[ CERERE PLUGIN - ZE ]

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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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King Innsane
Membru, skill 0
Membru, skill 0
Posts: 10
Joined: 30 Mar 2019, 15:34
Detinator Steam: Da
Detinator server CS: ZE.THEXFORCE.RO
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13 Sep 2019, 20:39

Plugin Cerut:Mini level
Descriere (adica ce face el mai exact):un plugin de arme pe xp in care sa apara asa [https://imgur.com/a/diXjt10], cu modele la arme v/p/w. Meniul acela sa apara automat , iar daca scrii /weapons iti apar toate armele pe care le detii in alt meniu ( in timp ce e deschis meniul weapons sa nu se suprapuna meniul care arata arma xp cu meniul care arata armele pe care le detii sa poti sa folosesti meniul weapons o data pe runda si sa alegi alta arma pe care o ai ), iar la zombie sa-ti schime skin-ul de la un nivel la altul cat si mainile (cutitul) + hp (sa pot sa-l setez First zombie , hp x , model x)
Serverul ruleaza (HLDS/ReHLDS):HLDS
Versiune AMX Mod X:1.8.2
Modul Serverului: ZE [sursa este a lui dias]
IG-BOOST.org - Instagram Followers Best, Cheap, Reliable
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L E V I N
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 2521
Joined: 24 Aug 2011, 11:24
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Detinator server CS: ☯∴
SteamID: riseofevo
Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
Has thanked: 36 times
Been thanked: 380 times
Contact:

13 Sep 2019, 23:44

păi ai sistem de xp?
Nu fac nimic contra cost! Faceți cerere bine detaliată aici, pe forum. Nu-mi mai dați add pe Steam doar pentru a mă avea în lista de prieteni.
Am cont și activez doar aici! Aveți grijă la cei ce încearcă să mă copieze..Puteți lua legătura cu mine dacă aveți o problemă/nelămurire în acest caz.
În cazul în care utilizați ceva din addonsurile postate de mine aici, e bine să fiți la curent cu modificările aduse unor plugine, aici.
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King Innsane
Membru, skill 0
Membru, skill 0
Posts: 10
Joined: 30 Mar 2019, 15:34
Detinator Steam: Da
Detinator server CS: ZE.THEXFORCE.RO
Fond eXtream: 0

14 Sep 2019, 09:54

L E V I N wrote:
13 Sep 2019, 23:44
păi ai sistem de xp?
Da, daca se poate sa-l faci pe nick inca un cvar cu salvarea xp-ului si cele de sus de le-am mentionat.Multumesc ca-ti faci timp pentru mine.
| Afiseaza codul
#include "gunxpmod.cfg"

#if defined ZOMBIE_BIOHAZARD
  #include <biohazard>
#endif
#if defined ZOMBIE_PLAGUE
  //#include <zombieplague>
#endif

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <nvault>
#include <sqlx>
#include <hamsandwich>

#define PLUGIN	"XP-Mod"
#define AUTHOR	"-"
#define VERSION	"2.5"


#define OFFSET_PRIMARYWEAPON 116
#define TASK_SHOW_LEVEL 10113
#define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0) ) //no weapon buy

new PlayerXp[33];
new PlayerLevel[33];

new g_Vault;
new g_remember_selection[33], g_kills[33], g_remember_selection_pistol[33];
new g_maxplayers, g_msgHudSync1, SayTxT, enable_grenades;
new levelspr, levelspr2, show_level_text, show_rank;
new savexp, save_type, xp_kill, xp_triple, enable_triple, triple_kills, xp_ultra, ultra_kills, enable_ultra, p_Enabled, level_style;
new enable_admin_xp, admin_xp;

/*================================================================================
						[MySQLx Vars, other]
=================================================================================*/
new Handle:g_hTuple;

new mysqlx_host, mysqlx_user, mysqlx_db, mysqlx_pass;

new const szTables[][] = 
{
	"CREATE TABLE IF NOT EXISTS `mytable` ( `player_id` varchar(32) NOT NULL,`player_level` int(8) default NULL,`player_xp` int(16) default NULL,PRIMARY KEY (`player_id`) ) TYPE=MyISAM;"
}

new const WEAPONCONST[MAXLEVEL][] = { "weapon_glock18",
"weapon_usp", 
"weapon_elite",
"weapon_deagle",
"weapon_tmp",
"weapon_mac10",
"weapon_mp5navy",
"weapon_m249",
"weapon_aug",
"weapon_m4a1",
"weapon_ak47"
}; // Give Weapons

new const WEAPONMDL[MAXLEVEL][] = { "models/w_glock18.mdl",
"models/w_usp.mdl",
"models/w_elite",
"models/w_deagle.mdl", 
"models/w_tmp10.mdl",
"models/w_mac10.mdl",
"models/w_mp5.mdl",
"models/w_m249.mdl",
"models/w_aug.mdl",
"models/w_m4a1.mdl",
"models/w_ak47.mdl"
}; // Blocks pick up weapon, don't change!

new const AMMOCONST[MAXLEVEL] = { 10, 16, 23, 26, 10, 16, 17, 20, 8, 19, 28
}

/*================================================================================
						[Plugin natives,precache,init]
=================================================================================*/
public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	register_cvar("gxm_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("gxm_version", VERSION)
	
	register_concmd("amx_level", "cmd_give_level", ADMIN_CFG, "<Nume Joc> <NR LVL>" );
	register_clcmd("say lvl", "showlevel");
	register_clcmd("say /lvl", "showlevel");
	register_clcmd("say /top20","showtop20");
	register_clcmd("say /menu","show_main_menu_info");
	register_clcmd("say menu","show_main_menu_info");
	
	p_Enabled = register_cvar( "xp_enable", "1" ); // Plugin enabled? 1 = Yes, 0 = No.
	save_type = register_cvar("xp_savetype","1"); // Save Xp to : 1 = MySQL, 0 = NVault.
	savexp = register_cvar("xp_save","0"); // Save Xp by : 1 = SteamID, 0 = IP.
	xp_kill = register_cvar("xp_nivel","10"); // How much xp gain if you killed someone?
	show_level_text = register_cvar("xp_level_text","0"); // Show your level by : 1 = HUD message, 0 = Simple colored text message.
	show_rank = register_cvar("xp_show_rank","1"); // Show rank in /top20? 1 = Yes, 0 = No.
	level_style = register_cvar("xp_level_style","0"); // You will gain each level new gun : 1 = Yes, 0 = No,select your gun by menu.
	enable_grenades = register_cvar("xp_grenades","1"); // Give to player grenades? 1 = Yes, 0 = No.
	
	enable_triple = register_cvar("xp_triple","1"); // Enable Triple Kill bonus xp? 1 = Yes, 0 = No.
	xp_triple = register_cvar("xp_triple_xp","3"); // How much bonus xp give for Triple Kill?
	triple_kills = register_cvar("xp_triple_kills","3"); // How much kills needed to give bonus xp?
	enable_ultra = register_cvar("xp_ultra","1"); // Enable Ultra Kill bonus xp? 1 = Yes, 0 = No.
	xp_ultra = register_cvar("xp_ultra_xp","5"); // How much bonus xp give for Ultra Kill?
	ultra_kills = register_cvar("xp_ultra_kills","6"); // How much kills needed to give bonus xp?
	
	enable_admin_xp = register_cvar("xp_admin_xp","1"); // Enable Extra xp for killing? 1 = Yes, 0 = No.
	admin_xp = register_cvar("xp_extra_xp","10"); // How much extra xp give to admins?
	
					// SQLx cvars
	mysqlx_host = register_cvar ("xp_host", ""); // The host from the db
	mysqlx_user = register_cvar ("xp_user", ""); // The username from the db login
	mysqlx_pass = register_cvar ("xp_pass", ""); // The password from the db login
	mysqlx_db = register_cvar ("xp_dbname", ""); // The database name 
	
					// Events //
	register_event("DeathMsg", "event_deathmsg", "a");
	register_event("StatusValue", "Event_StatusValue", "bd", "1=2")
	
					// Forwards //
	RegisterHam(Ham_Spawn, "player", "fwd_PlayerSpawn", 1);
	
	register_forward(FM_Touch, "fwd_Touch");
	
					// Messages //
	#if defined NORMAL_MOD || defined ZOMBIE_SWARM
	register_message(get_user_msgid("StatusIcon"),	"Message_StatusIcon")
	#endif
	
					// Other //	
	register_menucmd(register_menuid("Main Menu"), 1023, "main_menu_info")
	
	register_dictionary("gunxpmod.txt");
	MySQLx_Init()
					
	SayTxT = get_user_msgid("SayText");
	
	g_msgHudSync1 = CreateHudSyncObj()
	g_maxplayers = get_maxplayers();
}
public plugin_natives()
{
					// Player natives //
	register_native("get_user_xp", "native_get_user_xp", 1);
	register_native("set_user_xp", "native_set_user_xp", 1);
	register_native("get_user_level", "native_get_user_level", 1);
	register_native("set_user_level", "native_set_user_level", 1);
	register_native("get_user_max_level", "native_get_user_max_level", 1);
}
public plugin_precache()
{
	levelspr = engfunc(EngFunc_PrecacheModel, "sprites/xfire.spr");
	levelspr2 = engfunc(EngFunc_PrecacheModel, "sprites/xfire2.spr");
	
	engfunc(EngFunc_PrecacheSound, LevelUp);
}
public plugin_cfg()
{
	new ConfDir[32], File[192];
	
	get_configsdir( ConfDir, charsmax( ConfDir ) );
	formatex( File, charsmax( File ), "%s/gunxpmod.cfg", ConfDir );
	
	if( !file_exists( File ) )
	{
		server_print( "File %s doesn't exist!", File );
		write_file( File, "", -1 );
	}
	else
	{	
		server_print( "%s successfully loaded.", File );
		server_cmd( "exec %s", File );
	}
	
    //Open our vault and have g_Vault store the handle.
	g_Vault = nvault_open( "gunxpmod" );

	//Make the plugin error if vault did not successfully open
	if ( g_Vault == INVALID_HANDLE )
		set_fail_state( "Error opening GunXpMod nVault, file does not exist!" );
}
public plugin_end()
{
	//Close the vault when the plugin ends (map change\server shutdown\restart)
	nvault_close( g_Vault );
}
public client_connect(id)
{
	g_remember_selection[id] = MAX_PISTOLS_MENU;
	g_remember_selection_pistol[id] = 0;
	
	LoadLevel(id)
}
public client_disconnect(id)
{
	SaveLevel(id)

	PlayerXp[id] = 0;
	PlayerLevel[id] = 0;

	remove_task( TASK_SHOW_LEVEL + id );
}
public Message_StatusIcon(iMsgId, MSG_DEST, id) 
{ 
	if( !get_pcvar_num(p_Enabled) )
		return PLUGIN_HANDLED;
		
	static szIcon[5] 
	get_msg_arg_string(2, szIcon, 4) 
	if( szIcon[0] == 'b' && szIcon[2] == 'y' && szIcon[3] == 'z' ) 
	{ 
		if( get_msg_arg_int(1)) 
		{ 
			fm_cs_set_user_nobuy(id) 
			return PLUGIN_HANDLED;
		} 
	}  
	
	return PLUGIN_CONTINUE;
}
public fwd_Touch(ent, id)
{
	if (!is_user_alive(id) || !pev_valid( ent ) )
		return FMRES_IGNORED;
 
	static szEntModel[32]; 
	pev( ent , pev_model , szEntModel , 31 ); 
     
	for (new level_equip_id = PlayerLevel[id] + 1; level_equip_id < MAXLEVEL; level_equip_id++) 
	{ 
		if ( equali( szEntModel , WEAPONMDL[level_equip_id] ) ) 
		{ 
			return FMRES_SUPERCEDE; 
		}  
	} 

	return FMRES_IGNORED;
}
public fwd_PlayerSpawn(id)
{
	if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )
		return;
	
	g_kills[id] = 0
		
	#if defined ZOMBIE_SWARM
	if ( !get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )
	{
		StripPlayerWeapons(id);
			
		set_task(2.0, "show_main_menu_level", id)
	}
	#endif
		
	#if defined NORMAL_MOD || defined ZOMBIE_INFECTION
	if ( !get_pcvar_num(level_style))
	{
		StripPlayerWeapons(id);
			
		set_task(2.0, "show_main_menu_level", id)
	}
	#endif
		
	if( get_pcvar_num(show_level_text) )
	{
		remove_task( TASK_SHOW_LEVEL + id );		

		set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)
	}
	
	#if defined ZOMBIE_SWARM	
	if ( get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )
	{
		set_task(0.3, "give_weapon", id);
	}
	#endif

	#if defined NORMAL_MOD || defined ZOMBIE_INFECTION
	if ( get_pcvar_num(level_style) )
	{
		set_task(0.3, "give_weapon", id);
	}
	#endif

}

#if defined ZOMBIE_PLAGUE
public zp_user_humanized_post(id, survivor)
{
	if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )
		return;

	set_task(1.0, "show_main_menu_level", id);
}
#endif

#if defined ZOMBIE_BIOHAZARD
public event_infect(g_victim, g_attacker)
{
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
#endif

#if defined ZOMBIE_PLAGUE
public zp_user_infected_post(g_victim, g_attacker)
{
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
#endif

public event_deathmsg()
{	
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new g_attacker = read_data(1);
	new g_victim = read_data(2);
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 40, 255, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(255, 30, 0, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
public Event_StatusValue(id)
{
	new target = read_data(2)
  	if(target != id && target != 0 && get_pcvar_num(p_Enabled))
  	{
		static sName[32];
		get_user_name(target, sName, 31)

		set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 6.0, 0.0, 0.0, 2)
		ShowSyncHudMsg(id, g_msgHudSync1, "%L", LANG_SERVER, "LEVEL_TEXT", sName, PlayerLevel[target], RANKLEVELS[PlayerLevel[target]])
	}
}
public task_show_level(task)
{
	new id = task - TASK_SHOW_LEVEL
	
	if(!is_user_alive(id) || !get_pcvar_num(show_level_text) || !get_pcvar_num(p_Enabled) )
		return;
	
	set_hudmessage(255, 0, 0, 0.02, 0.33, 0, 0.0, 0.3, 0.0, 0.0)
	ShowSyncHudMsg(id, g_msgHudSync1 , "%L", LANG_SERVER, "LEVEL_HUD_TEXT", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]], RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]])
	
	set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)		
}
public showlevel(id)
{
	if ( !get_pcvar_num(p_Enabled) || get_pcvar_num(show_level_text) )
		return PLUGIN_HANDLED;
	
	client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT2", PlayerLevel[id] , PlayerXp[id], LEVELS[PlayerLevel[id]]);
	client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT3", RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]]);
	
	return PLUGIN_HANDLED;
}
public descriptionx(id)
{
	new szMotd[2048], szTitle[64], iPos = 0
	format(szTitle, 63, "Info")
	iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-left:0px;}</style></head><pre><body>")
	iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle)
	iPos += format(szMotd[iPos], 2047-iPos, "%L^n", LANG_SERVER, "DESCRIPTION")
	
	iPos += format(szMotd[iPos], 2047-iPos, "%L", LANG_SERVER, "DESCRIPTION2")
		
	show_motd(id, szMotd, szTitle)
	return PLUGIN_HANDLED;
}
public check_level(id)
{
	if(PlayerLevel[id] < MAXLEVEL-1 && get_pcvar_num(p_Enabled))
	{
		while(PlayerXp[id] >= LEVELS[PlayerLevel[id]])
		{
			PlayerLevel[id]++;
				
			if(is_user_alive(id))
			{	
				if ( get_pcvar_num(level_style) )
				{
					give_weapon(id);
				}
				
				new p_origin[3];
				get_user_origin(id, p_origin, 0);
				
				set_sprite(p_origin, levelspr, 30)
				set_sprite(p_origin, levelspr2, 30)
			}
			emit_sound(id, CHAN_ITEM, LevelUp, 1.0, ATTN_NORM, 0, PITCH_NORM);
			
			static name[32] ; get_user_name(id, name, charsmax(name));
			client_printcolor(0, "%L", LANG_SERVER, "LEVEL_UP", name, PlayerLevel[id]);
		}
	} 
}
// Main Menu Info
public show_main_menu_info(id)
{
	if ( !get_pcvar_num(p_Enabled) )
		return;
	
	static menu[510], len;
	len = 0;
    
	new xKeys3 = MENU_KEY_0|MENU_KEY_1;

    // Title
	len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "TITLE_MENU_INFO")
	
	len += formatex(menu[len], sizeof menu - 1 - len, "\r1. \w%L", id, "INFO")
	if ( get_pcvar_num(show_rank) )
	{
		xKeys3 |= (MENU_KEY_2)
		
		len += formatex(menu[len], sizeof menu - 1 - len, "^n\r2. \wTop 20^n")
	}
	else
	{
		len += formatex(menu[len], sizeof menu - 1 - len, "^n\d2. Top 20^n")
	}
	
	if(find_plugin_byfile("gunxpmod_shop.amxx") != INVALID_PLUGIN_ID)
	{
		xKeys3 |= (MENU_KEY_3)
		
		len += formatex(menu[len], sizeof menu - 1 - len, "\r3. \w%L^n", id, "ITEM_LIST")
		if ( is_user_alive(id) )
		{
			xKeys3 |= (MENU_KEY_4)
			
			len += formatex(menu[len], sizeof menu - 1 - len, "\r4. \w%L^n", id, "UNLOCKS_SHOP_TEXT")
		}
	}
	
	len += formatex(menu[len], sizeof menu - 1 - len, "^n^n\r0.\w %L", id, "EXIT_MENU")

	show_menu(id, xKeys3, menu, -1, "Main Menu")
} 
public main_menu_info(id, key)
{
	switch (key)
	{
		case 0:
		{
			show_main_menu_info(id)
			
			descriptionx(id)
		}
		case 1:
		{
			showtop20(id)
			
			show_main_menu_info(id)
		}
		case 2:
		{
			show_main_menu_info(id)
			
			if(callfunc_begin( "display_items","") == 1)
			{
				callfunc_push_int( id ); 
				callfunc_end();
			}
		}
		case 3:
		{
			if(callfunc_begin("item_upgrades","") == 1)
			{
				callfunc_push_int( id ); 
				callfunc_end();
			}
		}
		case 9:
		{
			return PLUGIN_HANDLED;
		}
	}

	return PLUGIN_HANDLED;
}
// Main Menu Level Style
public show_main_menu_level(id)
{
	if ( !is_user_alive(id) )
		return;
	
	new szInfo[60], szChooseT[40], szLastG[40];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "main_menu_level");
	
	formatex(szChooseT, charsmax(szChooseT), "%L", LANG_SERVER, "CHOOSE_TEXT");
	menu_additem(menu, szChooseT, "1", 0);
	
	formatex(szLastG, charsmax(szLastG), "%L", LANG_SERVER, "LAST_GUNS");
	menu_additem(menu, szLastG, "2", 0);
	
	new szExit[15];
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_EXITNAME, szExit);
	
	menu_display(id , menu , 0);
} 
public main_menu_level(id , menu , item) 
{ 
	if ( !is_user_alive(id) )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);
	
	switch (item_id)
	{
		case 1: // show pistols
		{
			show_menu_level_pistol(id);
		}
		case 2: // last weapons
		{
			if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )
			{
				give_weapon_menu(id, g_remember_selection[id], 1, 1);
				give_weapon_menu(id, g_remember_selection_pistol[id], 0, 0);
			}
			else if ( PlayerLevel[id] < MAX_PISTOLS_MENU )
			{
				give_weapon_menu(id, g_remember_selection_pistol[id], 1, 1);
			}
		}
	}

	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
// Menu Level Style Pistols
public show_menu_level_pistol(id)
{
	if ( !is_user_alive(id) )
		return;
	
	new szInfo[60];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "pistol_menu");
	
	for (new item_id = 0; item_id < MAX_PISTOLS_MENU; item_id++)
	{
		new szItems[60], szTempid[32];
			
		if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )

			num_to_str(item_id, szTempid, charsmax(szTempid) );

			menu_additem(menu, szItems, szTempid, 0);
		}
			
		else
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )
			menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));
		}
	}
	
	new szNext[15], szBack[15], szExit[15];
	formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");
	formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_BACKNAME, szBack) 
	menu_setprop(menu, MPROP_NEXTNAME, szNext) 
	menu_setprop(menu, MPROP_EXITNAME, szExit) 
	
	menu_display(id , menu , 0); 
}
public pistol_menu(id , menu , item) 
{ 
	if ( !is_user_alive(id) )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);

	g_remember_selection_pistol[id] = item_id;
	
	give_weapon_menu(id, item_id, 1, 1);
	
	if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )
	{
		show_menu_level(id);
	}

	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
// Menu Level Style Primary
public show_menu_level(id)
{
	if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )
		return;
	
	new szInfo[100];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "level_menu");
	
	for (new item_id = MAX_PISTOLS_MENU; item_id < MAXLEVEL; item_id++)
	{
		new szItems[512], szTempid[32];
			
		if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )

			num_to_str(item_id, szTempid, charsmax(szTempid) );

			menu_additem(menu, szItems, szTempid, 0);
		}
		else
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )
			menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));
		}
	}
	
	new szNext[15], szBack[15], szExit[15];
	formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");
	formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_BACKNAME, szBack) 
	menu_setprop(menu, MPROP_NEXTNAME, szNext) 
	menu_setprop(menu, MPROP_EXITNAME, szExit) 
	
	menu_display(id , menu , 0); 
}
public level_menu(id , menu , item) 
{ 
	if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);

	g_remember_selection[id] = item_id;
	
	give_weapon_menu(id, item_id, 0, 0);
	
	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
public CallbackMenu(id, menu, item) 
{ 
    return ITEM_DISABLED; 
}

// Selected by menu or remember selection and give item
public give_weapon_menu(id, selection, strip, givegren)
{
	#if defined ZOMBIE_SWARM
    if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled) ) 
    {
		if ( strip )
		{
			StripPlayerWeapons(id);
		}
		
		if ( get_pcvar_num(enable_grenades) && givegren )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[selection]);

		cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])
    }
	#endif
	
	#if defined ZOMBIE_INFECTION || defined NORMAL_MOD
    if(is_user_alive(id) && get_pcvar_num(p_Enabled)) 
    {
		if ( strip )
		{
			StripPlayerWeapons(id);
		}
		
		if ( get_pcvar_num(enable_grenades) && givegren )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[selection]);

		cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])
    }
	#endif
}
public give_weapon(id)
{
	#if defined ZOMBIE_SWARM
	if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled)) 
	{
		StripPlayerWeapons(id);
		
		if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[PlayerLevel[id]]);
			
		cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])
	}
	#endif
	
	#if defined ZOMBIE_INFECTION || defined NORMAL_MOD
	if(is_user_alive(id) && get_pcvar_num(p_Enabled)) 
	{
		StripPlayerWeapons(id);
		
		if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}

		give_item(id, WEAPONCONST[PlayerLevel[id]]);

		cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])
	}
	#endif
}
public set_sprite(p_origin[3], sprite, radius)
{
	// Explosion
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY, p_origin)
	write_byte(TE_EXPLOSION)
	write_coord(p_origin[0])
	write_coord(p_origin[1])
	write_coord(p_origin[2])
	write_short(sprite)
	write_byte(radius)
	write_byte(15)
	write_byte(4)
	message_end()
}
//Shows Top 20
public showtop20(id)
{
	if( !get_pcvar_num(p_Enabled) && !get_pcvar_num(show_rank) )
		return;
	
	static Sort[33][2];
	new players[32],num,count,index;
	get_players(players,num);
    
	for(new i = 0; i < num; i++)
	{
		index = players;
		Sort[count][0] = index;
		Sort[count][1] = PlayerXp[index];
		count++;
	}
    
	SortCustom2D(Sort,count,"CompareXp");
	new motd[1501],iLen;
	iLen = formatex(motd, sizeof motd - 1,"<body bgcolor=#000000><font color=#98f5ff><pre>");
	iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%s %-22.22s %3s^n", "#", "Name", "# Experience");
    
	new y = clamp(count,0,20);
	new name[32],kindex;
    
	for(new x = 0; x < y; x++)
	{
		kindex = Sort[x][0];
		get_user_name(kindex,name,sizeof name - 1);
		iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%d %-22.22s %d^n", x + 1, name, Sort[x][1]);
	}
	iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"</body></font></pre>");
	show_motd(id,motd, "GunXpMod Top 20");
}
public CompareXp(elem1[], elem2[])
{
    if(elem1[1] > elem2[1])
        return -1;
    else if(elem1[1] < elem2[1])
        return 1;
    
    return 0;
} 
// Command to set player Level
public cmd_give_level(id, level, cid) 
{
	if( !cmd_access(id, level, cid, 3) || !get_pcvar_num(p_Enabled) )
	{
		return PLUGIN_HANDLED;
	}
	
	new Arg1[64], Target
	read_argv(1, Arg1, 63)
	Target = cmd_target(id, Arg1, 0)
	
	new iLevel[32], Value
	read_argv(2, iLevel, 31)
	Value = str_to_num(iLevel)
	
	if(iLevel[0] == '-') 
	{
		console_print(id, "You can't have a '-' in the value!")
		return PLUGIN_HANDLED;
	}
	
	if(!Target) 
	{
		console_print(id, "Target not found!")
		return PLUGIN_HANDLED;
	}
	
	if(Value > MAXLEVEL-1)
	{
		console_print(id, "You can't set a more than %d!", MAXLEVEL-1)
		return PLUGIN_HANDLED;
	}
	
	if(Value < 1)
	{
		console_print(id, "You can't set less than 1!")
		return PLUGIN_HANDLED;
	}
	
	new AdminName[32]
	get_user_name(id, AdminName, 31)
		
	new TargetName[32]
	get_user_name(Target, TargetName, 31)
	
	PlayerLevel[Target] = Value - 1
	PlayerXp[Target] = LEVELS[PlayerLevel[Target]]
	check_level(Target)
	
	client_printcolor(Target, "/gADMIN: /ctr%s /yhas set your level to /g%d", AdminName, Value)

	return PLUGIN_HANDLED;
}

// ============================================================//
//                          [~ Saving datas ~]			       //
// ============================================================//
public MySQLx_Init()
{
	if ( !get_pcvar_num(p_Enabled) || !get_pcvar_num(save_type) )
		return;
	
	new szHost[64], szUser[32], szPass[32], szDB[128];
	
	get_pcvar_string( mysqlx_host, szHost, charsmax( szHost ) );
	get_pcvar_string( mysqlx_user, szUser, charsmax( szUser ) );
	get_pcvar_string( mysqlx_pass, szPass, charsmax( szPass ) );
	get_pcvar_string( mysqlx_db, szDB, charsmax( szDB ) );
	
	g_hTuple = SQL_MakeDbTuple( szHost, szUser, szPass, szDB );
	
	for ( new i = 0; i < sizeof szTables; i++ )
	{
		SQL_ThreadQuery( g_hTuple, "QueryCreateTable", szTables)
	}
}
public QueryCreateTable( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError ); 
		
		return;
	} 
}

SaveLevel(id)
{ 
	new szAuth[33];
	new szKey[64];

	if ( get_pcvar_num(savexp) == 0 )
	{
		get_user_ip( id, szAuth , charsmax(szAuth), 1);
		formatex( szKey , 63 , "%s-IP" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 1 )
	{
		get_user_authid( id , szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-ID" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 2 )
	{
		get_user_name( id, szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-NAME" , szAuth);
	}

	if ( !get_pcvar_num(save_type) )
	{
		new szData[256];
	
		formatex( szData , 255 , "%i#%i#" , PlayerLevel[id], PlayerXp[id] );
		
		nvault_set( g_Vault , szKey , szData );
	}
	else
	{	
		static szQuery[ 128 ]; 

		formatex( szQuery, 127, "REPLACE INTO `mytable` (`player_id`, `player_level`, `player_xp`) VALUES ('%s', '%d', '%d');", szAuth , PlayerLevel[id], PlayerXp[id] );
		
		SQL_ThreadQuery( g_hTuple, "QuerySetData", szQuery);
	}
}

LoadLevel(id)
{
	new szAuth[33];
	new szKey[40];

	if ( get_pcvar_num(savexp) == 0 )
	{
		get_user_ip( id, szAuth , charsmax(szAuth), 1);
		formatex( szKey , 63 , "%s-IP" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 1 )
	{
		get_user_authid( id , szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-ID" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 2 )
	{
		get_user_name( id, szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-NAME" , szAuth);
	}

	if ( !get_pcvar_num(save_type) )
	{
		new szData[256];

		formatex(szData , 255, "%i#%i#", PlayerLevel[id], PlayerXp[id]) 
			
		nvault_get(g_Vault, szKey, szData, 255) 

		replace_all(szData , 255, "#", " ")
		new xp[32], level[32] 
		parse(szData, level, 31, xp, 31) 
		PlayerLevel[id] = str_to_num(level)
		PlayerXp[id] = str_to_num(xp)  
	}
	else
	{
		static szQuery[ 128 ], iData[ 1 ]; 
		formatex( szQuery, 127, "SELECT `player_level`, `player_xp` FROM `mytable` WHERE ( `player_id` = '%s' );", szAuth ); 
     
		iData[ 0 ] = id;
		SQL_ThreadQuery( g_hTuple, "QuerySelectData", szQuery, iData, 1 );
	}
}
public QuerySelectData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError );
		
		return;
	} 
	else 
	{ 
		new id = iData[ 0 ];
		
		new ColLevel = SQL_FieldNameToNum(hQuery, "player_level") 
		new ColXp = SQL_FieldNameToNum(hQuery, "player_xp")
		
		while (SQL_MoreResults(hQuery)) 
		{
			PlayerLevel[id] = SQL_ReadResult(hQuery, ColLevel);
			PlayerXp[id] = SQL_ReadResult(hQuery, ColXp);
					
