Cerere Plugin VIP FREE

Categoria cu cereri de pluginuri si nu numai.

Moderators: Moderatori ajutatori, Moderatori

Forum rules
Accesează link-ul pentru a putea vedea regulile forumului

Daca doriti sa vi se modifice un plugin, va rugam postati aici .
Post Reply
burlea90
Membru, skill 0
Membru, skill 0
Posts: 6
Joined: 16 Sep 2018, 17:18
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
Fond eXtream: 0
Contact:

17 Sep 2018, 16:57

Salut,

As dori si eu plugin-ul asta daca se poate!

Sa inceapa runda cu Deagle + HE + DefuseKit (ct) + Armura

Meniu PREMIUM VIP

AK + DEAGLE + HE + Armura
M4 + Deagle + HE + Armura
AWP + Deagle + HE + Armura
(Meniul sa apara automat din a treia runda)

Sa primeasca defuse kit & Armura la fiecare spawn .
Sa primeasca 5 HP KILL / 10 HP HS
Sa primeasca x2 jump.
Sa aiba bullet damage

Multumesc mult astept pe cineva care ma poate ajuta cu acest plugin

Am testat majoritatea pluginurilor deja existente unele functioneaza dar nu ceia ce imi trebuie altele pauza.
IG-BOOST.org - Instagram Followers Best, Cheap, Reliable
User avatar
Jah#
Super moderator
Super moderator
Posts: 1955
Joined: 26 Jan 2016, 10:24
Detinator Steam: Da
CS Status: segmentation fault
SteamID: /ID/gypower
Reputatie: Super moderator
Membru Club eXtreamCS (3 luni)
Fond eXtream: 0
Location: Chişinău, Republic Of Moldova
Has thanked: 5 times

17 Sep 2018, 17:39

Nu este ce ai cerut tu, dar eu iti dau un plugin de vip mai frumos, pe care l-am folosit 2 ani si nu am avut probleme cu el.

vip.sma
| Afiseaza codul
/* Plugin generated by AMXX-Studio */
 
#include <amxmodx>
#include <amxmisc>
#include <cstrike>  
#include <fun>
#include <engine>
#include <hamsandwich>
#include <fakemeta_util>
 
#define PLUGIN "VIP System"
#define VERSION "0.Ox"
#define AUTHOR "Hades Ownage"
 
#define PREFIX      "!g[CSGO.AFKZONE.RO]!n"
 
#define REQUIRED_ROUNDS 3
 
#define TASKID_MESSAGE  82121
 
new CountRounds = 0, g_sCurrentMap [ 32 ];
new HP = 100, Allowmap = 1
new gold[33], silver[33]
new Limit[33]
 
// Advanced bullet damage © Sn!ff3r
new g_hudmsg1, g_hudmsg2;
 
// Parachute © KRoT@L/JTP10181 & Fixed sector
new para_ent [ 33 ];
new test
new kill[33]
//native set_leader(id)
//native delete_leader()
new lastCT, lastT
// Warmup
//native is_warmup_enable ( );
 
 
new bool:g_bJump[33] = false, g_JumpNum[33] = 0;
 
public plugin_init ( ) {
    register_plugin ( PLUGIN, VERSION, AUTHOR );
   
    RegisterHam ( Ham_Spawn, "player", "Player_Spawn", 1 );
   
    register_message ( get_user_msgid ( "ScoreAttrib" ), "hookMessageScoreAttrib" );
   
    register_event ( "DeathMsg", "hookDeathMsg", "a" );
    set_task ( 600.0, "fMessage", TASKID_MESSAGE, _, _, "b" );
   
    register_clcmd ( "say /rd", "fResetDeaths" );
    register_clcmd ( "say_team /rd", "fResetDeaths" );
    register_clcmd ( "say", "handleSay" )
    register_concmd("amx_givemoney", "givemoney")
   
    // Advanced bullet damage © Sn!ff3r
   
    register_event ( "Damage", "hookOnDamage", "b", "2!0", "3=0", "4!0" ); 
   
    g_hudmsg1 = CreateHudSyncObj ( );
    g_hudmsg2 = CreateHudSyncObj ( );
    citeste();
   
    // added by yontu
    register_logevent("levent_RoundStart", 2, "1=Round_Start");
    register_logevent("levent_RoundRestart", 2, "1&Restart_Round_");
    register_logevent("levent_RoundRestart", 2, "1=Game_Commencing");
   
}
 
public levent_RoundRestart()
{
    CountRounds = 1;
}
 
public levent_RoundStart()
{
    CountRounds++;
}
 
public plugin_precache()
{
    precache_sound("misc/preparenord.wav")
}
public handleSay(id)
{
    if(!gold[id])
        return 0;
   
    new args[64],comanda[18]
   
    read_args(args, charsmax(args))
    remove_quotes(args)
    new arg1[9];
    new arg2[32];
   
    strbreak(args, arg1, charsmax(arg1), arg2, charsmax(arg2));
    formatex(comanda, charsmax(comanda), "/give")
   
    if (equal(arg1,comanda, strlen(comanda)+1))
        donate(id, arg2);
   
    return 0;
   
