[4];
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		if( gGravityEnabled[  i  ] )
		{
			level = clamp(  gGravityLevel[  id  ][  i  ] + 1,  0,  gGravityMaxLevels[  i  ]  );
			if( i == CS_TEAM_FURIEN )
			{
				amount = gFurienGravityLevels[  level  ]  /  0.00125 ;
			}
			else if( i  == CS_TEAM_ANTIFURIEN  )
			{

				amount = gAntiFurienGravityLevels[  level  ]  /  0.00125;
			}
			
			if( gGravityLevel[  id  ][  i  ]  <  gGravityMaxLevels[  i  ]  )
			{
				xp  =  gGravityFirstXp[  i  ]  *  (1 << (  level  -  1  )  );
					
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel %i \r(\w%.1f Gravity\r) [\w%i XP\r]", gGravityNames[  i  ],  level,  amount,  xp  );
			}
			else
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%.1f Gravity\r) [\wLevel Maxim!\r]", gGravityNames[  i  ],   level ,   amount  );
			}
			
			num_to_str(  _:i,  info,  sizeof  (  info  )  -  1 );
			
			menu_additem(  menu,  item,  info,  _,  callback  );
		}
	}
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\yMeniu Principal" );
	menu_display(  id,  menu  );
}

public GravityMenuHandler(  id,  menu,  item  )
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		ShowMainMenu(  id  );
		return;
	}
	
	
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	
	if(  info[ 0 ]  ==  '*'  )
	{
		PrintGravityHelp( id );
	}
	else
	{	
	
		new CsTeams:upgrade  =  CsTeams:str_to_num(  info  );
		
		new  level  =  gGravityLevel[  id  ][  upgrade  ] + 1; 
		new  xp  =  gGravityFirstXp[  upgrade  ] * (  1 << (  level  -  1  )  );
		new Float:amount;
		if( upgrade == CS_TEAM_FURIEN )
		{
			amount = gFurienGravityLevels[  level  ]  /  0.00125;
		}
		else if( upgrade  == CS_TEAM_ANTIFURIEN  )
		{
	
			amount = gAntiFurienGravityLevels[  level  ]  /  0.00125;
		}
		
		gUserXp[  id  ]  -=  xp;
		gGravityLevel[  id  ][  upgrade  ]  =  level;
		
		Save(  id  );
		
		ColorChat(  id,  RED,  "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%.1f^x01 GRAVITY) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gGravityNames[  upgrade  ],  level,  amount,  xp  );
		PlaySound(  id,  SndLevelUp  );
	}

	ShowGravityMenu(  id  );
}

public CallbackGravity(  id,  menu,  item  )
{
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	
	if(  info[  0  ]  ==  '*'  )  return ITEM_ENABLED;
	
	new CsTeams:upgrade = CsTeams:str_to_num(  info  );
	if( gGravityLevel[  id  ][  upgrade  ]  ==  gGravityMaxLevels[  upgrade  ]  )
	{
		return ITEM_DISABLED;
	}
	
	new  xp  =  gGravityFirstXp[  upgrade  ]  *  ( 1 << gGravityLevel[  id  ][  upgrade  ]  );
	if( gUserXp[  id  ]  <  xp  )
	{
		return ITEM_DISABLED;
	}
	
	return ITEM_ENABLED;
}

public ShowDamageMultiplierMenu(  id  )
{
	static MenuName[  128  ];
	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\rMeniu Multiplicare Damage^n\yXP: \w%i",  gUserXp[  id  ]  );
	new  menu  =  menu_create(  MenuName, "DamageMultiplierMenuHandler"  );
	
	new callback  =  menu_makecallback( "CallbackDamageMultiplier" );
	
	menu_additem(  menu,  "\yDamage Multiplier Help^n", "*",  _, callback  );
	
	static level,  xp,  item[  128  ],  info[4];//,  amount;
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		new iDamage[  CsTeams  ]  =  {  0,  20,  10,  0  };
		
		if( gDamageMultiplierEnabled[  i  ] )
		{
			level = clamp( gDamageMultiplierLevel[  id  ][  i  ] + 1, 0,  gDamageMultiplierMaxLevels[  i  ]  );
			
			if( gDamageMultiplierLevel[  id  ][  i  ]  <  gDamageMultiplierMaxLevels[  i  ]  )
			{
				xp  =  gDamageMultiplierFirstXp[  i  ]  *  (1 << (  level  -  1  )  );
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel %i \r(\w%i%%\r) [\w%i XP\r]", gDamageMultiplierNames[  i  ],  level,  level * iDamage[  i  ],  xp  );
			}
			else
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i%%\r) [\wLevel Maxim!\r]", gDamageMultiplierNames[  i  ],   level,   level * iDamage[  i  ]  );
			}
			
			num_to_str(  _:i,  info,  sizeof  (  info  )  -  1 );
			
			menu_additem(  menu,  item,  info,  _,  callback  );
		}
	}
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\yMeniu Principal" );
	menu_display(  id,  menu  );
}

public DamageMultiplierMenuHandler(  id,  menu,  item  )
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		ShowMainMenu(  id  );
		return;
	}
	
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	
	if(  info[ 0 ]  ==  '*'  )
	{
		PrintDamageMultiplierHelp( id );
	}
	else
	{
		
		new CsTeams:upgrade  =  CsTeams:str_to_num(  info  );
		
		new  level  =  gDamageMultiplierLevel[  id  ][  upgrade  ] + 1;
		new  xp  =  gDamageMultiplierFirstXp[  upgrade  ] * (  1 << (  level  -  1  )  );
		
		
		gUserXp[  id  ]  -=  xp;
		gDamageMultiplierLevel[  id  ][  upgrade  ]  =  level;
		
		Save(  id  );
		
		ColorChat(  id,  RED,  "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%i^x01 %%) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gDamageMultiplierNames[  upgrade  ],  level,  level * 20 ,  xp  );
		PlaySound(  id,  SndLevelUp  );
	}
	
	ShowDamageMultiplierMenu(  id  );
}

public CallbackDamageMultiplier(  id,  menu,  item  )
{
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	
	
	if(  info[  0  ]  ==  '*'  )  return ITEM_ENABLED;
	
	
	new CsTeams:upgrade = CsTeams:str_to_num(  info  );
	if( gDamageMultiplierLevel[  id  ][  upgrade  ]  ==  gDamageMultiplierMaxLevels[  upgrade  ]  )
	{
		return ITEM_DISABLED;
	}
	
	new  xp  =  gDamageMultiplierFirstXp[  upgrade  ]  *  ( 1 << gDamageMultiplierLevel[  id  ][  upgrade  ]  );
	if( gUserXp[  id  ]  <  xp  )
	{
		return ITEM_DISABLED;
	}
	
	return ITEM_ENABLED;
}

public ShowRespawnMenu(  id  )
{
	static MenuName[  128  ];
	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\rMeniu Respawn^n\yXP: \w%i",  gUserXp[  id  ]  );
	new  menu  =  menu_create(  MenuName, "RespawnMenuHandler"  );
	
	new callback  =  menu_makecallback( "CallbackRespawn" );
	
	menu_additem(  menu,  "\yRespawn Help^n", "*",  _, callback  );
	
	static level,  xp,  amount,  item[  128  ],  info[4];
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		if( gRespawnEnabled[  i  ] )
		{
			level = clamp( gRespawnLevel[  id  ][  i  ] + 1, 0,  gRespawnMaxLevels[  i  ]  );
			amount = gRespawnMaxAmount[  i  ]  *  level  /  gRespawnMaxLevels[  i  ];
			
			if( gRespawnLevel[  id  ][  i  ]  <  gRespawnMaxLevels[  i  ]  )
			{
				xp  =  gRespawnFirstXp[  i  ]  *  (1 << (  level  -  1  )  );
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel %i \r(\w%i%%\r) [\w%i XP\r]", gRespawnNames[  i  ],  level,  amount,  xp  );
			}
			else
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i%%\r) [\wLevel Maxim!\r]", gRespawnNames[  i  ],   level,   amount  );
			}
			
			num_to_str(  _:i,  info,  sizeof  (  info  )  -  1 );
			
			menu_additem(  menu,  item,  info,  _,  callback  );
		}
	}
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\yMeniu Principal" );
	menu_display(  id,  menu  );
}

public RespawnMenuHandler(  id,  menu,  item  )
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		ShowMainMenu(  id  );
		return;
	}
	
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	
	if(  info[ 0 ]  ==  '*'  )
	{
		PrintRespawnHelp( id );
	}
	else
	{
		
		new CsTeams:upgrade  =  CsTeams:str_to_num(  info  );
		
		new  level  =  gRespawnLevel[  id  ][  upgrade  ] + 1;
		new  xp  =  gRespawnFirstXp[  upgrade  ] * (  1 << (  level  -  1  )  );
		new  amount  =  gRespawnMaxAmount[  upgrade  ]  *  level  /  gRespawnMaxLevels[  upgrade  ];
		
		gUserXp[  id  ]  -=  xp;
		gRespawnLevel[  id  ][  upgrade  ]  =  level;
		
		Save(  id  );
		
		ColorChat(  id,  RED,  "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%i^x01 %%) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gRespawnNames[  upgrade  ],  level,  amount,  xp  );
		PlaySound(  id,  SndLevelUp  );
	}

	ShowRespawnMenu(  id  );
}

public CallbackRespawn(  id,  menu,  item  )
{
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	
	
	if(  info[  0  ]  ==  '*'  )  return ITEM_ENABLED;
	
	
	new CsTeams:upgrade = CsTeams:str_to_num(  info  );
	if( gRespawnLevel[  id  ][  upgrade  ]  ==  gRespawnMaxLevels[  upgrade  ]  )
	{
		return ITEM_DISABLED;
	}
	
	new  xp  =  gRespawnFirstXp[  upgrade  ]  *  ( 1 << gRespawnLevel[  id  ][  upgrade  ]  );
	if( gUserXp[  id  ]  <  xp  )
	{
		return ITEM_DISABLED;
	}
	
	return ITEM_ENABLED;
}

public ShowHealthRegenerationMenu(  id  )
{
	static MenuName[  128  ];
	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\rMeniu Regenerare Viata^n\yXP: \w%i",  gUserXp[  id  ]  );
	new  menu  =  menu_create(  MenuName, "HealthRegenerationMenuHandler"  );
	
	new callback  =  menu_makecallback( "CallbackHealthRegeneration" );
	
	menu_additem(  menu,  "\yHealth Regeneration Help^n", "*",  _, callback  );
	
	static level,  xp,  amount,  item[  128  ],  info[4];
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		if( gHealthRegenerationEnabled[  i  ] )
		{
			level = clamp(  gHealthRegenerationLevel[  id  ][  i  ] + 1, 0, gHealthRegenerationMaxLevels[  i  ] );
			amount = gHealthRegenerationMaxAmount[  i  ]  *  level  /  gHealthRegenerationMaxLevels[  i  ];
			