			SQL_NextRow(hQuery)
		}
	} 
}
public QuerySetData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError ); 
		
		return;
	} 
} 
// ============================================================//
//                          [~ Natives ~]			       	   //
// ============================================================//
// Native: get_user_xp
public native_get_user_xp(id)
{
	return PlayerXp[id];
}
// Native: set_user_xp
public native_set_user_xp(id, amount)
{
	PlayerXp[id] = amount;
}
// Native: get_user_level
public native_get_user_level(id)
{
	return PlayerLevel[id];
}
// Native: set_user_xp
public native_set_user_level(id, amount)
{
	PlayerLevel[id] = amount;
}
// Native: Gets user level by Xp
public native_get_user_max_level(id)
{
	return LEVELS[PlayerLevel[id]];
}
// ============================================================//
//                          [~ Stocks ~]			       	   //
// ============================================================//
stock client_printcolor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg,190,input,3);
	replace_all(msg,190,"/g","^4");// green txt
	replace_all(msg,190,"/y","^1");// orange txt
	replace_all(msg,190,"/ctr","^3");// team txt
	replace_all(msg,190,"/w","^0");// team txt
	if (id) players[0] = id; else get_players(players,count,"ch");
	for (new i = 0; i < count; i++)
		if (is_user_connected(players))
		{
			message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players);
			write_byte(players);
			write_string(msg);
			message_end();
		}
}	
public StripPlayerWeapons(id) 
{ 
	strip_user_weapons(id) 
	set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0) 
	give_item(id, "weapon_knife");
} 
Filiq_
Membru, skill +2
Membru, skill +2
Posts: 615
Joined: 02 Nov 2014, 18:21
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Been thanked: 13 times

14 Sep 2019, 11:17

Pentru salvarea pe nume pune cvar-ul "xp_save" pe 2 si "xp_savetype" pe 0.
User avatar
L E V I N
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 2521
Joined: 24 Aug 2011, 11:24
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Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
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Contact:

14 Sep 2019, 13:20

uite baza, restu nu mai am timp să fac, am făcut doar meniul pentru arme, trebuie făcut și un public în care setează armele, când o să am timp poate o să l termin
nu ai pus inc necersae, deci nu știu dacă mergea sau va merge compilat

edit: cum credeam, nu merge compilat ce ai dat din start, și asta din cazua sursa, nu că ai editat sma prost

Code: Select all

#include "gunxpmod.cfg"

#if defined ZOMBIE_BIOHAZARD
  #include <biohazard>
#endif
#if defined ZOMBIE_PLAGUE
  //#include <zombieplague>
#endif

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <nvault>
#include <sqlx>
#include <hamsandwich>

#define PLUGIN	"XP-Mod"
#define AUTHOR	"-"
#define VERSION	"2.5"


#define OFFSET_PRIMARYWEAPON 116
#define TASK_SHOW_LEVEL 10113
#define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0) ) //no weapon buy

new PlayerXp[33];
new PlayerLevel[33];

new g_Vault;
new g_remember_selection[33], g_kills[33], g_remember_selection_pistol[33];
new g_maxplayers, g_msgHudSync1, SayTxT, enable_grenades;
new levelspr, levelspr2, show_level_text, show_rank;
new savexp, save_type, xp_kill, xp_triple, enable_triple, triple_kills, xp_ultra, ultra_kills, enable_ultra, p_Enabled, level_style;
new enable_admin_xp, admin_xp;

/*================================================================================
						[MySQLx Vars, other]
=================================================================================*/
new Handle:g_hTuple;

new mysqlx_host, mysqlx_user, mysqlx_db, mysqlx_pass;

new const szTables[][] = 
{
	"CREATE TABLE IF NOT EXISTS `mytable` ( `player_id` varchar(32) NOT NULL,`player_level` int(8) default NULL,`player_xp` int(16) default NULL,PRIMARY KEY (`player_id`) ) TYPE=MyISAM;"
}

enum _:MF
{
	WName[32],
	WCCode,
	WTCode[32],
	WLevel,
	VModel[32],
	PModel[32],
	WModel[32]/*,*/
}
new const WeaponsFUNC[/*MAXLEVEL*/][MF] = {	//ARME PE LEVEL(meniu)

	{ "GLOCK 18", CSW_GLOCK18, "weapon_glock18", 1, "models/v_glock18.mdl", "models/p_glock18.mdl", "models/w_glock18.mdl" }/*,*/

};

/*
#define LEVELUPXP	400
#define SKINHATSLEVELCHANGE	30
new const WLVLS[MAXLEVEL]=//LVL ARME
{
	0,//DEF
	1,
	2,
	3
}*/

new const AMMOCONST[MAXLEVEL] = { 10, 16, 23, 26, 10, 16, 17, 20, 8, 19, 28 }

/*================================================================================
						[Plugin natives,precache,init]
=================================================================================*/

new menuCBH

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	register_cvar("gxm_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("gxm_version", VERSION)
	
	register_concmd("amx_level", "cmd_give_level", ADMIN_CFG, "<Nume Joc> <NR LVL>" );
	register_clcmd("say lvl", "showlevel");
	register_clcmd("say /lvl", "showlevel");
	register_clcmd("say /top20","showtop20");
	register_clcmd("say /menu","show_main_menu_info");
	register_clcmd("say menu","show_main_menu_info");
	
	p_Enabled = register_cvar( "xp_enable", "1" ); // Plugin enabled? 1 = Yes, 0 = No.
	save_type = register_cvar("xp_savetype","0"); // Save Xp to : 1 = MySQL, 0 = NVault.
	savexp = register_cvar("xp_save","2"); // Save Xp by : 1 = SteamID, 0 = IP, 2 = Nicks
	xp_kill = register_cvar("xp_nivel","10"); // How much xp gain if you killed someone?
	show_level_text = register_cvar("xp_level_text","0"); // Show your level by : 1 = HUD message, 0 = Simple colored text message.
	show_rank = register_cvar("xp_show_rank","1"); // Show rank in /top20? 1 = Yes, 0 = No.
	level_style = register_cvar("xp_level_style","0"); // You will gain each level new gun : 1 = Yes, 0 = No,select your gun by menu.
	enable_grenades = register_cvar("xp_grenades","1"); // Give to player grenades? 1 = Yes, 0 = No.
	
	enable_triple = register_cvar("xp_triple","1"); // Enable Triple Kill bonus xp? 1 = Yes, 0 = No.
	xp_triple = register_cvar("xp_triple_xp","3"); // How much bonus xp give for Triple Kill?
	triple_kills = register_cvar("xp_triple_kills","3"); // How much kills needed to give bonus xp?
	enable_ultra = register_cvar("xp_ultra","1"); // Enable Ultra Kill bonus xp? 1 = Yes, 0 = No.
	xp_ultra = register_cvar("xp_ultra_xp","5"); // How much bonus xp give for Ultra Kill?
	ultra_kills = register_cvar("xp_ultra_kills","6"); // How much kills needed to give bonus xp?
	
	enable_admin_xp = register_cvar("xp_admin_xp","1"); // Enable Extra xp for killing? 1 = Yes, 0 = No.
	admin_xp = register_cvar("xp_extra_xp","10"); // How much extra xp give to admins?
	
					// SQLx cvars
	mysqlx_host = register_cvar ("xp_host", ""); // The host from the db
	mysqlx_user = register_cvar ("xp_user", ""); // The username from the db login
	mysqlx_pass = register_cvar ("xp_pass", ""); // The password from the db login
	mysqlx_db = register_cvar ("xp_dbname", ""); // The database name 
	
					// Events //
	register_event("DeathMsg", "event_deathmsg", "a");
	register_event("StatusValue", "Event_StatusValue", "bd", "1=2")
	
					// Forwards //
	RegisterHam(Ham_Spawn, "player", "fwd_PlayerSpawn", 1);
	
	register_forward(FM_Touch, "fwd_Touch");
	
					// Messages //
	#if defined NORMAL_MOD || defined ZOMBIE_SWARM
	register_message(get_user_msgid("StatusIcon"),	"Message_StatusIcon")
	#endif
	
					// Other //	
	register_menucmd(register_menuid("Main Menu"), 1023, "main_menu_info")
	
	register_dictionary("gunxpmod.txt");
	MySQLx_Init()
					
	SayTxT = get_user_msgid("SayText");
	
	g_msgHudSync1 = CreateHudSyncObj()
	g_maxplayers = get_maxplayers();


	menuCBH = menu_makecallback( "menucallback1" );
	register_clcmd("say /tw","WM")
	register_clcmd("say_team /tw","WM")
}
public TW(id)
{
		if(!is_user_alive(id))	return

		new menu = menu_create( "Choose your weapon", "menuhandler1" );
		new level = PlayerLevel[id]//PlayerXp[ id ] / LEVELUPXP;
	   
		for( new i=0; i < sizeof(WeaponsFUNC); i++ )
		{
	/*
			for(new x;x<sizeof(WLVLS);x++)
			{
				menu_additem( menu, WeaponsFUNC[ i ][WName], _, level>=WLVLS[x], menuCBH );
			}
	*/
			new text[512]
			if(level<WeaponsFUNC[ i ][WLevel])	formatex(text,charsmax(text),"\w[\yLOCKED\w]\r %s\w [\dAvailable on level:\r %d\w]",WeaponsFUNC[ i ][WName],WeaponsFUNC[ i ][WLevel])
			menu_additem( menu, WeaponsFUNC[ i ][WName], _, _, menuCBH );
		}
	   
		menu_display( id, menu, 0);
}
public menuhandler1( id, menu, item )
{
		if(item == MENU_EXIT||!is_user_alive(id))
		{
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}

		if(/*item == */user_has_weapon(id,WeaponsFUNC[item][WCCode]))
		{
			client_print(id,print_chat, "%s You already have: %s",PLUG_TAG, WeaponsFUNC[item][WName]);
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}

		//Set_WP( id, WeaponsFUNC[item][WTCode],WeaponsFUNC[item][WCCode] );
		client_print(id,print_chat, "%s The weapon you chose is: %s",PLUG_TAG, WeaponsFUNC[item][WName]);
		menu_destroy(menu);

		return PLUGIN_HANDLED
}
public menucallback1( id, menu, item )
{
		static szInfo[8], iAccess, iCallback;
		menu_item_getinfo(menu, item, iAccess, szInfo, charsmax(szInfo), .callback = iCallback);
		/*static iType;
		iType = str_to_num(szInfo);*/
		new level = PlayerLevel[ id ];
		if( WeaponsFUNC[item][WLevel] > level /*/ SKINWPEVELCHANGE||item == settingH[id]*/ )	return ITEM_DISABLED;
	   
		return ITEM_ENABLED;
}


// Main Menu Level Style
public show_main_menu_level(id)
{
	if ( !is_user_alive(id) )
		return;
	
	new szInfo[60], szChooseT[40], szLastG[40];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "main_menu_level");
	
	formatex(szChooseT, charsmax(szChooseT), "%L", LANG_SERVER, "CHOOSE_TEXT");
	menu_additem(menu, szChooseT, "1", 0);
	
	formatex(szLastG, charsmax(szLastG), "%L", LANG_SERVER, "LAST_GUNS");
	menu_additem(menu, szLastG, "2", 0);
	
	new szExit[15];
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_EXITNAME, szExit);
	
	menu_display(id , menu , 0);
} 
public main_menu_level(id , menu , item) 
{ 
	if ( !is_user_alive(id) )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);
	
	switch (item_id)
	{
		case 1: // show pistols
		{
			show_menu_level_pistol(id);
		}
		case 2: // last weapons
		{
			if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )
			{
				give_weapon_menu(id, g_remember_selection[id], 1, 1);
				give_weapon_menu(id, g_remember_selection_pistol[id], 0, 0);
			}
			else if ( PlayerLevel[id] < MAX_PISTOLS_MENU )
			{
				give_weapon_menu(id, g_remember_selection_pistol[id], 1, 1);
			}
		}
	}

	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
// Menu Level Style Pistols
public show_menu_level_pistol(id)
{
	if ( !is_user_alive(id) )
		return;
	
	new szInfo[60];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "pistol_menu");
	
	for (new item_id = 0; item_id < MAX_PISTOLS_MENU; item_id++)
	{
		new szItems[60], szTempid[32];
			
		if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )

			num_to_str(item_id, szTempid, charsmax(szTempid) );

			menu_additem(menu, szItems, szTempid, 0);
		}
			
		else
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )
			menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));
		}
	}
	
	new szNext[15], szBack[15], szExit[15];
	formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");
	formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_BACKNAME, szBack) 
	menu_setprop(menu, MPROP_NEXTNAME, szNext) 
	menu_setprop(menu, MPROP_EXITNAME, szExit) 
	
	menu_display(id , menu , 0); 
}
public pistol_menu(id , menu , item) 
{ 
	if ( !is_user_alive(id) )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);

	g_remember_selection_pistol[id] = item_id;
	
	give_weapon_menu(id, item_id, 1, 1);
	
	if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )
	{
		show_menu_level(id);
	}

	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
// Menu Level Style Primary
public show_menu_level(id)
{
	if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )
		return;
	
	new szInfo[100];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "level_menu");
	
	for (new item_id = MAX_PISTOLS_MENU; item_id < MAXLEVEL; item_id++)
	{
		new szItems[512], szTempid[32];
			
		if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )

			num_to_str(item_id, szTempid, charsmax(szTempid) );

			menu_additem(menu, szItems, szTempid, 0);
		}
		else
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )
			menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));
		}
	}
	
	new szNext[15], szBack[15], szExit[15];
	formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");
	formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_BACKNAME, szBack) 
	menu_setprop(menu, MPROP_NEXTNAME, szNext) 
	menu_setprop(menu, MPROP_EXITNAME, szExit) 
	
	menu_display(id , menu , 0); 
}
public level_menu(id , menu , item) 
{ 
	if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);

	g_remember_selection[id] = item_id;
	
	give_weapon_menu(id, item_id, 0, 0);
	
	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
public CallbackMenu(id, menu, item) 
{ 
    return ITEM_DISABLED; 
}

// Selected by menu or remember selection and give item
public give_weapon_menu(id, selection, strip, givegren)
{
	#if defined ZOMBIE_SWARM
    if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled) ) 
    {
		if ( strip )
		{
			StripPlayerWeapons(id);
		}
		
		if ( get_pcvar_num(enable_grenades) && givegren )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[selection]);

		cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])
    }
	#endif
	
	#if defined ZOMBIE_INFECTION || defined NORMAL_MOD
    if(is_user_alive(id) && get_pcvar_num(p_Enabled)) 
    {
		if ( strip )
		{
			StripPlayerWeapons(id);
		}
		
		if ( get_pcvar_num(enable_grenades) && givegren )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[selection]);

		cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])
    }
	#endif
}

public plugin_natives()
{
					// Player natives //
	register_native("get_user_xp", "native_get_user_xp", 1);
	register_native("set_user_xp", "native_set_user_xp", 1);
	register_native("get_user_level", "native_get_user_level", 1);
	register_native("set_user_level", "native_set_user_level", 1);
	register_native("get_user_max_level", "native_get_user_max_level", 1);
}


public plugin_precache()
{
	levelspr = engfunc(EngFunc_PrecacheModel, "sprites/xfire.spr");
	levelspr2 = engfunc(EngFunc_PrecacheModel, "sprites/xfire2.spr");
	
	engfunc(EngFunc_PrecacheSound, LevelUp);

	for(new i; i < sizeof(WeaponsFUNC); i++)
	{
		if(WeaponsFUNC[i][0])
		{
		precache_model(WeaponsFUNC[i][VModel])
		precache_model(WeaponsFUNC[i][PModel])
		precache_model(WeaponsFUNC[i][WModel])
		}
	}
}
public plugin_cfg()
{
	new ConfDir[32], File[192];
	
	get_configsdir( ConfDir, charsmax( ConfDir ) );
	formatex( File, charsmax( File ), "%s/gunxpmod.cfg", ConfDir );
	
	if( !file_exists( File ) )
	{
		server_print( "File %s doesn't exist!", File );
		write_file( File, "", -1 );
	}
	else
	{	
		server_print( "%s successfully loaded.", File );
		server_cmd( "exec %s", File );
	}
	
    //Open our vault and have g_Vault store the handle.
	g_Vault = nvault_open( "gunxpmod" );

	//Make the plugin error if vault did not successfully open
	if ( g_Vault == INVALID_HANDLE )
		set_fail_state( "Error opening GunXpMod nVault, file does not exist!" );
}
public plugin_end()
{
	//Close the vault when the plugin ends (map change\server shutdown\restart)
	nvault_close( g_Vault );
}
public client_connect(id)
{
	g_remember_selection[id] = MAX_PISTOLS_MENU;
	g_remember_selection_pistol[id] = 0;
	
	LoadLevel(id)
}
public client_disconnect(id)
{
	SaveLevel(id)

	PlayerXp[id] = 0;
	PlayerLevel[id] = 0;

	remove_task( TASK_SHOW_LEVEL + id );
}
public Message_StatusIcon(iMsgId, MSG_DEST, id) 
{ 
	if( !get_pcvar_num(p_Enabled) )
		return PLUGIN_HANDLED;
		
	static szIcon[5] 
	get_msg_arg_string(2, szIcon, 4) 
	if( szIcon[0] == 'b' && szIcon[2] == 'y' && szIcon[3] == 'z' ) 
	{ 
		if( get_msg_arg_int(1)) 
		{ 
			fm_cs_set_user_nobuy(id) 
			return PLUGIN_HANDLED;
		} 
	}  
	
	return PLUGIN_CONTINUE;
}
public fwd_Touch(ent, id)
{
	if (!is_user_alive(id) || !pev_valid( ent ) )
		return FMRES_IGNORED;
 
	static szEntModel[32]; 
	pev( ent , pev_model , szEntModel , 31 ); 
     
	for (new level_equip_id = PlayerLevel[id] + 1; level_equip_id < MAXLEVEL; level_equip_id++) 
	{ 
		if ( equali( szEntModel , WEAPONMDL[level_equip_id] ) ) 
		{ 
			return FMRES_SUPERCEDE; 
		}  
	} 

	return FMRES_IGNORED;
}
public fwd_PlayerSpawn(id)
{
	if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )
		return;
	
	g_kills[id] = 0
		
	#if defined ZOMBIE_SWARM
	if ( !get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )
	{
		StripPlayerWeapons(id);
			
		set_task(2.0, "show_main_menu_level", id)
	}
	#endif
		
	#if defined NORMAL_MOD || defined ZOMBIE_INFECTION
	if ( !get_pcvar_num(level_style))
	{
		StripPlayerWeapons(id);
			
		set_task(2.0, "show_main_menu_level", id)
	}
	#endif
		
	if( get_pcvar_num(show_level_text) )
	{
		remove_task( TASK_SHOW_LEVEL + id );		

		set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)
	}
	
	#if defined ZOMBIE_SWARM	
	if ( get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )
	{
		set_task(0.3, "give_weapon", id);
	}
	#endif

	#if defined NORMAL_MOD || defined ZOMBIE_INFECTION
	if ( get_pcvar_num(level_style) )
	{
		set_task(0.3, "give_weapon", id);
	}
	#endif

}

#if defined ZOMBIE_PLAGUE
public zp_user_humanized_post(id, survivor)
{
	if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )
		return;

	set_task(1.0, "show_main_menu_level", id);
}
#endif

#if defined ZOMBIE_BIOHAZARD
public event_infect(g_victim, g_attacker)
{
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
#endif

#if defined ZOMBIE_PLAGUE
public zp_user_infected_post(g_victim, g_attacker)
{
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
#endif

public event_deathmsg()
{	
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new g_attacker = read_data(1);
	new g_victim = read_data(2);
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 40, 255, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(255, 30, 0, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
public Event_StatusValue(id)
{
	new target = read_data(2)
  	if(target != id && target != 0 && get_pcvar_num(p_Enabled))
  	{
		static sName[32];
		get_user_name(target, sName, 31)

		set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 6.0, 0.0, 0.0, 2)
		ShowSyncHudMsg(id, g_msgHudSync1, "%L", LANG_SERVER, "LEVEL_TEXT", sName, PlayerLevel[target], RANKLEVELS[PlayerLevel[target]])
	}
}
public task_show_level(task)
{
	new id = task - TASK_SHOW_LEVEL
	
	if(!is_user_alive(id) || !get_pcvar_num(show_level_text) || !get_pcvar_num(p_Enabled) )
		return;
	
	set_hudmessage(255, 0, 0, 0.02, 0.33, 0, 0.0, 0.3, 0.0, 0.0)
	ShowSyncHudMsg(id, g_msgHudSync1 , "%L", LANG_SERVER, "LEVEL_HUD_TEXT", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]], RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]])
	
	set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)		
}
public showlevel(id)
{
	if ( !get_pcvar_num(p_Enabled) || get_pcvar_num(show_level_text) )
		return PLUGIN_HANDLED;
	
	client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT2", PlayerLevel[id] , PlayerXp[id], LEVELS[PlayerLevel[id]]);
	client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT3", RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]]);
	
	return PLUGIN_HANDLED;
}
public descriptionx(id)
{
	new szMotd[2048], szTitle[64], iPos = 0
	format(szTitle, 63, "Info")
	iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-left:0px;}</style></head><pre><body>")
	iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle)
	iPos += format(szMotd[iPos], 2047-iPos, "%L^n", LANG_SERVER, "DESCRIPTION")
	
	iPos += format(szMotd[iPos], 2047-iPos, "%L", LANG_SERVER, "DESCRIPTION2")
		
	show_motd(id, szMotd, szTitle)
	return PLUGIN_HANDLED;
}
public check_level(id)
{
	if(PlayerLevel[id] < MAXLEVEL-1 && get_pcvar_num(p_Enabled))
	{
		while(PlayerXp[id] >= LEVELS[PlayerLevel[id]])
		{
			PlayerLevel[id]++;
				
			if(is_user_alive(id))
			{	
				if ( get_pcvar_num(level_style) )
				{
					give_weapon(id);
				}
				
				new p_origin[3];
				get_user_origin(id, p_origin, 0);
				
				set_sprite(p_origin, levelspr, 30)
				set_sprite(p_origin, levelspr2, 30)
			}
			emit_sound(id, CHAN_ITEM, LevelUp, 1.0, ATTN_NORM, 0, PITCH_NORM);
			
			static name[32] ; get_user_name(id, name, charsmax(name));
			client_printcolor(0, "%L", LANG_SERVER, "LEVEL_UP", name, PlayerLevel[id]);
		}
	} 
}
// Main Menu Info
public show_main_menu_info(id)
{
	if ( !get_pcvar_num(p_Enabled) )
		return;
	
	static menu[510], len;
	len = 0;
    
	new xKeys3 = MENU_KEY_0|MENU_KEY_1;

    // Title
	len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "TITLE_MENU_INFO")
	
	len += formatex(menu[len], sizeof menu - 1 - len, "\r1. \w%L", id, "INFO")
	if ( get_pcvar_num(show_rank) )
	{
		xKeys3 |= (MENU_KEY_2)
		
		len += formatex(menu[len], sizeof menu - 1 - len, "^n\r2. \wTop 20^n")
	}
	else
	{
		len += formatex(menu[len], sizeof menu - 1 - len, "^n\d2. Top 20^n")
	}
	
	if(find_plugin_byfile("gunxpmod_shop.amxx") != INVALID_PLUGIN_ID)
	{
		xKeys3 |= (MENU_KEY_3)
		
		len += formatex(menu[len], sizeof menu - 1 - len, "\r3. \w%L^n", id, "ITEM_LIST")
		if ( is_user_alive(id) )
		{
			xKeys3 |= (MENU_KEY_4)
			
			len += formatex(menu[len], sizeof menu - 1 - len, "\r4. \w%L^n", id, "UNLOCKS_SHOP_TEXT")
		}
	}
	
	len += formatex(menu[len], sizeof menu - 1 - len, "^n^n\r0.\w %L", id, "EXIT_MENU")

	show_menu(id, xKeys3, menu, -1, "Main Menu")
} 
public main_menu_info(id, key)
{
	switch (key)
	{
		case 0:
		{
			show_main_menu_info(id)
			
			descriptionx(id)
		}
		case 1:
		{
			showtop20(id)
			
			show_main_menu_info(id)
		}
		case 2:
		{
			show_main_menu_info(id)
			
			if(callfunc_begin( "display_items","") == 1)
			{
				callfunc_push_int( id ); 
				callfunc_end();
			}
		}
		case 3:
		{
			if(callfunc_begin("item_upgrades","") == 1)
			{
				callfunc_push_int( id ); 
				callfunc_end();
			}
		}
		case 9:
		{
			return PLUGIN_HANDLED;
		}
	}

	return PLUGIN_HANDLED;
}

public give_weapon(id)
{
	#if defined ZOMBIE_SWARM
	if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled)) 
	{
		StripPlayerWeapons(id);
		
		if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[PlayerLevel[id]]);
			
		cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])
	}
	#endif
	
	#if defined ZOMBIE_INFECTION || defined NORMAL_MOD
	if(is_user_alive(id) && get_pcvar_num(p_Enabled)) 
	{
		StripPlayerWeapons(id);
		
		if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}

		give_item(id, WEAPONCONST[PlayerLevel[id]]);

		cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])
	}
	#endif
}
public set_sprite(p_origin[3], sprite, radius)
{
	// Explosion
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY, p_origin)
	write_byte(TE_EXPLOSION)
	write_coord(p_origin[0])
	write_coord(p_origin[1])
	write_coord(p_origin[2])
	write_short(sprite)
	write_byte(radius)
	write_byte(15)
	write_byte(4)
	message_end()
}
//Shows Top 20
public showtop20(id)
{
	if( !get_pcvar_num(p_Enabled) && !get_pcvar_num(show_rank) )
		return;
	
	static Sort[33][2];
	new players[32],num,count,index;
	get_players(players,num);
    
	for(new i = 0; i < num; i++)
	{
		index = players;
		Sort[count][0] = index;
		Sort[count][1] = PlayerXp[index];
		count++;
	}
    
	SortCustom2D(Sort,count,"CompareXp");
	new motd[1501],iLen;
	iLen = formatex(motd, sizeof motd - 1,"<body bgcolor=#000000><font color=#98f5ff><pre>");
	iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%s %-22.22s %3s^n", "#", "Name", "# Experience");
    
	new y = clamp(count,0,20);
	new name[32],kindex;
    
	for(new x = 0; x < y; x++)
	{
		kindex = Sort[x][0];
		get_user_name(kindex,name,sizeof name - 1);
		iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%d %-22.22s %d^n", x + 1, name, Sort[x][1]);
	}
	iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"</body></font></pre>");
	show_motd(id,motd, "GunXpMod Top 20");
}
public CompareXp(elem1[], elem2[])
{
    if(elem1[1] > elem2[1])
        return -1;
    else if(elem1[1] < elem2[1])
        return 1;
    
    return 0;
} 
// Command to set player Level
public cmd_give_level(id, level, cid) 
{
	if( !cmd_access(id, level, cid, 3) || !get_pcvar_num(p_Enabled) )
	{
		return PLUGIN_HANDLED;
	}
	
	new Arg1[64], Target
	read_argv(1, Arg1, 63)
	Target = cmd_target(id, Arg1, 0)
	
	new iLevel[32], Value
	read_argv(2, iLevel, 31)
	Value = str_to_num(iLevel)
	
	if(iLevel[0] == '-') 
	{
		console_print(id, "You can't have a '-' in the value!")
		return PLUGIN_HANDLED;
	}
	
	if(!Target) 
	{
		console_print(id, "Target not found!")
		return PLUGIN_HANDLED;
	}
	
	if(Value > MAXLEVEL-1)
	{
		console_print(id, "You can't set a more than %d!", MAXLEVEL-1)
		return PLUGIN_HANDLED;
	}
	
	if(Value < 1)
	{
		console_print(id, "You can't set less than 1!")
		return PLUGIN_HANDLED;
	}
	
	new AdminName[32]
	get_user_name(id, AdminName, 31)
		
	new TargetName[32]
	get_user_name(Target, TargetName, 31)
	