}
public donate(id, arg[])
{
    new to[32], count[10], player[32], player2[32];
    strbreak(arg, to, charsmax(to), count, charsmax(count));
   
    if (!to[0])
    {
        chat_color(id, "^x04Jucatorul care la-ti scris nu este pe server");
        return 1;
    }
   
    new reciever = cmd_target(id, to, (CMDTARGET_ALLOW_SELF));
    new nr = str_to_num(count)
   
    if (!reciever)
    {
        chat_color(id, "^x04Jucatorul care la-ti scris nu este pe server");
        return 1;
    }
   
    else if (cs_get_user_money(id) < nr )
    {
        chat_color(id, "^x04Nu ai suficienti bani");
        return 1;
    }
   
    else if (cs_get_user_money(reciever) >= 16000 )
    {
        chat_color(id, "^x04Jucatorul care la-ti scris are nr. maxim de bani");
        return 1;
    }
    get_user_name(id, player, charsmax(player))
    get_user_name(reciever, player2, charsmax(player2))
    if(cs_get_user_money(reciever)+nr > 16000)
    {
        chat_color(id, "^x04Jucatorul %s va trece limita de bani, mai poate primi %d$",player2, (16000-cs_get_user_money(reciever)));
        return 1;
    }
    chat_color(0, "^x04%s ^x01i-a dat lui ^x04%s ^x03%d^x04$",player,player2,nr);
    cs_set_user_money(id, cs_get_user_money(id)-nr)
    cs_set_user_money(reciever, cs_get_user_money(reciever)+nr)
    return 0;
}
public givemoney(id) {
    if(get_user_flags ( id ) & read_flags ( "abcdefghijklmnopqrst" ))
    {
        new target_name[32]
        new Amount[10]
       
        read_argv(1, target_name, 31)
        read_argv(2, Amount, 9)
       
        if(equal(target_name, "") || equal(Amount, ""))
        {
            console_print(id, "amx_givemoney <Nume> <Suma>")
            return 1
        }
       
        new Money = str_to_num(Amount)
       
        if(Money <= 0)
        {
            console_print(id, "Trebuie sa scrii o suma mai mare decat 0 !")
            return 1
        }
       
        new iPlayer = cmd_target(id, target_name, 8)
       
        if(!iPlayer)
        {
            console_print(id, "Jucatorul %s nu a fost gasit !", target_name)
            return 1
        }
       
        cs_set_user_money(iPlayer, cs_get_user_money(iPlayer)+Money)
       
        return 1
    }
    else
    {
        console_print(id, "Nu ai acces la aceasta comanda !")
        return 1
    }
    return 1
}
 
public fResetDeaths ( id ) {
    if(get_user_flags ( id ) & read_flags ( "abcdefghijklmnopqrst" ))
    {
        cs_set_user_deaths ( id, 0 );
        chat_color ( id, "!g[CSGO DEATHS]!n Ti-ai resetat decesele!" );
    }
    else
    {
        if(gold[id] == 1 && Limit[id] < 3)
        {
            Limit [ id ]++;
            cs_set_user_deaths ( id, 0 );
            chat_color ( id, "!g[CSGO DEATHS]!n Ti-ai resetat decesele, ti le mai poti reseta de %d ori!",(3-Limit[id]));
        }
        else if(gold[id] == 1 && Limit[id] >= 3)
            chat_color ( id, "!g[CSGO DEATHS]!n Ai folosit nr maxim de /rd!" );
    }
}
 
public citeste()
{
    get_mapname( g_sCurrentMap, charsmax ( g_sCurrentMap ) );
    strtolower( g_sCurrentMap );
    new szDatadir[ 64 ],g_szFile[128];
    get_localinfo( "amxx_configsdir", szDatadir, charsmax( szDatadir ) );
   
    formatex( szDatadir, charsmax( szDatadir ), "%s", szDatadir );
   
    if( !dir_exists( szDatadir ) )
        mkdir( szDatadir );
   
    formatex( g_szFile, charsmax( g_szFile ), "%s/hp_maps.ini", szDatadir );
   
    if( !file_exists( g_szFile ) ) {
        write_file( g_szFile, "// ^"Nume mapa^" ^"hp^" ^"acces meniu/grenade^"", -1 );
        write_file( g_szFile, "// ^"de_dust2^" ^"100^" ^"1^"", -1 );
    }
   
    new Data[ 256 ], mapa[ 32 ], mapa2[32], hpmapa[16], arme[16];
    new iFile = fopen( g_szFile, "rt" );
   
    while( !feof( iFile ) ) {
        fgets( iFile, Data, charsmax( Data ) );
       
        parse( Data, mapa, charsmax(mapa), hpmapa, charsmax(hpmapa), arme, charsmax(arme) );
       
        replace_all(mapa, charsmax(mapa), " ", "")
        replace_all(g_sCurrentMap, charsmax(g_sCurrentMap), " ", "")
        if(equali(mapa, g_sCurrentMap)) {
            HP = str_to_num(hpmapa)
            Allowmap = str_to_num(arme)
            break;
        }
    }
   
    fclose( iFile );
   
    formatex( g_szFile, charsmax( g_szFile ), "%s/knife_maps.ini", szDatadir );
   
    if( !file_exists( g_szFile ) ) {
        write_file( g_szFile, "// Nume mapa", -1 );
        write_file( g_szFile, "// de_dust2", -1 );
    }
   
    new sData[ 256 ];
    new iFile2 = fopen( g_szFile, "rt" );
   
    while( !feof( iFile2 ) ) {
        fgets( iFile2, sData, charsmax( sData ) );
       
        parse( sData, mapa2, charsmax(mapa2));
       
        if( equal( mapa2, g_sCurrentMap ) ) {
            set_cvar_num("wup_mode",2);
            test = 1
            break;
        }
    }
   
