Cerere plugin mapnames

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07 Jan 2019, 17:48

Plugin Cerut: amx_mapnames.sma
Descriere (adica ce face el mai exact): salut doresc un plugin amx_mapnames.sma unde sa fie un fisier ini exemplu mapnames.ini in configs
si in mapnames.ini sa fie urmatoarele harti 35hp_2 cs_deagle5 he_glass ca sa fie meniu dezactivat vip_guns_menu 0, vip_items_round "" ,mp_freezetime 0
pentru ca nu tot timpu este fondatori on ca sa le dezactiveze aceste meniuri
Serverul ruleaza (HLDS/ReHLDS): este server linux hostat de la tni
Versiune AMX Mod X: 1.8.3
Modul Serverului: clasic
Last edited by Rainq on 08 Jan 2019, 12:10, edited 1 time in total.
Reason: Editat dupa model
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07 Jan 2019, 18:22

pentru dezactivarea vip-ului pe anumite mape,trebuie editat el
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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07 Jan 2019, 18:48

meniu se dezactiveaza doar pe mape awp
dar eu doresc ca sa fie un fisier ini ex mapnames.ini ca si nu compilez tot timpu daca aduag o harta nou si sa fie ce am scris la cerinte setrile respetive
se poate face cu server_cmd dar am nevoie de ajutor ca sa faca setarile serveru autoat la mapele respective
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07 Jan 2019, 18:54

| Afiseaza codul
#include < amxmodx >

new g_MapNames [ ] [ ] =
{
	"35hp_2",
	"cs_deagle5",
	"he_glass"
};

public plugin_init ( )
{
	register_plugin ( "STOP", "1.0", "LondoN eXtream" );

	new Map [ 32 ];
	get_mapname ( Map, charsmax ( Map ) );

	for ( new i = 0; i < sizeof g_MapNames; i++ )
	{
		if ( equal ( Map, g_MapNames [ i ] ) )
		{
			set_cvar_string ( "vip_guns_menu", "0" );
			set_cvar_string ( "vip_items_round", "" );
			set_cvar_string ( "mp_freezetime", "0" );
		}
	}
}
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07 Jan 2019, 19:15

pot face o modificare te rog sa fie mapnames.ini in addons/amxmodx/configs/mapnames.ini
sa citeasca hartile de acolo ca sa nu mai compilez de exemplu pe viitor cand adaug o harta noua
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07 Jan 2019, 19:54

| Afiseaza codul
#include <amxmodx>
	#include <amxmisc>

	#pragma tabsize 0

	public plugin_cfg()
	{
		new filename[256],mapname[85]
		get_configsdir(filename,255)
		format(filename,255,"%s/mapnames.ini",filename)
		if(!file_exists(filename))	write_file(filename,"")
		get_mapname(mapname,84)
		new filepointer = fopen(filename,"rt")

		if(filepointer)
		{
			new readdata[128],parsedmaps[85]
			while(fgets(filepointer,readdata,127))
			{
				if(!readdata[0]||readdata[0]==';')	continue

				trim(readdata)
				parse(readdata,parsedmaps,84)

				if(equali(mapname,parsedmaps))
				{
					set_cvar_string ( "vip_guns_menu", "0" );
					set_cvar_string ( "vip_items_round", "" );
					set_cvar_string ( "mp_freezetime", "0" );

					break
				}
			}
			fclose(filepointer)
		}
	}
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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07 Jan 2019, 20:10

pluginu este bun dar acum da arma direct fara sa mai apara meniul din runda 2
stai ca plun sursa eventual trebuie factu in sursa de la vip un cvar ca si la vip_guns_menu 0
sursă | Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta_util>
#include <hamsandwich>
#include <engine>

#define Keysrod (1<<0)|(1<<1)|(1<<9)
#define ITEM_HE (1<<0) // "a" 
#define ITEM_FS (1<<1) // "b" 
#define ITEM_SG (1<<2) // "c" 
#define ITEM_DG (1<<3) // "d" 
#define ITEM_VH (1<<4) // "e"
#define ITEM_DF (1<<5) // "f"
#define ITEM_NV (1<<6) // "g"