	PlayerLevel[Target] = Value - 1
	PlayerXp[Target] = LEVELS[PlayerLevel[Target]]
	check_level(Target)
	
	client_printcolor(Target, "/gADMIN: /ctr%s /yhas set your level to /g%d", AdminName, Value)

	return PLUGIN_HANDLED;
}

// ============================================================//
//                          [~ Saving datas ~]			       //
// ============================================================//
public MySQLx_Init()
{
	if ( !get_pcvar_num(p_Enabled) || !get_pcvar_num(save_type) )
		return;
	
	new szHost[64], szUser[32], szPass[32], szDB[128];
	
	get_pcvar_string( mysqlx_host, szHost, charsmax( szHost ) );
	get_pcvar_string( mysqlx_user, szUser, charsmax( szUser ) );
	get_pcvar_string( mysqlx_pass, szPass, charsmax( szPass ) );
	get_pcvar_string( mysqlx_db, szDB, charsmax( szDB ) );
	
	g_hTuple = SQL_MakeDbTuple( szHost, szUser, szPass, szDB );
	
	for ( new i = 0; i < sizeof szTables; i++ )
	{
		SQL_ThreadQuery( g_hTuple, "QueryCreateTable", szTables)
	}
}
public QueryCreateTable( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError ); 
		
		return;
	} 
}

SaveLevel(id)
{ 
	new szAuth[33];
	new szKey[64];

	if ( get_pcvar_num(savexp) == 0 )
	{
		get_user_ip( id, szAuth , charsmax(szAuth), 1);
		formatex( szKey , 63 , "%s-IP" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 1 )
	{
		get_user_authid( id , szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-ID" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 2 )
	{
		get_user_name( id, szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-NAME" , szAuth);
	}

	if ( !get_pcvar_num(save_type) )
	{
		new szData[256];
	
		formatex( szData , 255 , "%i#%i#" , PlayerLevel[id], PlayerXp[id] );
		
		nvault_set( g_Vault , szKey , szData );
	}
	else
	{	
		static szQuery[ 128 ]; 

		formatex( szQuery, 127, "REPLACE INTO `mytable` (`player_id`, `player_level`, `player_xp`) VALUES ('%s', '%d', '%d');", szAuth , PlayerLevel[id], PlayerXp[id] );
		
		SQL_ThreadQuery( g_hTuple, "QuerySetData", szQuery);
	}
}

LoadLevel(id)
{
	new szAuth[33];
	new szKey[40];

	if ( get_pcvar_num(savexp) == 0 )
	{
		get_user_ip( id, szAuth , charsmax(szAuth), 1);
		formatex( szKey , 63 , "%s-IP" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 1 )
	{
		get_user_authid( id , szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-ID" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 2 )
	{
		get_user_name( id, szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-NAME" , szAuth);
	}

	if ( !get_pcvar_num(save_type) )
	{
		new szData[256];

		formatex(szData , 255, "%i#%i#", PlayerLevel[id], PlayerXp[id]) 
			
		nvault_get(g_Vault, szKey, szData, 255) 

		replace_all(szData , 255, "#", " ")
		new xp[32], level[32] 
		parse(szData, level, 31, xp, 31) 
		PlayerLevel[id] = str_to_num(level)
		PlayerXp[id] = str_to_num(xp)  
	}
	else
	{
		static szQuery[ 128 ], iData[ 1 ]; 
		formatex( szQuery, 127, "SELECT `player_level`, `player_xp` FROM `mytable` WHERE ( `player_id` = '%s' );", szAuth ); 
     
		iData[ 0 ] = id;
		SQL_ThreadQuery( g_hTuple, "QuerySelectData", szQuery, iData, 1 );
	}
}
public QuerySelectData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError );
		
		return;
	} 
	else 
	{ 
		new id = iData[ 0 ];
		
		new ColLevel = SQL_FieldNameToNum(hQuery, "player_level") 
		new ColXp = SQL_FieldNameToNum(hQuery, "player_xp")
		
		while (SQL_MoreResults(hQuery)) 
		{
			PlayerLevel[id] = SQL_ReadResult(hQuery, ColLevel);
			PlayerXp[id] = SQL_ReadResult(hQuery, ColXp);
					
			SQL_NextRow(hQuery)
		}
	} 
}
public QuerySetData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError ); 
		
		return;
	} 
} 
// ============================================================//
//                          [~ Natives ~]			       	   //
// ============================================================//
// Native: get_user_xp
public native_get_user_xp(id)
{
	return PlayerXp[id];
}
// Native: set_user_xp
public native_set_user_xp(id, amount)
{
	PlayerXp[id] = amount;
}
// Native: get_user_level
public native_get_user_level(id)
{
	return PlayerLevel[id];
}
// Native: set_user_xp
public native_set_user_level(id, amount)
{
	PlayerLevel[id] = amount;
}
// Native: Gets user level by Xp
public native_get_user_max_level(id)
{
	return LEVELS[PlayerLevel[id]];
}
// ============================================================//
//                          [~ Stocks ~]			       	   //
// ============================================================//
stock client_printcolor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg,190,input,3);
	replace_all(msg,190,"/g","^4");// green txt
	replace_all(msg,190,"/y","^1");// orange txt
	replace_all(msg,190,"/ctr","^3");// team txt
	replace_all(msg,190,"/w","^0");// team txt
	if (id) players[0] = id; else get_players(players,count,"ch");
	for (new i = 0; i < count; i++)
		if (is_user_connected(players))
		{
			message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players);
			write_byte(players);
			write_string(msg);
			message_end();
		}
}	
public StripPlayerWeapons(id) 
{ 
	strip_user_weapons(id) 
	set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0) 
	give_item(id, "weapon_knife");
} 
Last edited by L E V I N on 14 Sep 2019, 19:41, edited 1 time in total.
Nu fac nimic contra cost! Faceți cerere bine detaliată aici, pe forum. Nu-mi mai dați add pe Steam doar pentru a mă avea în lista de prieteni.
Am cont și activez doar aici! Aveți grijă la cei ce încearcă să mă copieze..Puteți lua legătura cu mine dacă aveți o problemă/nelămurire în acest caz.
În cazul în care utilizați ceva din addonsurile postate de mine aici, e bine să fiți la curent cu modificările aduse unor plugine, aici.
User avatar
King Innsane
Membru, skill 0
Membru, skill 0
Posts: 10
Joined: 30 Mar 2019, 15:34
Detinator Steam: Da
Detinator server CS: ZE.THEXFORCE.RO
Fond eXtream: 0

14 Sep 2019, 13:34

L E V I N wrote:
14 Sep 2019, 13:20
uite baza, restu nu mai am timp să fac, am făcut doar meniul pentru arme, trebuie făcut și un public în care setează armele, când o să am timp poate o să l termin

BTW : acestea sunt erorile de mai jos , daca ai putea sa faci la fiecare win sa-ti dea X [ xp ] . Apreciez efortul, nu este o probleme cand ai tu timp .. astept cu nerabdare!
GUNXPv3.sma(185) : error 017: undefined symbol "PLUG_TAG"
GUNXPv3.sma(185) : warning 215: expression has no effect
GUNXPv3.sma(185) : error 001: expected token: ";", but found ")"
GUNXPv3.sma(185) : error 029: invalid expression, assumed zero
GUNXPv3.sma(185) : fatal error 107: too many error messages on one line
gunxpmod.cfg :
| Afiseaza codul
#define MAXLEVEL 24 // I suggest don't edit
#define MAX_PISTOLS_MENU 6 // I suggest don't edit

/*================================================================================
		       [!-->All those settings can be modified<--!]
=================================================================================*/
/*================================================================================
[Commenting/uncommenting MODS.]
=================================================================================*/
/*Normal mod,means simple cs style, without other mods.*/
//#define NORMAL_MOD

/*Uncomment it if you are using Zombie Swarm and comment other.*/
//#define ZOMBIE_SWARM

/*Uncomment it if you are using Zombie Infection style mods and comment other.*/
#define ZOMBIE_INFECTION

/*================================================================================
[Uncomment it if ZOMBIE_INFECTION and select zombie style MOD.]
=================================================================================*/
//#define ZOMBIE_BIOHAZARD
#define ZOMBIE_PLAGUE
/*================================================================================
[End of MODS.]
=================================================================================*/

/*================================================================================
[Admin 'Flag' for giving extra Experience to admins each kill.]
=================================================================================*/
#define ADMIN_EXTRA ADMIN_LEVEL_H
/*================================================================================
[End of flags.]
=================================================================================*/

/*================================================================================
[Sounds, Level Up wave sound.]
=================================================================================*/
new const LevelUp[] = "umbrella/levelup.wav";
/*================================================================================
[End of sounds.]
=================================================================================*/

/*================================================================================
[XP Table, rank,gun level names.]
=================================================================================*/
new const LEVELS[MAXLEVEL] = { 
90, // Needed on level 1
180, // Needed on level 2
300, // Needed on level 3
450, // Needed on level 4
700, // Needed on level 5
1200, // Needed on level 6
1800, // Needed on level 7
2800, // Needed on level 8
4100, // Needed on level 9
5200, // Needed on level 10
6000, // Needed on level 11
6800, // Needed on level 12
8200, // Needed on level 13
10200, // Needed on level 14
12000, // Needed on level 15
15000, // Needed on level 16
17500, // Needed on level 17
20500, // Needed on level 18
25500, // Needed on level 19
29000, // Needed on level 20
35000, // Needed on level 21
46000, // Needed on level 22
58000, // Needed on level 23
150000 // Needed on level 24
}; // Needed Xp on each Levels

new const GUN_LEVELS[MAXLEVEL] = { 
0, // level 0, Glock.
1, // level 1, USP.
2, // level 2, P228.
3, // level 3, Fiveseven.
4, // level 4, Deagle.
5, // level 5, Elite. // End of Secondary Weapons.
6, // level 6, TMP. 
7, // level 7, MAC-10.
8, // level 8, UMP 45.
9, // level 9, MP5 Navy.
10, // level 10, P90.
11, // level 11, Scout.
12, // level 12, AWP.
13, // level 13, Famas.
14, // level 14, Galil.
15, // level 15, M3/Pump.
16, // level 16, XM1014/Auto-pump.
17, // level 17, Ak47.
18, // level 18, M4a1.
19, // level 19, AUG.
20, // level 20, SG552.
21, // level 21, SG550.
22, // level 22, G3SG1.
23, // level 23, M249/Machinegun. // End of Primary Weapons.
}; // Needed Level to choose gun from menu

new const RANKLEVELS[MAXLEVEL][] = { "Beginner", "Beginner", "Beginner", "Beginner", "Beginner", "Slayer", "Slayer", "Slayer",
"Hunter", "Hunter", "Hunter", "Hunter", "Assassin", "Assassin", "Hero", "Hero", "Hero", "War Lord", "War Lord", 
"Supernatural", "Supernatural", "Supernatural", "Umbrella Soldier", "Umbrella Soldier"
}; // Rank Level Names

new const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45 ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas", 
"Schmidt TMP", "Ingram MAC-10", "UMP 45", "MP5 Navy", "ES P90", "Scout", "AWP Magnum Sniper", "Famas", "IMI Galil", "M3 Super 90", "XM1014 M4", 
"AK-47", "M4A1 Carbine", "Steyr AUG A1", "SG-552 Commando", "SG-550 Auto-Sniper", "G3SG1 Auto-Sniper", "M249 Para Machinegun" 
}; // Gun Level Rank Names
/*================================================================================
[End of XP Table.]
=================================================================================*/

/*================================================================================
[Grenades on each level settings.]
=================================================================================*/
new const FLASHBANG_LEVEL[MAXLEVEL][] = { "", // 0 level, nothing if you want,won't give grenade on level 0
"", "", "",
"", "", "", 
"", "", "", // 9 level
"", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang",
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang" 
}; // Give Flashbangs on current level

new const HEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", // 9 level
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade" 
}; // Give Hegrenade on current level

new const SMOKEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", // 9 level
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade" 
}; // Give Smokegrenade on current level

/*================================================================================
[Weapon's backpack ammo on spawn/menu choose.]
=================================================================================*/
new const AMMO2CONST[MAXLEVEL] = { 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 90, // <--awp 
400, 400, 80, 80, 400, 400, 400, 400, 200, 200, 400
}; // Weapons Ammo
gunxpmod.inc :
| Afiseaza codul
// Gun Xp Mod Include File //
#if defined _gunxpmod_included
  #endinput
#endif
#define _gunxpmod_included

#if !defined charsmax
    #define charsmax(%1) sizeof(%1)-1
#endif 

// Returns player Experience.
native get_user_xp(id)

// Sets player Experience.
native set_user_xp(id, amount)

// Returns player Level.
native get_user_level(id)

// Sets player Level.
native set_user_level(id, amount)

// Returns player Level by Xp.
native get_user_max_level(id)

// Register Item.
stock find_itemplugin()
{
	for(new i = 0; i < get_pluginsnum(); ++i)
	{
		new temp[2], name[64]
		get_plugin(i, name, 63, temp, 1, temp, 1, temp, 1, temp, 1)
 		if(equali(name, "gunxpmod_shop.amxx")) {
 			return i;
		}
	}
 	return -1;
}

stock find_itemindex()
{
	new temp[2], name[64], pluginname[64]
	get_plugin(-1, pluginname, 63, temp, 1, temp, 1, temp, 1, temp, 1)
	for (new i = 0; i < get_pluginsnum(); ++i)
	{
		get_plugin(i, name, 63, temp, 1, temp, 1, temp, 1, temp, 1)
 		if(equal(name, pluginname))
		{
 			return i
		}
	}
 	return -1
}

stock register_gxm_item(item_name[], item_desc[], item_cost)
{
	new item_index = find_itemindex()
	new itemplugin = find_itemplugin()
	new itemregfunc = get_func_id("register_item_gxm", itemplugin)

	new temp = callfunc_begin_i(itemregfunc, itemplugin)
	if(temp == -1 || temp == -2)
	{
		if(temp == -2) 
		{
			log_amx("You have to many items, and need to increase the MAX_UNLOCKS define!")
		} 
		else 
		{
			log_amx("A unkown error has happend, make sure the Upgrades plugin is loaded!")
		}
		return PLUGIN_HANDLED;		
	}

	callfunc_push_int(item_index)
	callfunc_push_str(item_name)
	callfunc_push_str(item_desc)
	callfunc_push_int(item_cost)
	
	temp = callfunc_end()
	if(temp == -1 || temp == -2) 
	{
		return PLUGIN_HANDLED;
	}
	return temp;
}
stock client_printcolor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg,190,input,3);
	replace_all(msg,190,"/g","^4");// green txt
	replace_all(msg,190,"/y","^1");// orange txt
	replace_all(msg,190,"/ctr","^3");// team txt
	replace_all(msg,190,"/w","^0");// team txt
	if (id) players[0] = id; else get_players(players,count,"ch");
	for (new i=0;i<count;i++)
		if (is_user_connected(players))
		{
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
			write_byte(players);
			write_string(msg);
			message_end();
		}
}	

Code: Select all

#include "gunxpmod.cfg"

#if defined ZOMBIE_BIOHAZARD
  #include <biohazard>
#endif
#if defined ZOMBIE_PLAGUE
  //#include <zombieplague>
#endif

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <nvault>
#include <sqlx>
#include <hamsandwich>

#define PLUGIN	"XP-Mod"
#define AUTHOR	"-"
#define VERSION	"2.5"


#define OFFSET_PRIMARYWEAPON 116
#define TASK_SHOW_LEVEL 10113
#define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0) ) //no weapon buy

new PlayerXp[33];
new PlayerLevel[33];

new g_Vault;
new g_remember_selection[33], g_kills[33], g_remember_selection_pistol[33];
new g_maxplayers, g_msgHudSync1, SayTxT, enable_grenades;
new levelspr, levelspr2, show_level_text, show_rank;
new savexp, save_type, xp_kill, xp_triple, enable_triple, triple_kills, xp_ultra, ultra_kills, enable_ultra, p_Enabled, level_style;
new enable_admin_xp, admin_xp;

/*================================================================================
						[MySQLx Vars, other]
=================================================================================*/
new Handle:g_hTuple;

new mysqlx_host, mysqlx_user, mysqlx_db, mysqlx_pass;

new const szTables[][] = 
{
	"CREATE TABLE IF NOT EXISTS `mytable` ( `player_id` varchar(32) NOT NULL,`player_level` int(8) default NULL,`player_xp` int(16) default NULL,PRIMARY KEY (`player_id`) ) TYPE=MyISAM;"
}

enum _:MF
{
	WName[32],
	WCCode,
	WTCode[32],
	WLevel,
	VModel[32],
	PModel[32],
	WModel[32]/*,*/
}
new const WeaponsFUNC[/*MAXLEVEL*/][MF] = {	//ARME PE LEVEL(meniu)

	{ "GLOCK 18", CSW_GLOCK18, "weapon_glock18", 1, "models/v_glock18.mdl", "models/p_glock18.mdl", "models/w_glock18.mdl" }/*,*/

};

/*
#define LEVELUPXP	400
#define SKINHATSLEVELCHANGE	30
new const WLVLS[MAXLEVEL]=//LVL ARME
{
	0,//DEF
	1,
	2,
	3
}*/

new const AMMOCONST[MAXLEVEL] = { 10, 16, 23, 26, 10, 16, 17, 20, 8, 19, 28 }

/*================================================================================
						[Plugin natives,precache,init]
=================================================================================*/

new menuCBH

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	register_cvar("gxm_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("gxm_version", VERSION)
	
	register_concmd("amx_level", "cmd_give_level", ADMIN_CFG, "<Nume Joc> <NR LVL>" );
	register_clcmd("say lvl", "showlevel");
	register_clcmd("say /lvl", "showlevel");
	register_clcmd("say /top20","showtop20");
	register_clcmd("say /menu","show_main_menu_info");
	register_clcmd("say menu","show_main_menu_info");
	
	p_Enabled = register_cvar( "xp_enable", "1" ); // Plugin enabled? 1 = Yes, 0 = No.
	save_type = register_cvar("xp_savetype","0"); // Save Xp to : 1 = MySQL, 0 = NVault.
	savexp = register_cvar("xp_save","2"); // Save Xp by : 1 = SteamID, 0 = IP, 2 = Nicks
	xp_kill = register_cvar("xp_nivel","10"); // How much xp gain if you killed someone?
	show_level_text = register_cvar("xp_level_text","0"); // Show your level by : 1 = HUD message, 0 = Simple colored text message.
	show_rank = register_cvar("xp_show_rank","1"); // Show rank in /top20? 1 = Yes, 0 = No.
	level_style = register_cvar("xp_level_style","0"); // You will gain each level new gun : 1 = Yes, 0 = No,select your gun by menu.
	enable_grenades = register_cvar("xp_grenades","1"); // Give to player grenades? 1 = Yes, 0 = No.
	
	enable_triple = register_cvar("xp_triple","1"); // Enable Triple Kill bonus xp? 1 = Yes, 0 = No.
	xp_triple = register_cvar("xp_triple_xp","3"); // How much bonus xp give for Triple Kill?
	triple_kills = register_cvar("xp_triple_kills","3"); // How much kills needed to give bonus xp?
	enable_ultra = register_cvar("xp_ultra","1"); // Enable Ultra Kill bonus xp? 1 = Yes, 0 = No.
	xp_ultra = register_cvar("xp_ultra_xp","5"); // How much bonus xp give for Ultra Kill?
	ultra_kills = register_cvar("xp_ultra_kills","6"); // How much kills needed to give bonus xp?
	
	enable_admin_xp = register_cvar("xp_admin_xp","1"); // Enable Extra xp for killing? 1 = Yes, 0 = No.
	admin_xp = register_cvar("xp_extra_xp","10"); // How much extra xp give to admins?
	
					// SQLx cvars
	mysqlx_host = register_cvar ("xp_host", ""); // The host from the db
	mysqlx_user = register_cvar ("xp_user", ""); // The username from the db login
	mysqlx_pass = register_cvar ("xp_pass", ""); // The password from the db login
	mysqlx_db = register_cvar ("xp_dbname", ""); // The database name 
	
					// Events //
	register_event("DeathMsg", "event_deathmsg", "a");
	register_event("StatusValue", "Event_StatusValue", "bd", "1=2")
	
					// Forwards //
	RegisterHam(Ham_Spawn, "player", "fwd_PlayerSpawn", 1);
	
	register_forward(FM_Touch, "fwd_Touch");
	
					// Messages //
	#if defined NORMAL_MOD || defined ZOMBIE_SWARM
	register_message(get_user_msgid("StatusIcon"),	"Message_StatusIcon")
	#endif
	
					// Other //	
	register_menucmd(register_menuid("Main Menu"), 1023, "main_menu_info")
	
	register_dictionary("gunxpmod.txt");
	MySQLx_Init()
					
	SayTxT = get_user_msgid("SayText");
	
	g_msgHudSync1 = CreateHudSyncObj()
	g_maxplayers = get_maxplayers();


	menuCBH = menu_makecallback( "menucallback1" );
	register_clcmd("say /tw","WM")
	register_clcmd("say_team /tw","WM")
}
public TW(id)
{
		if(!is_user_alive(id))	return

		new menu = menu_create( "Choose your weapon", "menuhandler1" );
		new level = PlayerLevel[id]//PlayerXp[ id ] / LEVELUPXP;
	   
		for( new i=0; i < sizeof(WeaponsFUNC); i++ )
		{
	/*
			for(new x;x<sizeof(WLVLS);x++)
			{
				menu_additem( menu, WeaponsFUNC[ i ][WName], _, level>=WLVLS[x], menuCBH );
			}
	*/
			new text[512]
			if(level<WeaponsFUNC[ i ][WLevel])	formatex(text,charsmax(text),"\w[\yLOCKED\w]\r %s\w [\dAvailable on level:\r %d\w]",WeaponsFUNC[ i ][WName],WeaponsFUNC[ i ][WLevel])
			menu_additem( menu, WeaponsFUNC[ i ][WName], _, _, menuCBH );
		}
	   
		menu_display( id, menu, 0);
}
public menuhandler1( id, menu, item )
{
		if(item == MENU_EXIT||!is_user_alive(id))
		{
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}

		if(/*item == */user_has_weapon(id,WeaponsFUNC[item][WCCode]))
		{
			client_print(id,print_chat, "%s You already have: %s",PLUG_TAG, WeaponsFUNC[item][WName]);
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}

		//Set_WP( id, WeaponsFUNC[item][WTCode],WeaponsFUNC[item][WCCode] );
		client_print(id,print_chat, "%s The weapon you chose is: %s",PLUG_TAG, WeaponsFUNC[item][WName]);
		menu_destroy(menu);

		return PLUGIN_HANDLED
}
public menucallback1( id, menu, item )
{
		static szInfo[8], iAccess, iCallback;
		menu_item_getinfo(menu, item, iAccess, szInfo, charsmax(szInfo), .callback = iCallback);
		/*static iType;
		iType = str_to_num(szInfo);*/
		new level = PlayerLevel[ id ];
		if( WeaponsFUNC[item][WLevel] > level /*/ SKINWPEVELCHANGE||item == settingH[id]*/ )	return ITEM_DISABLED;
	   
		return ITEM_ENABLED;
}


// Main Menu Level Style
public show_main_menu_level(id)
{
	if ( !is_user_alive(id) )
		return;
	
	new szInfo[60], szChooseT[40], szLastG[40];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "main_menu_level");
	
	formatex(szChooseT, charsmax(szChooseT), "%L", LANG_SERVER, "CHOOSE_TEXT");
	menu_additem(menu, szChooseT, "1", 0);
	
	formatex(szLastG, charsmax(szLastG), "%L", LANG_SERVER, "LAST_GUNS");
	menu_additem(menu, szLastG, "2", 0);
	
	new szExit[15];
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_EXITNAME, szExit);
	
	menu_display(id , menu , 0);
} 
public main_menu_level(id , menu , item) 
{ 
	if ( !is_user_alive(id) )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);
	
	switch (item_id)
	{
		case 1: // show pistols
		{
			show_menu_level_pistol(id);
		}
		case 2: // last weapons
		{
			if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )
			{
				give_weapon_menu(id, g_remember_selection[id], 1, 1);
				give_weapon_menu(id, g_remember_selection_pistol[id], 0, 0);
			}
			else if ( PlayerLevel[id] < MAX_PISTOLS_MENU )
			{
				give_weapon_menu(id, g_remember_selection_pistol[id], 1, 1);
			}
		}
	}

	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
// Menu Level Style Pistols
public show_menu_level_pistol(id)
{
	if ( !is_user_alive(id) )
		return;
	
	new szInfo[60];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "pistol_menu");
	
	for (new item_id = 0; item_id < MAX_PISTOLS_MENU; item_id++)
	{
		new szItems[60], szTempid[32];
			
		if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )

			num_to_str(item_id, szTempid, charsmax(szTempid) );

			menu_additem(menu, szItems, szTempid, 0);
		}
			
		else
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )
			menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));
		}
	}
	
	new szNext[15], szBack[15], szExit[15];
	formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");
	formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_BACKNAME, szBack) 
	menu_setprop(menu, MPROP_NEXTNAME, szNext) 
	menu_setprop(menu, MPROP_EXITNAME, szExit) 
	
	menu_display(id , menu , 0); 
}
public pistol_menu(id , menu , item) 
{ 
	if ( !is_user_alive(id) )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);

	g_remember_selection_pistol[id] = item_id;
	
	give_weapon_menu(id, item_id, 1, 1);
	
	if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )
	{
		show_menu_level(id);
	}

	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
// Menu Level Style Primary
public show_menu_level(id)
{
	if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )
		return;
	
	new szInfo[100];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "level_menu");
	
	for (new item_id = MAX_PISTOLS_MENU; item_id < MAXLEVEL; item_id++)
	{
		new szItems[512], szTempid[32];
			
		if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )

			num_to_str(item_id, szTempid, charsmax(szTempid) );

			menu_additem(menu, szItems, szTempid, 0);
		}
		else
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )
			menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));
		}
	}
	
	new szNext[15], szBack[15], szExit[15];
	formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");
	formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_BACKNAME, szBack) 
	menu_setprop(menu, MPROP_NEXTNAME, szNext) 
	menu_setprop(menu, MPROP_EXITNAME, szExit) 
	
	menu_display(id , menu , 0); 
}
public level_menu(id , menu , item) 
{ 
	if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);

	g_remember_selection[id] = item_id;
	
	give_weapon_menu(id, item_id, 0, 0);
	
	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
public CallbackMenu(id, menu, item) 
{ 
    return ITEM_DISABLED; 
}

// Selected by menu or remember selection and give item
public give_weapon_menu(id, selection, strip, givegren)
{
	#if defined ZOMBIE_SWARM
    if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled) ) 
    {
		if ( strip )
		{
			StripPlayerWeapons(id);
		}
		
		if ( get_pcvar_num(enable_grenades) && givegren )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[selection]);

		cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])
    }
	#endif
	
	#if defined ZOMBIE_INFECTION || defined NORMAL_MOD
    if(is_user_alive(id) && get_pcvar_num(p_Enabled)) 
    {
		if ( strip )
		{
			StripPlayerWeapons(id);
		}
		
		if ( get_pcvar_num(enable_grenades) && givegren )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[selection]);

		cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])
    }
	#endif
}

public plugin_natives()
{
					// Player natives //
	register_native("get_user_xp", "native_get_user_xp", 1);
	register_native("set_user_xp", "native_set_user_xp", 1);
	register_native("get_user_level", "native_get_user_level", 1);
	register_native("set_user_level", "native_set_user_level", 1);
	register_native("get_user_max_level", "native_get_user_max_level", 1);
}


public plugin_precache()
{
	levelspr = engfunc(EngFunc_PrecacheModel, "sprites/xfire.spr");
	levelspr2 = engfunc(EngFunc_PrecacheModel, "sprites/xfire2.spr");
	
	engfunc(EngFunc_PrecacheSound, LevelUp);

	for(new i; i < sizeof(WeaponsFUNC); i++)
	{
		if(WeaponsFUNC[i][0])
		{
		precache_model(WeaponsFUNC[i][VModel])
		precache_model(WeaponsFUNC[i][PModel])
		precache_model(WeaponsFUNC[i][WModel])
		}
	}
}
public plugin_cfg()
{
	new ConfDir[32], File[192];
	
	get_configsdir( ConfDir, charsmax( ConfDir ) );
	formatex( File, charsmax( File ), "%s/gunxpmod.cfg", ConfDir );
	
	if( !file_exists( File ) )
	{
		server_print( "File %s doesn't exist!", File );
		write_file( File, "", -1 );
	}
	else
	{	
		server_print( "%s successfully loaded.", File );
		server_cmd( "exec %s", File );
	}
	
    //Open our vault and have g_Vault store the handle.
	g_Vault = nvault_open( "gunxpmod" );

	//Make the plugin error if vault did not successfully open
	if ( g_Vault == INVALID_HANDLE )
		set_fail_state( "Error opening GunXpMod nVault, file does not exist!" );
}
public plugin_end()
{
	//Close the vault when the plugin ends (map change\server shutdown\restart)
	nvault_close( g_Vault );
}
public client_connect(id)
{
	g_remember_selection[id] = MAX_PISTOLS_MENU;
	g_remember_selection_pistol[id] = 0;
	
	LoadLevel(id)
}
public client_disconnect(id)
{
	SaveLevel(id)

	PlayerXp[id] = 0;
	PlayerLevel[id] = 0;

	remove_task( TASK_SHOW_LEVEL + id );
}
public Message_StatusIcon(iMsgId, MSG_DEST, id) 
{ 
	if( !get_pcvar_num(p_Enabled) )
		return PLUGIN_HANDLED;
		
	static szIcon[5] 
	get_msg_arg_string(2, szIcon, 4) 
	if( szIcon[0] == 'b' && szIcon[2] == 'y' && szIcon[3] == 'z' ) 
	{ 
		if( get_msg_arg_int(1)) 
		{ 
			fm_cs_set_user_nobuy(id) 
			return PLUGIN_HANDLED;
		} 
	}  
	
	return PLUGIN_CONTINUE;
}
public fwd_Touch(ent, id)
{
	if (!is_user_alive(id) || !pev_valid( ent ) )
		return FMRES_IGNORED;
 
	static szEntModel[32]; 
	pev( ent , pev_model , szEntModel , 31 ); 
     
	for (new level_equip_id = PlayerLevel[id] + 1; level_equip_id < MAXLEVEL; level_equip_id++) 
	{ 
		if ( equali( szEntModel , WEAPONMDL[level_equip_id] ) ) 
		{ 
			return FMRES_SUPERCEDE; 
		}  
	} 

	return FMRES_IGNORED;
}
public fwd_PlayerSpawn(id)
{
	if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )
		return;
	
	g_kills[id] = 0
		
	#if defined ZOMBIE_SWARM
	if ( !get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )
	{
		StripPlayerWeapons(id);
			
		set_task(2.0, "show_main_menu_level", id)
	}
	#endif
		
	#if defined NORMAL_MOD || defined ZOMBIE_INFECTION
	if ( !get_pcvar_num(level_style))
	{
		StripPlayerWeapons(id);
			
		set_task(2.0, "show_main_menu_level", id)
	}
	#endif
		
	if( get_pcvar_num(show_level_text) )
	{
		remove_task( TASK_SHOW_LEVEL + id );		

		set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)
	}
	
	#if defined ZOMBIE_SWARM	
	if ( get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )
	{
		set_task(0.3, "give_weapon", id);
	}
	#endif

	#if defined NORMAL_MOD || defined ZOMBIE_INFECTION
	if ( get_pcvar_num(level_style) )
	{
		set_task(0.3, "give_weapon", id);
	}
	#endif

}

#if defined ZOMBIE_PLAGUE
public zp_user_humanized_post(id, survivor)
{
	if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )
		return;

	set_task(1.0, "show_main_menu_level", id);
}
#endif

#if defined ZOMBIE_BIOHAZARD
public event_infect(g_victim, g_attacker)
{
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
#endif

#if defined ZOMBIE_PLAGUE
public zp_user_infected_post(g_victim, g_attacker)
{
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
#endif

public event_deathmsg()
{	
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new g_attacker = read_data(1);
	new g_victim = read_data(2);
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 40, 255, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(255, 30, 0, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
public Event_StatusValue(id)
{
	new target = read_data(2)
  	if(target != id && target != 0 && get_pcvar_num(p_Enabled))
  	{
		static sName[32];
		get_user_name(target, sName, 31)

		set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 6.0, 0.0, 0.0, 2)
		ShowSyncHudMsg(id, g_msgHudSync1, "%L", LANG_SERVER, "LEVEL_TEXT", sName, PlayerLevel[target], RANKLEVELS[PlayerLevel[target]])
	}
}
public task_show_level(task)
{
	new id = task - TASK_SHOW_LEVEL
	
	if(!is_user_alive(id) || !get_pcvar_num(show_level_text) || !get_pcvar_num(p_Enabled) )
		return;
	
	set_hudmessage(255, 0, 0, 0.02, 0.33, 0, 0.0, 0.3, 0.0, 0.0)
	ShowSyncHudMsg(id, g_msgHudSync1 , "%L", LANG_SERVER, "LEVEL_HUD_TEXT", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]], RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]])
	
	set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)		
}
public showlevel(id)
{
	if ( !get_pcvar_num(p_Enabled) || get_pcvar_num(show_level_text) )
		return PLUGIN_HANDLED;
	
	client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT2", PlayerLevel[id] , PlayerXp[id], LEVELS[PlayerLevel[id]]);
	client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT3", RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]]);
	
	return PLUGIN_HANDLED;
}
public descriptionx(id)
{
	new szMotd[2048], szTitle[64], iPos = 0
	format(szTitle, 63, "Info")
	iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-left:0px;}</style></head><pre><body>")
	iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle)
	iPos += format(szMotd[iPos], 2047-iPos, "%L^n", LANG_SERVER, "DESCRIPTION")
	
	iPos += format(szMotd[iPos], 2047-iPos, "%L", LANG_SERVER, "DESCRIPTION2")
		
	show_motd(id, szMotd, szTitle)
	return PLUGIN_HANDLED;
}
public check_level(id)
{
	if(PlayerLevel[id] < MAXLEVEL-1 && get_pcvar_num(p_Enabled))
	{
		while(PlayerXp[id] >= LEVELS[PlayerLevel[id]])
		{
			PlayerLevel[id]++;
				
			if(is_user_alive(id))
			{	
				if ( get_pcvar_num(level_style) )
				{
					give_weapon(id);
				}
				
				new p_origin[3];
				get_user_origin(id, p_origin, 0);
				
				set_sprite(p_origin, levelspr, 30)
				set_sprite(p_origin, levelspr2, 30)
			}
			emit_sound(id, CHAN_ITEM, LevelUp, 1.0, ATTN_NORM, 0, PITCH_NORM);
			
			static name[32] ; get_user_name(id, name, charsmax(name));
			client_printcolor(0, "%L", LANG_SERVER, "LEVEL_UP", name, PlayerLevel[id]);
		}
	} 
}
// Main Menu Info
public show_main_menu_info(id)
{
	if ( !get_pcvar_num(p_Enabled) )
		return;
	
	static menu[510], len;
	len = 0;
    
	new xKeys3 = MENU_KEY_0|MENU_KEY_1;

    // Title
	len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "TITLE_MENU_INFO")
	
	len += formatex(menu[len], sizeof menu - 1 - len, "\r1. \w%L", id, "INFO")
	if ( get_pcvar_num(show_rank) )
	{
		xKeys3 |= (MENU_KEY_2)
		
		len += formatex(menu[len], sizeof menu - 1 - len, "^n\r2. \wTop 20^n")
	}
	else
	{
		len += formatex(menu[len], sizeof menu - 1 - len, "^n\d2. Top 20^n")
	}
	
	if(find_plugin_byfile("gunxpmod_shop.amxx") != INVALID_PLUGIN_ID)
	{
		xKeys3 |= (MENU_KEY_3)
		
		len += formatex(menu[len], sizeof menu - 1 - len, "\r3. \w%L^n", id, "ITEM_LIST")
		if ( is_user_alive(id) )
		{
			xKeys3 |= (MENU_KEY_4)
			
			len += formatex(menu[len], sizeof menu - 1 - len, "\r4. \w%L^n", id, "UNLOCKS_SHOP_TEXT")
		}
	}
	
	len += formatex(menu[len], sizeof menu - 1 - len, "^n^n\r0.\w %L", id, "EXIT_MENU")

	show_menu(id, xKeys3, menu, -1, "Main Menu")
} 
public main_menu_info(id, key)
{
	switch (key)
	{
		case 0:
		{
			show_main_menu_info(id)
			
			descriptionx(id)
		}
		case 1:
		{
			showtop20(id)
			
			show_main_menu_info(id)
		}
		case 2:
		{
			show_main_menu_info(id)
			
			if(callfunc_begin( "display_items","") == 1)
			{
				callfunc_push_int( id ); 
				callfunc_end();
			}
		}
		case 3:
		{
			if(callfunc_begin("item_upgrades","") == 1)
			{
				callfunc_push_int( id ); 
				callfunc_end();
			}
		}
		case 9:
		{
			return PLUGIN_HANDLED;
		}
	}

	return PLUGIN_HANDLED;
}

public give_weapon(id)
{
	#if defined ZOMBIE_SWARM
	if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled)) 
	{
		StripPlayerWeapons(id);
		
		if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[PlayerLevel[id]]);
			
		cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])
	}
	#endif
	
	#if defined ZOMBIE_INFECTION || defined NORMAL_MOD
	if(is_user_alive(id) && get_pcvar_num(p_Enabled)) 
	{
		StripPlayerWeapons(id);
		
		if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}

		give_item(id, WEAPONCONST[PlayerLevel[id]]);

		cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])
	}
	#endif
}
public set_sprite(p_origin[3], sprite, radius)
{
	// Explosion
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY, p_origin)
	write_byte(TE_EXPLOSION)
	write_coord(p_origin[0])
	write_coord(p_origin[1])
	write_coord(p_origin[2])
	write_short(sprite)
	write_byte(radius)
	write_byte(15)
	write_byte(4)
	message_end()
}
//Shows Top 20
public showtop20(id)
{
	if( !get_pcvar_num(p_Enabled) && !get_pcvar_num(show_rank) )
		return;
	
	static Sort[33][2];
	new players[32],num,count,index;
	get_players(players,num);
    
	for(new i = 0; i < num; i++)
	{
		index = players;
		Sort[count][0] = index;
		Sort[count][1] = PlayerXp[index];
		count++;
	}
    
	SortCustom2D(Sort,count,"CompareXp");
	new motd[1501],iLen;
	iLen = formatex(motd, sizeof motd - 1,"<body bgcolor=#000000><font color=#98f5ff><pre>");
	iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%s %-22.22s %3s^n", "#", "Name", "# Experience");
    
	new y = clamp(count,0,20);
	new name[32],kindex;
    
	for(new x = 0; x < y; x++)
	{
		kindex = Sort[x][0];
		get_user_name(kindex,name,sizeof name - 1);
		iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%d %-22.22s %d^n", x + 1, name, Sort[x][1]);
	}
	iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"</body></font></pre>");
	show_motd(id,motd, "GunXpMod Top 20");
}
public CompareXp(elem1[], elem2[])
{
    if(elem1[1] > elem2[1])
        return -1;
    else if(elem1[1] < elem2[1])
        return 1;
    
    return 0;
} 
// Command to set player Level
public cmd_give_level(id, level, cid) 
{
	if( !cmd_access(id, level, cid, 3) || !get_pcvar_num(p_Enabled) )
	{
		return PLUGIN_HANDLED;
	}
	
	new Arg1[64], Target
	read_argv(1, Arg1, 63)
	Target = cmd_target(id, Arg1, 0)
	
	new iLevel[32], Value
	read_argv(2, iLevel, 31)
	Value = str_to_num(iLevel)
	
	if(iLevel[0] == '-') 
	{
		console_print(id, "You can't have a '-' in the value!")
		return PLUGIN_HANDLED;
	}
	
	if(!Target) 
	{
		console_print(id, "Target not found!")
		return PLUGIN_HANDLED;
	}
	
	if(Value > MAXLEVEL-1)
	{
		console_print(id, "You can't set a more than %d!", MAXLEVEL-1)
		return PLUGIN_HANDLED;
	}
	
	if(Value < 1)
	{
		console_print(id, "You can't set less than 1!")
		return PLUGIN_HANDLED;
	}
	
	new AdminName[32]
	get_user_name(id, AdminName, 31)
		
	new TargetName[32]
	get_user_name(Target, TargetName, 31)
	
	PlayerLevel[Target] = Value - 1
	PlayerXp[Target] = LEVELS[PlayerLevel[Target]]
	check_level(Target)
	
	client_printcolor(Target, "/gADMIN: /ctr%s /yhas set your level to /g%d", AdminName, Value)

	return PLUGIN_HANDLED;
}

// ============================================================//
//                          [~ Saving datas ~]			       //
// ============================================================//
public MySQLx_Init()
{
	if ( !get_pcvar_num(p_Enabled) || !get_pcvar_num(save_type) )
		return;
	
	new szHost[64], szUser[32], szPass[32], szDB[128];
	
	get_pcvar_string( mysqlx_host, szHost, charsmax( szHost ) );
	get_pcvar_string( mysqlx_user, szUser, charsmax( szUser ) );
	get_pcvar_string( mysqlx_pass, szPass, charsmax( szPass ) );
	get_pcvar_string( mysqlx_db, szDB, charsmax( szDB ) );
	
	g_hTuple = SQL_MakeDbTuple( szHost, szUser, szPass, szDB );
	
	for ( new i = 0; i < sizeof szTables; i++ )
	{
		SQL_ThreadQuery( g_hTuple, "QueryCreateTable", szTables)
	}
}
public QueryCreateTable( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError ); 
		
		return;
	} 
}

SaveLevel(id)
{ 
	new szAuth[33];
	new szKey[64];

	if ( get_pcvar_num(savexp) == 0 )
	{
		get_user_ip( id, szAuth , charsmax(szAuth), 1);
		formatex( szKey , 63 , "%s-IP" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 1 )
	{
		get_user_authid( id , szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-ID" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 2 )
	{
		get_user_name( id, szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-NAME" , szAuth);
	}

	if ( !get_pcvar_num(save_type) )
	{
		new szData[256];
	
		formatex( szData , 255 , "%i#%i#" , PlayerLevel[id], PlayerXp[id] );
		
		nvault_set( g_Vault , szKey , szData );
	}
	else
	{	
		static szQuery[ 128 ]; 

		formatex( szQuery, 127, "REPLACE INTO `mytable` (`player_id`, `player_level`, `player_xp`) VALUES ('%s', '%d', '%d');", szAuth , PlayerLevel[id], PlayerXp[id] );
		
		SQL_ThreadQuery( g_hTuple, "QuerySetData", szQuery);
	}
}

LoadLevel(id)
{
	new szAuth[33];
	new szKey[40];

	if ( get_pcvar_num(savexp) == 0 )
	{
		get_user_ip( id, szAuth , charsmax(szAuth), 1);
		formatex( szKey , 63 , "%s-IP" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 1 )
	{
		get_user_authid( id , szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-ID" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 2 )
	{
		get_user_name( id, szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-NAME" , szAuth);
	}

	if ( !get_pcvar_num(save_type) )
	{
		new szData[256];

		formatex(szData , 255, "%i#%i#", PlayerLevel[id], PlayerXp[id]) 
			
		nvault_get(g_Vault, szKey, szData, 255) 

		replace_all(szData , 255, "#", " ")
		new xp[32], level[32] 
		parse(szData, level, 31, xp, 31) 
		PlayerLevel[id] = str_to_num(level)
		PlayerXp[id] = str_to_num(xp)  
	}
	else
	{
		static szQuery[ 128 ], iData[ 1 ]; 
		formatex( szQuery, 127, "SELECT `player_level`, `player_xp` FROM `mytable` WHERE ( `player_id` = '%s' );", szAuth ); 
     
		iData[ 0 ] = id;
		SQL_ThreadQuery( g_hTuple, "QuerySelectData", szQuery, iData, 1 );
	}
}
public QuerySelectData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError );
		
		return;
	} 
	else 
	{ 
		new id = iData[ 0 ];
		
		new ColLevel = SQL_FieldNameToNum(hQuery, "player_level") 
		new ColXp = SQL_FieldNameToNum(hQuery, "player_xp")
		
		while (SQL_MoreResults(hQuery)) 
		{
			PlayerLevel[id] = SQL_ReadResult(hQuery, ColLevel);
			PlayerXp[id] = SQL_ReadResult(hQuery, ColXp);
					
			SQL_NextRow(hQuery)
		}
	} 
}
public QuerySetData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError ); 
		
		return;
	} 
} 
// ============================================================//
//                          [~ Natives ~]			       	   //
// ============================================================//
// Native: get_user_xp
public native_get_user_xp(id)
{
	return PlayerXp[id];
}
// Native: set_user_xp
public native_set_user_xp(id, amount)
{
	PlayerXp[id] = amount;
}
// Native: get_user_level
public native_get_user_level(id)
{
	return PlayerLevel[id];
}
// Native: set_user_xp
public native_set_user_level(id, amount)
{
	PlayerLevel[id] = amount;
}
// Native: Gets user level by Xp
public native_get_user_max_level(id)
{
	return LEVELS[PlayerLevel[id]];
}
// ============================================================//
//                          [~ Stocks ~]			       	   //
// ============================================================//
stock client_printcolor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg,190,input,3);
	replace_all(msg,190,"/g","^4");// green txt
	replace_all(msg,190,"/y","^1");// orange txt
	replace_all(msg,190,"/ctr","^3");// team txt
	replace_all(msg,190,"/w","^0");// team txt
	if (id) players[0] = id; else get_players(players,count,"ch");
	for (new i = 0; i < count; i++)
		if (is_user_connected(players))
		{
			message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players);
			write_byte(players);
			write_string(msg);
			message_end();
		}
}	
public StripPlayerWeapons(id) 
{ 
	strip_user_weapons(id) 
	set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0) 
	give_item(id, "weapon_knife");
} 
User avatar
L E V I N
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 2521
Joined: 24 Aug 2011, 11:24
Detinator Steam: Da
CS Status:
Detinator server CS: ☯∴
SteamID: riseofevo
Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
Has thanked: 36 times
Been thanked: 380 times
Contact:

14 Sep 2019, 20:37

sper că am înțeles bine..
w_ nu știam că există..da mna

.sma

Code: Select all

#include "gunxpmod.cfg"

#if defined ZOMBIE_BIOHAZARD
  #include <biohazard>
#endif
#if defined ZOMBIE_PLAGUE
  #include <zombieplague>
#endif

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <sqlx>
#include <nvault>
#include <colorchat>

#define PLUGIN	"XP-Mod"
#define AUTHOR	"-"
#define VERSION	"2.5"

#define OFFSET_PRIMARYWEAPON 116
#define TASK_SHOW_LEVEL 10113
#define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0) ) //no weapon buy

new PlayerXp[33];
new PlayerLevel[33];

new g_Vault;
new g_remember_selection[33], g_kills[33], g_remember_selection_pistol[33];
new g_maxplayers, g_msgHudSync1, SayTxT, enable_grenades;
new levelspr, levelspr2, show_level_text, show_rank;
new savexp, save_type, xp_kill, xp_triple, enable_triple, triple_kills, xp_ultra, ultra_kills, enable_ultra, p_Enabled, level_style;
new enable_admin_xp, admin_xp;

/*================================================================================
						[MySQLx Vars, other]
=================================================================================*/
new Handle:g_hTuple;

new mysqlx_host, mysqlx_user, mysqlx_db, mysqlx_pass;

new const szTables[][] = 
{
	"CREATE TABLE IF NOT EXISTS `mytable` ( `player_id` varchar(32) NOT NULL,`player_level` int(8) default NULL,`player_xp` int(16) default NULL,PRIMARY KEY (`player_id`) ) TYPE=MyISAM;"
}


enum _:MF
{
	WName[32],
	WCCode,
	WTCode[32],
	WAmmo,
	WLevel,
	VModel[32],
	PModel[32],
	WModel[32]/*,*/
}
new const WeaponsFUNC[/*MAXLEVEL*/][MF] = {	//ARME PE LEVEL(meniu)
//		NUME ARMA MENIU		COD CSW		COD WEAPON		AMMO ARMA		LEVEL NECESAR pentru ARMA		MODEL ARMA V_			MODEL ARMA P_			MODEL ARMA W_
	{	"GLOCK 18",		CSW_GLOCK18,	"weapon_glock18",	120,			1,				"models/v_glock18.mdl",		"models/p_glock18.mdl",		"models/w_glock18.mdl"	}/*,*/
};

/*
#define LEVELUPXP	400
#define SKINHATSLEVELCHANGE	30
new const WLVLS[MAXLEVEL]=//LVL ARME
{
	0,//DEF
	1,
	2,
	3
}*/
new menuCBH,bool:used[33]


enum _:ZMF
{
	SKIN[32],
	VKnife[32],
	PKnife[32],
	WKnife[32],
	HP,
	LVL
}
new const ZmFUNC[][ZMF]=
{
	{//	NUME SKIN(models/players/nume_skin/nume_skin.mdl)	NUME CUTIT(v)	NUME CUTIT(p)	NUME CUTIT(w)	HP START	LEVEL pentru BENEFICII
		"test_skin",						"v_knife1",	"p_knife1",	"w_knife1",	1337,		1
	}
}


/*inutile zic*/
new const AMMOCONST[MAXLEVEL] = { 10, 16, 23, 26, 10, 16, 17, 20, 8, 19, 28 }
new const WEAPONCONST[MAXLEVEL][] = {"weapon_glock18",
"weapon_usp", 
"weapon_elite",
"weapon_deagle",
"weapon_tmp",
"weapon_mac10",
"weapon_mp5navy",
"weapon_m249",
"weapon_aug",
"weapon_m4a1",
"weapon_ak47"
}; // Give Weapons

new const WEAPONMDL[MAXLEVEL][] = { "models/w_glock18.mdl",
"models/w_usp.mdl",
"models/w_elite",
"models/w_deagle.mdl", 
"models/w_tmp10.mdl",
"models/w_mac10.mdl",
"models/w_mp5.mdl",
"models/w_m249.mdl",
"models/w_aug.mdl",
"models/w_m4a1.mdl",
"models/w_ak47.mdl"
}; // Blocks pick up weapon, don't change!

/*================================================================================
						[Plugin natives,precache,init]
=================================================================================*/

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	register_cvar("gxm_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("gxm_version", VERSION)
	
	register_concmd("amx_level", "cmd_give_level", ADMIN_CFG, "<Nume Joc> <NR LVL>" );
	register_clcmd("say /lvl", "showlevel");
	register_clcmd("say /top20","showtop20");
	register_clcmd("say /menu","show_main_menu_info");
	
	p_Enabled = register_cvar( "xp_enable", "1" ); // Plugin enabled? 1 = Yes, 0 = No.
	save_type = register_cvar("xp_savetype","0"); // Save Xp to : 1 = MySQL, 0 = NVault.
	savexp = register_cvar("xp_save","2"); // Save Xp by : 1 = SteamID, 0 = IP, 2 = Nicks
	xp_kill = register_cvar("xp_nivel","10"); // How much xp gain if you killed someone?
	show_level_text = register_cvar("xp_level_text","0"); // Show your level by : 1 = HUD message, 0 = Simple colored text message.
	show_rank = register_cvar("xp_show_rank","1"); // Show rank in /top20? 1 = Yes, 0 = No.
	level_style = register_cvar("xp_level_style","0"); // You will gain each level new gun : 1 = Yes, 0 = No,select your gun by menu.
	enable_grenades = register_cvar("xp_grenades","1"); // Give to player grenades? 1 = Yes, 0 = No.
	
	enable_triple = register_cvar("xp_triple","1"); // Enable Triple Kill bonus xp? 1 = Yes, 0 = No.
	xp_triple = register_cvar("xp_triple_xp","3"); // How much bonus xp give for Triple Kill?
	triple_kills = register_cvar("xp_triple_kills","3"); // How much kills needed to give bonus xp?
	enable_ultra = register_cvar("xp_ultra","1"); // Enable Ultra Kill bonus xp? 1 = Yes, 0 = No.
	xp_ultra = register_cvar("xp_ultra_xp","5"); // How much bonus xp give for Ultra Kill?
	ultra_kills = register_cvar("xp_ultra_kills","6"); // How much kills needed to give bonus xp?
	
	enable_admin_xp = register_cvar("xp_admin_xp","1"); // Enable Extra xp for killing? 1 = Yes, 0 = No.
	admin_xp = register_cvar("xp_extra_xp","10"); // How much extra xp give to admins?
	
					// SQLx cvars
	mysqlx_host = register_cvar ("xp_host", ""); // The host from the db
	mysqlx_user = register_cvar ("xp_user", ""); // The username from the db login
	mysqlx_pass = register_cvar ("xp_pass", ""); // The password from the db login
	mysqlx_db = register_cvar ("xp_dbname", ""); // The database name 
	
					// Events //
	register_event("DeathMsg", "event_deathmsg", "a");
	register_event("StatusValue", "Event_StatusValue", "bd", "1=2")
	
					// Forwards //
	RegisterHam(Ham_Spawn, "player", "fwd_PlayerSpawn", 1);
	
	register_forward(FM_Touch, "fwd_Touch");
	
					// Messages //
	#if defined NORMAL_MOD || defined ZOMBIE_SWARM
	register_message(get_user_msgid("StatusIcon"),	"Message_StatusIcon")
	#endif
	
					// Other //	
	register_menucmd(register_menuid("Main Menu"), 1023, "main_menu_info")
	
	register_dictionary("gunxpmod.txt");
	MySQLx_Init()
					
	SayTxT = get_user_msgid("SayText");
	
	g_msgHudSync1 = CreateHudSyncObj()
	g_maxplayers = get_maxplayers();


	menuCBH = menu_makecallback( "menucallback1" );//teste
	register_clcmd("say /tw","WM")
	register_clcmd("say_team /tw","WM")
	register_event("SendAudio", "Win_T", "a", "2=%!MRAD_terwin")
	register_event("SendAudio", "Win_CT", "a", "2=%!MRAD_ctwin")
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
	RegisterHam( Ham_Item_Deploy, "weapon_knife", "Ham_KnifeDeployPost", 1 );
	register_forward(FM_SetModel, "fw_SetModel")
}
public event_new_round()	for(new id=1;id<=get_maxplayers();id++)	used[id]=false
public WM(id)
{
		if(!is_user_alive(id))	return

		new menu = menu_create( "Choose your weapon", "menuhandler1" );
		new level = PlayerLevel[id]//PlayerXp[ id ] / LEVELUPXP;
	   
		for( new i=0; i < sizeof(WeaponsFUNC); i++ )
		{
	/*
			for(new x;x<sizeof(WLVLS);x++)
			{
				menu_additem( menu, WeaponsFUNC[ i ][WName], _, level>=WLVLS[x], menuCBH );
			}
	*/
			new text[512]
			if(level<WeaponsFUNC[ i ][WLevel])	formatex(text,charsmax(text),"\w[\yLOCKED\w]\r %s\w [\dAvailable on level:\r %d\w]",WeaponsFUNC[ i ][WName],WeaponsFUNC[ i ][WLevel])
			menu_additem( menu, WeaponsFUNC[ i ][WName], _, _, menuCBH );
		}
	   
		menu_display( id, menu, 0);
}
public menuhandler1( id, menu, item )
{
		if(item == MENU_EXIT||!is_user_alive(id))
		{
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}

		if(/*item == */user_has_weapon(id,WeaponsFUNC[item][WCCode]))
		{
			client_print(id,print_chat, "%s You already have: %s",PLUG_TAG, WeaponsFUNC[item][WName]);
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}

		Set_WP( id, WeaponsFUNC[item][WTCode],WeaponsFUNC[item][WCCode],WeaponsFUNC[item][WAmmo] );
		client_print(id,print_chat, "%s The weapon you chose is: %s",PLUG_TAG, WeaponsFUNC[item][WName]);
		menu_destroy(menu);

		return PLUGIN_HANDLED
}
public menucallback1( id, menu, item )
{
		static szInfo[8], iAccess, iCallback;
		menu_item_getinfo(menu, item, iAccess, szInfo, charsmax(szInfo), .callback = iCallback);
		/*static iType;
		iType = str_to_num(szInfo);*/
		new level = PlayerLevel[ id ];
		if( WeaponsFUNC[item][WLevel] > level /*/ SKINWPEVELCHANGE||item == settingH[id]*/ )	return ITEM_DISABLED;
	   
		return ITEM_ENABLED;
}
stock Set_WP(const id,const WPName[]="",WPCode,WPAmmo)
{
	if(!is_user_alive(id))	return

	strip_user_weapons(id)
	give_item(id,"weapon_knife")
	give_item(id,WPName)
	cs_set_user_bpammo(id,WPCode,WPAmmo)
}


// Main Menu Level Style
public show_main_menu_level(id)
{
	if ( !is_user_alive(id) )
		return;
	
	new szInfo[60], szChooseT[40], szLastG[40];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "main_menu_level");
	
	formatex(szChooseT, charsmax(szChooseT), "%L", LANG_SERVER, "CHOOSE_TEXT");
	menu_additem(menu, szChooseT, "1", 0);
	
	formatex(szLastG, charsmax(szLastG), "%L", LANG_SERVER, "LAST_GUNS");
	menu_additem(menu, szLastG, "2", 0);
	
	new szExit[15];
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_EXITNAME, szExit);
	
	menu_display(id , menu , 0);
} 
public main_menu_level(id , menu , item) 
{ 
	if ( !is_user_alive(id) )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);
	
	switch (item_id)
	{
		case 1: // show pistols
		{
			if(!used[id])	show_menu_level_pistol(id);
		}
		case 2: // last weapons
		{
			if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )
			{
				give_weapon_menu(id, g_remember_selection[id], 1, 1);
				give_weapon_menu(id, g_remember_selection_pistol[id], 0, 0);
			}
			else if ( PlayerLevel[id] < MAX_PISTOLS_MENU )
			{
				give_weapon_menu(id, g_remember_selection_pistol[id], 1, 1);
			}
		}
	}

	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
// Menu Level Style Pistols
public show_menu_level_pistol(id)
{
	if ( !is_user_alive(id) )
		return;
	
	new szInfo[60];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "pistol_menu");
	
	for (new item_id = 0; item_id < MAX_PISTOLS_MENU; item_id++)
	{
		new szItems[60], szTempid[32];
			
		if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )

			num_to_str(item_id, szTempid, charsmax(szTempid) );

			menu_additem(menu, szItems, szTempid, 0);
		}
			
		else
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )
			menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));
		}
	}
	
	new szNext[15], szBack[15], szExit[15];
	formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");
	formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_BACKNAME, szBack) 
	menu_setprop(menu, MPROP_NEXTNAME, szNext) 
	menu_setprop(menu, MPROP_EXITNAME, szExit) 
	
	menu_display(id , menu , 0); 
}
public pistol_menu(id , menu , item) 
{ 
	if ( !is_user_alive(id) )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);

	g_remember_selection_pistol[id] = item_id;
	
	give_weapon_menu(id, item_id, 1, 1);
	
	if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )///hmmm
	{
		show_menu_level(id);
	}

	used[id]=true

	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
// Menu Level Style Primary
public show_menu_level(id)
{
	if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )
		return;
	
	new szInfo[100];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "level_menu");
	
	for (new item_id = MAX_PISTOLS_MENU; item_id < MAXLEVEL; item_id++)
	{
		new szItems[512], szTempid[32];
			
		if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )

			num_to_str(item_id, szTempid, charsmax(szTempid) );

			menu_additem(menu, szItems, szTempid, 0);
		}
		else
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )
			menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));
		}
	}
	
	new szNext[15], szBack[15], szExit[15];
	formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");
	formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_BACKNAME, szBack) 
	menu_setprop(menu, MPROP_NEXTNAME, szNext) 
	menu_setprop(menu, MPROP_EXITNAME, szExit) 
	
	menu_display(id , menu , 0); 
}
public level_menu(id , menu , item) 
{ 
	if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);

	g_remember_selection[id] = item_id;
	
	give_weapon_menu(id, item_id, 0, 0);
	
	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
public CallbackMenu(id, menu, item) 
{ 
    return ITEM_DISABLED; 
}

// Selected by menu or remember selection and give item
public give_weapon_menu(id, selection, strip, givegren)
{
	#if defined ZOMBIE_SWARM
    if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled) ) 
    {
		if ( strip )
		{
			StripPlayerWeapons(id);
		}
		
		if ( get_pcvar_num(enable_grenades) && givegren )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[selection]);

		cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])
    }
	#endif
	
	#if defined ZOMBIE_INFECTION || defined NORMAL_MOD
    if(is_user_alive(id) && get_pcvar_num(p_Enabled)) 
    {
		if ( strip )
		{
			StripPlayerWeapons(id);
		}
		
		if ( get_pcvar_num(enable_grenades) && givegren )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[selection]);

		cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])
    }
	#endif
}

public plugin_natives()
{
					// Player natives //
	register_native("get_user_xp", "native_get_user_xp", 1);
	register_native("set_user_xp", "native_set_user_xp", 1);
	register_native("get_user_level", "native_get_user_level", 1);
	register_native("set_user_level", "native_set_user_level", 1);
	register_native("get_user_max_level", "native_get_user_max_level", 1);
}

public plugin_precache()
{
	levelspr = engfunc(EngFunc_PrecacheModel, "sprites/xfire.spr");
	levelspr2 = engfunc(EngFunc_PrecacheModel, "sprites/xfire2.spr");
	
	engfunc(EngFunc_PrecacheSound, LevelUp);


	for(new i; i < sizeof(WeaponsFUNC); i++)
	{
		if(WeaponsFUNC[i][0])
		{
		precache_model(WeaponsFUNC[i][VModel])
		precache_model(WeaponsFUNC[i][PModel])
		precache_model(WeaponsFUNC[i][WModel])
		}
	}

	for(new i; i < sizeof(ZmFUNC); i++)
	{
		precache_player_model(ZmFUNC[i][SKIN],1)

		precache_player_model(ZmFUNC[i][VKnife],2)
		precache_player_model(ZmFUNC[i][PKnife],2)
		precache_player_model(ZmFUNC[i][WKnife],2)
	}
}
precache_player_model(szModel[],mode)
{
	static szFile[512]

	switch(mode)
	{
		case 1:
		{
			formatex(szFile, charsmax(szFile), "models/player/%s/%s.mdl", szModel, szModel)
			precache_model(szFile)

			replace(szFile, charsmax(szFile), ".mdl", "T.mdl")
			if(file_exists(szFile))	precache_model(szFile)
		}
		case 2:
		{
			formatex(szFile, charsmax(szFile), "models/%s/%s.mdl", szModel, szModel)
			precache_model(szFile)
		}
	}
}

public plugin_cfg()
{
	new ConfDir[32], File[192];
	
	get_configsdir( ConfDir, charsmax( ConfDir ) );
	formatex( File, charsmax( File ), "%s/gunxpmod.cfg", ConfDir );
	
	if( !file_exists( File ) )
	{
		server_print( "File %s doesn't exist!", File );
		write_file( File, "", -1 );
	}
	else
	{	
		server_print( "%s successfully loaded.", File );
		server_cmd( "exec %s", File );
	}
	
    //Open our vault and have g_Vault store the handle.
	g_Vault = nvault_open( "gunxpmod" );

	//Make the plugin error if vault did not successfully open
	if ( g_Vault == INVALID_HANDLE )
		set_fail_state( "Error opening GunXpMod nVault, file does not exist!" );
}

public plugin_end()
{
	//Close the vault when the plugin ends (map change\server shutdown\restart)
	nvault_close( g_Vault );
}

public client_connect(id)
{
	g_remember_selection[id] = MAX_PISTOLS_MENU;
	g_remember_selection_pistol[id] = 0;
	
	LoadLevel(id)
}

public client_disconnect(id)
{
	SaveLevel(id)

	PlayerXp[id] = 0;
	PlayerLevel[id] = 0;

	remove_task( TASK_SHOW_LEVEL + id );
}

public Message_StatusIcon(iMsgId, MSG_DEST, id) 
{ 
	if( !get_pcvar_num(p_Enabled) )
		return PLUGIN_HANDLED;
		
	static szIcon[5] 
	get_msg_arg_string(2, szIcon, 4) 
	if( szIcon[0] == 'b' && szIcon[2] == 'y' && szIcon[3] == 'z' ) 
	{ 
		if( get_msg_arg_int(1)) 
		{ 
			fm_cs_set_user_nobuy(id) 
			return PLUGIN_HANDLED;
		} 
	}  
	
	return PLUGIN_CONTINUE;
}

public fwd_Touch(ent, id)
{
	if (!is_user_alive(id) || !pev_valid( ent ) )
		return FMRES_IGNORED;
 
	static szEntModel[32]; 
	pev( ent , pev_model , szEntModel , 31 ); 
     
	for (new level_equip_id = PlayerLevel[id] + 1; level_equip_id < MAXLEVEL; level_equip_id++) 
	{ 
		if ( equali( szEntModel , WEAPONMDL[level_equip_id] ) ) 
		{ 
			return FMRES_SUPERCEDE; 
		}  
	} 

	return FMRES_IGNORED;
}

public fw_SetModel(entity, model[])//dropped knife??for W_....
{
	if(!pev_valid(entity))	return FMRES_IGNORED

	for(new i; i < sizeof(ZmFUNC); i++)
	{
		if(!equali(model, ZmFUNC[i][WKnife])) return FMRES_IGNORED

		new className[33]
		pev(entity, pev_classname, className, 32)
    
		//            dropped weapons                    map weapons                       c4 + grenades
		if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade"))
		{
			engfunc(EngFunc_SetModel, entity, ZmFUNC[i][WKnife])
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}
public Ham_KnifeDeployPost( iEnt ) 
{
	new id = get_pdata_cbase( iEnt, 41,4 ); // m_pPlayer = 41 , 4 - linux offset...
	if(!is_user_alive(id))	return

	for(new i; i < sizeof(ZmFUNC); i++)
	{
		if(PlayerLevel[id]==ZmFUNC[i][LVL])
		{
			set_pev(id, pev_viewmodel2, ZmFUNC[i][VKnife])
			set_pev(id, pev_weaponmodel2, ZmFUNC[i][PKnife]);
			break
		}
	}
}
public fwd_PlayerSpawn(id)
{
	if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )
		return;
	
	g_kills[id] = 0


	/*switch(PlayerLevel[id])
	{
		
	}*/
	for(new i; i < sizeof(ZmFUNC); i++)
	{
		if(PlayerLevel[id]==ZmFUNC[i][LVL])
		{
			cs_set_user_model(id,ZmFUNC[i][SKIN])
			set_user_health(id,ZmFUNC[i][HP])
			break
		}
	}

		
	#if defined ZOMBIE_SWARM
	if ( !get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )
	{
		StripPlayerWeapons(id);
			
		set_task(2.0, "show_main_menu_level", id)
	}
	#endif
		
	#if defined NORMAL_MOD || defined ZOMBIE_INFECTION
	if ( !get_pcvar_num(level_style))
	{
		StripPlayerWeapons(id);
			
		set_task(2.0, "show_main_menu_level", id)
	}
	#endif
		
	if( get_pcvar_num(show_level_text) )
	{
		remove_task( TASK_SHOW_LEVEL + id );		

		set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)
	}
	
	#if defined ZOMBIE_SWARM	
	if ( get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )
	{
		set_task(0.3, "give_weapon", id);
	}
	#endif

	#if defined NORMAL_MOD || defined ZOMBIE_INFECTION
	if ( get_pcvar_num(level_style) )
	{
		set_task(0.3, "give_weapon", id);

		WM(id)
	}
	#endif
}

#if defined ZOMBIE_PLAGUE
public zp_user_humanized_post(id, survivor)
{
	if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )
		return;

	set_task(1.0, "show_main_menu_level", id);
}
#endif

#if defined ZOMBIE_BIOHAZARD
public event_infect(g_victim, g_attacker)
{
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
#endif

#if defined ZOMBIE_PLAGUE
public zp_user_infected_post(g_victim, g_attacker)
{
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
#endif

public event_deathmsg()
{	
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new g_attacker = read_data(1);
	new g_victim = read_data(2);
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 40, 255, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(255, 30, 0, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}

public Event_StatusValue(id)
{
	new target = read_data(2)
  	if(target != id && target != 0 && get_pcvar_num(p_Enabled))
  	{
		static sName[32];
		get_user_name(target, sName, 31)

		set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 6.0, 0.0, 0.0, 2)
		ShowSyncHudMsg(id, g_msgHudSync1, "%L", LANG_SERVER, "LEVEL_TEXT", sName, PlayerLevel[target], RANKLEVELS[PlayerLevel[target]])
	}
}

public task_show_level(task)
{
	new id = task - TASK_SHOW_LEVEL
	
	if(!is_user_alive(id) || !get_pcvar_num(show_level_text) || !get_pcvar_num(p_Enabled) )
		return;
	
	set_hudmessage(255, 0, 0, 0.02, 0.33, 0, 0.0, 0.3, 0.0, 0.0)
	ShowSyncHudMsg(id, g_msgHudSync1 , "%L", LANG_SERVER, "LEVEL_HUD_TEXT", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]], RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]])
	
	set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)		
}

public showlevel(id)
{
	if ( !get_pcvar_num(p_Enabled) || get_pcvar_num(show_level_text) )
		return PLUGIN_HANDLED;
	
	client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT2", PlayerLevel[id] , PlayerXp[id], LEVELS[PlayerLevel[id]]);
	client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT3", RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]]);
	
	return PLUGIN_HANDLED;
}

public descriptionx(id)
{
	new szMotd[2048], szTitle[64], iPos = 0
	format(szTitle, 63, "Info")
	iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-left:0px;}</style></head><pre><body>")
	iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle)
	iPos += format(szMotd[iPos], 2047-iPos, "%L^n", LANG_SERVER, "DESCRIPTION")
	
	iPos += format(szMotd[iPos], 2047-iPos, "%L", LANG_SERVER, "DESCRIPTION2")
		
	show_motd(id, szMotd, szTitle)
	return PLUGIN_HANDLED;
}

public check_level(id)
{
	if(PlayerLevel[id] < MAXLEVEL-1 && get_pcvar_num(p_Enabled))
	{
		while(PlayerXp[id] >= LEVELS[PlayerLevel[id]])
		{
			PlayerLevel[id]++;
				
			if(is_user_alive(id))
			{	
				if ( get_pcvar_num(level_style) )
				{
					give_weapon(id);
				}
				
				new p_origin[3];
				get_user_origin(id, p_origin, 0);
				
				set_sprite(p_origin, levelspr, 30)
				set_sprite(p_origin, levelspr2, 30)
			}
			emit_sound(id, CHAN_ITEM, LevelUp, 1.0, ATTN_NORM, 0, PITCH_NORM);
			
			static name[32] ; get_user_name(id, name, charsmax(name));
			client_printcolor(0, "%L", LANG_SERVER, "LEVEL_UP", name, PlayerLevel[id]);
		}
	} 
}

// Main Menu Info
public show_main_menu_info(id)
{
	if ( !get_pcvar_num(p_Enabled) )
		return;
	
	static menu[510], len;
	len = 0;
    
	new xKeys3 = MENU_KEY_0|MENU_KEY_1;

    // Title
	len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "TITLE_MENU_INFO")
	
	len += formatex(menu[len], sizeof menu - 1 - len, "\r1. \w%L", id, "INFO")
	if ( get_pcvar_num(show_rank) )
	{
		xKeys3 |= (MENU_KEY_2)
		
		len += formatex(menu[len], sizeof menu - 1 - len, "^n\r2. \wTop 20^n")
	}
	else
	{
		len += formatex(menu[len], sizeof menu - 1 - len, "^n\d2. Top 20^n")
	}
	
	if(find_plugin_byfile("gunxpmod_shop.amxx") != INVALID_PLUGIN_ID)
	{
		xKeys3 |= (MENU_KEY_3)
		
		len += formatex(menu[len], sizeof menu - 1 - len, "\r3. \w%L^n", id, "ITEM_LIST")
		if ( is_user_alive(id) )
		{
			xKeys3 |= (MENU_KEY_4)
			
			len += formatex(menu[len], sizeof menu - 1 - len, "\r4. \w%L^n", id, "UNLOCKS_SHOP_TEXT")
		}
	}
	
	len += formatex(menu[len], sizeof menu - 1 - len, "^n^n\r0.\w %L", id, "EXIT_MENU")

	show_menu(id, xKeys3, menu, -1, "Main Menu")
}

public main_menu_info(id, key)
{
	switch (key)
	{
		case 0:
		{
			show_main_menu_info(id)
			
			descriptionx(id)
		}
		case 1:
		{
			showtop20(id)
			
			show_main_menu_info(id)
		}
		case 2:
		{
			show_main_menu_info(id)
			
			if(callfunc_begin( "display_items","") == 1)
			{
				callfunc_push_int( id ); 
				callfunc_end();
			}
		}
		case 3:
		{
			if(callfunc_begin("item_upgrades","") == 1)
			{
				callfunc_push_int( id ); 
				callfunc_end();
			}
		}
		case 9:
		{
			return PLUGIN_HANDLED;
		}
	}

	return PLUGIN_HANDLED;
}

public give_weapon(id)
{
	#if defined ZOMBIE_SWARM
	if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled)) 
	{
		StripPlayerWeapons(id);
		
		if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[PlayerLevel[id]]);
			
		cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])
	}
	#endif
	
	#if defined ZOMBIE_INFECTION || defined NORMAL_MOD
	if(is_user_alive(id) && get_pcvar_num(p_Enabled)) 
	{
		StripPlayerWeapons(id);
		
		if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}

		give_item(id, WEAPONCONST[PlayerLevel[id]]);

		cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])
	}
	#endif
}

public set_sprite(p_origin[3], sprite, radius)
{
	// Explosion
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY, p_origin)
	write_byte(TE_EXPLOSION)
	write_coord(p_origin[0])
	write_coord(p_origin[1])
	write_coord(p_origin[2])
	write_short(sprite)
	write_byte(radius)
	write_byte(15)
	write_byte(4)
	message_end()
}

//Shows Top 20
public showtop20(id)
{
	if( !get_pcvar_num(p_Enabled) && !get_pcvar_num(show_rank) )
		return;
	
	static Sort[33][2];
	new players[32],num,count,index;
	get_players(players,num);
    
	for(new i = 0; i < num; i++)
	{
		index = players[i];
		Sort[count][0] = index;
		Sort[count][1] = PlayerXp[index];
		count++;
	}
    
	SortCustom2D(Sort,count,"CompareXp");
	new motd[1501],iLen;
	iLen = formatex(motd, sizeof motd - 1,"<body bgcolor=#000000><font color=#98f5ff><pre>");
	iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%s %-22.22s %3s^n", "#", "Name", "# Experience");
    
	new y = clamp(count,0,20);
	new name[32],kindex;
    
	for(new x = 0; x < y; x++)
	{
		kindex = Sort[x][0];
		get_user_name(kindex,name,sizeof name - 1);
		iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%d %-22.22s %d^n", x + 1, name, Sort[x][1]);
	}
	iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"</body></font></pre>");
	show_motd(id,motd, "GunXpMod Top 20");
}
public CompareXp(elem1[], elem2[])
{
    if(elem1[1] > elem2[1])
        return -1;
    else if(elem1[1] < elem2[1])
        return 1;
    
    return 0;
}

// Command to set player Level
public cmd_give_level(id, level, cid) 
{
	if( !cmd_access(id, level, cid, 3) || !get_pcvar_num(p_Enabled) )
	{
		return PLUGIN_HANDLED;
	}
	
	new Arg1[64], Target
	read_argv(1, Arg1, 63)
	Target = cmd_target(id, Arg1, 0)
	
	new iLevel[32], Value
	read_argv(2, iLevel, 31)
	Value = str_to_num(iLevel)
	
	if(iLevel[0] == '-') 
	{
		console_print(id, "You can't have a '-' in the value!")
		return PLUGIN_HANDLED;
	}
	
	if(!Target) 
	{
		console_print(id, "Target not found!")
		return PLUGIN_HANDLED;
	}
	
	if(Value > MAXLEVEL-1)
	{
		console_print(id, "You can't set a more than %d!", MAXLEVEL-1)
		return PLUGIN_HANDLED;
	}
	
	if(Value < 1)
	{
		console_print(id, "You can't set less than 1!")
		return PLUGIN_HANDLED;
	}
	
	new AdminName[32]
	get_user_name(id, AdminName, 31)
		
	new TargetName[32]
	get_user_name(Target, TargetName, 31)
	
	PlayerLevel[Target] = Value - 1
	PlayerXp[Target] = LEVELS[PlayerLevel[Target]]
	check_level(Target)
	
	client_printcolor(Target, "/gADMIN: /ctr%s /yhas set your level to /g%d", AdminName, Value)

	return PLUGIN_HANDLED;
}

// ============================================================//
//                          [~ Saving datas ~]			       //
// ============================================================//
public MySQLx_Init()
{
	if ( !get_pcvar_num(p_Enabled) || !get_pcvar_num(save_type) )
		return;
	
	new szHost[64], szUser[32], szPass[32], szDB[128];
	
	get_pcvar_string( mysqlx_host, szHost, charsmax( szHost ) );
	get_pcvar_string( mysqlx_user, szUser, charsmax( szUser ) );
	get_pcvar_string( mysqlx_pass, szPass, charsmax( szPass ) );
	get_pcvar_string( mysqlx_db, szDB, charsmax( szDB ) );
	
	g_hTuple = SQL_MakeDbTuple( szHost, szUser, szPass, szDB );
	
	for ( new i = 0; i < sizeof szTables; i++ )
	{
		SQL_ThreadQuery( g_hTuple, "QueryCreateTable", szTables[i])
	}
}

public QueryCreateTable( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError ); 
		
		return;
	} 
}

SaveLevel(id)
{ 
	new szAuth[33];
	new szKey[64];

	if ( get_pcvar_num(savexp) == 0 )
	{
		get_user_ip( id, szAuth , charsmax(szAuth), 1);
		formatex( szKey , 63 , "%s-IP" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 1 )
	{
		get_user_authid( id , szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-ID" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 2 )
	{
		get_user_name( id, szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-NAME" , szAuth);
	}

	if ( !get_pcvar_num(save_type) )
	{
		new szData[256];
	
		formatex( szData , 255 , "%i#%i#" , PlayerLevel[id], PlayerXp[id] );
		
		nvault_set( g_Vault , szKey , szData );
	}
	else
	{	
		static szQuery[ 128 ]; 

		formatex( szQuery, 127, "REPLACE INTO `mytable` (`player_id`, `player_level`, `player_xp`) VALUES ('%s', '%d', '%d');", szAuth , PlayerLevel[id], PlayerXp[id] );
		
		SQL_ThreadQuery( g_hTuple, "QuerySetData", szQuery);
	}
}

LoadLevel(id)
{
	new szAuth[33];
	new szKey[40];

	if ( get_pcvar_num(savexp) == 0 )
	{
		get_user_ip( id, szAuth , charsmax(szAuth), 1);
		formatex( szKey , 63 , "%s-IP" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 1 )
	{
		get_user_authid( id , szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-ID" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 2 )
	{
		get_user_name( id, szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-NAME" , szAuth);
	}

	if ( !get_pcvar_num(save_type) )
	{
		new szData[256];

		formatex(szData , 255, "%i#%i#", PlayerLevel[id], PlayerXp[id]) 
			
		nvault_get(g_Vault, szKey, szData, 255) 

		replace_all(szData , 255, "#", " ")
		new xp[32], level[32] 
		parse(szData, level, 31, xp, 31) 
		PlayerLevel[id] = str_to_num(level)
		PlayerXp[id] = str_to_num(xp)  
	}
	else
	{
		static szQuery[ 128 ], iData[ 1 ]; 
		formatex( szQuery, 127, "SELECT `player_level`, `player_xp` FROM `mytable` WHERE ( `player_id` = '%s' );", szAuth ); 
     
		iData[ 0 ] = id;
		SQL_ThreadQuery( g_hTuple, "QuerySelectData", szQuery, iData, 1 );
	}
}

public QuerySelectData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError );
		
		return;
	} 
	else 
	{ 
		new id = iData[ 0 ];
		
		new ColLevel = SQL_FieldNameToNum(hQuery, "player_level") 
		new ColXp = SQL_FieldNameToNum(hQuery, "player_xp")
		
		while (SQL_MoreResults(hQuery)) 
		{
			PlayerLevel[id] = SQL_ReadResult(hQuery, ColLevel);
			PlayerXp[id] = SQL_ReadResult(hQuery, ColXp);
					
			SQL_NextRow(hQuery)
		}
	} 
}

public QuerySetData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError ); 
		
		return;
	} 
}

// ============================================================//
//                          [~ Natives ~]			       	   //
// ============================================================//
// Native: get_user_xp
public native_get_user_xp(id)
{
	return PlayerXp[id];
}
// Native: set_user_xp
public native_set_user_xp(id, amount)
{
	PlayerXp[id] = amount;
}
// Native: get_user_level
public native_get_user_level(id)
{
	return PlayerLevel[id];
}
// Native: set_user_xp
public native_set_user_level(id, amount)
{
	PlayerLevel[id] = amount;
}
// Native: Gets user level by Xp
public native_get_user_max_level(id)
{
	return LEVELS[PlayerLevel[id]];
}

public Win_T() 
{ 
	new players[32], num, player; 
	get_players(players, num, "ch", "TERRORIST") 
	
	for(new i = 0; i < num; i++) 
	{ 
		player = players[i]

		if(is_user_connected(player))
		{
			PlayerXp[player] += T_WIN_XP
			ColorChat(player,RED, "%s Ai castigat bonus %d XP pentru castigarea rundei.",PLUG_TAG,T_WIN_XP)
		}
		if(is_user_alive(player))
		{
			PlayerXp[player] += T_WIN_XP_ALIVE
			ColorChat(player,RED, "%s Ai castigat bonus %d XP pentru ca ai supravietuit.",PLUG_TAG,T_WIN_XP_ALIVE)
		}
	} 
	return PLUGIN_CONTINUE
}
public Win_CT() 
{ 
	new players[32], num, player; 
	get_players(players, num, "ch", "CT") 
	
	for(new i = 0; i < num; i++) 
	{ 
		player = players[i] 
		
		if(is_user_connected(player))
		{
			PlayerXp[player] += CT_WIN_XP
			ColorChat(player,BLUE, "%s Ai castigat bonus %d XP pentru castigarea rundei.",PLUG_TAG,CT_WIN_XP)
		}
		if(is_user_alive(player))
		{
			PlayerXp[player] += CT_WIN_XP_ALIVE
			ColorChat(player,BLUE, "%s Ai castigat bonus %d XP pentru ca ai supravietuit.",PLUG_TAG,CT_WIN_XP_ALIVE)
		}
	}
	return PLUGIN_CONTINUE
}

// ============================================================ //
//			[~ Stocks ~]				//
// ============================================================ //
stock client_printcolor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg,190,input,3);
	replace_all(msg,190,"/g","^4");// green txt
	replace_all(msg,190,"/y","^1");// orange txt
	replace_all(msg,190,"/ctr","^3");// team txt
	replace_all(msg,190,"/w","^0");// team txt
	if (id) players[0] = id; else get_players(players,count,"ch");
	for (new i = 0; i < count; i++)
	if (is_user_connected(players[i]))
	{
		message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players[i]);
		write_byte(players[i]);
		write_string(msg);
		message_end();
	}
}

public StripPlayerWeapons(id) 
{ 
	strip_user_weapons(id) 
	set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0) 
	give_item(id, "weapon_knife");
}
.cfg

Code: Select all

#define MAXLEVEL 11
#define MAX_PISTOLS_MENU 6


#define PLUG_TAG "[AMXX]"
#define CT_WIN_XP 10
#define CT_WIN_XP_ALIVE 15
#define T_WIN_XP 10
#define T_WIN_XP_ALIVE 15


/*================================================================================
		       [!-->All those settings can be modified<--!]
=================================================================================*/
/*================================================================================
[Commenting/uncommenting MODS.]
=================================================================================*/
/*Normal mod,means simple cs style, without other mods.*/
//#define NORMAL_MOD

/*Uncomment it if you are using Zombie Swarm and comment other.*/
//#define ZOMBIE_SWARM

/*Uncomment it if you are using Zombie Infection style mods and comment other.*/
#define ZOMBIE_INFECTION

/*================================================================================
[Uncomment it if ZOMBIE_INFECTION and select zombie style MOD.]
=================================================================================*/
//#define ZOMBIE_BIOHAZARD
#define ZOMBIE_PLAGUE
/*================================================================================
[End of MODS.]
=================================================================================*/

/*================================================================================
[Admin 'Flag' for giving extra Experience to admins each kill.]
=================================================================================*/
#define ADMIN_EXTRA ADMIN_LEVEL_H
/*================================================================================
[End of flags.]
=================================================================================*/

/*================================================================================
[Sounds, Level Up wave sound.]
=================================================================================*/
new const LevelUp[] = "umbrella/levelup.wav";
/*================================================================================
[End of sounds.]
=================================================================================*/

/*================================================================================
[XP Table, rank,gun level names.]
=================================================================================*/
new const LEVELS[MAXLEVEL] = { 
90, // Needed on level 1
180, // Needed on level 2
300, // Needed on level 3
450, // Needed on level 4
700, // Needed on level 5
1200, // Needed on level 6
1800, // Needed on level 7
2800, // Needed on level 8
4100, // Needed on level 9
5200, // Needed on level 10
6000 // Needed on level 11
}; // Needed Xp on each Levels

new const GUN_LEVELS[MAXLEVEL] = { 
0, // level 0, Glock.
1, // level 1, USP.
2, // level 2, P228.
3, // level 3, Fiveseven.
4, // level 4, Deagle.
5, // level 5, Elite. // End of Secondary Weapons.
6, // level 6, TMP. 
7, // level 7, MAC-10.
8, // level 8, UMP 45.
9, // level 9, MP5 Navy.
10 // level 10, P90.
}; // Needed Level to choose gun from menu

new const RANKLEVELS[MAXLEVEL][] = { "Beginner", "Beginner", "Beginner", "Beginner", "Beginner", "Slayer", "Slayer", "Slayer",
"Hunter", "Hunter", "Hunter"
}; // Rank Level Names

new const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45 ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas", 
"Schmidt TMP", "Ingram MAC-10", "UMP 45", "MP5 Navy", "ES P90"
}; // Gun Level Rank Names
/*================================================================================
[End of XP Table.]
=================================================================================*/

/*================================================================================
[Grenades on each level settings.]
=================================================================================*/
new const FLASHBANG_LEVEL[MAXLEVEL][] = { "", // 0 level, nothing if you want,won't give grenade on level 0
"", "", "",
"", "", "", 
"", "", "",
"weapon_flashbang"
}; // Give Flashbangs on current level

new const HEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", // 9 level
"weapon_hegrenade"
}; // Give Hegrenade on current level

new const SMOKEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", // 9 level
"weapon_smokegrenade"
}; // Give Smokegrenade on current level

/*================================================================================
[Weapon's backpack ammo on spawn/menu choose.]
=================================================================================*/
new const AMMO2CONST[MAXLEVEL] = { 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400
}; // Weapons Ammo
Nu fac nimic contra cost! Faceți cerere bine detaliată aici, pe forum. Nu-mi mai dați add pe Steam doar pentru a mă avea în lista de prieteni.
Am cont și activez doar aici! Aveți grijă la cei ce încearcă să mă copieze..Puteți lua legătura cu mine dacă aveți o problemă/nelămurire în acest caz.
În cazul în care utilizați ceva din addonsurile postate de mine aici, e bine să fiți la curent cu modificările aduse unor plugine, aici.
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King Innsane
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14 Sep 2019, 21:25

Rectific totul , pluginul merge [ am modificat l-am pus pe normal mode ] dar , am omis ceva si te rog sa ma scuzi de deranj .. poti sa-mi scoti modelele p/w de la zombie [ deoarece mi-am dat seama p nu imi trebuie si w-ul nu exista eram obosit si nu mi-am dat seama ce am scris ]. Sa-mi lasi doar v. Multumesc! [ din cauza la p/w imi da eroare de la modele ]

BTW : sper ca in meniul de arme sa inceapa cu primary , dupa cu secondary alergerile . [ lvl 0 arma mare , dupa pistol ]
Last edited by King Innsane on 14 Sep 2019, 22:06, edited 3 times in total.
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L E V I N
Scripter eXtreamCS
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Posts: 2521
Joined: 24 Aug 2011, 11:24
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Detinator server CS: ☯∴
SteamID: riseofevo
Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
Has thanked: 36 times
Been thanked: 380 times
Contact:

14 Sep 2019, 21:42

e activ pentru zm, pune l pe normal mod
eu ți am dat ce mi ai dat
Nu fac nimic contra cost! Faceți cerere bine detaliată aici, pe forum. Nu-mi mai dați add pe Steam doar pentru a mă avea în lista de prieteni.
Am cont și activez doar aici! Aveți grijă la cei ce încearcă să mă copieze..Puteți lua legătura cu mine dacă aveți o problemă/nelămurire în acest caz.
În cazul în care utilizați ceva din addonsurile postate de mine aici, e bine să fiți la curent cu modificările aduse unor plugine, aici.
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King Innsane
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Posts: 10
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Fond eXtream: 0

15 Sep 2019, 16:02

L E V I N wrote:
14 Sep 2019, 21:42
e activ pentru zm, pune l pe normal mod
eu ți am dat ce mi ai dat
Da, multumesc frumos.Functioneza cum mi-ai zis , dar imi da eroare din cauza la p/w. [Modelele la zombie pentru knife ]. Daca se poate sa mi-le scoti cum am specificat mai sus.[Am editat].
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L E V I N
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 2521
Joined: 24 Aug 2011, 11:24
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Detinator server CS: ☯∴
SteamID: riseofevo
Reputatie: Scripter eXtreamCS
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Location: ҳ̸Ҳ̸ҳ
Has thanked: 36 times
Been thanked: 380 times
Contact:

15 Sep 2019, 17:45

nu știu ce eroare poate să-ți dea de la _p...dacă nu are _p lași "" la cazul său, sau dacă vrei să folosești ceva default pui modelul respecitv(gen p_knife)
e doar 1 meniu, în care bagi ce arme vrei...nu ai zis de primare sau secundare...