    fclose( iFile2 );
}
public fMessage ( ) chat_color ( 0, "%s In intervalul !g23:00 - 10:00!n singura mapa jucata este !gde_dust2, !giar toti jucatorii au !gGold VIP.", PREFIX );
 
public client_putinserver ( id ) {
    if(test == 1)
        set_cvar_num("wup_mode",2);
   
    new name[32]
    get_user_name(id, name, charsmax(name))
    new szDatadir[ 64 ],g_szFile[128];
    get_localinfo( "amxx_configsdir", szDatadir, charsmax( szDatadir ) );
   
    formatex( szDatadir, charsmax( szDatadir ), "%s", szDatadir );
   
    if( !dir_exists( szDatadir ) )
        mkdir( szDatadir );
   
    formatex( g_szFile, charsmax( g_szFile ), "%s/vips.ini", szDatadir );
   
    if( !file_exists( g_szFile ) ) {
        write_file( g_szFile, "// ^"nume^" ^"flah vip^"", -1 );
        write_file( g_szFile, "// ^"zorken^" ^"bst^"", -1 );
    }
   
    new sData[ 256 ], nume[32], flags[32];
    new iFile = fopen( g_szFile, "rt" );
   
    while( !feof( iFile ) ) {
        fgets( iFile, sData, charsmax( sData ) );
       
        if( !sData[ 0 ] || sData[ 0 ] == ';' || sData[ 0 ] == ' ' || ( sData[ 0 ] == '/' && sData[ 1 ] == '/' ) )
            continue;
       
        parse( sData, nume, charsmax(nume), flags, charsmax(flags));
       
        if( equal( name, nume ) ) {
            if(equal(flags, "bst"))
                gold[id] = 1
            else if(equal(flags, "bt"))
                silver[id] = 1
            break;
        }
    }
    fclose( iFile );
    if ( gold[id] )
    {
        chat_color ( 0, "%s !gPlayer!n *VIP*!t Gold %s!n has connected on this server.", PREFIX, get_name ( id ) );
    }
    else if ( silver[id] )
    {
        chat_color ( 0, "%s !gPlayer!n *VIP*!t Silver %s!n has connected on this server.", PREFIX, get_name ( id ) );
    }
   
    g_JumpNum[id] = 0;
    g_bJump[id] = false;
    return 0
}
 
public Player_Spawn ( id ) {
   
    if ( !is_user_alive ( id ) )
        return 1;
   
    //parachute_reset ( id );
   
    if(gold[id])
    {
        fm_set_user_armor ( id, 100 );
        fm_set_user_health ( id, HP );
       
       
        if ( CountRounds >= REQUIRED_ROUNDS && Allowmap )
        {
            ShowGoldMenu ( id );
            fm_give_item ( id, "weapon_flashbang" );
            fm_give_item ( id, "weapon_hegrenade" );
            fm_give_item ( id, "weapon_flashbang" );
        }
    }
    else if(silver[id])     /*aici era buba (yontu)*/
    {
        fm_set_user_armor ( id, 100 );
       
        if ( CountRounds >= REQUIRED_ROUNDS && Allowmap )
        {
            ShowSilverMenu ( id );
            fm_give_item ( id, "weapon_flashbang" );
            fm_give_item ( id, "weapon_hegrenade" );
            fm_give_item ( id, "weapon_flashbang" );
        }
    }
   
    return 0;
   
}
 
public ShowGoldMenu ( id ) {
   
    new menu = menu_create ( "Gold VIP", "GoldVIP_Handler" );
   
    if ( get_user_team ( id ) == 2 ) {
       
        menu_additem ( menu, "\wGet\r M4A1\w +\r Deagle", "1", 0 );
        menu_additem ( menu, "\wGet\r AUG\w +\r Deagle", "2", 0 );
        menu_additem ( menu, "\wGet\r Famas\w +\r Deagle", "3", 0 );
        if(CountRounds >= 4)
        {
            menu_additem ( menu, "\wGet\r SG 550\w +\r Deagle", "4", 0 );
            menu_additem ( menu, "\wGet\r AWP\w +\r Deagle", "5", 0 );
        }
        else
        {
            menu_additem ( menu, "\wGet\r SG 550\w +\r Deagle\d[Round 4]", "0", 0 );
            menu_additem ( menu, "\wGet\r AWP\w +\r Deagle\d[Round 4]", "0", 0 );
        }
    }
   
    else if ( get_user_team ( id ) == 1 ) {
       
        menu_additem ( menu, "\wGet\r AK47\w +\r Deagle", "1", 0 );
        menu_additem ( menu, "\wGet\r SG 552\w +\r Deagle", "2", 0 );
        menu_additem ( menu, "\wGet\r Galil\w +\r Deagle", "3", 0 );
        if(CountRounds >= 4)
        {
            menu_additem ( menu, "\wGet\r G3SG1\w +\r Deagle", "4", 0 );
            menu_additem ( menu, "\wGet\r AWP\w +\r Deagle", "5", 0 );
        }
        else
        {
            menu_additem ( menu, "\wGet\r G3SG1\w +\r Deagle\d[Round 4]", "0", 0 );
            menu_additem ( menu, "\wGet\r AWP\w +\r Deagle\d[Round 4]", "0", 0 );
        }
       
    }
   
    menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
    menu_display ( id, menu, 0 );
   
    return 1;
   
}
 
public GoldVIP_Handler ( id, menu, item ) {
   
    if( item == MENU_EXIT || !is_user_connected ( id ) || !is_user_alive ( id ) ) {
       
        menu_destroy ( menu );
        return 1;
    }
   
    new data [ 6 ], szName [ 64 ];
    new access, callback;
    menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
    new key = str_to_num ( data );
    if(key == 0)
        ShowGoldMenu ( id )
   
    if ( get_user_team ( id ) == 2 ) {
       
        switch ( key ) {
           
            case 1:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_m4a1" );
                fm_give_item ( id, "weapon_deagle" );
               
                cs_set_user_bpammo ( id, CSW_M4A1, 90 );
                cs_set_user_bpammo ( id, CSW_DEAGLE, 30 );
               
                chat_color ( id, "%s Ai primit!g M4A1!n si !gDeagle!n !", PREFIX );
               
            }
           
            case 2:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_aug" );
                fm_give_item ( id, "weapon_deagle" );
               
                cs_set_user_bpammo ( id, CSW_AUG, 90 );
                cs_set_user_bpammo ( id, CSW_DEAGLE, 30 );
               
                chat_color ( id, "%s Ai primit!g AUG!n si !gDeagle!n !", PREFIX );
               
            }
           
            case 3:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_famas" );
                fm_give_item ( id, "weapon_deagle" );
               
                cs_set_user_bpammo ( id, CSW_FAMAS, 90 );
                cs_set_user_bpammo ( id, CSW_DEAGLE, 30 );
               
                chat_color ( id, "%s Ai primit!g Famas!n si !gDeagle!n !", PREFIX );
               
            }
           
            case 4:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_sg550" );
                fm_give_item ( id, "weapon_deagle" );
               
                cs_set_user_bpammo ( id, CSW_SG550, 90 );
                cs_set_user_bpammo ( id, CSW_DEAGLE, 30 );
               
                chat_color ( id, "%s Ai primit!g SG 550!n si !gDeagle!n !", PREFIX );
               
            }
           
            case 5:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_awp" );
                fm_give_item ( id, "weapon_deagle" );
               
                cs_set_user_bpammo ( id, CSW_AWP, 90 );
                cs_set_user_bpammo ( id, CSW_DEAGLE, 30 );
               
                chat_color ( id, "%s Ai primit!g AWP!n si !gDeagle!n !", PREFIX );
               
            }
           
        }
       
    }
   
    else if ( get_user_team ( id ) == 1 ) {
       
        switch ( key ) {
           
            case 1:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_ak47" );
                fm_give_item ( id, "weapon_deagle" );
               
                cs_set_user_bpammo ( id, CSW_AK47, 90 );
                cs_set_user_bpammo ( id, CSW_DEAGLE, 30 );
               
                chat_color ( id, "%s Ai primit!g AK47!n si !gDeagle!n !", PREFIX );
               
            }
           
            case 2:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_sg552" );
                fm_give_item ( id, "weapon_deagle" );
               
                cs_set_user_bpammo ( id, CSW_SG552, 90 );
                cs_set_user_bpammo ( id, CSW_DEAGLE, 30 );
               
                chat_color ( id, "%s Ai primit!g SG552!n si !gDeagle!n !", PREFIX );
               
            }
           
            case 3:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_galil" );
                fm_give_item ( id, "weapon_deagle" );
               
                cs_set_user_bpammo ( id, CSW_GALIL, 90 );
                cs_set_user_bpammo ( id, CSW_DEAGLE, 30 );
               
                chat_color ( id, "%s Ai primit!g Galil!n si !gDeagle!n !", PREFIX );
               
            }
           
            case 4:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_g3sg1" );
                fm_give_item ( id, "weapon_deagle" );
               
                cs_set_user_bpammo ( id, CSW_G3SG1, 90 );
                cs_set_user_bpammo ( id, CSW_DEAGLE, 30 );
               
                chat_color ( id, "%s Ai primit!g G3SG1!n si !gDeagle!n !", PREFIX );
               
            }
           
            case 5:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_awp" );
                fm_give_item ( id, "weapon_deagle" );
               
                cs_set_user_bpammo ( id, CSW_AWP, 90 );
                cs_set_user_bpammo ( id, CSW_DEAGLE, 30 );
               
                chat_color ( id, "%s Ai primit!g AWP!n si !gDeagle!n !", PREFIX );
               
            }
           
        }
       
    }
   
    return 1;
   
}
 
public ShowSilverMenu ( id ) {
   
    new menu = menu_create ( "Silver VIP", "SilverVIP_Handler" );
   
    if ( get_user_team ( id ) == 2 ) {
       
        menu_additem ( menu, "\wGet\r AUG\w +\r USP", "1", 0 );
        menu_additem ( menu, "\wGet\r Famas\w +\r USP", "2", 0 );
        menu_additem ( menu, "\wGet\r MP5\w +\r USP", "3", 0 );
        if(CountRounds >= 4)
            menu_additem ( menu, "\wGet\r Sig 550\w +\r USP", "4", 0 );
        else
            menu_additem ( menu, "\wGet\r Sig 550\w +\r USP/d[Round 4]", "0", 0 );
       
    }
   
    else if ( get_user_team ( id ) == 1 ) {
       
        menu_additem ( menu, "\wGet\r Sig 552\w +\r USP", "1", 0 );
        menu_additem ( menu, "\wGet\r Galil\w +\r USP", "2", 0 );
        menu_additem ( menu, "\wGet\r UMP45\w +\r USP", "3", 0 );
        if(CountRounds >= 4)
            menu_additem ( menu, "\wGet\r G3SG1\w +\r USP", "4", 0 );
        else
            menu_additem ( menu, "\wGet\r G3SG1\w +\r USP/d[Round 4]", "0", 0 );
       