#define SCOREATTRIB_NONE 0
#define SCOREATTRIB_DEAD ( 1 << 0 )
#define SCOREATTRIB_BOMB ( 1 << 1 )
#define SCOREATTRIB_VIP ( 1 << 2 )


new jumpnum[33] = 0
new bool:dojump[33] = false
new hk_File4[ 128 ];
new hk_VipsList[ 128 ][ 32 ], hk_TotalLines;
new hk_IsUserVip[ 33 ];
new hk_viplist[ ] = "vips_list.ini";
new hk_Folder[ ] = "Vip";
new hk_cfg[ ] = "vip-config";
new hk_File[ 128 ];
new hk_File1[ 128 ];
new g_type, g_hudmsg
new vip_hud
new maxplayers
new mpd, mkb, mhb
new health_add
new health_hs_add
new health_max
new hk_Killer
new hk_KillerHp
new hk_HpAdd
new hk_HpMax
new jumps, items
new hk_iRoundCount
new bool:hk_IsRestarting
new gun_menu

enum
{
Primary = 1
, Secondary
, Knife
, Grenades
, C4
};

public plugin_init() 
{
register_plugin("Vip", "2.0", "Hasky")

register_concmd("say /vips", "showAdmin", ADMIN_ALL, "")
register_concmd("amx_addvips", "addvips", ADMIN_RCON, "<Nume sau SteamID>")
register_concmd("amx_vips", "vips", ADMIN_RCON, "Lista Vip-urilor")

RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 )
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
register_event("DeathMsg", "hook_death", "a", "1>0")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w")
register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
register_message( get_user_msgid( "ScoreAttrib" ), "MessageScoreAttrib" )

register_cvar("vip_maxjumps","1")
jumps = register_cvar("vip_jumps","1")
vip_hud = register_cvar("vip_hud","1")
g_type = register_cvar("vip_bulletdamage","1")
health_add = register_cvar("vip_hp_kill", "10")
health_hs_add = register_cvar("vip_hp_hs", "25")
health_max = register_cvar("vip_hp_max", "100")
mpd = register_cvar("vip_money_damage","3")
mkb = register_cvar("vip_money_kill","500")
mhb = register_cvar("vip_money_hs","1000")
items = register_cvar("vip_items_round", "abcdefg")
gun_menu = register_cvar("vip_gun_menu","1")
g_hudmsg = CreateHudSyncObj()
maxplayers = get_maxplayers()


}

public plugin_cfg()
{	


new Dir[ 64 ];
get_configsdir(Dir,charsmax(Dir));
formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder );
formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg );
if(!dir_exists(hk_File))
mkdir(hk_File);

formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist );

if (!file_exists(hk_File4))
write_file(hk_File4,"; -->VIP List<--");

new hk_Buffer[ 192 ], hk_Line, hk_Len;
while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) )
{
if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) )
continue;

copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer );

}	

if(!file_exists(hk_File1))
{
write_file(hk_File1,"// Vip Configuration File")
write_file(hk_File1,"")
write_file(hk_File1,"")
write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator")
write_file(hk_File1,"// 1 - Activat 0 - Dezactivat")
write_file(hk_File1,"vip_bulletdamage ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Vips Online")
write_file(hk_File1,"// Arata Vip-urile online in HUD prin scrierea in chat a comenzii /vips")
write_file(hk_File1,"// 1 - Activat 0 - Dezactivat")
write_file(hk_File1,"vip_hud ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Hp primit pe un kill ")
write_file(hk_File1,"vip_hp_kill ^"10^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Hp primit pe un hs")
write_file(hk_File1,"vip_hp_hs ^"25^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul")
write_file(hk_File1,"vip_hp_max ^"100^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Banii primiti pe un damage")
write_file(hk_File1,"vip_money_damage ^"3^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Banii primiti pe un kill")
write_file(hk_File1,"vip_money_kill ^"500^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Banii primiti pe un hs")
write_file(hk_File1,"vip_money_hs ^"1000^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Guns Menu - afiseaza meniul cu arme")
write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat")
write_file(hk_File1,"// 1 - Activat 0 - Dezactivat")
write_file(hk_File1,"vip_gun_menu ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde")
write_file(hk_File1,"// a - He Grenade")
write_file(hk_File1,"// b - Flashbang (x2)")
write_file(hk_File1,"// c - Smoke Grenade ")
write_file(hk_File1,"// d - Deagle")
write_file(hk_File1,"// e - Vest + Helm")
write_file(hk_File1,"// f - Defuse Kit (Doar CT)")
write_file(hk_File1,"// g - NightVision")
write_file(hk_File1,"vip_items_round ^"abcdefg^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Jumps - Salturi")
write_file(hk_File1,"// 1 - Activat 0 - Dezactivat")
write_file(hk_File1,"vip_jumps ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata")
write_file(hk_File1,"vip_maxjumps ^"1^"")
write_file(hk_File1,"")

}

server_cmd("exec %s",hk_File1)
}

public client_putinserver(id)
{

hk_IsUserVip[ id ] = 0;
jumpnum[id] = 0
dojump[id] = false
}

public client_disconnect(id)
{

hk_IsUserVip[ id ] = 0;
jumpnum[id] = 0
dojump[id] = false
}
public addvips(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED

new arg[32]	

read_argv(1, arg, 31)

new szLog[256];
formatex(szLog,255,"%s",arg);
write_file(hk_File4,szLog,-1);
console_print(id, "[CS16] Vip-ul a fost adaugat in lista")

return PLUGIN_HANDLED

}
public vips(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED

new s_Name[ 32 ], s_AuthID[ 32 ];
get_user_name ( id, s_Name, 31 );
get_user_authid ( id, s_AuthID, 31 );

console_print(id, "===========================")
for ( new i; i < hk_TotalLines; i++ )
{
if ( strcmp ( s_Name, hk_VipsList[ i ] ) || strcmp ( s_AuthID, hk_VipsList[ i ] ) )
console_print(id, " - %s", hk_VipsList[ i ])	


}
console_print(id, "===========================")
return PLUGIN_HANDLED
}


public Event_TextMsg_Restart()
{
hk_IsRestarting = true
}

public Event_HLTV_New_Round()
{
if( hk_IsRestarting )
{
hk_IsRestarting = false
hk_iRoundCount = 0
}
}

public Hook_PlayerSpawn ( const id )
{
if ( ! is_user_alive ( id ) )
return HAM_IGNORED;
if ( ! is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 0;
return HAM_IGNORED;
}

hk_IsUserVip[ id ] = 1;
hk_iRoundCount++
new map[32];
get_mapname(map,31);

if(equali(map, "awp_", 3))
return HAM_IGNORED;

if (get_pcvar_num(gun_menu) == 1)
if(hk_iRoundCount>=3)
Showrod(id);

set_task(0.3, "giveitems", id)
return HAM_IGNORED;
}

public on_damage(id)
{
if(get_pcvar_num(g_type))
{
static attacker; attacker = get_user_attacker(id)
static damage; damage = read_data(2)	

if ( is_user_vip ( attacker ) )
{
hk_IsUserVip[ id ] = 1;

if(is_user_connected(attacker))
{
if(fm_is_ent_visible(attacker,id))
{
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage)	
}


}
}else hk_IsUserVip[ id ] = 0;
}
}

public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)

if ( is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 1;
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}else hk_IsUserVip[ id ] = 0;
}

public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) 
cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}

public hook_death()
{
hk_Killer = read_data(1)

if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
hk_HpAdd = get_pcvar_num (health_hs_add)
}
else
hk_HpAdd = get_pcvar_num (health_add)

hk_HpMax = get_pcvar_num (health_max)


if ( ! is_user_vip ( hk_Killer ) )
{
hk_IsUserVip[ hk_Killer ] = 0;
return;
}
hk_IsUserVip[ hk_Killer ] = 1;

hk_KillerHp = get_user_health(hk_Killer)
hk_KillerHp += hk_HpAdd

if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax
set_user_health(hk_Killer, hk_KillerHp)

set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(hk_Killer, "Healed +%d hp", hk_HpAdd)

}

public showAdmin(id)
{
if(get_pcvar_num(vip_hud) == 1)
{


new num, iLen, admin
static pl[32], name[32], szBuff[2048]

get_players(pl, num, "c")

for(new i = 0; i < num; i++)
{
if ( is_user_vip ( pl ) )
{
hk_IsUserVip[ pl ] = 1;
get_user_name(pl, name, 31)
iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)
admin++
}

}


set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )
show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff)

arrayset(szBuff, 0, 2048)
}
return PLUGIN_HANDLED
}

public client_PreThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE

if ( ! is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 0;
return PLUGIN_CONTINUE
}


hk_IsUserVip[ id ] = 1;
new nbut = get_user_button(id)
new obut = get_user_oldbutton(id)
if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(jumpnum[id] < get_cvar_num("vip_maxjumps"))
{
dojump[id] = true
jumpnum[id]++
return PLUGIN_CONTINUE
}
}
if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0
return PLUGIN_CONTINUE
}

return PLUGIN_CONTINUE
}

public client_PostThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE

if ( ! is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 0;
return PLUGIN_CONTINUE
}


hk_IsUserVip[ id ] = 1;
if(dojump[id] == true)
{
new Float:velocity[3]	
entity_get_vector(id,EV_VEC_velocity,velocity)
velocity[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity,velocity)
dojump[id] = false
return PLUGIN_CONTINUE
}

return PLUGIN_CONTINUE
}

public Showrod(id) 
{
show_menu(id, Keysrod, "*Guns Menu^n\w1. *M4a1^n\w2. *AK47^n0. Exit^n", -1, "rod")
}

public Pressedrod(id, key) 
{

switch (key) {
case 0: { 
StripWeapons(id, Primary)
give_item(id,"weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90 );
}

case 1: { 
StripWeapons(id, Primary)
give_item(id,"weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90);
}


case 9: { 
}
}
return PLUGIN_CONTINUE
}

public get_item_flags() 
{ 
new sFlags[24] 
get_pcvar_string(items,sFlags,23) 
return read_flags(sFlags) 
} 

public giveitems(id)
{
new iFlags = get_item_flags() 
new CsTeams:userTeam = cs_get_user_team(id)

if (iFlags&ITEM_HE)
fm_give_item(id,"weapon_hegrenade") 


if(iFlags&ITEM_FS)
{
fm_give_item(id,"weapon_flashbang") 
fm_give_item(id,"weapon_flashbang") 
}

if(iFlags&ITEM_SG)
fm_give_item(id,"weapon_smokegrenade") 


if(iFlags&ITEM_DG)
{
StripWeapons(id, Secondary);
fm_give_item(id,"weapon_deagle") 
cs_set_user_bpammo(id, CSW_DEAGLE, 35 );
}

if(iFlags&ITEM_VH)
fm_give_item(id,"item_assaultsuit")

if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF)
fm_give_item(id,"item_thighpack")

if(iFlags&ITEM_NV)
cs_set_user_nvg(id, 1)


}

stock is_user_vip ( id )
{
new s_Name[ 32 ], s_AuthID[ 32 ];
get_user_name ( id, s_Name, 31 );
get_user_authid ( id, s_AuthID, 31 );

for ( new i; i < hk_TotalLines; i++ )
{
if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) )
return 1;
if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) )
return 1;
}

return 0;

}

stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
{
new iReturn;

if(is_user_alive(id))
{
new iEntity, iWeapon;
while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
}

return iReturn;
}

stock GetWeaponFromSlot( id , iSlot , &iEntity )
{
if ( !( 1 <= iSlot <= 5 ) )
return 0;

iEntity = 0;
const m_rgpPlayerItems_Slot0 = 367;
const m_iId = 43;
const XO_WEAPONS = 4;
const XO_PLAYER = 5;

iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );

return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
} 

stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
new iWeapon
if( !iSlot )
{
static const iWeaponsSlots[] = {
-1,
2, //CSW_P228
-1,
1, //CSW_SCOUT
4, //CSW_HEGRENADE
1, //CSW_XM1014
5, //CSW_C4
1, //CSW_MAC10
1, //CSW_AUG
4, //CSW_SMOKEGRENADE
2, //CSW_ELITE
2, //CSW_FIVESEVEN
1, //CSW_UMP45
1, //CSW_SG550
1, //CSW_GALIL
1, //CSW_FAMAS
2, //CSW_USP
2, //CSW_GLOCK18
1, //CSW_AWP
1, //CSW_MP5NAVY
1, //CSW_M249
1, //CSW_M3
1, //CSW_M4A1
1, //CSW_TMP
1, //CSW_G3SG1
4, //CSW_FLASHBANG
2, //CSW_DEAGLE
1, //CSW_SG552
1, //CSW_AK47
3, //CSW_KNIFE
1 //CSW_P90
}
iSlot = iWeaponsSlots[iCswId]
}

const XTRA_OFS_PLAYER = 5
const m_rgpPlayerItems_Slot0 = 367

iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)

const XTRA_OFS_WEAPON = 4
const m_pNext = 42
const m_iId = 43

while( iWeapon > 0 )
{
if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
{
break
}
iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
}

if( iWeapon > 0 )
{
const m_pActiveItem = 373
if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
{
ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
}

if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
{
user_has_weapon(id, iCswId, 0)
ExecuteHamB(Ham_Item_Kill, iWeapon)
return 1
}
}

return 0
} 
public MessageScoreAttrib(iMsgID, iDest, iReceiver) 
{
new iPlayer = get_msg_arg_int(1);
if ( ! is_user_vip ( iPlayer ) )
{
hk_IsUserVip[ iPlayer ] = 1;
return PLUGIN_CONTINUE
}


hk_IsUserVip[ iPlayer ] = 0;

CS_TEAM_T:
{
set_msg_arg_int(2, ARG_BYTE, is_user_alive(iPlayer) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD);
}
CS_TEAM_CT:
{
set_msg_arg_int(2, ARG_BYTE, is_user_alive(iPlayer) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD);
}
return PLUGIN_CONTINUE
}
Last edited by d e a l e r - on 07 Jan 2019, 20:16, edited 1 time in total.
Reason: Ai funcția edit, folosește-o!
User avatar
levin
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07 Jan 2019, 20:18

îți setezi valorile default în amxx.cfg
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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YONTU
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07 Jan 2019, 23:48

LondoN eXtream wrote:
| Afiseaza codul
#include < amxmodx >

new g_MapNames [ ] [ ] =
{
	"35hp_2",
	"cs_deagle5",
	"he_glass"
};

public plugin_init ( )
{
	register_plugin ( "STOP", "1.0", "LondoN eXtream" );

	new Map [ 32 ];
	get_mapname ( Map, charsmax ( Map ) );

	for ( new i = 0; i < sizeof g_MapNames; i++ )
	{
		if ( equal ( Map, g_MapNames [ i ] ) )
		{
			set_cvar_string ( "vip_guns_menu", "0" );
			set_cvar_string ( "vip_items_round", "" );
			set_cvar_string ( "mp_freezetime", "0" );
		}
	}
}
Am o intrebare, dc adaugi acele spatii redundante?
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


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discord: IonutC#5114

Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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StayAlive
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08 Jan 2019, 11:58

pluginurile sunt bune dar nu stiu ceva tot nu e in regula ca meniu nu ami apare dar armele le da din spawn
fara sa mai alegi din meniu si freezetime e ok se scoate automat
amx.cfg am pus valorile default
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aEEk.#
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08 Jan 2019, 23:20

daca dadeai un search ai fi gasit in cod asta:

Code: Select all

if(equali(map, "awp_", 3))
return HAM_IGNORED;
incearca sursa asta:
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta_util>
#include <hamsandwich>
#include <engine>

#define Keysrod (1<<0)|(1<<1)|(1<<9)
#define ITEM_HE (1<<0) // "a" 
#define ITEM_FS (1<<1) // "b" 
#define ITEM_SG (1<<2) // "c" 
#define ITEM_DG (1<<3) // "d" 
#define ITEM_VH (1<<4) // "e"
#define ITEM_DF (1<<5) // "f"
#define ITEM_NV (1<<6) // "g"

#define SCOREATTRIB_NONE 0
#define SCOREATTRIB_DEAD ( 1 << 0 )
#define SCOREATTRIB_BOMB ( 1 << 1 )
#define SCOREATTRIB_VIP ( 1 << 2 )

new Array:g_Restricted = Invalid_Array;
new bool:g_RestrictedMap=false;

new jumpnum[33] = 0
new bool:dojump[33] = false
new hk_File4[ 128 ];
new hk_VipsList[ 128 ][ 32 ], hk_TotalLines;
new hk_IsUserVip[ 33 ];
new hk_viplist[ ] = "vips_list.ini";
new hk_Folder[ ] = "Vip";
new hk_cfg[ ] = "vip-config";
new hk_File[ 128 ];
new hk_File1[ 128 ];
new g_type, g_hudmsg
new vip_hud
new maxplayers
new mpd, mkb, mhb
new health_add
new health_hs_add
new health_max
new hk_Killer
new hk_KillerHp
new hk_HpAdd
new hk_HpMax
new jumps, items
new hk_iRoundCount
new bool:hk_IsRestarting
new gun_menu

enum
{
Primary = 1
, Secondary
, Knife
, Grenades
, C4
};

public plugin_init() 
{
    register_plugin("Vip", "2.0", "Hasky")

    register_concmd("say /vips", "showAdmin", ADMIN_ALL, "")
    register_concmd("amx_addvips", "addvips", ADMIN_RCON, "<Nume sau SteamID>")
    register_concmd("amx_vips", "vips", ADMIN_RCON, "Lista Vip-urilor")

    RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 )
    register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
    register_event("DeathMsg", "hook_death", "a", "1>0")
    register_event("Damage","Damage","b")
    register_event("DeathMsg","death_msg","a")
    register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
    register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w")
    register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
    register_message( get_user_msgid( "ScoreAttrib" ), "MessageScoreAttrib" )

    register_cvar("vip_maxjumps","1")
    jumps = register_cvar("vip_jumps","1")
    vip_hud = register_cvar("vip_hud","1")
    g_type = register_cvar("vip_bulletdamage","1")
    health_add = register_cvar("vip_hp_kill", "10")
    health_hs_add = register_cvar("vip_hp_hs", "25")
    health_max = register_cvar("vip_hp_max", "100")
    mpd = register_cvar("vip_money_damage","3")
    mkb = register_cvar("vip_money_kill","500")
    mhb = register_cvar("vip_money_hs","1000")
    items = register_cvar("vip_items_round", "abcdefg")
    gun_menu = register_cvar("vip_gun_menu","1")
    g_hudmsg = CreateHudSyncObj()
    maxplayers = get_maxplayers()

static File1, Location[256], ConfigurationFile1sDirectory[128], Line1[64];

    get_localinfo("amxx_configsdir", ConfigurationFile1sDirectory, charsmax(ConfigurationFile1sDirectory));

    formatex(Location, charsmax(Location), "%s/restrict_maps.ini", ConfigurationFile1sDirectory);

	if (!file_exists(Location))
	{
		File1 = fopen(Location, "w+");		
		switch (File1)
		{
			case 0:
			{				
			}			
			default:
			{
				fclose(File1);
			}
		}
	}
	