Code: Select all

#include "gunxpmod.cfg"

#if defined ZOMBIE_BIOHAZARD
  #include <biohazard>
#endif
#if defined ZOMBIE_PLAGUE
  #include <zombieplague>
#endif

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <sqlx>
#include <nvault>
#include <colorchat>

#define PLUGIN	"XP-Mod"
#define AUTHOR	"-"
#define VERSION	"2.5"

#define OFFSET_PRIMARYWEAPON 116
#define TASK_SHOW_LEVEL 10113
#define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0) ) //no weapon buy

new PlayerXp[33];
new PlayerLevel[33];

new g_Vault;
new g_remember_selection[33], g_kills[33], g_remember_selection_pistol[33];
new g_maxplayers, g_msgHudSync1, SayTxT, enable_grenades;
new levelspr, levelspr2, show_level_text, show_rank;
new savexp, save_type, xp_kill, xp_triple, enable_triple, triple_kills, xp_ultra, ultra_kills, enable_ultra, p_Enabled, level_style;
new enable_admin_xp, admin_xp;

/*================================================================================
						[MySQLx Vars, other]
=================================================================================*/
new Handle:g_hTuple;

new mysqlx_host, mysqlx_user, mysqlx_db, mysqlx_pass;

new const szTables[][] = 
{
	"CREATE TABLE IF NOT EXISTS `mytable` ( `player_id` varchar(32) NOT NULL,`player_level` int(8) default NULL,`player_xp` int(16) default NULL,PRIMARY KEY (`player_id`) ) TYPE=MyISAM;"
}


enum _:MF
{
	WName[32],
	WCCode,
	WTCode[32],
	WAmmo,
	WLevel,
	VModel[32],
	PModel[32],
	WModel[32]/*,*/
}
new const WeaponsFUNC[/*MAXLEVEL*/][MF] = {	//ARME PE LEVEL(meniu)
//		NUME ARMA MENIU		COD CSW		COD WEAPON		AMMO ARMA		LEVEL NECESAR pentru ARMA		MODEL ARMA V_			MODEL ARMA P_			MODEL ARMA W_
	{	"GLOCK 18",		CSW_GLOCK18,	"weapon_glock18",	120,			1,				"models/v_glock18.mdl",		"models/p_glock18.mdl",		"models/w_glock18.mdl"	}/*,*/
};

/*
#define LEVELUPXP	400
#define SKINHATSLEVELCHANGE	30
new const WLVLS[MAXLEVEL]=//LVL ARME
{
	0,//DEF
	1,
	2,
	3
}*/
new menuCBH,bool:used[33]


enum _:ZMF
{
	SKIN[32],
	VKnife[32],
	/*PKnife[32],
	WKnife[32],*/
	HP,
	LVL
}
new const ZmFUNC[][ZMF]=
{
	{//	NUME SKIN(models/players/nume_skin/nume_skin.mdl)	NUME CUTIT(v)	NUME CUTIT(p)	NUME CUTIT(w)	HP START	LEVEL pentru BENEFICII
		"test_skin",						"v_knife1",	/*"p_knife1",	"w_knife1",*/	1337,		1
	}
}


/*inutile zic*/
new const AMMOCONST[MAXLEVEL] = { 10, 16, 23, 26, 10, 16, 17, 20, 8, 19, 28 }
new const WEAPONCONST[MAXLEVEL][] = {"weapon_glock18",
"weapon_usp", 
"weapon_elite",
"weapon_deagle",
"weapon_tmp",
"weapon_mac10",
"weapon_mp5navy",
"weapon_m249",
"weapon_aug",
"weapon_m4a1",
"weapon_ak47"
}; // Give Weapons

new const WEAPONMDL[MAXLEVEL][] = { "models/w_glock18.mdl",
"models/w_usp.mdl",
"models/w_elite",
"models/w_deagle.mdl", 
"models/w_tmp10.mdl",
"models/w_mac10.mdl",
"models/w_mp5.mdl",
"models/w_m249.mdl",
"models/w_aug.mdl",
"models/w_m4a1.mdl",
"models/w_ak47.mdl"
}; // Blocks pick up weapon, don't change!

/*================================================================================
						[Plugin natives,precache,init]
=================================================================================*/

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	register_cvar("gxm_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("gxm_version", VERSION)
	
	register_concmd("amx_level", "cmd_give_level", ADMIN_CFG, "<Nume Joc> <NR LVL>" );
	register_clcmd("say /lvl", "showlevel");
	register_clcmd("say /top20","showtop20");
	register_clcmd("say /menu","show_main_menu_info");
	
	p_Enabled = register_cvar( "xp_enable", "1" ); // Plugin enabled? 1 = Yes, 0 = No.
	save_type = register_cvar("xp_savetype","0"); // Save Xp to : 1 = MySQL, 0 = NVault.
	savexp = register_cvar("xp_save","2"); // Save Xp by : 1 = SteamID, 0 = IP, 2 = Nicks
	xp_kill = register_cvar("xp_nivel","10"); // How much xp gain if you killed someone?
	show_level_text = register_cvar("xp_level_text","0"); // Show your level by : 1 = HUD message, 0 = Simple colored text message.
	show_rank = register_cvar("xp_show_rank","1"); // Show rank in /top20? 1 = Yes, 0 = No.
	level_style = register_cvar("xp_level_style","0"); // You will gain each level new gun : 1 = Yes, 0 = No,select your gun by menu.
	enable_grenades = register_cvar("xp_grenades","1"); // Give to player grenades? 1 = Yes, 0 = No.
	
	enable_triple = register_cvar("xp_triple","1"); // Enable Triple Kill bonus xp? 1 = Yes, 0 = No.
	xp_triple = register_cvar("xp_triple_xp","3"); // How much bonus xp give for Triple Kill?
	triple_kills = register_cvar("xp_triple_kills","3"); // How much kills needed to give bonus xp?
	enable_ultra = register_cvar("xp_ultra","1"); // Enable Ultra Kill bonus xp? 1 = Yes, 0 = No.
	xp_ultra = register_cvar("xp_ultra_xp","5"); // How much bonus xp give for Ultra Kill?
	ultra_kills = register_cvar("xp_ultra_kills","6"); // How much kills needed to give bonus xp?
	
	enable_admin_xp = register_cvar("xp_admin_xp","1"); // Enable Extra xp for killing? 1 = Yes, 0 = No.
	admin_xp = register_cvar("xp_extra_xp","10"); // How much extra xp give to admins?
	
					// SQLx cvars
	mysqlx_host = register_cvar ("xp_host", ""); // The host from the db
	mysqlx_user = register_cvar ("xp_user", ""); // The username from the db login
	mysqlx_pass = register_cvar ("xp_pass", ""); // The password from the db login
	mysqlx_db = register_cvar ("xp_dbname", ""); // The database name 
	
					// Events //
	register_event("DeathMsg", "event_deathmsg", "a");
	register_event("StatusValue", "Event_StatusValue", "bd", "1=2")
	
					// Forwards //
	RegisterHam(Ham_Spawn, "player", "fwd_PlayerSpawn", 1);
	
	register_forward(FM_Touch, "fwd_Touch");
	
					// Messages //
	#if defined NORMAL_MOD || defined ZOMBIE_SWARM
	register_message(get_user_msgid("StatusIcon"),	"Message_StatusIcon")
	#endif
	
					// Other //	
	register_menucmd(register_menuid("Main Menu"), 1023, "main_menu_info")
	
	register_dictionary("gunxpmod.txt");
	MySQLx_Init()
					
	SayTxT = get_user_msgid("SayText");
	
	g_msgHudSync1 = CreateHudSyncObj()
	g_maxplayers = get_maxplayers();


	menuCBH = menu_makecallback( "menucallback1" );//teste
	register_clcmd("say /tw","WM")
	register_clcmd("say_team /tw","WM")
	register_event("SendAudio", "Win_T", "a", "2=%!MRAD_terwin")
	register_event("SendAudio", "Win_CT", "a", "2=%!MRAD_ctwin")
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
	RegisterHam( Ham_Item_Deploy, "weapon_knife", "Ham_KnifeDeployPost", 1 );
	//register_forward(FM_SetModel, "fw_SetModel")
}
public event_new_round()	for(new id=1;id<=get_maxplayers();id++)	used[id]=false
public WM(id)
{
		if(!is_user_alive(id))	return

		new menu = menu_create( "Choose your weapon", "menuhandler1" );
		new level = PlayerLevel[id]//PlayerXp[ id ] / LEVELUPXP;
	   
		for( new i=0; i < sizeof(WeaponsFUNC); i++ )
		{
	/*
			for(new x;x<sizeof(WLVLS);x++)
			{
				menu_additem( menu, WeaponsFUNC[ i ][WName], _, level>=WLVLS[x], menuCBH );
			}
	*/
			new text[512]
			if(level<WeaponsFUNC[ i ][WLevel])	formatex(text,charsmax(text),"\w[\yLOCKED\w]\r %s\w [\dAvailable on level:\r %d\w]",WeaponsFUNC[ i ][WName],WeaponsFUNC[ i ][WLevel])
			menu_additem( menu, WeaponsFUNC[ i ][WName], _, _, menuCBH );
		}
	   
		menu_display( id, menu, 0);
}
public menuhandler1( id, menu, item )
{
		if(item == MENU_EXIT||!is_user_alive(id))
		{
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}

		if(/*item == */user_has_weapon(id,WeaponsFUNC[item][WCCode]))
		{
			client_print(id,print_chat, "%s You already have: %s",PLUG_TAG, WeaponsFUNC[item][WName]);
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}

		Set_WP( id, WeaponsFUNC[item][WTCode],WeaponsFUNC[item][WCCode],WeaponsFUNC[item][WAmmo] );
		client_print(id,print_chat, "%s The weapon you chose is: %s",PLUG_TAG, WeaponsFUNC[item][WName]);
		menu_destroy(menu);

		return PLUGIN_HANDLED
}
public menucallback1( id, menu, item )
{
		static szInfo[8], iAccess, iCallback;
		menu_item_getinfo(menu, item, iAccess, szInfo, charsmax(szInfo), .callback = iCallback);
		/*static iType;
		iType = str_to_num(szInfo);*/
		new level = PlayerLevel[ id ];
		if( WeaponsFUNC[item][WLevel] > level /*/ SKINWPEVELCHANGE||item == settingH[id]*/ )	return ITEM_DISABLED;
	   
		return ITEM_ENABLED;
}
stock Set_WP(const id,const WPName[]="",WPCode,WPAmmo)
{
	if(!is_user_alive(id))	return

	strip_user_weapons(id)
	give_item(id,"weapon_knife")
	give_item(id,WPName)
	cs_set_user_bpammo(id,WPCode,WPAmmo)
}


// Main Menu Level Style
public show_main_menu_level(id)
{
	if ( !is_user_alive(id) )
		return;
	
	new szInfo[60], szChooseT[40], szLastG[40];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "main_menu_level");
	
	formatex(szChooseT, charsmax(szChooseT), "%L", LANG_SERVER, "CHOOSE_TEXT");
	menu_additem(menu, szChooseT, "1", 0);
	
	formatex(szLastG, charsmax(szLastG), "%L", LANG_SERVER, "LAST_GUNS");
	menu_additem(menu, szLastG, "2", 0);
	
	new szExit[15];
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_EXITNAME, szExit);
	
	menu_display(id , menu , 0);
} 
public main_menu_level(id , menu , item) 
{ 
	if ( !is_user_alive(id) )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);
	
	switch (item_id)
	{
		case 1: // show pistols
		{
			if(!used[id])	show_menu_level_pistol(id);
		}
		case 2: // last weapons
		{
			if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )
			{
				give_weapon_menu(id, g_remember_selection[id], 1, 1);
				give_weapon_menu(id, g_remember_selection_pistol[id], 0, 0);
			}
			else if ( PlayerLevel[id] < MAX_PISTOLS_MENU )
			{
				give_weapon_menu(id, g_remember_selection_pistol[id], 1, 1);
			}
		}
	}

	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
// Menu Level Style Pistols
public show_menu_level_pistol(id)
{
	if ( !is_user_alive(id) )
		return;
	
	new szInfo[60];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "pistol_menu");
	
	for (new item_id = 0; item_id < MAX_PISTOLS_MENU; item_id++)
	{
		new szItems[60], szTempid[32];
			
		if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )

			num_to_str(item_id, szTempid, charsmax(szTempid) );

			menu_additem(menu, szItems, szTempid, 0);
		}
			
		else
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )
			menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));
		}
	}
	
	new szNext[15], szBack[15], szExit[15];
	formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");
	formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_BACKNAME, szBack) 
	menu_setprop(menu, MPROP_NEXTNAME, szNext) 
	menu_setprop(menu, MPROP_EXITNAME, szExit) 
	
	menu_display(id , menu , 0); 
}
public pistol_menu(id , menu , item) 
{ 
	if ( !is_user_alive(id) )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);

	g_remember_selection_pistol[id] = item_id;
	
	give_weapon_menu(id, item_id, 1, 1);
	
	if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )///hmmm
	{
		show_menu_level(id);
	}

	used[id]=true

	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
// Menu Level Style Primary
public show_menu_level(id)
{
	if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )
		return;
	
	new szInfo[100];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "level_menu");
	
	for (new item_id = MAX_PISTOLS_MENU; item_id < MAXLEVEL; item_id++)
	{
		new szItems[512], szTempid[32];
			
		if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )

			num_to_str(item_id, szTempid, charsmax(szTempid) );

			menu_additem(menu, szItems, szTempid, 0);
		}
		else
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )
			menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));
		}
	}
	
	new szNext[15], szBack[15], szExit[15];
	formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");
	formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_BACKNAME, szBack) 
	menu_setprop(menu, MPROP_NEXTNAME, szNext) 
	menu_setprop(menu, MPROP_EXITNAME, szExit) 
	
	menu_display(id , menu , 0); 
}
public level_menu(id , menu , item) 
{ 
	if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);

	g_remember_selection[id] = item_id;
	
	give_weapon_menu(id, item_id, 0, 0);
	
	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
public CallbackMenu(id, menu, item) 
{ 
    return ITEM_DISABLED; 
}

// Selected by menu or remember selection and give item
public give_weapon_menu(id, selection, strip, givegren)
{
	#if defined ZOMBIE_SWARM
    if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled) ) 
    {
		if ( strip )
		{
			StripPlayerWeapons(id);
		}
		
		if ( get_pcvar_num(enable_grenades) && givegren )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[selection]);

		cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])
    }
	#endif
	
	#if defined ZOMBIE_INFECTION || defined NORMAL_MOD
    if(is_user_alive(id) && get_pcvar_num(p_Enabled)) 
    {
		if ( strip )
		{
			StripPlayerWeapons(id);
		}
		
		if ( get_pcvar_num(enable_grenades) && givegren )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[selection]);

		cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])
    }
	#endif
}

public plugin_natives()
{
					// Player natives //
	register_native("get_user_xp", "native_get_user_xp", 1);
	register_native("set_user_xp", "native_set_user_xp", 1);
	register_native("get_user_level", "native_get_user_level", 1);
	register_native("set_user_level", "native_set_user_level", 1);
	register_native("get_user_max_level", "native_get_user_max_level", 1);
}

public plugin_precache()
{
	levelspr = engfunc(EngFunc_PrecacheModel, "sprites/xfire.spr");
	levelspr2 = engfunc(EngFunc_PrecacheModel, "sprites/xfire2.spr");
	
	engfunc(EngFunc_PrecacheSound, LevelUp);


	for(new i; i < sizeof(WeaponsFUNC); i++)
	{
		if(WeaponsFUNC[i][0])
		{
		precache_model(WeaponsFUNC[i][VModel])
		precache_model(WeaponsFUNC[i][PModel])
		precache_model(WeaponsFUNC[i][WModel])
		}
	}

	for(new i; i < sizeof(ZmFUNC); i++)
	{
		precache_player_model(ZmFUNC[i][SKIN],1)

		precache_player_model(ZmFUNC[i][VKnife],2)
		/*precache_player_model(ZmFUNC[i][PKnife],2)
		precache_player_model(ZmFUNC[i][WKnife],2)*/
	}
}
precache_player_model(szModel[],mode)
{
	static szFile[512]

	switch(mode)
	{
		case 1:
		{
			formatex(szFile, charsmax(szFile), "models/player/%s/%s.mdl", szModel, szModel)
			precache_model(szFile)

			replace(szFile, charsmax(szFile), ".mdl", "T.mdl")
			if(file_exists(szFile))	precache_model(szFile)
		}
		case 2:
		{
			formatex(szFile, charsmax(szFile), "models/%s/%s.mdl", szModel, szModel)
			precache_model(szFile)
		}
	}
}

public plugin_cfg()
{
	new ConfDir[32], File[192];
	
	get_configsdir( ConfDir, charsmax( ConfDir ) );
	formatex( File, charsmax( File ), "%s/gunxpmod.cfg", ConfDir );
	
	if( !file_exists( File ) )
	{
		server_print( "File %s doesn't exist!", File );
		write_file( File, "", -1 );
	}
	else
	{	
		server_print( "%s successfully loaded.", File );
		server_cmd( "exec %s", File );
	}
	
    //Open our vault and have g_Vault store the handle.
	g_Vault = nvault_open( "gunxpmod" );

	//Make the plugin error if vault did not successfully open
	if ( g_Vault == INVALID_HANDLE )
		set_fail_state( "Error opening GunXpMod nVault, file does not exist!" );
}

public plugin_end()
{
	//Close the vault when the plugin ends (map change\server shutdown\restart)
	nvault_close( g_Vault );
}

public client_connect(id)
{
	g_remember_selection[id] = MAX_PISTOLS_MENU;
	g_remember_selection_pistol[id] = 0;
	
	LoadLevel(id)
}

public client_disconnect(id)
{
	SaveLevel(id)

	PlayerXp[id] = 0;
	PlayerLevel[id] = 0;

	remove_task( TASK_SHOW_LEVEL + id );
}

public Message_StatusIcon(iMsgId, MSG_DEST, id) 
{ 
	if( !get_pcvar_num(p_Enabled) )
		return PLUGIN_HANDLED;
		
	static szIcon[5] 
	get_msg_arg_string(2, szIcon, 4) 
	if( szIcon[0] == 'b' && szIcon[2] == 'y' && szIcon[3] == 'z' ) 
	{ 
		if( get_msg_arg_int(1)) 
		{ 
			fm_cs_set_user_nobuy(id) 
			return PLUGIN_HANDLED;
		} 
	}  
	
	return PLUGIN_CONTINUE;
}

public fwd_Touch(ent, id)
{
	if (!is_user_alive(id) || !pev_valid( ent ) )
		return FMRES_IGNORED;
 
	static szEntModel[32]; 
	pev( ent , pev_model , szEntModel , 31 ); 
     
	for (new level_equip_id = PlayerLevel[id] + 1; level_equip_id < MAXLEVEL; level_equip_id++) 
	{ 
		if ( equali( szEntModel , WEAPONMDL[level_equip_id] ) ) 
		{ 
			return FMRES_SUPERCEDE; 
		}  
	} 

	return FMRES_IGNORED;
}

/*public fw_SetModel(entity, model[])//dropped knife??for W_....
{
	if(!pev_valid(entity))	return FMRES_IGNORED

	for(new i; i < sizeof(ZmFUNC); i++)
	{
		if(!equali(model, ZmFUNC[i][WKnife])) return FMRES_IGNORED

		new className[33]
		pev(entity, pev_classname, className, 32)
    
		//            dropped weapons                    map weapons                       c4 + grenades
		if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade"))
		{
			engfunc(EngFunc_SetModel, entity, ZmFUNC[i][WKnife])
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}*/
public Ham_KnifeDeployPost( iEnt ) 
{
	new id = get_pdata_cbase( iEnt, 41,4 ); // m_pPlayer = 41 , 4 - linux offset...
	if(!is_user_alive(id))	return

	for(new i; i < sizeof(ZmFUNC); i++)
	{
		if(PlayerLevel[id]==ZmFUNC[i][LVL])
		{
			set_pev(id, pev_viewmodel2, ZmFUNC[i][VKnife])
			//set_pev(id, pev_weaponmodel2, ZmFUNC[i][PKnife]);
			break
		}
	}
}
public fwd_PlayerSpawn(id)
{
	if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )
		return;
	
	g_kills[id] = 0


	/*switch(PlayerLevel[id])
	{
		
	}*/
	for(new i; i < sizeof(ZmFUNC); i++)
	{
		if(PlayerLevel[id]==ZmFUNC[i][LVL])
		{
			cs_set_user_model(id,ZmFUNC[i][SKIN])
			set_user_health(id,ZmFUNC[i][HP])
			break
		}
	}

		
	#if defined ZOMBIE_SWARM
	if ( !get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )
	{
		StripPlayerWeapons(id);
			
		set_task(2.0, "show_main_menu_level", id)
	}
	#endif
		
	#if defined NORMAL_MOD || defined ZOMBIE_INFECTION
	if ( !get_pcvar_num(level_style))
	{
		StripPlayerWeapons(id);
			
		set_task(2.0, "show_main_menu_level", id)
	}
	#endif
		
	if( get_pcvar_num(show_level_text) )
	{
		remove_task( TASK_SHOW_LEVEL + id );		

		set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)
	}
	
	#if defined ZOMBIE_SWARM	
	if ( get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )
	{
		set_task(0.3, "give_weapon", id);
	}
	#endif

	#if defined NORMAL_MOD || defined ZOMBIE_INFECTION
	if ( get_pcvar_num(level_style) )
	{
		set_task(0.3, "give_weapon", id);

		WM(id)
	}
	#endif
}

#if defined ZOMBIE_PLAGUE
public zp_user_humanized_post(id, survivor)
{
	if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )
		return;

	set_task(1.0, "show_main_menu_level", id);
}
#endif

#if defined ZOMBIE_BIOHAZARD
public event_infect(g_victim, g_attacker)
{
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
#endif

#if defined ZOMBIE_PLAGUE
public zp_user_infected_post(g_victim, g_attacker)
{
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
#endif

public event_deathmsg()
{	
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new g_attacker = read_data(1);
	new g_victim = read_data(2);
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 40, 255, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(255, 30, 0, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}

public Event_StatusValue(id)
{
	new target = read_data(2)
  	if(target != id && target != 0 && get_pcvar_num(p_Enabled))
  	{
		static sName[32];
		get_user_name(target, sName, 31)

		set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 6.0, 0.0, 0.0, 2)
		ShowSyncHudMsg(id, g_msgHudSync1, "%L", LANG_SERVER, "LEVEL_TEXT", sName, PlayerLevel[target], RANKLEVELS[PlayerLevel[target]])
	}
}

public task_show_level(task)
{
	new id = task - TASK_SHOW_LEVEL
	
	if(!is_user_alive(id) || !get_pcvar_num(show_level_text) || !get_pcvar_num(p_Enabled) )
		return;
	
	set_hudmessage(255, 0, 0, 0.02, 0.33, 0, 0.0, 0.3, 0.0, 0.0)
	ShowSyncHudMsg(id, g_msgHudSync1 , "%L", LANG_SERVER, "LEVEL_HUD_TEXT", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]], RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]])
	
	set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)		
}

public showlevel(id)
{
	if ( !get_pcvar_num(p_Enabled) || get_pcvar_num(show_level_text) )
		return PLUGIN_HANDLED;
	
	client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT2", PlayerLevel[id] , PlayerXp[id], LEVELS[PlayerLevel[id]]);
	client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT3", RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]]);
	
	return PLUGIN_HANDLED;
}

public descriptionx(id)
{
	new szMotd[2048], szTitle[64], iPos = 0
	format(szTitle, 63, "Info")
	iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-left:0px;}</style></head><pre><body>")
	iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle)
	iPos += format(szMotd[iPos], 2047-iPos, "%L^n", LANG_SERVER, "DESCRIPTION")
	
	iPos += format(szMotd[iPos], 2047-iPos, "%L", LANG_SERVER, "DESCRIPTION2")
		
	show_motd(id, szMotd, szTitle)
	return PLUGIN_HANDLED;
}

public check_level(id)
{
	if(PlayerLevel[id] < MAXLEVEL-1 && get_pcvar_num(p_Enabled))
	{
		while(PlayerXp[id] >= LEVELS[PlayerLevel[id]])
		{
			PlayerLevel[id]++;
				
			if(is_user_alive(id))
			{	
				if ( get_pcvar_num(level_style) )
				{
					give_weapon(id);
				}
				
				new p_origin[3];
				get_user_origin(id, p_origin, 0);
				
				set_sprite(p_origin, levelspr, 30)
				set_sprite(p_origin, levelspr2, 30)
			}
			emit_sound(id, CHAN_ITEM, LevelUp, 1.0, ATTN_NORM, 0, PITCH_NORM);
			
			static name[32] ; get_user_name(id, name, charsmax(name));
			client_printcolor(0, "%L", LANG_SERVER, "LEVEL_UP", name, PlayerLevel[id]);
		}
	} 
}

// Main Menu Info
public show_main_menu_info(id)
{
	if ( !get_pcvar_num(p_Enabled) )
		return;
	
	static menu[510], len;
	len = 0;
    
	new xKeys3 = MENU_KEY_0|MENU_KEY_1;

    // Title
	len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "TITLE_MENU_INFO")
	
	len += formatex(menu[len], sizeof menu - 1 - len, "\r1. \w%L", id, "INFO")
	if ( get_pcvar_num(show_rank) )
	{
		xKeys3 |= (MENU_KEY_2)
		
		len += formatex(menu[len], sizeof menu - 1 - len, "^n\r2. \wTop 20^n")
	}
	else
	{
		len += formatex(menu[len], sizeof menu - 1 - len, "^n\d2. Top 20^n")
	}
	
	if(find_plugin_byfile("gunxpmod_shop.amxx") != INVALID_PLUGIN_ID)
	{
		xKeys3 |= (MENU_KEY_3)
		
		len += formatex(menu[len], sizeof menu - 1 - len, "\r3. \w%L^n", id, "ITEM_LIST")
		if ( is_user_alive(id) )
		{
			xKeys3 |= (MENU_KEY_4)
			
			len += formatex(menu[len], sizeof menu - 1 - len, "\r4. \w%L^n", id, "UNLOCKS_SHOP_TEXT")
		}
	}
	
	len += formatex(menu[len], sizeof menu - 1 - len, "^n^n\r0.\w %L", id, "EXIT_MENU")

	show_menu(id, xKeys3, menu, -1, "Main Menu")
}

public main_menu_info(id, key)
{
	switch (key)
	{
		case 0:
		{
			show_main_menu_info(id)
			
			descriptionx(id)
		}
		case 1:
		{
			showtop20(id)
			
			show_main_menu_info(id)
		}
		case 2:
		{
			show_main_menu_info(id)
			
			if(callfunc_begin( "display_items","") == 1)
			{
				callfunc_push_int( id ); 
				callfunc_end();
			}
		}
		case 3:
		{
			if(callfunc_begin("item_upgrades","") == 1)
			{
				callfunc_push_int( id ); 
				callfunc_end();
			}
		}
		case 9:
		{
			return PLUGIN_HANDLED;
		}
	}

	return PLUGIN_HANDLED;
}

public give_weapon(id)
{
	#if defined ZOMBIE_SWARM
	if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled)) 
	{
		StripPlayerWeapons(id);
		
		if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[PlayerLevel[id]]);
			
		cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])
	}
	#endif
	
	#if defined ZOMBIE_INFECTION || defined NORMAL_MOD
	if(is_user_alive(id) && get_pcvar_num(p_Enabled)) 
	{
		StripPlayerWeapons(id);
		
		if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}

		give_item(id, WEAPONCONST[PlayerLevel[id]]);

		cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])
	}
	#endif
}

public set_sprite(p_origin[3], sprite, radius)
{
	// Explosion
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY, p_origin)
	write_byte(TE_EXPLOSION)
	write_coord(p_origin[0])
	write_coord(p_origin[1])
	write_coord(p_origin[2])
	write_short(sprite)
	write_byte(radius)
	write_byte(15)
	write_byte(4)
	message_end()
}

//Shows Top 20
public showtop20(id)
{
	if( !get_pcvar_num(p_Enabled) && !get_pcvar_num(show_rank) )
		return;
	
	static Sort[33][2];
	new players[32],num,count,index;
	get_players(players,num);
    
	for(new i = 0; i < num; i++)
	{
		index = players[i];
		Sort[count][0] = index;
		Sort[count][1] = PlayerXp[index];
		count++;
	}
    
	SortCustom2D(Sort,count,"CompareXp");
	new motd[1501],iLen;
	iLen = formatex(motd, sizeof motd - 1,"<body bgcolor=#000000><font color=#98f5ff><pre>");
	iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%s %-22.22s %3s^n", "#", "Name", "# Experience");
    
	new y = clamp(count,0,20);
	new name[32],kindex;
    
	for(new x = 0; x < y; x++)
	{
		kindex = Sort[x][0];
		get_user_name(kindex,name,sizeof name - 1);
		iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%d %-22.22s %d^n", x + 1, name, Sort[x][1]);
	}
	iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"</body></font></pre>");
	show_motd(id,motd, "GunXpMod Top 20");
}
public CompareXp(elem1[], elem2[])
{
    if(elem1[1] > elem2[1])
        return -1;
    else if(elem1[1] < elem2[1])
        return 1;
    
    return 0;
}

// Command to set player Level
public cmd_give_level(id, level, cid) 
{
	if( !cmd_access(id, level, cid, 3) || !get_pcvar_num(p_Enabled) )
	{
		return PLUGIN_HANDLED;
	}
	
	new Arg1[64], Target
	read_argv(1, Arg1, 63)
	Target = cmd_target(id, Arg1, 0)
	
	new iLevel[32], Value
	read_argv(2, iLevel, 31)
	Value = str_to_num(iLevel)
	
	if(iLevel[0] == '-') 
	{
		console_print(id, "You can't have a '-' in the value!")
		return PLUGIN_HANDLED;
	}
	
	if(!Target) 
	{
		console_print(id, "Target not found!")
		return PLUGIN_HANDLED;
	}
	
	if(Value > MAXLEVEL-1)
	{
		console_print(id, "You can't set a more than %d!", MAXLEVEL-1)
		return PLUGIN_HANDLED;
	}
	
	if(Value < 1)
	{
		console_print(id, "You can't set less than 1!")
		return PLUGIN_HANDLED;
	}
	
	new AdminName[32]
	get_user_name(id, AdminName, 31)
		
	new TargetName[32]
	get_user_name(Target, TargetName, 31)
	
	PlayerLevel[Target] = Value - 1
	PlayerXp[Target] = LEVELS[PlayerLevel[Target]]
	check_level(Target)
	
	client_printcolor(Target, "/gADMIN: /ctr%s /yhas set your level to /g%d", AdminName, Value)

	return PLUGIN_HANDLED;
}

// ============================================================//
//                          [~ Saving datas ~]			       //
// ============================================================//
public MySQLx_Init()
{
	if ( !get_pcvar_num(p_Enabled) || !get_pcvar_num(save_type) )
		return;
	
	new szHost[64], szUser[32], szPass[32], szDB[128];
	
	get_pcvar_string( mysqlx_host, szHost, charsmax( szHost ) );
	get_pcvar_string( mysqlx_user, szUser, charsmax( szUser ) );
	get_pcvar_string( mysqlx_pass, szPass, charsmax( szPass ) );
	get_pcvar_string( mysqlx_db, szDB, charsmax( szDB ) );
	
	g_hTuple = SQL_MakeDbTuple( szHost, szUser, szPass, szDB );
	
	for ( new i = 0; i < sizeof szTables; i++ )
	{
		SQL_ThreadQuery( g_hTuple, "QueryCreateTable", szTables[i])
	}
}

public QueryCreateTable( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError ); 
		
		return;
	} 
}

SaveLevel(id)
{ 
	new szAuth[33];
	new szKey[64];

	if ( get_pcvar_num(savexp) == 0 )
	{
		get_user_ip( id, szAuth , charsmax(szAuth), 1);
		formatex( szKey , 63 , "%s-IP" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 1 )
	{
		get_user_authid( id , szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-ID" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 2 )
	{
		get_user_name( id, szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-NAME" , szAuth);
	}

	if ( !get_pcvar_num(save_type) )
	{
		new szData[256];
	
		formatex( szData , 255 , "%i#%i#" , PlayerLevel[id], PlayerXp[id] );
		
		nvault_set( g_Vault , szKey , szData );
	}
	else
	{	
		static szQuery[ 128 ]; 

		formatex( szQuery, 127, "REPLACE INTO `mytable` (`player_id`, `player_level`, `player_xp`) VALUES ('%s', '%d', '%d');", szAuth , PlayerLevel[id], PlayerXp[id] );
		
		SQL_ThreadQuery( g_hTuple, "QuerySetData", szQuery);
	}
}

LoadLevel(id)
{
	new szAuth[33];
	new szKey[40];

	if ( get_pcvar_num(savexp) == 0 )
	{
		get_user_ip( id, szAuth , charsmax(szAuth), 1);
		formatex( szKey , 63 , "%s-IP" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 1 )
	{
		get_user_authid( id , szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-ID" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 2 )
	{
		get_user_name( id, szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-NAME" , szAuth);
	}

	if ( !get_pcvar_num(save_type) )
	{
		new szData[256];

		formatex(szData , 255, "%i#%i#", PlayerLevel[id], PlayerXp[id]) 
			
		nvault_get(g_Vault, szKey, szData, 255) 

		replace_all(szData , 255, "#", " ")
		new xp[32], level[32] 
		parse(szData, level, 31, xp, 31) 
		PlayerLevel[id] = str_to_num(level)
		PlayerXp[id] = str_to_num(xp)  
	}
	else
	{
		static szQuery[ 128 ], iData[ 1 ]; 
		formatex( szQuery, 127, "SELECT `player_level`, `player_xp` FROM `mytable` WHERE ( `player_id` = '%s' );", szAuth ); 
     
		iData[ 0 ] = id;
		SQL_ThreadQuery( g_hTuple, "QuerySelectData", szQuery, iData, 1 );
	}
}

public QuerySelectData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError );
		
		return;
	} 
	else 
	{ 
		new id = iData[ 0 ];
		
		new ColLevel = SQL_FieldNameToNum(hQuery, "player_level") 
		new ColXp = SQL_FieldNameToNum(hQuery, "player_xp")
		
		while (SQL_MoreResults(hQuery)) 
		{
			PlayerLevel[id] = SQL_ReadResult(hQuery, ColLevel);
			PlayerXp[id] = SQL_ReadResult(hQuery, ColXp);
					
			SQL_NextRow(hQuery)
		}
	} 
}

public QuerySetData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError ); 
		
		return;
	} 
}

// ============================================================//
//                          [~ Natives ~]			       	   //
// ============================================================//
// Native: get_user_xp
public native_get_user_xp(id)
{
	return PlayerXp[id];
}
// Native: set_user_xp
public native_set_user_xp(id, amount)
{
	PlayerXp[id] = amount;
}
// Native: get_user_level
public native_get_user_level(id)
{
	return PlayerLevel[id];
}
// Native: set_user_xp
public native_set_user_level(id, amount)
{
	PlayerLevel[id] = amount;
}
// Native: Gets user level by Xp
public native_get_user_max_level(id)
{
	return LEVELS[PlayerLevel[id]];
}

public Win_T() 
{ 
	new players[32], num, player; 
	get_players(players, num, "ch", "TERRORIST") 
	
	for(new i = 0; i < num; i++) 
	{ 
		player = players[i]

		if(is_user_connected(player))
		{
			PlayerXp[player] += T_WIN_XP
			ColorChat(player,RED, "%s Ai castigat bonus %d XP pentru castigarea rundei.",PLUG_TAG,T_WIN_XP)
		}
		if(is_user_alive(player))
		{
			PlayerXp[player] += T_WIN_XP_ALIVE
			ColorChat(player,RED, "%s Ai castigat bonus %d XP pentru ca ai supravietuit.",PLUG_TAG,T_WIN_XP_ALIVE)
		}
	} 
	return PLUGIN_CONTINUE
}
public Win_CT() 
{ 
	new players[32], num, player; 
	get_players(players, num, "ch", "CT") 
	
	for(new i = 0; i < num; i++) 
	{ 
		player = players[i] 
		
		if(is_user_connected(player))
		{
			PlayerXp[player] += CT_WIN_XP
			ColorChat(player,BLUE, "%s Ai castigat bonus %d XP pentru castigarea rundei.",PLUG_TAG,CT_WIN_XP)
		}
		if(is_user_alive(player))
		{
			PlayerXp[player] += CT_WIN_XP_ALIVE
			ColorChat(player,BLUE, "%s Ai castigat bonus %d XP pentru ca ai supravietuit.",PLUG_TAG,CT_WIN_XP_ALIVE)
		}
	}
	return PLUGIN_CONTINUE
}

// ============================================================ //
//			[~ Stocks ~]				//
// ============================================================ //
stock client_printcolor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg,190,input,3);
	replace_all(msg,190,"/g","^4");// green txt
	replace_all(msg,190,"/y","^1");// orange txt
	replace_all(msg,190,"/ctr","^3");// team txt
	replace_all(msg,190,"/w","^0");// team txt
	if (id) players[0] = id; else get_players(players,count,"ch");
	for (new i = 0; i < count; i++)
	if (is_user_connected(players[i]))
	{
		message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players[i]);
		write_byte(players[i]);
		write_string(msg);
		message_end();
	}
}

public StripPlayerWeapons(id) 
{ 
	strip_user_weapons(id) 
	set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0) 
	give_item(id, "weapon_knife");
} 
Nu fac nimic contra cost! Faceți cerere bine detaliată aici, pe forum. Nu-mi mai dați add pe Steam doar pentru a mă avea în lista de prieteni.
Am cont și activez doar aici! Aveți grijă la cei ce încearcă să mă copieze..Puteți lua legătura cu mine dacă aveți o problemă/nelămurire în acest caz.
În cazul în care utilizați ceva din addonsurile postate de mine aici, e bine să fiți la curent cu modificările aduse unor plugine, aici.
User avatar
King Innsane
Membru, skill 0
Membru, skill 0
Posts: 10
Joined: 30 Mar 2019, 15:34
Detinator Steam: Da
Detinator server CS: ZE.THEXFORCE.RO
Fond eXtream: 0

15 Sep 2019, 18:23

L E V I N wrote:
15 Sep 2019, 17:45
nu știu ce eroare poate să-ți dea de la _p...dacă nu are _p lași "" la cazul său, sau dacă vrei să folosești ceva default pui modelul respecitv(gen p_knife)
e doar 1 meniu, în care bagi ce arme vrei...nu ai zis de primare sau secundare...

Code: Select all

#include "gunxpmod.cfg"

#if defined ZOMBIE_BIOHAZARD
  #include <biohazard>
#endif
#if defined ZOMBIE_PLAGUE
  #include <zombieplague>
#endif

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <sqlx>
#include <nvault>
#include <colorchat>

#define PLUGIN	"XP-Mod"
#define AUTHOR	"-"
#define VERSION	"2.5"

#define OFFSET_PRIMARYWEAPON 116
#define TASK_SHOW_LEVEL 10113
#define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0) ) //no weapon buy

new PlayerXp[33];
new PlayerLevel[33];

new g_Vault;
new g_remember_selection[33], g_kills[33], g_remember_selection_pistol[33];
new g_maxplayers, g_msgHudSync1, SayTxT, enable_grenades;
new levelspr, levelspr2, show_level_text, show_rank;
new savexp, save_type, xp_kill, xp_triple, enable_triple, triple_kills, xp_ultra, ultra_kills, enable_ultra, p_Enabled, level_style;
new enable_admin_xp, admin_xp;

/*================================================================================
						[MySQLx Vars, other]
=================================================================================*/
new Handle:g_hTuple;

new mysqlx_host, mysqlx_user, mysqlx_db, mysqlx_pass;

new const szTables[][] = 
{
	"CREATE TABLE IF NOT EXISTS `mytable` ( `player_id` varchar(32) NOT NULL,`player_level` int(8) default NULL,`player_xp` int(16) default NULL,PRIMARY KEY (`player_id`) ) TYPE=MyISAM;"
}


enum _:MF
{
	WName[32],
	WCCode,
	WTCode[32],
	WAmmo,
	WLevel,
	VModel[32],
	PModel[32],
	WModel[32]/*,*/
}
new const WeaponsFUNC[/*MAXLEVEL*/][MF] = {	//ARME PE LEVEL(meniu)
//		NUME ARMA MENIU		COD CSW		COD WEAPON		AMMO ARMA		LEVEL NECESAR pentru ARMA		MODEL ARMA V_			MODEL ARMA P_			MODEL ARMA W_
	{	"GLOCK 18",		CSW_GLOCK18,	"weapon_glock18",	120,			1,				"models/v_glock18.mdl",		"models/p_glock18.mdl",		"models/w_glock18.mdl"	}/*,*/
};

/*
#define LEVELUPXP	400
#define SKINHATSLEVELCHANGE	30
new const WLVLS[MAXLEVEL]=//LVL ARME
{
	0,//DEF
	1,
	2,
	3
}*/
new menuCBH,bool:used[33]


enum _:ZMF
{
	SKIN[32],
	VKnife[32],
	/*PKnife[32],
	WKnife[32],*/
	HP,
	LVL
}
new const ZmFUNC[][ZMF]=
{
	{//	NUME SKIN(models/players/nume_skin/nume_skin.mdl)	NUME CUTIT(v)	NUME CUTIT(p)	NUME CUTIT(w)	HP START	LEVEL pentru BENEFICII
		"test_skin",						"v_knife1",	/*"p_knife1",	"w_knife1",*/	1337,		1
	}
}


/*inutile zic*/
new const AMMOCONST[MAXLEVEL] = { 10, 16, 23, 26, 10, 16, 17, 20, 8, 19, 28 }
new const WEAPONCONST[MAXLEVEL][] = {"weapon_glock18",
"weapon_usp", 
"weapon_elite",
"weapon_deagle",
"weapon_tmp",
"weapon_mac10",
"weapon_mp5navy",
"weapon_m249",
"weapon_aug",
"weapon_m4a1",
"weapon_ak47"
}; // Give Weapons

new const WEAPONMDL[MAXLEVEL][] = { "models/w_glock18.mdl",
"models/w_usp.mdl",
"models/w_elite",
"models/w_deagle.mdl", 
"models/w_tmp10.mdl",
"models/w_mac10.mdl",
"models/w_mp5.mdl",
"models/w_m249.mdl",
"models/w_aug.mdl",
"models/w_m4a1.mdl",
"models/w_ak47.mdl"
}; // Blocks pick up weapon, don't change!

/*================================================================================
						[Plugin natives,precache,init]
=================================================================================*/

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	register_cvar("gxm_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("gxm_version", VERSION)
	
	register_concmd("amx_level", "cmd_give_level", ADMIN_CFG, "<Nume Joc> <NR LVL>" );
	register_clcmd("say /lvl", "showlevel");
	register_clcmd("say /top20","showtop20");
	register_clcmd("say /menu","show_main_menu_info");
	
	p_Enabled = register_cvar( "xp_enable", "1" ); // Plugin enabled? 1 = Yes, 0 = No.
	save_type = register_cvar("xp_savetype","0"); // Save Xp to : 1 = MySQL, 0 = NVault.
	savexp = register_cvar("xp_save","2"); // Save Xp by : 1 = SteamID, 0 = IP, 2 = Nicks
	xp_kill = register_cvar("xp_nivel","10"); // How much xp gain if you killed someone?
	show_level_text = register_cvar("xp_level_text","0"); // Show your level by : 1 = HUD message, 0 = Simple colored text message.
	show_rank = register_cvar("xp_show_rank","1"); // Show rank in /top20? 1 = Yes, 0 = No.
	level_style = register_cvar("xp_level_style","0"); // You will gain each level new gun : 1 = Yes, 0 = No,select your gun by menu.
	enable_grenades = register_cvar("xp_grenades","1"); // Give to player grenades? 1 = Yes, 0 = No.
	
	enable_triple = register_cvar("xp_triple","1"); // Enable Triple Kill bonus xp? 1 = Yes, 0 = No.
	xp_triple = register_cvar("xp_triple_xp","3"); // How much bonus xp give for Triple Kill?
	triple_kills = register_cvar("xp_triple_kills","3"); // How much kills needed to give bonus xp?
	enable_ultra = register_cvar("xp_ultra","1"); // Enable Ultra Kill bonus xp? 1 = Yes, 0 = No.
	xp_ultra = register_cvar("xp_ultra_xp","5"); // How much bonus xp give for Ultra Kill?
	ultra_kills = register_cvar("xp_ultra_kills","6"); // How much kills needed to give bonus xp?
	
	enable_admin_xp = register_cvar("xp_admin_xp","1"); // Enable Extra xp for killing? 1 = Yes, 0 = No.
	admin_xp = register_cvar("xp_extra_xp","10"); // How much extra xp give to admins?
	
					// SQLx cvars
	mysqlx_host = register_cvar ("xp_host", ""); // The host from the db
	mysqlx_user = register_cvar ("xp_user", ""); // The username from the db login
	mysqlx_pass = register_cvar ("xp_pass", ""); // The password from the db login
	mysqlx_db = register_cvar ("xp_dbname", ""); // The database name 
	
					// Events //
	register_event("DeathMsg", "event_deathmsg", "a");
	register_event("StatusValue", "Event_StatusValue", "bd", "1=2")
	
					// Forwards //
	RegisterHam(Ham_Spawn, "player", "fwd_PlayerSpawn", 1);
	
	register_forward(FM_Touch, "fwd_Touch");
	
					// Messages //
	#if defined NORMAL_MOD || defined ZOMBIE_SWARM
	register_message(get_user_msgid("StatusIcon"),	"Message_StatusIcon")
	#endif
	
					// Other //	
	register_menucmd(register_menuid("Main Menu"), 1023, "main_menu_info")
	
	register_dictionary("gunxpmod.txt");
	MySQLx_Init()
					
	SayTxT = get_user_msgid("SayText");
	
	g_msgHudSync1 = CreateHudSyncObj()
	g_maxplayers = get_maxplayers();


	menuCBH = menu_makecallback( "menucallback1" );//teste
	register_clcmd("say /tw","WM")
	register_clcmd("say_team /tw","WM")
	register_event("SendAudio", "Win_T", "a", "2=%!MRAD_terwin")
	register_event("SendAudio", "Win_CT", "a", "2=%!MRAD_ctwin")
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
	RegisterHam( Ham_Item_Deploy, "weapon_knife", "Ham_KnifeDeployPost", 1 );
	//register_forward(FM_SetModel, "fw_SetModel")
}
public event_new_round()	for(new id=1;id<=get_maxplayers();id++)	used[id]=false
public WM(id)
{
		if(!is_user_alive(id))	return

		new menu = menu_create( "Choose your weapon", "menuhandler1" );
		new level = PlayerLevel[id]//PlayerXp[ id ] / LEVELUPXP;
	   
		for( new i=0; i < sizeof(WeaponsFUNC); i++ )
		{
	/*
			for(new x;x<sizeof(WLVLS);x++)
			{
				menu_additem( menu, WeaponsFUNC[ i ][WName], _, level>=WLVLS[x], menuCBH );
			}
	*/
			new text[512]
			if(level<WeaponsFUNC[ i ][WLevel])	formatex(text,charsmax(text),"\w[\yLOCKED\w]\r %s\w [\dAvailable on level:\r %d\w]",WeaponsFUNC[ i ][WName],WeaponsFUNC[ i ][WLevel])
			menu_additem( menu, WeaponsFUNC[ i ][WName], _, _, menuCBH );
		}
	   
		menu_display( id, menu, 0);
}
public menuhandler1( id, menu, item )
{
		if(item == MENU_EXIT||!is_user_alive(id))
		{
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}

		if(/*item == */user_has_weapon(id,WeaponsFUNC[item][WCCode]))
		{
			client_print(id,print_chat, "%s You already have: %s",PLUG_TAG, WeaponsFUNC[item][WName]);
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}

		Set_WP( id, WeaponsFUNC[item][WTCode],WeaponsFUNC[item][WCCode],WeaponsFUNC[item][WAmmo] );
		client_print(id,print_chat, "%s The weapon you chose is: %s",PLUG_TAG, WeaponsFUNC[item][WName]);
		menu_destroy(menu);

		return PLUGIN_HANDLED
}
public menucallback1( id, menu, item )
{
		static szInfo[8], iAccess, iCallback;
		menu_item_getinfo(menu, item, iAccess, szInfo, charsmax(szInfo), .callback = iCallback);
		/*static iType;
		iType = str_to_num(szInfo);*/
		new level = PlayerLevel[ id ];
		if( WeaponsFUNC[item][WLevel] > level /*/ SKINWPEVELCHANGE||item == settingH[id]*/ )	return ITEM_DISABLED;
	   
		return ITEM_ENABLED;
}
stock Set_WP(const id,const WPName[]="",WPCode,WPAmmo)
{
	if(!is_user_alive(id))	return

	strip_user_weapons(id)
	give_item(id,"weapon_knife")
	give_item(id,WPName)
	cs_set_user_bpammo(id,WPCode,WPAmmo)
}


// Main Menu Level Style
public show_main_menu_level(id)
{
	if ( !is_user_alive(id) )
		return;
	
	new szInfo[60], szChooseT[40], szLastG[40];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "main_menu_level");
	
	formatex(szChooseT, charsmax(szChooseT), "%L", LANG_SERVER, "CHOOSE_TEXT");
	menu_additem(menu, szChooseT, "1", 0);
	
	formatex(szLastG, charsmax(szLastG), "%L", LANG_SERVER, "LAST_GUNS");
	menu_additem(menu, szLastG, "2", 0);
	
	new szExit[15];
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_EXITNAME, szExit);
	
	menu_display(id , menu , 0);
} 
public main_menu_level(id , menu , item) 
{ 
	if ( !is_user_alive(id) )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);
	
	switch (item_id)
	{
		case 1: // show pistols
		{
			if(!used[id])	show_menu_level_pistol(id);
		}
		case 2: // last weapons
		{
			if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )
			{
				give_weapon_menu(id, g_remember_selection[id], 1, 1);
				give_weapon_menu(id, g_remember_selection_pistol[id], 0, 0);
			}
			else if ( PlayerLevel[id] < MAX_PISTOLS_MENU )
			{
				give_weapon_menu(id, g_remember_selection_pistol[id], 1, 1);
			}
		}
	}

	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
// Menu Level Style Pistols
public show_menu_level_pistol(id)
{
	if ( !is_user_alive(id) )
		return;
	
	new szInfo[60];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "pistol_menu");
	
	for (new item_id = 0; item_id < MAX_PISTOLS_MENU; item_id++)
	{
		new szItems[60], szTempid[32];
			
		if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )

			num_to_str(item_id, szTempid, charsmax(szTempid) );

			menu_additem(menu, szItems, szTempid, 0);
		}
			
		else
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )
			menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));
		}
	}
	
	new szNext[15], szBack[15], szExit[15];
	formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");
	formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_BACKNAME, szBack) 
	menu_setprop(menu, MPROP_NEXTNAME, szNext) 
	menu_setprop(menu, MPROP_EXITNAME, szExit) 
	
	menu_display(id , menu , 0); 
}
public pistol_menu(id , menu , item) 
{ 
	if ( !is_user_alive(id) )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);

	g_remember_selection_pistol[id] = item_id;
	
	give_weapon_menu(id, item_id, 1, 1);
	
	if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )///hmmm
	{
		show_menu_level(id);
	}

	used[id]=true

	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
// Menu Level Style Primary
public show_menu_level(id)
{
	if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )
		return;
	
	new szInfo[100];
	formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );
	
	new menu = menu_create(szInfo , "level_menu");
	
	for (new item_id = MAX_PISTOLS_MENU; item_id < MAXLEVEL; item_id++)
	{
		new szItems[512], szTempid[32];
			
		if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )

			num_to_str(item_id, szTempid, charsmax(szTempid) );

			menu_additem(menu, szItems, szTempid, 0);
		}
		else
		{
			formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )
			menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));
		}
	}
	
	new szNext[15], szBack[15], szExit[15];
	formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");
	formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");
	formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");
	
	menu_setprop(menu, MPROP_BACKNAME, szBack) 
	menu_setprop(menu, MPROP_NEXTNAME, szNext) 
	menu_setprop(menu, MPROP_EXITNAME, szExit) 
	
	menu_display(id , menu , 0); 
}
public level_menu(id , menu , item) 
{ 
	if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )
	{
		return PLUGIN_HANDLED;
	}
	
	#if defined ZOMBIE_PLAGUE
	if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )
		return PLUGIN_HANDLED;
	#endif
	
	if(item == MENU_EXIT) 
	{ 
		menu_destroy(menu); 
		return PLUGIN_HANDLED;
	} 
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

	new item_id = str_to_num(data);

	g_remember_selection[id] = item_id;
	
	give_weapon_menu(id, item_id, 0, 0);
	
	menu_destroy(menu); 
	return PLUGIN_HANDLED;
}
public CallbackMenu(id, menu, item) 
{ 
    return ITEM_DISABLED; 
}