			if( gHealthRegenerationLevel[  id  ][  i  ]  <  gHealthRegenerationMaxLevels[  i  ]  )
			{
				xp  =  gHealthRegenerationFirstXp[  i  ]  *  (1 << (  level  -  1  )  );
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel %i \r(\w%i HP\r) [\w%i XP\r]", gHealthRegenerationNames[  i  ],  level,  amount,  xp  );
			}
			else
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i HP\r) \r[\wLevel Maxim!\r]", gHealthRegenerationNames[  i  ],   level,   amount  );
			}
			
			num_to_str(  _:i,  info,  sizeof  (  info  )  -  1 );
			
			menu_additem(  menu,  item,  info,  _,  callback  );
		}
	}
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\yMeniu Principal" );
	
	menu_display(  id,  menu  );
}

public HealthRegenerationMenuHandler(  id,  menu,  item  )
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		ShowMainMenu(  id  );
		return;
	}
	
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	
	if(  info[ 0 ]  ==  '*'  )
	{
		PrintHealthRegenerationHelp( id );
	}
	else
	{
	
	
		new CsTeams:upgrade  =  CsTeams:str_to_num(  info  );
		
		new  level  =  gHealthRegenerationLevel[  id  ][  upgrade  ] + 1;
		new  xp  =  gHealthRegenerationFirstXp[  upgrade  ] * (  1 << (  level  -  1  )  );
		new  amount  =  gHealthRegenerationMaxAmount[  upgrade  ]  *  level  /  gHealthRegenerationMaxLevels[  upgrade  ];
		
		gUserXp[  id  ]  -=  xp;
		gHealthRegenerationLevel[  id  ][  upgrade  ]  =  level;
		
		Save(  id  );
		
		ColorChat(  id,  RED,  "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%i^x01 HP) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gHealthRegenerationNames[  upgrade  ],  level,  amount,  xp  );
		PlaySound(  id,  SndLevelUp  );
	}
	
	ShowHealthRegenerationMenu(  id  );
}

public CallbackHealthRegeneration(  id,  menu,  item  )
{
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	
	if(  info[  0  ]  ==  '*'  )  return ITEM_ENABLED;
	
	new CsTeams:upgrade = CsTeams:str_to_num(  info  );
	if( gHealthRegenerationLevel[  id  ][  upgrade  ]  ==  gHealthRegenerationMaxLevels[  upgrade  ]  )
	{
		return ITEM_DISABLED;
	}
	
	new  xp  =  gHealthRegenerationFirstXp[  upgrade  ]  *  ( 1 << gHealthRegenerationLevel[  id  ][  upgrade  ]  );
	if( gUserXp[  id  ]  <  xp  )
	{
		return ITEM_DISABLED;
	}
	
	return ITEM_ENABLED;
}

public ShowArmorChargerMenu(  id  )
{
	static MenuName[  128  ];
	formatex(  MenuName,  sizeof  (  MenuName  )  -  1, "\rMeniu Reincarcare Armura^n\yXP: \w%i",  gUserXp[  id  ]  );
	new  menu  =  menu_create(  MenuName, "ArmorChargerMenuHandler"  );
	
	new callback  =  menu_makecallback( "CallbackArmorCharger" );
	
	
	menu_additem(  menu,  "\yArmor Charger Help^n", "*",  _, callback  );
	
	
	static level,  xp,  amount,  item[  128  ],  info[4];
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		if( gArmorChargerEnabled[  i  ] )
		{
			level = clamp( gArmorChargerLevel[  id  ][  i  ] + 1, 0,  gArmorChargerMaxLevels[  i  ]  );
			amount = gArmorChargerMaxAmount[  i  ]  *  level  /  gArmorChargerMaxLevels[  i  ];
			
			if( gArmorChargerLevel[  id  ][  i  ]  <  gArmorChargerMaxLevels[  i  ]  )
			{
				xp  =  gArmorChargerFirstXp[  i  ]  *  (1 << (  level  -  1  )  );
				formatex(  item,  sizeof(  item  )  -  1,  "%s: \yLevel %i \r(\w%i AP\r) [\w%i XP\r]", gArmorChargerNames[  i  ],  level,  amount,  xp  );
			}
			else
			{
				formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i AP\r) \r[\wLevel Maxim!\r]", gArmorChargerNames[  i  ],   level,   amount  );
			}
			
			num_to_str(  _:i,  info,  sizeof  (  info  )  -  1 );
			
			menu_additem(  menu,  item,  info,  _,  callback  );
		}
	}
	
	menu_setprop(  menu,  MPROP_EXITNAME, "\yMeniu Principal" );
	
	menu_display(  id,  menu  );
}

public ArmorChargerMenuHandler(  id,  menu,  item  )
{
	if(  item  ==  MENU_EXIT  )
	{
		menu_destroy(  menu  );
		ShowMainMenu(  id  );
		return;
	}
	
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	menu_destroy(  menu  );
	
	
	if(  info[ 0 ]  ==  '*'  )
	{
		PrintArmorChargerHelp( id );
	}
	else
	{
		new CsTeams:upgrade  =  CsTeams:str_to_num(  info  );
		
		new  level  =  gArmorChargerLevel[  id  ][  upgrade  ] + 1;
		new  xp  =  gArmorChargerFirstXp[  upgrade  ] * (  1 << (  level  -  1  )  );
		new  amount  =  gArmorChargerMaxAmount[  upgrade  ]  *  level  /  gArmorChargerMaxLevels[  upgrade  ];
		
		gUserXp[  id  ]  -=  xp;
		gArmorChargerLevel[  id  ][  upgrade  ]  =  level;
		
