Am gasit acest plugin aici in comunitate si am incercat de multe ori sa il fac asa.. fix cum e aici.
Dar nu mi-a reusit.. daca se poate sa il faceti voi fix la fel ca acolo ar fii foarte ok. dedesubt sub radar.. sa fie.. rank-urile le fac eu.. sa ii mutati voi coordonatele acolo si sa il faceti alb :)
A da.. si cand stai spec pe un player sa ii poti vedea rank-ul fix ca acolo.. :)
Si daca se poate sa fie fix formatul acela.. cum este acolo gen
[Nume: X]
[Level: X]
[Experience: x]
Multumesc tuturor celor ce incearca sa ma ajute! :muscle_tone2: :top:
- | Afiseaza codul
#include <amxmodx> #include <hamsandwich> #include <cstrike> #include <nvault> #include <fun> static const PLUGIN[] = "Simple Level Mod", VERSION[] = "2.0", AUTHOR[] = "extreamCS"; #define MAX_LEVELS 22 new const Kills[MAX_LEVELS] = { 0, 50, 100, 150, 205, 270, 360, 420, 500, 580, 640, 690, 760, 810, 850, 900, 950, 1005, 1030, 1070, 1115, 1250 } new const szTag[MAX_LEVELS][] = { "", "Silver 1", "Silver 2", "Silver 3", "Silver IV", "Silver Elite", "Silver Elite Master", "Gold Nova 1", "Gold Nova 2", "Gold Nova 3", "Gold Nova IV", "Gold Nova Elite", "Gold Nova Elite Master", "Master Guardian 1", "Master Guardian 2", "Master Guardian 3", "Master Guardian IV", "Master Guardian Disthingued", "Legendary Eagle ", "Supreme Master", "LORD", "KING of the server" } new Level[33],Kill[33],szName[32],g_vault,g_sync new pcvar_hs,pcvar_kill,pcvar_knife,pcvar_he,pcvar_efect,pcvar_r,pcvar_g,pcvar_b,pcvar_hp_lvl,pcvar_ap_lvl public plugin_init() { register_plugin(PLUGIN,VERSION,AUTHOR) register_event("DeathMsg","ev_msg","a") RegisterHam(Ham_Spawn,"player","player_spawn",1) pcvar_hs = register_cvar("cvar_hs_bonus","1") pcvar_kill = register_cvar("cvar_normal_bonus","1") pcvar_knife = register_cvar("cvar_knife_bonus","1") pcvar_he = register_cvar("cvar_he_bonus","1") pcvar_efect = register_cvar("cvar_effect_lvl","1") pcvar_r = register_cvar("cvar_red","255") pcvar_g = register_cvar("cvar_green","0") pcvar_b = register_cvar("cvar_blue","0") pcvar_hp_lvl = register_cvar("cvar_hp_lvl","0") pcvar_ap_lvl = register_cvar("cvar_ap_lvl","0") g_vault = nvault_open("simple_lvl_mod") g_sync = CreateHudSyncObj() if(g_vault == INVALID_HANDLE) set_fail_state("Eroare la deschiderea bazei de date din vault.") } public player_spawn(id) { if(!is_user_alive(id) || is_user_bot(id)) return HAM_HANDLED if(Level[id] < 1) Level[id] = 1 set_user_health(id,get_user_health(id) + get_pcvar_num(pcvar_hp_lvl) * Level[id]) set_user_armor(id,get_user_armor(id) + get_pcvar_num(pcvar_ap_lvl) * Level[id]) return HAM_HANDLED } public ev_msg( ) { static kiler; kiler = read_data(1) static hs; hs = read_data(3) if(kiler == read_data(2) || !is_user_alive(kiler)) return if(hs) Kill[kiler]+= get_pcvar_num(pcvar_hs) else Kill[kiler]+= get_pcvar_num(pcvar_kill) if(get_user_weapon(kiler) == CSW_KNIFE && !hs) Kill[kiler]+= get_pcvar_num(pcvar_knife) if(get_user_weapon(kiler) == CSW_HEGRENADE && !hs) Kill[kiler]+= get_pcvar_num(pcvar_he) if(Level[kiler] < MAX_LEVELS) { while(Kill[kiler] >= Kills[Level[kiler]]) { Level[kiler]++ color(kiler,"!teamFelicitari,ai ajuns la level %i (!g%s!team).",Level[kiler],szTag[Level[kiler]]) screen_fade(kiler, get_pcvar_num(pcvar_efect), get_pcvar_num(pcvar_r), get_pcvar_num(pcvar_g), get_pcvar_num(pcvar_b), 115) return } } SaveData(kiler) } public client_putinserver(id) { if(!is_user_bot(id)) { LoadData(id) set_task(1.0,"show_hud",id+0x4332,_,_,"b") } } public client_disconnect(id) { remove_task(id+0x4332) SaveData(id) } public show_hud(id) { id-=0x4332 get_user_name(id,szName,charsmax(szName)) if(is_user_alive(id)) { set_hudmessage(0, 0, 139, -1.0, 0.86, 0, 6.0, 1.1) ShowSyncHudMsg(id,g_sync,"[Nume: %s]-[Level: %d]-[Status: %s]-[Puncte: %i/%i]",szName,Level[id],szTag[Level[id]],Kill[id],Kills[Level[id]]) } } public SaveData(id) { new name[32],vaultkey[64],vaultdata[256] get_user_name(id,name,charsmax(name)) formatex(vaultkey,63,"%s-Mod",name) formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id]) nvault_set(g_vault,vaultkey,vaultdata) } public LoadData(id) { new name[32],vaultkey[64],vaultdata[256] get_user_name(id,name,charsmax(name)) formatex(vaultkey,63,"%s-Mod",name) formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id]) nvault_get(g_vault,vaultkey,vaultdata,255) replace_all(vaultdata, 255, "#", " ") new kill[32],level[32] parse(vaultdata, kill, 31, level, 31) Kill[id] = str_to_num(kill) Level[id] = str_to_num(level) } public plugin_end() nvault_close(g_vault) stock screen_fade(id,holdtime,r,g,b,a) { message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("ScreenFade"),{ 0, 0, 0 },id); write_short(seconds_to_units(holdtime)); write_short(seconds_to_units(holdtime)); write_short(0); write_byte(r); write_byte(g); write_byte(b); write_byte(a); message_end(); } stock seconds_to_units(time) { return((1 << 12) * (time)) } stock color( const id, const input[ ], any:... ) { new count = 1, players[ 32 ] static msg[ 191 ] vformat( msg, 190, input, 3 ) replace_all( msg, 190, "!g", "^4" ) //- verde replace_all( msg, 190, "!y", "^1" ) //- galben replace_all( msg, 190, "!team", "^3" ) //- echipa replace_all( msg, 190, "!n", "^0" ) //- normal if( id ) players[ 0 ] = id; else get_players( players, count, "ch" ) { for( new i = 0; i < count; i++ ) { if( is_user_connected( players[ i ] ) ) { message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] ) write_byte( players[ i ] ); write_string( msg ); message_end( ); } } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */