Ajutor Gravitatie clase zombii

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TheLyon
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29 Apr 2019, 11:41

Salut, tocmai am facut un server de basebuilder si am adaugat clasa asta de zombie https://mega.nz/#!JCggXaDY!EjwAtYTx9vWn ... x3HqVJ7Wrw
si am gravitatia la unele clase de 0.2 dar pe server nu mi-o pune rezolvare?
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29 Apr 2019, 12:05

Code: Select all

/*================================================================================
	
	-----------------------------------
	-*- [BB] Default Zombie Classes -*-
	-----------------------------------
	
	~~~~~~~~~~~~~~~
	- Description -
	~~~~~~~~~~~~~~~
	
	This plugin adds the default zombie classes from Zombie Plague
	into Base Builder. All credit belongs to MeRcyLeZZ.
	
	All classes have been balanced, but feel free to edit them if
	you are not satisfied.
	
================================================================================*/

#include <amxmodx>
#include <basebuilder>
#include <hamsandwich>
#include <fun>
#include <cstrike>

/*================================================================================
 [Plugin Customization]
=================================================================================*/

// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "bb_classic" }
new const zclass1_clawmodel[] = { "v_bloodyhands" }
const zclass1_health = 3000
const zclass1_speed = 260
const Float:zclass1_gravity = 1.0
const zclass1_adminflags = ADMIN_ALL

// Fast Zombie Attributes
new const zclass2_name[] = { "Fast Zombie" }
new const zclass2_info[] = { "HP-- Speed++" }
new const zclass2_model[] = { "bb_fast" }
new const zclass2_clawmodel[] = { "v_bloodyhands" }
const zclass2_health = 2000
const zclass2_speed = 325
const Float:zclass2_gravity = 1.0
const zclass2_adminflags = ADMIN_ALL

// Jumper Zombie Attributes
new const zclass3_name[] = { "Jumper Zombie" }
new const zclass3_info[] = { "HP- Jump+" }
new const zclass3_model[] = { "bb_jumper" }
new const zclass3_clawmodel[] = { "v_bloodyhands" }
const zclass3_health = 2500
const zclass3_speed = 285
const Float:zclass3_gravity = 0.5
const zclass3_adminflags = ADMIN_ALL

// Tanker Zombie Attributes
new const zclass4_name[] = { "Tanker Zombie" }
new const zclass4_info[] = { "HP++ Speed-" }
new const zclass4_model[] = { "bb_tanker" }
new const zclass4_clawmodel[] = { "v_bloodyhands" }
const zclass4_health = 4000
const zclass4_speed = 210
const Float:zclass4_gravity = 1.0
const zclass4_adminflags = ADMIN_ALL

// Boogeyman Zombie Attributes
new const zclass5_name[] = { "Boogeyman Zombie" }
new const zclass5_info[] = { "lgraci/Players" }
new const zclass5_model[] = { "bb_boogeyman" }
new const zclass5_clawmodel[] = { "v_bloodyhands" }
const zclass5_health = 3900
const zclass5_speed = 260
const Float:zclass5_gravity = 1.0
const zclass5_adminflags = ADMIN_ALL

// Spawn Zombie Attributes
new const zclass6_name[] = { "Spawn Zombie" }
new const zclass6_info[] = { "V.I.P" }
new const zclass6_model[] = { "bb_spawn" }
new const zclass6_clawmodel[] = { "v_bloodyhands" }
const zclass6_health = 4800
const zclass6_speed = 300
const Float:zclass6_gravity = 0.5
const zclass6_adminflags = ADMIN_KICK

// Doctor Zombie Attributes
new const zclass7_name[] = { "Doctor Zombie" }
new const zclass7_info[] = { "Admin" }
new const zclass7_model[] = { "bb_doctor" }
new const zclass7_clawmodel[] = { "v_bloodyhands" }
const zclass7_health = 5200
const zclass7_speed = 300
const Float:zclass7_gravity = 1.0
const zclass7_adminflags = ADMIN_KICK