    }
   
    menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
    menu_display ( id, menu, 0 );
   
    return 1;
   
}
 
public SilverVIP_Handler ( id, menu, item ) {
   
    if( item == MENU_EXIT || !is_user_connected ( id ) || !is_user_alive ( id ) ) {
       
        menu_destroy ( menu );
        return 1;
    }
   
    new data [ 6 ], szName [ 64 ];
    new access, callback;
    menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
    new key = str_to_num ( data );
    if(key == 0)
        ShowSilverMenu ( id )
   
    if ( get_user_team ( id ) == 2 ) {
       
        switch ( key ) {
           
            case 1:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_aug" );
                fm_give_item ( id, "weapon_usp" );
               
                cs_set_user_bpammo ( id, CSW_AUG, 90 );
                cs_set_user_bpammo ( id, CSW_USP, 90 );
               
                chat_color ( id, "%s Ai primit!g AUG!n si !gUSP!n !", PREFIX );
               
            }
           
            case 2:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_famas" );
                fm_give_item ( id, "weapon_usp" );
               
                cs_set_user_bpammo ( id, CSW_FAMAS, 90 );
                cs_set_user_bpammo ( id, CSW_USP, 90 );
               
                chat_color ( id, "%s Ai primit!g Famas!n si !gUSP!n !", PREFIX );
               
            }
           
            case 3:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_mp5navy" );
                fm_give_item ( id, "weapon_usp" );
               
                cs_set_user_bpammo ( id, CSW_MP5NAVY, 90 );
                cs_set_user_bpammo ( id, CSW_USP, 90 );
               
                chat_color ( id, "%s Ai primit!g MP5!n si !gUSP!n !", PREFIX );
               
            }
           
            case 4:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_sg550" );
                fm_give_item ( id, "weapon_usp" );
               
                cs_set_user_bpammo ( id, CSW_SG550, 90 );
                cs_set_user_bpammo ( id, CSW_USP, 90 );
               
                chat_color ( id, "%s Ai primit!g SG 550!n si !gUSP!n !", PREFIX );
               
            }
           
           
        }
       
    }
   
    else if ( get_user_team ( id ) == 1 ) {
       
        switch ( key ) {
           
            case 1:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_sg552" );
                fm_give_item ( id, "weapon_usp" );
               
                cs_set_user_bpammo ( id, CSW_SG552, 90 );
                cs_set_user_bpammo ( id, CSW_USP, 90 );
               
                chat_color ( id, "%s Ai primit!g SG 552!n si !gUSP!n !", PREFIX );
               
            }
           
            case 2:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_galil" );
                fm_give_item ( id, "weapon_usp" );
               
                cs_set_user_bpammo ( id, CSW_GALIL, 90 );
                cs_set_user_bpammo ( id, CSW_USP, 90 );
               
                chat_color ( id, "%s Ai primit!g Galil!n si !gUSP!n !", PREFIX );
               
            }
           
            case 3:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_ump45" );
                fm_give_item ( id, "weapon_usp" );
               
                cs_set_user_bpammo ( id, CSW_UMP45, 90 );
                cs_set_user_bpammo ( id, CSW_USP, 90 );
               
                chat_color ( id, "%s Ai primit!g UMP45!n si !gUSP!n !", PREFIX );
               
            }
           
            case 4:
            {
                StripHades ( id );
               
                fm_give_item ( id, "weapon_g3sg1" );
                fm_give_item ( id, "weapon_usp" );
               
                cs_set_user_bpammo ( id, CSW_G3SG1, 90 );
                cs_set_user_bpammo ( id, CSW_USP, 90 );
               
                chat_color ( id, "%s Ai primit!g G3SG1!n si !gUSP!n !", PREFIX );
               
            }
           
           
        }
       
    }
   
    return 1;
   
}
 
public hookDeathMsg ( ) {
   
    new iKiller = read_data(1);
    new iVictim = read_data(2);
    new iHeadShot = read_data(3);
   
    if (gold[iKiller]) {
        if(get_user_health ( iKiller ) < 100)
        {
            if ( iHeadShot && get_user_health ( iKiller ) + 20 < 100 )
                fm_set_user_health ( iKiller, get_user_health ( iKiller ) + 20 );
            else if ( iHeadShot && get_user_health ( iKiller ) + 20 > 100 )
                fm_set_user_health ( iKiller, 100 );
            else {
                if ( get_user_health ( iKiller ) + 10 < 100 )
                    fm_set_user_health ( iKiller, get_user_health ( iKiller ) + 10 );
                else
                    fm_set_user_health ( iKiller, 100 );   
               