	File1 = fopen(Location, "r");

	if (!File1)
	{
		log_amx("[VIP] Unable to open ^"%s/restrict_maps^".", ConfigurationFile1sDirectory);
		return;
	}
	
	g_Restricted = ArrayCreate(64);
	
	if (g_Restricted == Invalid_Array)
	{
		set_fail_state("[VIP] Plugin failed to load. (Restricting Maps Possible Bug)");
		return;
	}

    Action_CheckMapName()
}

public Action_CheckMapName()
{
	static Iterator, Thing[32];
	new map_name[32];

	get_mapname(map_name, charsmax(map_name));    

	for(Iterator = 0; Iterator < ArraySize(g_Restricted); Iterator++)
	{
		ArrayGetString(g_Restricted, Iterator, Thing, charsmax(Thing));
		
		if (containi(map_name, Thing) != -1)
		{
			g_RestrictedMap = true;			
		}
	}
}

public plugin_cfg()
{	
new Dir[ 64 ];
get_configsdir(Dir,charsmax(Dir));
formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder );
formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg );
if(!dir_exists(hk_File))
mkdir(hk_File);

formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist );

if (!file_exists(hk_File4))
write_file(hk_File4,"; -->VIP List<--");

new hk_Buffer[ 192 ], hk_Line, hk_Len;
while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) )
{
if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) )
continue;

copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer );

}	

if(!file_exists(hk_File1))
{
write_file(hk_File1,"// Vip Configuration File")
write_file(hk_File1,"")
write_file(hk_File1,"")
write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator")
write_file(hk_File1,"// 1 - Activat 0 - Dezactivat")
write_file(hk_File1,"vip_bulletdamage ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Vips Online")
write_file(hk_File1,"// Arata Vip-urile online in HUD prin scrierea in chat a comenzii /vips")
write_file(hk_File1,"// 1 - Activat 0 - Dezactivat")
write_file(hk_File1,"vip_hud ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Hp primit pe un kill ")
write_file(hk_File1,"vip_hp_kill ^"10^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Hp primit pe un hs")
write_file(hk_File1,"vip_hp_hs ^"25^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul")
write_file(hk_File1,"vip_hp_max ^"100^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Banii primiti pe un damage")
write_file(hk_File1,"vip_money_damage ^"3^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Banii primiti pe un kill")
write_file(hk_File1,"vip_money_kill ^"500^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Banii primiti pe un hs")
write_file(hk_File1,"vip_money_hs ^"1000^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Guns Menu - afiseaza meniul cu arme")
write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat")
write_file(hk_File1,"// 1 - Activat 0 - Dezactivat")
write_file(hk_File1,"vip_gun_menu ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde")
write_file(hk_File1,"// a - He Grenade")
write_file(hk_File1,"// b - Flashbang (x2)")
write_file(hk_File1,"// c - Smoke Grenade ")
write_file(hk_File1,"// d - Deagle")
write_file(hk_File1,"// e - Vest + Helm")
write_file(hk_File1,"// f - Defuse Kit (Doar CT)")
write_file(hk_File1,"// g - NightVision")
write_file(hk_File1,"vip_items_round ^"abcdefg^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Jumps - Salturi")
write_file(hk_File1,"// 1 - Activat 0 - Dezactivat")
write_file(hk_File1,"vip_jumps ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata")
write_file(hk_File1,"vip_maxjumps ^"1^"")
write_file(hk_File1,"")

}

server_cmd("exec %s",hk_File1)
}

public client_putinserver(id)
{

    hk_IsUserVip[ id ] = 0;
    jumpnum[id] = 0
    dojump[id] = false
    }

    public client_disconnect(id)
    {

    hk_IsUserVip[ id ] = 0;
    jumpnum[id] = 0
    dojump[id] = false
}
public addvips(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED

new arg[32]	

read_argv(1, arg, 31)

new szLog[256];
formatex(szLog,255,"%s",arg);
write_file(hk_File4,szLog,-1);
console_print(id, "[CS16] Vip-ul a fost adaugat in lista")

return PLUGIN_HANDLED

}
public vips(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED

new s_Name[ 32 ], s_AuthID[ 32 ];
get_user_name ( id, s_Name, 31 );
get_user_authid ( id, s_AuthID, 31 );

console_print(id, "===========================")
for ( new i; i < hk_TotalLines; i++ )
{
if ( strcmp ( s_Name, hk_VipsList[ i ] ) || strcmp ( s_AuthID, hk_VipsList[ i ] ) )
console_print(id, " - %s", hk_VipsList[ i ])	


}
console_print(id, "===========================")
return PLUGIN_HANDLED
}


public Event_TextMsg_Restart()
{
hk_IsRestarting = true
}

public Event_HLTV_New_Round()
{
if( hk_IsRestarting )
{
hk_IsRestarting = false
hk_iRoundCount = 0
}
}

public Hook_PlayerSpawn ( const id )
{
    if ( ! is_user_alive ( id ) )
        return HAM_IGNORED;

    if ( ! is_user_vip ( id ) )
    {
        hk_IsUserVip[ id ] = 0;
        return HAM_IGNORED;
    }

    hk_IsUserVip[ id ] = 1;
    hk_iRoundCount++

     if(g_RestrictedMap)
        return HAM_IGNORED;

    if (get_pcvar_num(gun_menu) == 1)
    if(hk_iRoundCount>=3)
    Showrod(id);

    set_task(0.3, "giveitems", id)
    return HAM_IGNORED;
}

public on_damage(id)
{
if(get_pcvar_num(g_type))
{
static attacker; attacker = get_user_attacker(id)
static damage; damage = read_data(2)	

if ( is_user_vip ( attacker ) )
{
hk_IsUserVip[ id ] = 1;

if(is_user_connected(attacker))
{
if(fm_is_ent_visible(attacker,id))
{
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage)	
}


}
}else hk_IsUserVip[ id ] = 0;
}
}

public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)

if ( is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 1;
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}else hk_IsUserVip[ id ] = 0;
}

public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) 
cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}

public hook_death()
{
hk_Killer = read_data(1)

if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
hk_HpAdd = get_pcvar_num (health_hs_add)
}
else
hk_HpAdd = get_pcvar_num (health_add)

hk_HpMax = get_pcvar_num (health_max)


if ( ! is_user_vip ( hk_Killer ) )
{
hk_IsUserVip[ hk_Killer ] = 0;
return;
}
hk_IsUserVip[ hk_Killer ] = 1;

hk_KillerHp = get_user_health(hk_Killer)
hk_KillerHp += hk_HpAdd

if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax
set_user_health(hk_Killer, hk_KillerHp)

set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(hk_Killer, "Healed +%d hp", hk_HpAdd)

}

public showAdmin(id)
{
if(get_pcvar_num(vip_hud) == 1)
{


new num, iLen, admin
static pl[32], name[32], szBuff[2048]

get_players(pl, num, "c")

for(new i = 0; i < num; i++)
{
if ( is_user_vip ( pl ) )
{
hk_IsUserVip[ pl ] = 1;
get_user_name(pl, name, 31)
iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)
admin++
}

}


set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )
show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff)

arrayset(szBuff, 0, 2048)
}
return PLUGIN_HANDLED
}

public client_PreThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE

if ( ! is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 0;
return PLUGIN_CONTINUE
}


hk_IsUserVip[ id ] = 1;
new nbut = get_user_button(id)
new obut = get_user_oldbutton(id)
if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(jumpnum[id] < get_cvar_num("vip_maxjumps"))
{
dojump[id] = true
jumpnum[id]++
return PLUGIN_CONTINUE
}
}
if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0
return PLUGIN_CONTINUE
}

return PLUGIN_CONTINUE
}

public client_PostThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE

if ( ! is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 0;
return PLUGIN_CONTINUE
}


hk_IsUserVip[ id ] = 1;
if(dojump[id] == true)
{
new Float:velocity[3]	
entity_get_vector(id,EV_VEC_velocity,velocity)
velocity[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity,velocity)
dojump[id] = false
return PLUGIN_CONTINUE
}

return PLUGIN_CONTINUE
}

public Showrod(id) 
{
show_menu(id, Keysrod, "*Guns Menu^n\w1. *M4a1^n\w2. *AK47^n0. Exit^n", -1, "rod")
}

public Pressedrod(id, key) 
{

switch (key) {
case 0: { 
StripWeapons(id, Primary)
give_item(id,"weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90 );
}

case 1: { 
StripWeapons(id, Primary)
give_item(id,"weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90);
}


case 9: { 
}
}
return PLUGIN_CONTINUE
}

public get_item_flags() 
{ 
new sFlags[24] 
get_pcvar_string(items,sFlags,23) 
return read_flags(sFlags) 
} 

public giveitems(id)
{
new iFlags = get_item_flags() 
new CsTeams:userTeam = cs_get_user_team(id)

if (iFlags&ITEM_HE)
fm_give_item(id,"weapon_hegrenade") 


if(iFlags&ITEM_FS)
{
fm_give_item(id,"weapon_flashbang") 
fm_give_item(id,"weapon_flashbang") 
}

if(iFlags&ITEM_SG)
fm_give_item(id,"weapon_smokegrenade") 


if(iFlags&ITEM_DG)
{
StripWeapons(id, Secondary);
fm_give_item(id,"weapon_deagle") 
cs_set_user_bpammo(id, CSW_DEAGLE, 35 );
}

if(iFlags&ITEM_VH)
fm_give_item(id,"item_assaultsuit")

if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF)
fm_give_item(id,"item_thighpack")

if(iFlags&ITEM_NV)
cs_set_user_nvg(id, 1)


}

stock is_user_vip ( id )
{
new s_Name[ 32 ], s_AuthID[ 32 ];
get_user_name ( id, s_Name, 31 );
get_user_authid ( id, s_AuthID, 31 );

for ( new i; i < hk_TotalLines; i++ )
{
if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) )
return 1;
if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) )
return 1;
}

return 0;

}

stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
{
new iReturn;

if(is_user_alive(id))
{
new iEntity, iWeapon;
while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
}

return iReturn;
}

stock GetWeaponFromSlot( id , iSlot , &iEntity )
{
if ( !( 1 <= iSlot <= 5 ) )
return 0;

iEntity = 0;
const m_rgpPlayerItems_Slot0 = 367;
const m_iId = 43;
const XO_WEAPONS = 4;
const XO_PLAYER = 5;

iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );

return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
} 

stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
new iWeapon
if( !iSlot )
{
static const iWeaponsSlots[] = {
-1,
2, //CSW_P228
-1,
1, //CSW_SCOUT
4, //CSW_HEGRENADE
1, //CSW_XM1014
5, //CSW_C4
1, //CSW_MAC10
1, //CSW_AUG
4, //CSW_SMOKEGRENADE
2, //CSW_ELITE
2, //CSW_FIVESEVEN
1, //CSW_UMP45
1, //CSW_SG550
1, //CSW_GALIL
1, //CSW_FAMAS
2, //CSW_USP
2, //CSW_GLOCK18
1, //CSW_AWP
1, //CSW_MP5NAVY
1, //CSW_M249
1, //CSW_M3
1, //CSW_M4A1
1, //CSW_TMP
1, //CSW_G3SG1
4, //CSW_FLASHBANG
2, //CSW_DEAGLE
1, //CSW_SG552
1, //CSW_AK47
3, //CSW_KNIFE
1 //CSW_P90
}
iSlot = iWeaponsSlots[iCswId]
}

const XTRA_OFS_PLAYER = 5
const m_rgpPlayerItems_Slot0 = 367

iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)

const XTRA_OFS_WEAPON = 4
const m_pNext = 42
const m_iId = 43

while( iWeapon > 0 )
{
if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
{
break
}
iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
}

if( iWeapon > 0 )
{
const m_pActiveItem = 373
if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
{
ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
}

if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
{
user_has_weapon(id, iCswId, 0)
ExecuteHamB(Ham_Item_Kill, iWeapon)
return 1
}
}

return 0
} 
public MessageScoreAttrib(iMsgID, iDest, iReceiver) 
{
new iPlayer = get_msg_arg_int(1);
if ( ! is_user_vip ( iPlayer ) )
{
hk_IsUserVip[ iPlayer ] = 1;
return PLUGIN_CONTINUE
}


hk_IsUserVip[ iPlayer ] = 0;

CS_TEAM_T:
{
set_msg_arg_int(2, ARG_BYTE, is_user_alive(iPlayer) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD);
}
CS_TEAM_CT:
{
set_msg_arg_int(2, ARG_BYTE, is_user_alive(iPlayer) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD);
}
return PLUGIN_CONTINUE
}


iar fisierul unde adaugi hartile trebuie sa se afle in amxmodx/configs cu numele restrict_maps.ini
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LondoN eXtream
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09 Jan 2019, 00:42

YONTU wrote:
LondoN eXtream wrote:
| Afiseaza codul
#include < amxmodx >

new g_MapNames [ ] [ ] =
{
	"35hp_2",
	"cs_deagle5",
	"he_glass"
};

public plugin_init ( )
{
	register_plugin ( "STOP", "1.0", "LondoN eXtream" );

	new Map [ 32 ];
	get_mapname ( Map, charsmax ( Map ) );

	for ( new i = 0; i < sizeof g_MapNames; i++ )
	{
		if ( equal ( Map, g_MapNames [ i ] ) )
		{
			set_cvar_string ( "vip_guns_menu", "0" );
			set_cvar_string ( "vip_items_round", "" );
			set_cvar_string ( "mp_freezetime", "0" );
		}
	}
}
Am o intrebare, dc adaugi acele spatii redundante?
Asa m-am obisnuit.
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