		Save(  id  );
		
		ColorChat(  id,  RED,  "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%i^x01 AP) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gArmorChargerNames[  upgrade  ],  level,  amount,  xp  );
		PlaySound(  id,  SndLevelUp  );
	}
	
	ShowArmorChargerMenu(  id  );
}

public CallbackArmorCharger(  id,  menu,  item  )
{
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof  (  info  )  -  1,  _,  _,  callback  );
	
	if(  info[  0  ]  ==  '*'  )  return ITEM_ENABLED;
	
	new CsTeams:upgrade = CsTeams:str_to_num(  info  );
	if( gArmorChargerLevel[  id  ][  upgrade  ]  ==  gArmorChargerMaxLevels[  upgrade  ]  )
	{
		return ITEM_DISABLED;
	}
	
	new  xp  =  gArmorChargerFirstXp[  upgrade  ]  *  ( 1 << gArmorChargerLevel[  id  ][  upgrade  ]  );
	if( gUserXp[  id  ]  <  xp  )
	{
		return ITEM_DISABLED;
	}
	
	return ITEM_ENABLED;
}

public Load(  id  )
{
	
	static data[  256  ],  timestamp;
	new  szName[  32  ];
	get_user_name(  id,  szName,  sizeof  (  szName  )  -1  );
	
	if(  nvault_lookup(  gVault,  szName,  data,  sizeof  (  data  )  -  1,  timestamp  ) )
	{
		ParseLoadedData(  id,  data  );
		return;
	}
	else
	{
		UserIsNew(  id  );
	}
	
}

public ParseLoadedData(  id,  data[  256  ]  )
{
	
	static iXp[  25  ], iLevel[ 6 ];
	strbreak(  data,  iXp,  sizeof  (  iXp  )  -  1,  data,  sizeof  (  data  )  -  1  );
	
	gUserXp[  id  ]  =  str_to_num(  iXp  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		strbreak(  data,  iLevel,  sizeof  (  iLevel  )  -  1,  data,  sizeof  (  data  )  -  1  );
		gHealthLevel[  id  ][  i  ]  =  clamp(  str_to_num(  iLevel  ),  NULL,  gHealthMaxLevels[  i  ]  );
	}
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		strbreak(  data,  iLevel,  sizeof  (  iLevel  )  -  1,  data,  sizeof  (  data  )  -  1  );
		gArmorLevel[  id  ][  i  ]  =  clamp(  str_to_num(  iLevel  ),  NULL,  gArmorMaxLevels[  i  ]  );
	}
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		strbreak(  data,  iLevel,  sizeof  (  iLevel  )  -  1,  data,  sizeof  (  data  )  -  1  );
		gSpeedLevel[  id  ][  i  ]  =  clamp(  str_to_num(  iLevel  ),  NULL,  gSpeedMaxLevels[  i  ]  );
	}
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		strbreak(  data,  iLevel,  sizeof  (  iLevel  )  -  1,  data,  sizeof  (  data  )  -  1  );
		gGravityLevel[  id  ][  i  ]  =  clamp(  str_to_num(  iLevel  ),  NULL,  gGravityMaxLevels[  i  ]  );
	}
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		strbreak(  data,  iLevel,  sizeof  (  iLevel  )  -  1,  data,  sizeof  (  data  )  -  1  );
		gDamageMultiplierLevel[  id  ][  i  ]  =  clamp(  str_to_num(  iLevel  ),  NULL,  gDamageMultiplierMaxLevels[  i  ]  );
	}
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		strbreak(  data,  iLevel,  sizeof  (  iLevel  )  -  1,  data,  sizeof  (  data  )  -  1  );
		gRespawnLevel[  id  ][  i  ]  =  clamp(  str_to_num(  iLevel  ),  NULL,  gRespawnMaxLevels[  i  ]  );
	}
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		strbreak(  data,  iLevel,  sizeof  (  iLevel  )  -  1,  data,  sizeof  (  data  )  -  1  );
		gHealthRegenerationLevel[  id  ][  i  ]  =  clamp(  str_to_num(  iLevel  ),  NULL,  gHealthRegenerationMaxLevels[  i  ]  );
	}
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		strbreak(  data,  iLevel,  sizeof  (  iLevel  )  -  1,  data,  sizeof  (  data  )  -  1  );
		gArmorChargerLevel[  id  ][  i  ]  =  clamp(  str_to_num(  iLevel  ),  NULL,  gArmorChargerMaxLevels[  i  ]  );
	}
	
}

public UserIsNew(  id  )
{
	
	gFirstTimePlayed[  id  ]  =  true;
	gUserXp[  id  ]  =  get_pcvar_num(  gCvarEntryXP  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++  )
	{
		gHealthLevel[  id  ][  i  ]  =  NULL;
		gArmorLevel[  id  ][  i  ]  =  NULL;
		gSpeedLevel[  id  ][  i  ]  =  NULL;
		gGravityLevel[  id  ][  i  ]  =  NULL;
		gDamageMultiplierLevel[  id  ][  i  ]  =  NULL;
		gRespawnLevel[  id  ][  i  ]  =  NULL;
		gHealthRegenerationLevel[  id  ][  i  ]  =  NULL;
		gArmorChargerLevel[  id  ][  i  ]  =  NULL;
	}
	
}

public Save(  id  )
{
	
	static data[  256  ];
	new  len  =  formatex(  data,  sizeof  (  data  )  - 1,  "%i", gUserXp[  id  ]);
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++   )
	{
		len  +=  formatex(  data[  len  ],  sizeof(  data  )  -  len  -  1 ,  " %i", gHealthLevel[  id  ][  i  ]  );
	}
	
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++   )
	{
		len  +=  formatex(  data[  len  ],  sizeof(  data  )  -  len  -  1 ,  " %i", gArmorLevel[  id  ][  i  ]  );
	}
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++   )
	{
		len  +=  formatex(  data[  len  ],  sizeof(  data  )  -  len  -  1 ,  " %i", gSpeedLevel[  id  ][  i  ]  );
	}
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++   )
	{
		len  +=  formatex(  data[  len  ],  sizeof(  data  )  -  len  -  1 ,  " %i", gGravityLevel[  id  ][  i  ]  );
	}
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++   )
	{
		len  +=  formatex(  data[  len  ],  sizeof(  data  )  -  len  -  1 ,  " %i", gDamageMultiplierLevel[  id  ][  i  ]  );
	}
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++   )
	{
		len  +=  formatex(  data[  len  ],  sizeof(  data  )  -  len  -  1 ,  " %i", gRespawnLevel[  id  ][  i  ]  );
	}
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++   )
	{
		len  +=  formatex(  data[  len  ],  sizeof(  data  )  -  len  -  1 ,  " %i", gHealthRegenerationLevel[  id  ][  i  ]  );
	}
	for(  new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++   )
	{
		len  +=  formatex(  data[  len  ],  sizeof(  data  )  -  len  -  1 ,  " %i", gArmorChargerLevel[  id  ][  i  ]  );
	}
	new  szName[  32  ];
	get_user_name(  id,  szName,  sizeof  (  szName  )  -1  );
	
	nvault_set(  gVault,  szName,  data  );
	
}

public BlockedCommand(  id  ) 
{
	console_print(  id,"%s You can not use a restricted command !",  MESSAGE_TAG  );
	return 1;
}

public PrintGeneralHelp(  id  )
{
	
	if(  !IsUserOK(  id  )  )  return 1;
	
	static motd[  2500  ];
	new len = formatex( motd, sizeof ( motd )  - 1,	"<html>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<style type=^"text/css^">"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<body><center><font face=^"Verdana^" size=^"2^"><b><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font size=^"4^" color=^"#B80000^">%s<br>",  PLUGIN  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "v%s by Askhanar</font><br><br>", VERSION  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "%s este un addon modificat al modului Furien.<br>",  PLUGIN  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Jucatorii castiga puncte de experienta pe cat de bine joaca.<br><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center><table align=center width=65%% cellpadding=1 cellspacing=0 >"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <th width=13%%> Actiune <th width=13%%> Arma <th width=13%%>Headshot<th width=13%%>Experienta Jucatori<th width=13%%>Experienta VIP"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Omori un jucator</td>  <td> Toate</td> <td> -</td><td> %d</td><td> x2</td>",  get_pcvar_num(  gCvarKillXP  )  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Omori un jucator( Bonus )</td>  <td> Toate</td> <td> Da</td><td> %d</td><td> x2</td>",  get_pcvar_num(  gCvarHeadShotKillXP  )  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Omori un jucator( Bonus )</td>  <td> Grenada</td> <td> -<td> %d</td><td> x2</td>",  get_pcvar_num(  gCvarGrenadeKillXP  )  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Omori un jucator( Bonus )</td>  <td> Cutit</td> <td> -<td> %d</td><td> x2</td>",  get_pcvar_num(  gCvarKnifeKillXP  )  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Supravietuiesti( AntiFurien )</td>  <td> -</td> <td> -<td> %d</td><td> x2</td>",  get_pcvar_num(  gCvarSurviveXP  )  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Castigi Runda</td>  <td> -</td> <td> -<td> %d</td><td> x2</td>",  get_pcvar_num(  gCvarWinXP  )  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</table><center><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Cu aceste puncte de Experienta, poti cumpara upgrade-uri.<br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Pentru o lista a acestor upgrade-uri, scrie /XP din nou si vizualizeaza alte meniuri."  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center></body></html>"  );
	
	show_motd(  id,  motd,  "Ajutor General");
	return 1;
}
public PrintHealthHelp(  id  )
{
	static motd[  2500  ];
	new len = formatex( motd, sizeof ( motd )  - 1,	"<html>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<style type=^"text/css^">"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<body><center><font face=^"Verdana^" size=^"2^"><b><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font size=^"4^" color=^"#B80000^">%s<br>",  PLUGIN  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</font><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Upgrade-ul Viata reprezinta cat HP primesti in plus la inceputul rundei.<br><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center><table align=center width=35%% cellpadding=1 cellspacing=0 >"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <th width=15%%> Informatii"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gHealthEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %s",  gHealthNames[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Intervale Viata</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gHealthEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i",  gHealthMaxAmount[  i  ]  /  gHealthMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Level Maxim</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gHealthEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i", gHealthMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Viata maxima</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gHealthEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i", gHealthMaxAmount[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</table><center>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center></body></html>"  );
	