            }
        }
       
        if ( iHeadShot )
            cs_set_user_money ( iKiller, cs_get_user_money ( iKiller ) + 200, 1 );
        else
            cs_set_user_money ( iKiller, cs_get_user_money ( iKiller ) + 100, 1 );
    }
    if(iHeadShot && get_user_flags(iKiller)  & read_flags ( "abcdefghijklmnopqrst" ))
    {
        set_user_frags(iKiller,get_user_frags(iKiller)+1)
        kill[iKiller]++
    }
    kill[iKiller]++
   
    parachute_reset ( iVictim );
}
 
public leader()
{
    if(get_playersnum(1)-3 < 4)
        return 1;
   
    new killuriT = -1, killuriCT = -1, winT,winCT, remizaT, remizaCT
    for(new id;id< 32;id++)
    {
        if(is_user_connected(id))
        {
            if(cs_get_user_team(id) == CS_TEAM_T)
            {
                if(killuriT < kill[id])
                {
                    if(remizaT)
                        remizaT = 0
                   
                    killuriT = kill[id]
                    winT = id
                }
                else if(killuriT == kill[id] && killuriT > 0)
                {
                    remizaT++
                    winT = -1
                    killuriT = kill[id]
                }
            }
            else if(cs_get_user_team(id) == CS_TEAM_CT)
            {
                if(killuriCT < kill[id])
                {
                    if(remizaCT)
                        remizaCT = 0
                   
                    killuriCT = kill[id]
                    winCT = id
                }
                else if(killuriCT == kill[id] && killuriCT > 0)
                {
                    remizaCT++
                    winCT = -1
                    killuriCT = kill[id]
                }
            }
        }
    }
    if(killuriCT > 0 && killuriCT != killuriT && !remizaCT)
    {
        new name[32]
        get_user_name(winCT, name, charsmax(name))
        for(new id;id< 32;id++)
        {
            if(is_user_connected(id) && cs_get_user_team(id) == CS_TEAM_CT)
            {
                chat_color(id, "%s Jucatorul %s este liderul echipei cu %d killuri", PREFIX, name, kill[winCT] );
            }
        }
        if(is_user_connected(lastCT) && lastCT != winCT)
            chat_color(lastCT, "%s Jucatorul %s te-a intrecut, a facut cu %d killuri mai multe ca tine.!", PREFIX,name,(kill[winCT]-kill[lastCT]));
       
        chat_color(winCT, "%s Felicitari, esti liderul echipei !", PREFIX);
        chat_color(winCT, "%s Ai primit 500$ pentru ca ai facut cele mai multe killuri!", PREFIX);
        cs_set_user_money(winCT, cs_get_user_money(winCT)+500)
        if(!gold[winCT] && !silver[winCT])
        {
            silver[winCT] = 1
            lastCT = winCT
            Player_Spawn ( winCT )
        }
        //      set_leader(winCT)
    }
    if(killuriT > 0 && killuriT != killuriCT && !remizaT)
    {
        new name[32]
        get_user_name(winT, name, charsmax(name))
        for(new id;id< 32;id++)
        {
            if(is_user_connected(id) && cs_get_user_team(id) == CS_TEAM_T)
            {
                chat_color(id, "%s Jucatorul %s este liderul echipei cu %d killuri", PREFIX, name,kill[winT] );
            }
        }
        if(is_user_connected(lastT) && lastCT != winT)
            chat_color(lastT, "%s Jucatorul %s te-a intrecut, a facut cu %d killuri mai multe ca tine.!", PREFIX,name,(kill[winT]-kill[lastT]));
       
        chat_color(winT, "%s Felicitari, esti liderul echipei !", PREFIX);
        chat_color(winT, "%s Ai primit 500$ pentru ca ai facut cele mai multe killuri!", PREFIX);
        cs_set_user_money(winT, cs_get_user_money(winT)+500)
        if(!gold[winT] && !silver[winT])
        {
            silver[winT] = 1
            lastT = winT
            Player_Spawn ( winT )
        }
        //      set_leader(winT)
    }
    if(remizaCT > 1)
    {
        for(new id;id< 32;id++)
        {
            if(is_user_connected(id) && cs_get_user_team(id) == CS_TEAM_CT)
            {
                chat_color(id, "%s %d jucatori au facut aceleasi killuri", PREFIX, remizaCT );
                chat_color(id, "%s Prin urmare este remiza.", PREFIX);
            }
        }
    }
    if(remizaT > 1)
    {
        for(new id;id< 32;id++)
        {
            if(is_user_connected(id) && cs_get_user_team(id) == CS_TEAM_T)
            {
                chat_color(id, "%s %d jucatori au facut aceleasi killuri", PREFIX, remizaT );
                chat_color(id, "%s Prin urmare este remiza.", PREFIX);
            }
        }
    }
    if(killuriT == killuriCT)
    {
        chat_color(0, "%s Nu exista niciun leader pentru ca e remiza.", PREFIX);
    }
    return 0;
}
public resetfreq()
{
    for(new id;id< 32;id++)
    {
        if(is_user_connected(id) && (gold[id]||silver[id]||lastCT == id||lastT == id))
        {
            static ic[64]
            if(CountRounds < 3)
            {
                if(gold[id])
                    format(ic, charsmax(ic), "Mai sunt %i runde pana devii un Gold VIP.", (3-CountRounds))
                else if(silver[id])
                    format(ic, charsmax(ic), "Mai sunt %i runde pana devii un Silver VIP.", (3-CountRounds))
            }
            else if(CountRounds == 3)
            {
                if(gold[id])
                    formatex(ic, charsmax(ic), "Ai devenit un Gold VIP.")
                else if(silver[id])
                    formatex(ic, charsmax(ic), "Ai devenit un Silver VIP.")
                else if(lastCT == id||lastT == id)
                    formatex(ic, charsmax(ic), "Ai devenit un Leader.")
            }
            else if(CountRounds == 4)
            {
                formatex(ic, charsmax(ic), "New weapons have been unlocked")
            }
            set_hudmessage(255, 0, 0, -1.0, 0.20, 0, 0.5, 12.0, 2.0, 2.0, -1);
            show_hudmessage(id, "%s", ic);
        }
    }
}
public hookMessageScoreAttrib(const MsgId, const MsgType, const MsgDest) {
   
    new id;
    id = get_msg_arg_int(1);
   
    if(gold[id] && !get_msg_arg_int(2))
        set_msg_arg_int(2, ARG_BYTE, (1 << 2 ));
   