// Lavva Zombie Attributes
new const zclass8_name[] = { "Lavva Zombie" }
new const zclass8_info[] = { "Full Admin" }
new const zclass8_model[] = { "bb_lavva" }
new const zclass8_clawmodel[] = { "v_bloodyhands" }
const zclass8_health = 6000
const zclass8_speed = 325
const Float:zclass8_gravity = 1.0
const zclass8_adminflags = ADMIN_KICK

// Nemesis Zombie Attributes
new const zclass9_name[] = { "Nemesis Zombie" }
new const zclass9_info[] = { "HP- Jump+" }
new const zclass9_model[] = { "bb_nemesis" }
new const zclass9_clawmodel[] = { "v_bloodyhands" }
const zclass9_health = 4500
const zclass9_speed = 260
const Float:zclass9_gravity = 0.5
const zclass9_adminflags = ADMIN_KICK

// Nemesis Zombie Attributes
new const zclass10_name[] = { "Nemesis Zombie" }
new const zclass10_info[] = { "HP- Jump+" }
new const zclass10_model[] = { "bb_hunter" }
new const zclass10_clawmodel[] = { "v_bloodyhands" }
const zclass10_health = 8000
const zclass10_speed = 325
const Float:zclass10_gravity = 1.0
const zclass10_adminflags = ADMIN_KICK


#define TANK_ARMOR 200

/*============================================================================*/

new g_zclass_tanker

// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
	register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant")
	
	// Register all classes
	bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
	bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
	bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
	bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
	bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags)
	bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags)
	bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags)
	bb_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, 0.0, zclass8_adminflags)
	bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel, zclass9_health, zclass9_speed, zclass9_gravity, 0.0, zclass9_adminflags)
	bb_register_zombie_class(zclass10_name, zclass10_info, zclass10_model, zclass10_clawmodel, zclass10_health, zclass10_speed, zclass10_gravity, 0.0, zclass10_adminflags)
}

#if defined NEMESIS_ARMOR
public plugin_init()
{
	RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
}

public ham_PlayerSpawn_Post(id)
{
	if (!is_user_alive(id))
		return ;
		
	if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_Nemesis)
	{
		give_item(id, "item_assaultsuit");
		cs_set_user_armor(id, NEMESIS_ARMOR, CS_ARMOR_VESTHELM);
	}
}
#endif
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Leul si tigru sunt mai puternici ca lupul,dar lupul la circ nu participa.
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L E V I N
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29 Apr 2019, 12:16

n are cum să n o pună, fii mai explicit dacă vrei ajutor -.-
Nu fac nimic contra cost! Faceți cerere bine detaliată aici, pe forum. Nu-mi mai dați add pe Steam doar pentru a mă avea în lista de prieteni.
Am cont și activez doar aici! Aveți grijă la cei ce încearcă să mă copieze..Puteți lua legătura cu mine dacă aveți o problemă/nelămurire în acest caz.
TheLyon
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29 Apr 2019, 12:42

pai sa fiu mult mai explicit, eu vreau sa iau zombiul "jumper zombie" odata ce l-am luat el nu sare mai mult la cum zice din nume ci sare la fel ca cel clasic eu vreau sa imi sare mai mult jumper zombie si zombii de admini insa nu sar
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29 Apr 2019, 12:59

ai un .ini în care faci configurația claselor
dacă problema e doar la o clasă, e de la clasa respectivă, dacă e în general...ai un plugin care setează gravitația aiurea
Nu fac nimic contra cost! Faceți cerere bine detaliată aici, pe forum. Nu-mi mai dați add pe Steam doar pentru a mă avea în lista de prieteni.
Am cont și activez doar aici! Aveți grijă la cei ce încearcă să mă copieze..Puteți lua legătura cu mine dacă aveți o problemă/nelămurire în acest caz.
TheLyon
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29 Apr 2019, 13:25

puteti da T/C a fost de plugin-ul de vip multumesc mult
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Laurentiu P.
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06 May 2019, 20:52

Topic redeschis si mutat in categoria corespunzatoare.
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