	show_motd(  id,  motd,  "Ajutor Viata");
}

public PrintArmorHelp( id )
{
	static motd[  2500  ];
	new len = formatex( motd, sizeof ( motd )  - 1,	"<html>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<style type=^"text/css^">"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<body><center><font face=^"Verdana^" size=^"2^"><b><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font size=^"4^" color=^"#B80000^">%s<br>",  PLUGIN  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</font><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Upgrade-ul Armura reprezinta cat AP primesti in plus la inceputul rundei.<br><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center><table align=center width=35%% cellpadding=1 cellspacing=0 >"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <th width=15%%> Informatii"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gArmorEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %s",  gArmorNames[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Intervale Armura</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gArmorEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i",  gArmorMaxAmount[  i  ]  /  gArmorMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Level Maxim</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gArmorEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i", gArmorMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Armura Maxima</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gArmorEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i", gArmorMaxAmount[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</table><center>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center></body></html>"  );
	
	show_motd(  id,  motd,  "Ajutor Armura");
}

public PrintSpeedHelp( id )
{
	static motd[  2500  ];
	new len = formatex( motd, sizeof ( motd )  - 1,	"<html>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<style type=^"text/css^">"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<body><center><font face=^"Verdana^" size=^"2^"><b><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font size=^"4^" color=^"#B80000^">%s<br>",  PLUGIN  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</font><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Upgrade-ul Viteza reprezinta viteza cu care esti capabil sa te misti.<br><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center><table align=center width=35%% cellpadding=1 cellspacing=0 >"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <th width=15%%> Informatii"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gSpeedEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %s",  gSpeedNames[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Viteza Default</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gSpeedEnabled[  i  ]  )
		{
			if(  i  ==  CS_TEAM_FURIEN  )
			{
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %.1f",  gFurienSpeedLevels[  0  ] );
			}
			else if(  i  ==  CS_TEAM_ANTIFURIEN  )
			{
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %.1f",  gAntiFurienSpeedLevels[  0  ]  );
			}
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Level Maxim</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gSpeedEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i", gSpeedMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Viteza Maxima</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gSpeedEnabled[  i  ]  )
		{
			if(  i  ==  CS_TEAM_FURIEN  )
			{
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %.1f",  gFurienSpeedLevels[  gSpeedMaxLevels[  i  ]  ] );
			}
			else if(  i  ==  CS_TEAM_ANTIFURIEN  )
			{
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %.1f",  gAntiFurienSpeedLevels[  gSpeedMaxLevels[  i  ]  ]  );
			}
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</table><center>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center></body></html>"  );
	
	show_motd(  id,  motd,  "Ajutor Viteza");
}

public PrintGravityHelp( id )
{
	static motd[  2500  ];
	new len = formatex( motd, sizeof ( motd )  - 1,	"<html>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<style type=^"text/css^">"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<body><center><font face=^"Verdana^" size=^"2^"><b><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font size=^"4^" color=^"#B80000^">%s<br>",  PLUGIN  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</font><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Upgrade-ul Gravitate reprezinta gravitatea care o are jucatorul ( gravitate mica = sarituri inalte ).<br><br><br>" );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center><table align=center width=45%% cellpadding=1 cellspacing=0 >"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <th width=15%%> Informatii"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gGravityEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=15%%> %s",  gGravityNames[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Gravitate Default</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gGravityEnabled[  i  ]  )
		{
			if(  i  ==  CS_TEAM_FURIEN  )
			{
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %.1f",  gFurienGravityLevels[  0  ]  /  0.00125 );
			}
			else if(  i  ==  CS_TEAM_ANTIFURIEN  )
			{
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %.1f",  gAntiFurienGravityLevels[  0  ]  /  0.00125 );
			}
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Level Maxim</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gGravityEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i", gGravityMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Gravitate Maxima</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gGravityEnabled[  i  ]  )
		{
			if(  i  ==  CS_TEAM_FURIEN  )
			{
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %.1f",  gFurienGravityLevels[  gGravityMaxLevels[  i  ]  ]  /  0.00125  );
			}
			else if(  i  ==  CS_TEAM_ANTIFURIEN  )
			{
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %.1f",  gAntiFurienGravityLevels[  gGravityMaxLevels[  i  ]  ]  /  0.00125  );
			}
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</table><center>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center></body></html>"  );
	
	show_motd(  id,  motd,  "Ajutor Gravitate");
}

public PrintDamageMultiplierHelp( id )
{
	static motd[  2500  ];
	new len = formatex( motd, sizeof ( motd )  - 1,	"<html>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<style type=^"text/css^">"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<body><center><font face=^"Verdana^" size=^"2^"><b><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font size=^"4^" color=^"#B80000^">%s<br>",  PLUGIN  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</font><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Upgrade-ul Multiplicare Damage iti mareste damage-ul ( ex: marit cu 50%%, 100 damage va fi 150 ).<br><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center><table align=center width=51%% cellpadding=1 cellspacing=0 >"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <th width=15%%> Informatii"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gDamageMultiplierEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=18%%> %s",  gDamageMultiplierNames[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Intervale Damage</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gDamageMultiplierEnabled[  i  ]  )
		{
			if(  i  ==  CS_TEAM_FURIEN  )
			{
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %.1f%%",  gFurienMaxDamageMultiplier  /  gDamageMultiplierMaxLevels[  i  ] * 100 + 0.1);
			}
			else if(  i  ==  CS_TEAM_ANTIFURIEN  )
			{
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %.1f%%",  gAntiFurienMaxDamageMultiplier  /  gDamageMultiplierMaxLevels[  i  ] * 100 );
			}
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Level Maxim</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gDamageMultiplierEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i", gDamageMultiplierMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Multiplicare Maxima</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gDamageMultiplierEnabled[  i  ]  )
		{
			if(  i  ==  CS_TEAM_FURIEN  )
			{
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %.1f%%",  gFurienMaxDamageMultiplier  *  100 + 0.1  );
			}
			else if(  i  ==  CS_TEAM_ANTIFURIEN  )
			{
				len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %.1f%%",  gAntiFurienMaxDamageMultiplier  *  100  );
			}
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</table><center>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center></body></html>"  );
	
	show_motd(  id,  motd,  "Ajutor Multiplicare Damage");
}
public PrintRespawnHelp( id )
{
	static motd[  2500  ];
	new len = formatex( motd, sizeof ( motd )  - 1,	"<html>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<style type=^"text/css^">"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<body><center><font face=^"Verdana^" size=^"2^"><b><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font size=^"4^" color=^"#B80000^">%s<br>",  PLUGIN  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</font><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Upgrade-ul Respawn reprezinta sansa care o ai sa primesti respawn atunci cand mori.<br><br><br>" );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center><table align=center width=45%% cellpadding=1 cellspacing=0 >"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <th width=15%%> Informatii"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gRespawnEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=15%%> %s",  gRespawnNames[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Intervale Sansa</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gRespawnEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i%%",  gRespawnMaxAmount[  i  ]  /  gRespawnMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Level Maxim</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gRespawnEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i", gRespawnMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Sansa Maxima</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gRespawnEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i%%", gRespawnMaxAmount[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</table><center>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center></body></html>"  );
	
	show_motd(  id,  motd,  "Ajutor Respawn");
}

public PrintHealthRegenerationHelp( id )
{
	static motd[  2500  ];
	new len = formatex( motd, sizeof ( motd )  - 1,	"<html>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<style type=^"text/css^">"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<body><center><font face=^"Verdana^" size=^"2^"><b><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font size=^"4^" color=^"#B80000^">%s<br>",  PLUGIN  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</font><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Upgrade-ul Regenerare Viata reprezinca cantitatea de HP care o primesti / secunda ( daca nu ai viata full ).<br><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center><table align=center width=51%% cellpadding=1 cellspacing=0 >"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <th width=15%%> Informatii"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gHealthEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=18%%> %s",  gHealthRegenerationNames[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Intervale Regenerare</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gHealthEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i",  gHealthRegenerationMaxAmount[  i  ]  /  gHealthRegenerationMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Level Maxim</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gHealthEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i", gHealthRegenerationMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Viata Maxima / Secunda</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gHealthEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i", gHealthRegenerationMaxAmount[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</table><center>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center></body></html>"  );
	
	show_motd(  id,  motd,  "Ajutor Regenerare Viata");
}

public PrintArmorChargerHelp( id )
{
	static motd[  2500  ];
	new len = formatex( motd, sizeof ( motd )  - 1,	"<html>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<style type=^"text/css^">"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<body><center><font face=^"Verdana^" size=^"2^"><b><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<font size=^"4^" color=^"#B80000^">%s<br>",  PLUGIN  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</font><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "Upgrade-ul Reincarcare Armura reprezinca cantitatea de AP care o primesti / secunda ( daca nu ai armura full ).<br><br><br>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center><table align=center width=51%% cellpadding=1 cellspacing=0 >"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <th width=15%%> Informatii"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gArmorEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=18%%> %s",  gArmorNames[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Intervale Reincarcare</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gArmorEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i",  gArmorChargerMaxAmount[  i  ]  /  gArmorChargerMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Level Maxim</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gArmorEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i", gArmorChargerMaxLevels[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<tr align=center > <td> Armura Maxima / Secunda</td>"  );
	
	for(  new CsTeams:i = CS_TEAM_FURIEN;  i <= CS_TEAM_ANTIFURIEN;  i++  )
	{
		if(  gArmorEnabled[  i  ]  )
		{
			len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "<th width=10%%> %i", gArmorChargerMaxAmount[  i  ]  );
		}
	}
	
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</table><center>"  );
	len += format(  motd[ len ],  sizeof ( motd ) - len - 1,	 "</center></body></html>"  );
	
	show_motd(  id,  motd,  "Ajutor Reincarcare Armura");
}

public plugin_end(    )
{
	
	nvault_prune( gVault,  0,  get_systime(    )  -  (  ONE_DAY_IN_SECONDS  *  15  )  );
	nvault_close( gVault );
	remove_task(  112233  );
}

PlaySound(  id,  const szSound[    ]  )
{
	emit_sound(  id, CHAN_AUTO, szSound, 1.0, ATTN_NORM, 0, PITCH_NORM  );
}

MakeFog(  id,  const iRed,  const iGreen,  const iBlue,  const iSD,  const iED,  const iD1,  const iD2  )
{
	
	message_begin(  id  ==  0 ? MSG_ALL  : MSG_ONE,  get_user_msgid( "Fog" ),  {0, 0, 0},  id  );
	write_byte( iRed );  // R
	write_byte( iGreen );  // G
	write_byte( iBlue );  // B
	write_byte( iSD ); // SD
	write_byte( iED );  // ED
	write_byte( iD1 );   // D1
	write_byte( iD2 );  // D2
	message_end(  );
}

ShakeScreen( id, const Float:seconds  )
{
	message_begin(  MSG_ONE,  get_user_msgid( "ScreenShake" ),  { 0, 0, 0 }, id );
	write_short(  floatround( 4096.0 * seconds, floatround_round ) );
	write_short(  floatround( 4096.0 * seconds, floatround_round ) );
	write_short(  1<<13  );
	message_end(  );
	
}

FadeScreen(  id, const Float:seconds,  const red,  const green,  const blue,  const alpha  )
{      
	message_begin(  MSG_ONE, get_user_msgid( "ScreenFade" ), _, id );
	write_short(  floatround( 4096.0 * seconds, floatround_round )  );
	write_short(  floatround( 4096.0 * seconds, floatround_round )  );
	write_short( 0x0000 );
	write_byte(  red  );
	write_byte(  green  );
	write_byte(  blue  );
	write_byte(  alpha  );
	message_end(  );

}

stock UserHasTeamMatesAlive(  id,  CsTeams:Team  )
{
	
	for(  new i = gFirstPlayer;  i <= gMaxPlayers;  i++  )
	{
		if(  i  ==  id  ) continue;
		
		if(  is_user_alive(  i  )  &&  cs_get_user_team(  i  )  ==  Team  )
		{
			return 1;
		}
	}
	
	return 0;
	
}

stock bool:IsUserVip(  id  )
{
	
	if( get_user_flags(  id  )  &  read_flags(  "vxy"  )  )
		return true;
	
	return false;
	
}

stock bool:UserHasFullAcces(  id  )
{
	if( get_user_flags(  id  )  ==  read_flags( "abcdefghijklmnopqrstu"  )
		|| get_user_flags(  id  )  ==  read_flags( "abcdefghijklmnopqrstuvxy"  )  )
		return true;
	
	return false;
	
}

stock bool:IsUserOK(  id  )
{
	
	if( is_user_connected(  id  )  &&  !is_user_bot(  id  )   )
		return true;
	
	return false;
	
}

Imagini: Gasiti pe link oficial, sunt prea multe ( 43 ) si mi-ar lua o luna de duminici sa le pun.

Flagurile pentru vip sunt urmatoarele ( ele se adauga dupa celelalte flaguri ):

vxy ( ex imunitate, slot + vip: abvxy )


Pentru cei recunoscatori.
Image

Re: Furien Mod Ultimate

Posted: 11 Mar 2015, 00:16
by Gabriel963
Nu trebuia sa dai la nimeni SMA, eu la Furien Oldschool il am de vreo 2 ani si n-am dat la nimeni sma si e foarte bine.
Felicitari pentru postare.

Re: Furien Mod Ultimate

Posted: 11 Mar 2015, 00:24
by Fantasy1
Respect !

Re: Furien Mod Ultimate

Posted: 11 Mar 2015, 00:25
by PapiLover
Merge perfect, respectele mele pentru munca

Re: Furien Mod Ultimate

Posted: 11 Mar 2015, 00:48
by Ulquiorra
Gabriel963 wrote:Nu trebuia sa dai la nimeni SMA, eu la Furien Oldschool il am de vreo 2 ani si n-am dat la nimeni sma si e foarte bine.
Felicitari pentru postare.
ma rog, s-a tot discutat si ma ia greata sa mai dam explicatii unu' altuia :))
asta e. acum pana pe 20.03 o sa mai apara 10 sv cu FMU :)

LE: De azi dimineata ora 5 pana acu, au aparut deja 2 :)) [ Click ]

Re: Furien Mod Ultimate

Posted: 11 Mar 2015, 19:14
by CsN^ ;x
Pacat ca esti un baiat bun si luat de pr-st.Respect pentru munca ta.

Re: Furien Mod Ultimate

Posted: 11 Mar 2015, 19:28
by Cosmin
eu unul nu am mai jucat cs bla bla bla dar nu trebuia postat,ma uit la pluginul asta ca la stele si imi dau seama cat ai muncit la el.chiar ma oftic ca l-ai publicat deoarece sunt unele specimene pe aici care vor totul MOCA,critica daca nu li se da 'moca' iar pe deasupra mai sunt si tari in gura.

in locul tau eu nu il publicam,ce naiba..sa fac plagiatorii si nesimtitii fericiti ?

Re: Furien Mod Ultimate

Posted: 11 Mar 2015, 20:27
by LOLpgl
Asa sunt romanii,fura munca altuia,dar na,felicitari pentru munca depusa!

P.S Il poti uploada pe alt site,te rog?Ca nu il pot downloada de pe http://ulqtech.tk

Re: Furien Mod Ultimate

Posted: 11 Mar 2015, 21:16
by Ulquiorra
https://www.sendspace.com/file/ujkbhu

flagurile pentru vip sunt urmatoarele:

vxy

le-am adaugat si in primul post ca uitasem.

Re: Furien Mod Ultimate

Posted: 11 Mar 2015, 21:21
by LOLpgl
Mersi!

Re: Furien Mod Ultimate

Posted: 11 Mar 2015, 23:27
by DaNNe.
Toti copiii isi vor face FMU. Nu se merita!
Respect!

Re: Furien Mod Ultimate

Posted: 12 Mar 2015, 00:00
by Ulquiorra
@Emrys:
Asta e ceva inevitabil, poate o sa se invete minte sa nu mai publice creatii private/cumparate.
Sa nu le vanda mai departe si sa le tina doar pentru ei, doar deaia au cumparat`o.

Oricum e aiurea, acum 3 saptamana cand a facut unu' anunt ca vinde fmu, a navalit tot forumul si cand l-am publicat nu vine nici **** :))

Acu nu intelegeti aiurea ca vroiam eu mare zarva, am spus asa ironic.