}
public hookOnDamage ( id ) {
   
    static attacker; attacker = get_user_attacker(id)
    static damage; damage = read_data(2)
   
   
    set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
    ShowSyncHudMsg(id, g_hudmsg2, "%i^n", damage)      
   
    if(is_user_connected(attacker))
    {
        set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
        ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)            
       
    }
   
}
 
// Parachute © KRoT@L/JTP10181 & Fixed sector
 
public client_connect(id)
{
    parachute_reset(id)
}
 
public client_disconnect(id)
{
    parachute_reset(id)
    gold[id] = 0
    silver[id] = 0
    kill[id] = 0
}
 
 
public client_PreThink(id)
{
    if(!is_user_connected ( id ) || !is_user_alive(id) || !(gold[id]||silver[id]) ) return 0;
   
    new Float:fallspeed = 100 * -1.0
    new Float:frame
    new button = get_user_button(id)
    new oldbutton = get_user_oldbutton(id)
    new flags = get_entity_flags(id)
   
    new jump_num = 2;
    if(!jump_num)
        return PLUGIN_CONTINUE;
   
    if((button & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(oldbutton & IN_JUMP))
    {
        if(g_JumpNum[id] < jump_num)
        {
            g_bJump[id] = true;
            g_JumpNum[id]++;
            return PLUGIN_CONTINUE;
        }
    }
   
    if((button & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
    {
        g_JumpNum[id] = 0;
        return PLUGIN_CONTINUE;
    }
   
    if(para_ent[id] > 0 && (flags & FL_ONGROUND))
    {
        if(fm_get_user_gravity(id) == 0.1) fm_set_user_gravity(id, 1.0)
        {
            if(entity_get_int(para_ent[id],EV_INT_sequence) != 2)
            {
                entity_set_int(para_ent[id], EV_INT_sequence, 2)
                entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
                entity_set_float(para_ent[id], EV_FL_frame, 0.0)
                entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
                entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
                entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
                return 0;
            }
            frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
            entity_set_float(para_ent[id],EV_FL_fuser1,frame)
            entity_set_float(para_ent[id],EV_FL_frame,frame)
            if(frame > 254.0)
            {
                remove_entity(para_ent[id])
                para_ent[id] = 0
            }
            else
            {
                remove_entity(para_ent[id])
                fm_set_user_gravity(id, 1.0)
                para_ent[id] = 0
            }
            return 0;
        }
    }
    if (button & IN_USE)
    {
        new Float:velocity[3]
        entity_get_vector(id, EV_VEC_velocity, velocity)
        if(velocity[2] < 0.0)
        {
            if(para_ent[id] <= 0)
            {
                para_ent[id] = create_entity("info_target")
                if(para_ent[id] > 0)
                {
                    entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
                    entity_set_edict(para_ent[id], EV_ENT_aiment, id)
                    entity_set_edict(para_ent[id], EV_ENT_owner, id)
                    entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
                    entity_set_int(para_ent[id], EV_INT_sequence, 0)
                    entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
                    entity_set_float(para_ent[id], EV_FL_frame, 0.0)
                    entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
                }
            }
            if(para_ent[id] > 0)
            {
                entity_set_int(id, EV_INT_sequence, 3)
                entity_set_int(id, EV_INT_gaitsequence, 1)
                entity_set_float(id, EV_FL_frame, 1.0)
                entity_set_float(id, EV_FL_framerate, 1.0)
                fm_set_user_gravity(id, 0.1)
                velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
                entity_set_vector(id, EV_VEC_velocity, velocity)
                if(entity_get_int(para_ent[id],EV_INT_sequence) == 0)
                {
                    frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
                    entity_set_float(para_ent[id],EV_FL_fuser1,frame)
                    entity_set_float(para_ent[id],EV_FL_frame,frame)
                    if (frame > 100.0)
                    {
                        entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
                        entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
                        entity_set_int(para_ent[id], EV_INT_sequence, 1)
                        entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
                        entity_set_float(para_ent[id], EV_FL_frame, 0.0)
                        entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
                    }
                }
            }
        }
        else if(para_ent[id] > 0)
        {
            remove_entity(para_ent[id])
            fm_set_user_gravity(id, 1.0)
            para_ent[id] = 0
        }
    }
    else if((oldbutton & IN_USE) && para_ent[id] > 0 )
    {
        remove_entity(para_ent[id])
        fm_set_user_gravity(id, 1.0)
        para_ent[id] = 0
    }
    return 0;
}
 
public client_PostThink(id)
{
    new jump_num = 2;
    if(!jump_num)
    return PLUGIN_CONTINUE;
   
    if(is_user_alive(id) && !(gold[id]||silver[id]))
        return PLUGIN_CONTINUE;
   
    if(g_bJump[id])
    {
        new Float:fVelocity[3];
        entity_get_vector(id, EV_VEC_velocity, fVelocity);
        fVelocity[2] = random_float(265.0, 285.0);
        entity_set_vector(id, EV_VEC_velocity, fVelocity);
       
        g_bJump[id] = false;
        return PLUGIN_CONTINUE;
    }
   
    return PLUGIN_CONTINUE;
}
 
 
stock parachute_reset(id)
{
    if(para_ent[id] > 0)
    {
        if (is_valid_ent(para_ent[id]))
        {
            remove_entity(para_ent[id])
        }
    }
   
    if(is_user_alive(id)) fm_set_user_gravity(id, 1.0)
    para_ent[id] = 0
}
 
 
stock bacon_strip_weapon(index, weapon[]) {
    if(!equal(weapon, "weapon_", 7))
        return 0
   
    static weaponid
    weaponid = get_weaponid(weapon)
   
    if(!weaponid)
        return 0
   
    static weaponent
    weaponent = fm_find_ent_by_owner(-1, weapon, index)
   
    if(!weaponent)
        return 0
   
    if(get_user_weapon(index) == weaponid)
        ExecuteHamB(Ham_Weapon_RetireWeapon, weaponent)
   
    if(!ExecuteHamB(Ham_RemovePlayerItem, index, weaponent))
        return 0
   
    ExecuteHamB(Ham_Item_Kill, weaponent)
    set_pev(index, pev_weapons, pev(index, pev_weapons) & ~(1<<weaponid))
   
    return 1
}
 
stock StripHades ( id ) {
   
    new bool: grenade, bool: flashbang, bool: smoke, bool: c4;
   
    if ( user_has_weapon ( id, CSW_HEGRENADE ) )
        grenade = true;
   
    if ( user_has_weapon ( id, CSW_FLASHBANG ) )
        flashbang = true;
   
    if ( user_has_weapon ( id, CSW_SMOKEGRENADE ) )
        smoke = true;
   
    if ( user_has_weapon ( id, CSW_C4 ) )
        c4 = true;
   
    fm_strip_user_weapons ( id );
    fm_give_item ( id, "weapon_knife" );
   
    if ( grenade )
        fm_give_item ( id, "weapon_hegrenade" );
   
    if ( flashbang ) {
       
        fm_give_item ( id, "weapon_flashbang" );
        fm_give_item ( id, "weapon_flashbang" );
    }
   
    if ( smoke )
        fm_give_item ( id, "weapon_smokegrenade" );
   
    if ( c4 )
        fm_give_item ( id, "weapon_c4" );
}
 
stock chat_color(const id, const input[], any:...)
{
    new count = 1, players[32]
    static msg[320]
    vformat(msg, 190, input, 3)
    replace_all(msg, 190, "!g", "^4")
    replace_all(msg, 190, "!n", "^1")
    replace_all(msg, 190, "!t", "^3")
    replace_all(msg, 190, "!t2", "^0")
   
    if (id)
        players[0] = id;
    else
        get_players(players, count, "ch")
   
   
    for (new i = 0; i < count; i++)
    {
        if (is_user_connected(players))
        {
            message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players)
            write_byte(players)
            write_string(msg)
            message_end()
        }
    }
}
 
stock get_name ( id ) {
   
    new name [ 32 ];
   
    get_user_name( id, name, 31 );
   
    return name;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/


vips.ini
| Afiseaza codul
"Jah Khalib" "bst" ; ★★★
"Mouse_xD" "bst" ; ★★★
Tranzactii efectuate cu succes.
| Afiseaza codul
anunturi/vand-cont-rockstar-gta-15euro- ... 49363.html
anunturi/vand-cont-rockstar-gta-euro-paypal-t349373.html
anunturi/cumpar-tema-ipb-t349335.html
anunturi/recomandare-utilizatori-pentru-tranzactii-t323814-60.html
anunturi/recomandare-utilizatori-pentru-tranzactii-t323814-72.html
post2692853.html#p2692853
anunturi/addons-furien-classic-cyby-t348802.html
Image
| Afiseaza codul
Image
Image
Activez mai rar, munca :)
burlea90
Membru, skill 0
Membru, skill 0
Posts: 6
Joined: 16 Sep 2018, 17:18
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
Fond eXtream: 0
Contact:

17 Sep 2018, 17:44

Mda.
User avatar
YONTU
Moderator ajutator
Moderator ajutator
Posts: 2911
Joined: 10 May 2013, 13:25
Detinator Steam: Nu
CS Status: Everyone is looking at ur shoes
Reputatie: Moderator ajutator
Fost scripter eXtreamCS
Location: Gura Humorului
Has thanked: 260 times
Been thanked: 279 times
Contact:

17 Sep 2018, 18:18

cereri-pluginuri/vrei-plugin-vip-aici-t357061.html#p2721982

Cauta-ti pluginul pe aici.

Daca nu il gasesti, lasa cerere si cand am timp ti-l fac
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Pluginurile mele publice | Afiseaza codul
Control HE Damage(s)
[Zombie mod] Liderul oamenilor
NO RUSH (MANUAL)
Salvatorul Craciunului
Harry Potter's Magic Wand [0.0.3]
New HE Grenade Effects
Upgrades Menu -> Health/Armor/Damage
Serverele care au achizitonat pluginurile mele: #1 #2

CONTACT: sef_yontu@yahoo.com | skype: cyp_yontu
burlea90
Membru, skill 0
Membru, skill 0
Posts: 6
Joined: 16 Sep 2018, 17:18
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
Fond eXtream: 0
Contact:

17 Sep 2018, 18:22

YONTU wrote:cereri-pluginuri/vrei-plugin-vip-aici-t357061.html#p2721982

Cauta-ti pluginul pe aici.

Daca nu il gasesti, lasa cerere si cand am timp ti-l fac
Am cauta si nu am gasit nimic din ceia ce vreau.

P.S am lasat si o cerere acolo.
Post Reply

Return to “Cereri”

  • Information