// Selected by menu or remember selection and give item
public give_weapon_menu(id, selection, strip, givegren)
{
	#if defined ZOMBIE_SWARM
    if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled) ) 
    {
		if ( strip )
		{
			StripPlayerWeapons(id);
		}
		
		if ( get_pcvar_num(enable_grenades) && givegren )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[selection]);

		cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])
    }
	#endif
	
	#if defined ZOMBIE_INFECTION || defined NORMAL_MOD
    if(is_user_alive(id) && get_pcvar_num(p_Enabled)) 
    {
		if ( strip )
		{
			StripPlayerWeapons(id);
		}
		
		if ( get_pcvar_num(enable_grenades) && givegren )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[selection]);

		cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])
    }
	#endif
}

public plugin_natives()
{
					// Player natives //
	register_native("get_user_xp", "native_get_user_xp", 1);
	register_native("set_user_xp", "native_set_user_xp", 1);
	register_native("get_user_level", "native_get_user_level", 1);
	register_native("set_user_level", "native_set_user_level", 1);
	register_native("get_user_max_level", "native_get_user_max_level", 1);
}

public plugin_precache()
{
	levelspr = engfunc(EngFunc_PrecacheModel, "sprites/xfire.spr");
	levelspr2 = engfunc(EngFunc_PrecacheModel, "sprites/xfire2.spr");
	
	engfunc(EngFunc_PrecacheSound, LevelUp);


	for(new i; i < sizeof(WeaponsFUNC); i++)
	{
		if(WeaponsFUNC[i][0])
		{
		precache_model(WeaponsFUNC[i][VModel])
		precache_model(WeaponsFUNC[i][PModel])
		precache_model(WeaponsFUNC[i][WModel])
		}
	}

	for(new i; i < sizeof(ZmFUNC); i++)
	{
		precache_player_model(ZmFUNC[i][SKIN],1)

		precache_player_model(ZmFUNC[i][VKnife],2)
		/*precache_player_model(ZmFUNC[i][PKnife],2)
		precache_player_model(ZmFUNC[i][WKnife],2)*/
	}
}
precache_player_model(szModel[],mode)
{
	static szFile[512]

	switch(mode)
	{
		case 1:
		{
			formatex(szFile, charsmax(szFile), "models/player/%s/%s.mdl", szModel, szModel)
			precache_model(szFile)

			replace(szFile, charsmax(szFile), ".mdl", "T.mdl")
			if(file_exists(szFile))	precache_model(szFile)
		}
		case 2:
		{
			formatex(szFile, charsmax(szFile), "models/%s/%s.mdl", szModel, szModel)
			precache_model(szFile)
		}
	}
}

public plugin_cfg()
{
	new ConfDir[32], File[192];
	
	get_configsdir( ConfDir, charsmax( ConfDir ) );
	formatex( File, charsmax( File ), "%s/gunxpmod.cfg", ConfDir );
	
	if( !file_exists( File ) )
	{
		server_print( "File %s doesn't exist!", File );
		write_file( File, "", -1 );
	}
	else
	{	
		server_print( "%s successfully loaded.", File );
		server_cmd( "exec %s", File );
	}
	
    //Open our vault and have g_Vault store the handle.
	g_Vault = nvault_open( "gunxpmod" );

	//Make the plugin error if vault did not successfully open
	if ( g_Vault == INVALID_HANDLE )
		set_fail_state( "Error opening GunXpMod nVault, file does not exist!" );
}

public plugin_end()
{
	//Close the vault when the plugin ends (map change\server shutdown\restart)
	nvault_close( g_Vault );
}

public client_connect(id)
{
	g_remember_selection[id] = MAX_PISTOLS_MENU;
	g_remember_selection_pistol[id] = 0;
	
	LoadLevel(id)
}

public client_disconnect(id)
{
	SaveLevel(id)

	PlayerXp[id] = 0;
	PlayerLevel[id] = 0;

	remove_task( TASK_SHOW_LEVEL + id );
}

public Message_StatusIcon(iMsgId, MSG_DEST, id) 
{ 
	if( !get_pcvar_num(p_Enabled) )
		return PLUGIN_HANDLED;
		
	static szIcon[5] 
	get_msg_arg_string(2, szIcon, 4) 
	if( szIcon[0] == 'b' && szIcon[2] == 'y' && szIcon[3] == 'z' ) 
	{ 
		if( get_msg_arg_int(1)) 
		{ 
			fm_cs_set_user_nobuy(id) 
			return PLUGIN_HANDLED;
		} 
	}  
	
	return PLUGIN_CONTINUE;
}

public fwd_Touch(ent, id)
{
	if (!is_user_alive(id) || !pev_valid( ent ) )
		return FMRES_IGNORED;
 
	static szEntModel[32]; 
	pev( ent , pev_model , szEntModel , 31 ); 
     
	for (new level_equip_id = PlayerLevel[id] + 1; level_equip_id < MAXLEVEL; level_equip_id++) 
	{ 
		if ( equali( szEntModel , WEAPONMDL[level_equip_id] ) ) 
		{ 
			return FMRES_SUPERCEDE; 
		}  
	} 

	return FMRES_IGNORED;
}

/*public fw_SetModel(entity, model[])//dropped knife??for W_....
{
	if(!pev_valid(entity))	return FMRES_IGNORED

	for(new i; i < sizeof(ZmFUNC); i++)
	{
		if(!equali(model, ZmFUNC[i][WKnife])) return FMRES_IGNORED

		new className[33]
		pev(entity, pev_classname, className, 32)
    
		//            dropped weapons                    map weapons                       c4 + grenades
		if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade"))
		{
			engfunc(EngFunc_SetModel, entity, ZmFUNC[i][WKnife])
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}*/
public Ham_KnifeDeployPost( iEnt ) 
{
	new id = get_pdata_cbase( iEnt, 41,4 ); // m_pPlayer = 41 , 4 - linux offset...
	if(!is_user_alive(id))	return

	for(new i; i < sizeof(ZmFUNC); i++)
	{
		if(PlayerLevel[id]==ZmFUNC[i][LVL])
		{
			set_pev(id, pev_viewmodel2, ZmFUNC[i][VKnife])
			//set_pev(id, pev_weaponmodel2, ZmFUNC[i][PKnife]);
			break
		}
	}
}
public fwd_PlayerSpawn(id)
{
	if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )
		return;
	
	g_kills[id] = 0


	/*switch(PlayerLevel[id])
	{
		
	}*/
	for(new i; i < sizeof(ZmFUNC); i++)
	{
		if(PlayerLevel[id]==ZmFUNC[i][LVL])
		{
			cs_set_user_model(id,ZmFUNC[i][SKIN])
			set_user_health(id,ZmFUNC[i][HP])
			break
		}
	}

		
	#if defined ZOMBIE_SWARM
	if ( !get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )
	{
		StripPlayerWeapons(id);
			
		set_task(2.0, "show_main_menu_level", id)
	}
	#endif
		
	#if defined NORMAL_MOD || defined ZOMBIE_INFECTION
	if ( !get_pcvar_num(level_style))
	{
		StripPlayerWeapons(id);
			
		set_task(2.0, "show_main_menu_level", id)
	}
	#endif
		
	if( get_pcvar_num(show_level_text) )
	{
		remove_task( TASK_SHOW_LEVEL + id );		

		set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)
	}
	
	#if defined ZOMBIE_SWARM	
	if ( get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )
	{
		set_task(0.3, "give_weapon", id);
	}
	#endif

	#if defined NORMAL_MOD || defined ZOMBIE_INFECTION
	if ( get_pcvar_num(level_style) )
	{
		set_task(0.3, "give_weapon", id);

		WM(id)
	}
	#endif
}

#if defined ZOMBIE_PLAGUE
public zp_user_humanized_post(id, survivor)
{
	if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )
		return;

	set_task(1.0, "show_main_menu_level", id);
}
#endif

#if defined ZOMBIE_BIOHAZARD
public event_infect(g_victim, g_attacker)
{
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
#endif

#if defined ZOMBIE_PLAGUE
public zp_user_infected_post(g_victim, g_attacker)
{
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}
#endif

public event_deathmsg()
{	
	if( !get_pcvar_num(p_Enabled) )
		return;
	
	new g_attacker = read_data(1);
	new g_victim = read_data(2);
	
	new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)
	new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)
	
	if((1 <= g_attacker <= g_maxplayers))
	{
		if(g_victim != g_attacker)
		{
			g_kills[g_attacker]++;
			if(PlayerLevel[g_attacker] < MAXLEVEL-1) 
			{
				if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)
				{
					PlayerXp[g_attacker] += get_pcvar_num(admin_xp)
				}
					
				if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )
				{
					PlayerXp[g_attacker] += counted_triple
						
					set_hudmessage(0, 40, 255, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )
				{
					PlayerXp[g_attacker] += counted_ultra
						
					set_hudmessage(255, 30, 0, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))
				}
				else
				{
					PlayerXp[g_attacker] += get_pcvar_num(xp_kill)
					
					set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)
					show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )
				}
				
				check_level(g_attacker)
			}
		}
	}
}

public Event_StatusValue(id)
{
	new target = read_data(2)
  	if(target != id && target != 0 && get_pcvar_num(p_Enabled))
  	{
		static sName[32];
		get_user_name(target, sName, 31)

		set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 6.0, 0.0, 0.0, 2)
		ShowSyncHudMsg(id, g_msgHudSync1, "%L", LANG_SERVER, "LEVEL_TEXT", sName, PlayerLevel[target], RANKLEVELS[PlayerLevel[target]])
	}
}

public task_show_level(task)
{
	new id = task - TASK_SHOW_LEVEL
	
	if(!is_user_alive(id) || !get_pcvar_num(show_level_text) || !get_pcvar_num(p_Enabled) )
		return;
	
	set_hudmessage(255, 0, 0, 0.02, 0.33, 0, 0.0, 0.3, 0.0, 0.0)
	ShowSyncHudMsg(id, g_msgHudSync1 , "%L", LANG_SERVER, "LEVEL_HUD_TEXT", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]], RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]])
	
	set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)		
}

public showlevel(id)
{
	if ( !get_pcvar_num(p_Enabled) || get_pcvar_num(show_level_text) )
		return PLUGIN_HANDLED;
	
	client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT2", PlayerLevel[id] , PlayerXp[id], LEVELS[PlayerLevel[id]]);
	client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT3", RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]]);
	
	return PLUGIN_HANDLED;
}

public descriptionx(id)
{
	new szMotd[2048], szTitle[64], iPos = 0
	format(szTitle, 63, "Info")
	iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-left:0px;}</style></head><pre><body>")
	iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle)
	iPos += format(szMotd[iPos], 2047-iPos, "%L^n", LANG_SERVER, "DESCRIPTION")
	
	iPos += format(szMotd[iPos], 2047-iPos, "%L", LANG_SERVER, "DESCRIPTION2")
		
	show_motd(id, szMotd, szTitle)
	return PLUGIN_HANDLED;
}

public check_level(id)
{
	if(PlayerLevel[id] < MAXLEVEL-1 && get_pcvar_num(p_Enabled))
	{
		while(PlayerXp[id] >= LEVELS[PlayerLevel[id]])
		{
			PlayerLevel[id]++;
				
			if(is_user_alive(id))
			{	
				if ( get_pcvar_num(level_style) )
				{
					give_weapon(id);
				}
				
				new p_origin[3];
				get_user_origin(id, p_origin, 0);
				
				set_sprite(p_origin, levelspr, 30)
				set_sprite(p_origin, levelspr2, 30)
			}
			emit_sound(id, CHAN_ITEM, LevelUp, 1.0, ATTN_NORM, 0, PITCH_NORM);
			
			static name[32] ; get_user_name(id, name, charsmax(name));
			client_printcolor(0, "%L", LANG_SERVER, "LEVEL_UP", name, PlayerLevel[id]);
		}
	} 
}

// Main Menu Info
public show_main_menu_info(id)
{
	if ( !get_pcvar_num(p_Enabled) )
		return;
	
	static menu[510], len;
	len = 0;
    
	new xKeys3 = MENU_KEY_0|MENU_KEY_1;

    // Title
	len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "TITLE_MENU_INFO")
	
	len += formatex(menu[len], sizeof menu - 1 - len, "\r1. \w%L", id, "INFO")
	if ( get_pcvar_num(show_rank) )
	{
		xKeys3 |= (MENU_KEY_2)
		
		len += formatex(menu[len], sizeof menu - 1 - len, "^n\r2. \wTop 20^n")
	}
	else
	{
		len += formatex(menu[len], sizeof menu - 1 - len, "^n\d2. Top 20^n")
	}
	
	if(find_plugin_byfile("gunxpmod_shop.amxx") != INVALID_PLUGIN_ID)
	{
		xKeys3 |= (MENU_KEY_3)
		
		len += formatex(menu[len], sizeof menu - 1 - len, "\r3. \w%L^n", id, "ITEM_LIST")
		if ( is_user_alive(id) )
		{
			xKeys3 |= (MENU_KEY_4)
			
			len += formatex(menu[len], sizeof menu - 1 - len, "\r4. \w%L^n", id, "UNLOCKS_SHOP_TEXT")
		}
	}
	
	len += formatex(menu[len], sizeof menu - 1 - len, "^n^n\r0.\w %L", id, "EXIT_MENU")

	show_menu(id, xKeys3, menu, -1, "Main Menu")
}

public main_menu_info(id, key)
{
	switch (key)
	{
		case 0:
		{
			show_main_menu_info(id)
			
			descriptionx(id)
		}
		case 1:
		{
			showtop20(id)
			
			show_main_menu_info(id)
		}
		case 2:
		{
			show_main_menu_info(id)
			
			if(callfunc_begin( "display_items","") == 1)
			{
				callfunc_push_int( id ); 
				callfunc_end();
			}
		}
		case 3:
		{
			if(callfunc_begin("item_upgrades","") == 1)
			{
				callfunc_push_int( id ); 
				callfunc_end();
			}
		}
		case 9:
		{
			return PLUGIN_HANDLED;
		}
	}

	return PLUGIN_HANDLED;
}

public give_weapon(id)
{
	#if defined ZOMBIE_SWARM
	if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled)) 
	{
		StripPlayerWeapons(id);
		
		if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}
		
		give_item(id, WEAPONCONST[PlayerLevel[id]]);
			
		cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])
	}
	#endif
	
	#if defined ZOMBIE_INFECTION || defined NORMAL_MOD
	if(is_user_alive(id) && get_pcvar_num(p_Enabled)) 
	{
		StripPlayerWeapons(id);
		
		if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )
		{
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);
			give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);
			give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);
		}

		give_item(id, WEAPONCONST[PlayerLevel[id]]);

		cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])
	}
	#endif
}

public set_sprite(p_origin[3], sprite, radius)
{
	// Explosion
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY, p_origin)
	write_byte(TE_EXPLOSION)
	write_coord(p_origin[0])
	write_coord(p_origin[1])
	write_coord(p_origin[2])
	write_short(sprite)
	write_byte(radius)
	write_byte(15)
	write_byte(4)
	message_end()
}

//Shows Top 20
public showtop20(id)
{
	if( !get_pcvar_num(p_Enabled) && !get_pcvar_num(show_rank) )
		return;
	
	static Sort[33][2];
	new players[32],num,count,index;
	get_players(players,num);
    
	for(new i = 0; i < num; i++)
	{
		index = players[i];
		Sort[count][0] = index;
		Sort[count][1] = PlayerXp[index];
		count++;
	}
    
	SortCustom2D(Sort,count,"CompareXp");
	new motd[1501],iLen;
	iLen = formatex(motd, sizeof motd - 1,"<body bgcolor=#000000><font color=#98f5ff><pre>");
	iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%s %-22.22s %3s^n", "#", "Name", "# Experience");
    
	new y = clamp(count,0,20);
	new name[32],kindex;
    
	for(new x = 0; x < y; x++)
	{
		kindex = Sort[x][0];
		get_user_name(kindex,name,sizeof name - 1);
		iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%d %-22.22s %d^n", x + 1, name, Sort[x][1]);
	}
	iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"</body></font></pre>");
	show_motd(id,motd, "GunXpMod Top 20");
}
public CompareXp(elem1[], elem2[])
{
    if(elem1[1] > elem2[1])
        return -1;
    else if(elem1[1] < elem2[1])
        return 1;
    
    return 0;
}

// Command to set player Level
public cmd_give_level(id, level, cid) 
{
	if( !cmd_access(id, level, cid, 3) || !get_pcvar_num(p_Enabled) )
	{
		return PLUGIN_HANDLED;
	}
	
	new Arg1[64], Target
	read_argv(1, Arg1, 63)
	Target = cmd_target(id, Arg1, 0)
	
	new iLevel[32], Value
	read_argv(2, iLevel, 31)
	Value = str_to_num(iLevel)
	
	if(iLevel[0] == '-') 
	{
		console_print(id, "You can't have a '-' in the value!")
		return PLUGIN_HANDLED;
	}
	
	if(!Target) 
	{
		console_print(id, "Target not found!")
		return PLUGIN_HANDLED;
	}
	
	if(Value > MAXLEVEL-1)
	{
		console_print(id, "You can't set a more than %d!", MAXLEVEL-1)
		return PLUGIN_HANDLED;
	}
	
	if(Value < 1)
	{
		console_print(id, "You can't set less than 1!")
		return PLUGIN_HANDLED;
	}
	
	new AdminName[32]
	get_user_name(id, AdminName, 31)
		
	new TargetName[32]
	get_user_name(Target, TargetName, 31)
	
	PlayerLevel[Target] = Value - 1
	PlayerXp[Target] = LEVELS[PlayerLevel[Target]]
	check_level(Target)
	
	client_printcolor(Target, "/gADMIN: /ctr%s /yhas set your level to /g%d", AdminName, Value)

	return PLUGIN_HANDLED;
}

// ============================================================//
//                          [~ Saving datas ~]			       //
// ============================================================//
public MySQLx_Init()
{
	if ( !get_pcvar_num(p_Enabled) || !get_pcvar_num(save_type) )
		return;
	
	new szHost[64], szUser[32], szPass[32], szDB[128];
	
	get_pcvar_string( mysqlx_host, szHost, charsmax( szHost ) );
	get_pcvar_string( mysqlx_user, szUser, charsmax( szUser ) );
	get_pcvar_string( mysqlx_pass, szPass, charsmax( szPass ) );
	get_pcvar_string( mysqlx_db, szDB, charsmax( szDB ) );
	
	g_hTuple = SQL_MakeDbTuple( szHost, szUser, szPass, szDB );
	
	for ( new i = 0; i < sizeof szTables; i++ )
	{
		SQL_ThreadQuery( g_hTuple, "QueryCreateTable", szTables[i])
	}
}

public QueryCreateTable( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError ); 
		
		return;
	} 
}

SaveLevel(id)
{ 
	new szAuth[33];
	new szKey[64];

	if ( get_pcvar_num(savexp) == 0 )
	{
		get_user_ip( id, szAuth , charsmax(szAuth), 1);
		formatex( szKey , 63 , "%s-IP" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 1 )
	{
		get_user_authid( id , szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-ID" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 2 )
	{
		get_user_name( id, szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-NAME" , szAuth);
	}

	if ( !get_pcvar_num(save_type) )
	{
		new szData[256];
	
		formatex( szData , 255 , "%i#%i#" , PlayerLevel[id], PlayerXp[id] );
		
		nvault_set( g_Vault , szKey , szData );
	}
	else
	{	
		static szQuery[ 128 ]; 

		formatex( szQuery, 127, "REPLACE INTO `mytable` (`player_id`, `player_level`, `player_xp`) VALUES ('%s', '%d', '%d');", szAuth , PlayerLevel[id], PlayerXp[id] );
		
		SQL_ThreadQuery( g_hTuple, "QuerySetData", szQuery);
	}
}

LoadLevel(id)
{
	new szAuth[33];
	new szKey[40];

	if ( get_pcvar_num(savexp) == 0 )
	{
		get_user_ip( id, szAuth , charsmax(szAuth), 1);
		formatex( szKey , 63 , "%s-IP" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 1 )
	{
		get_user_authid( id , szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-ID" , szAuth);
	}
	else if ( get_pcvar_num(savexp) == 2 )
	{
		get_user_name( id, szAuth , charsmax(szAuth) );
		formatex( szKey , 63 , "%s-NAME" , szAuth);
	}

	if ( !get_pcvar_num(save_type) )
	{
		new szData[256];

		formatex(szData , 255, "%i#%i#", PlayerLevel[id], PlayerXp[id]) 
			
		nvault_get(g_Vault, szKey, szData, 255) 

		replace_all(szData , 255, "#", " ")
		new xp[32], level[32] 
		parse(szData, level, 31, xp, 31) 
		PlayerLevel[id] = str_to_num(level)
		PlayerXp[id] = str_to_num(xp)  
	}
	else
	{
		static szQuery[ 128 ], iData[ 1 ]; 
		formatex( szQuery, 127, "SELECT `player_level`, `player_xp` FROM `mytable` WHERE ( `player_id` = '%s' );", szAuth ); 
     
		iData[ 0 ] = id;
		SQL_ThreadQuery( g_hTuple, "QuerySelectData", szQuery, iData, 1 );
	}
}

public QuerySelectData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError );
		
		return;
	} 
	else 
	{ 
		new id = iData[ 0 ];
		
		new ColLevel = SQL_FieldNameToNum(hQuery, "player_level") 
		new ColXp = SQL_FieldNameToNum(hQuery, "player_xp")
		
		while (SQL_MoreResults(hQuery)) 
		{
			PlayerLevel[id] = SQL_ReadResult(hQuery, ColLevel);
			PlayerXp[id] = SQL_ReadResult(hQuery, ColXp);
					
			SQL_NextRow(hQuery)
		}
	} 
}

public QuerySetData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) 
{ 
	if( iFailState == TQUERY_CONNECT_FAILED 
	|| iFailState == TQUERY_QUERY_FAILED ) 
	{ 
		log_amx( "%s", szError ); 
		
		return;
	} 
}

// ============================================================//
//                          [~ Natives ~]			       	   //
// ============================================================//
// Native: get_user_xp
public native_get_user_xp(id)
{
	return PlayerXp[id];
}
// Native: set_user_xp
public native_set_user_xp(id, amount)
{
	PlayerXp[id] = amount;
}
// Native: get_user_level
public native_get_user_level(id)
{
	return PlayerLevel[id];
}
// Native: set_user_xp
public native_set_user_level(id, amount)
{
	PlayerLevel[id] = amount;
}
// Native: Gets user level by Xp
public native_get_user_max_level(id)
{
	return LEVELS[PlayerLevel[id]];
}

public Win_T() 
{ 
	new players[32], num, player; 
	get_players(players, num, "ch", "TERRORIST") 
	
	for(new i = 0; i < num; i++) 
	{ 
		player = players[i]

		if(is_user_connected(player))
		{
			PlayerXp[player] += T_WIN_XP
			ColorChat(player,RED, "%s Ai castigat bonus %d XP pentru castigarea rundei.",PLUG_TAG,T_WIN_XP)
		}
		if(is_user_alive(player))
		{
			PlayerXp[player] += T_WIN_XP_ALIVE
			ColorChat(player,RED, "%s Ai castigat bonus %d XP pentru ca ai supravietuit.",PLUG_TAG,T_WIN_XP_ALIVE)
		}
	} 
	return PLUGIN_CONTINUE
}
public Win_CT() 
{ 
	new players[32], num, player; 
	get_players(players, num, "ch", "CT") 
	
	for(new i = 0; i < num; i++) 
	{ 
		player = players[i] 
		
		if(is_user_connected(player))
		{
			PlayerXp[player] += CT_WIN_XP
			ColorChat(player,BLUE, "%s Ai castigat bonus %d XP pentru castigarea rundei.",PLUG_TAG,CT_WIN_XP)
		}
		if(is_user_alive(player))
		{
			PlayerXp[player] += CT_WIN_XP_ALIVE
			ColorChat(player,BLUE, "%s Ai castigat bonus %d XP pentru ca ai supravietuit.",PLUG_TAG,CT_WIN_XP_ALIVE)
		}
	}
	return PLUGIN_CONTINUE
}

// ============================================================ //
//			[~ Stocks ~]				//
// ============================================================ //
stock client_printcolor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg,190,input,3);
	replace_all(msg,190,"/g","^4");// green txt
	replace_all(msg,190,"/y","^1");// orange txt
	replace_all(msg,190,"/ctr","^3");// team txt
	replace_all(msg,190,"/w","^0");// team txt
	if (id) players[0] = id; else get_players(players,count,"ch");
	for (new i = 0; i < count; i++)
	if (is_user_connected(players[i]))
	{
		message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players[i]);
		write_byte(players[i]);
		write_string(msg);
		message_end();
	}
}

public StripPlayerWeapons(id) 
{ 
	strip_user_weapons(id) 
	set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0) 
	give_item(id, "weapon_knife");
} 
Nu este cum am explicat ... in primul rand, daca poti te rog frumos sa-mi scoti cele 2 meniuri. Primul meniu a lui dias de arme , iar al doilea meniu este cel standard din pluginul gunxp si sa-l lasi pe al tau.
In al doilea rand, eu am explicat in felul urmator si s-a inteles alt ceva : poza aceasta este meniul [ https://imgur.com/a/diXjt10 ] cand ajungi de la lvl 1 la lvl 2 acolo unde este arma [ M3 ] se inclocuieste cu alta ex [ AK47 ] iar jos unde este blocata arma respectiva iti apare urmatorea arma de la urmatorul nivel.. Si armele se inlocuiesc de la un nivel la altul pastrand cele 2 meniuri.

Imagini : https://imgur.com/a/11mUljJ [ acestea sunt meniurile pe care doresc sa le scoti primul este cel standard din gun xp al doilea cel a lui dias]

Pe scurt : eu voiam de fapt un meniu inlocuitor celui standard din gunxp.Adica meniul acela din poza cu cele 2 arme.Si ti-am explicat ca, de la nivel 1 Tu pornesti cu o arma primara sa zicem m4a1[ 1 . M4a1 ] , dupa ce ti-ai ales primara secundara [ deagle ] iar jos arma pe care o deblochezi [ LOCKED ] Ak47 [ valibil lvl x ]. Acesta este tot meniul pe care il voiam , dupa ce ajungi la lvl 2 in loc de m4a1 este ak47 , iar jos urmatoarea arma , iar cand scrii /weapons dupa ce ti-ai ales arma de la nivelul curent iti apare in alt meniu TOATE armele pe care le-ai acumulat/detii.

| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <orpheu>
#include <orpheu_stocks>
#include <orpheu_memory>

#define PLUGIN "Zombie Escape"
#define VERSION "2.2"
#define AUTHOR "Dias "

// Main Config 
#define CONFIG_FILE "zombie_escape.ini"
#define OFFICIAL_LANG LANG_PLAYER
const DMG_GRENADE = (1<<24)

//#define SET_MODELINDEX_OFFSET
new allow_map_prefix[1][] = 
{
	"ze_"
}

// Config Vars
new cfg_min_player, cfg_default_light[2], cfg_zom_release_time, cfg_hum_freeze_time, cfg_round_time
new cfg_use_fog, cfg_fog_density[16], cfg_fog_color[32]
new cfg_human_health, cfg_human_armor, Float:cfg_human_gravity, Float:cfg_human_speed	
new cfg_zombie_health, cfg_zombie_armor, Float:cfg_zombie_gravity, Float:cfg_zombie_speed, Float:cfg_zombie_kbpower
new cfg_skyname[10]
new Array:human_model, Array:human_modelindex, Array:host_zombie_model, Array:host_zombie_modelindex, Array:origin_zombie_model, Array:origin_zombie_modelindex, Array:zombie_claws_model
new Array:ready_sound, Array:ambience_sound, Array:zombieappear_sound, Array:zombieinfect_sound
new Array:zombiepain_sound, Array:zombieattack_sound, Array:zombieswing_sound, Array:zombiewall_sound
new count_sound[64], Array:escape_suc_sound, Array:escape_fail_sound

new const sound_nvg[2][] = {"items/nvg_off.wav", "items/nvg_on.wav"}

// Game Vars
new g_endround, g_count, bot_register, g_gamestart, score_hud, Float:delay_hud[33], stat_hud
new notice_hud, g_started, g_zombie[33], g_zombie_type[33], g_nvg[33], g_team_score[6]
new Float:g_spawn_origin[33][3], g_escape_point[33], g_escape_rank[4]

enum
{
	RANK_NONE = 0,
	RANK_FIRST,
	RANK_SECOND,
	RANK_THIRD
}

// Hardcode
new g_primaryweapons[][][] = 
{ 
	{ "M4A1",     "weapon_m4a1"    },
	{ "AK47",     "weapon_ak47"    },
	{ "AUG",      "weapon_aug"     },
	{ "SG552",    "weapon_sg552"   },
	{ "XM1014",   "weapon_xm1014"  },
	{ "P90",      "weapon_p90"     },
	{ "M249",     "weapon_m249"    }			
}

// secondary weapons (menu|game)
new g_secondaryweapons[][][] = 
{ 
	{ "USP",      "weapon_usp"     },
	{ "Deagle",   "weapon_deagle"  },
	{ "Elite",    "weapon_elite"   } 
}

// grenade loadout (game)
new g_grenades[][] = 
{ 
	"weapon_hegrenade",
	"weapon_smokegrenade"
}

new g_szObjectiveClassNames[][] =
{
	"func_bomb_target",
	"info_bomb_target",
	"info_vip_start",
	"func_vip_safetyzone",
	"func_escapezone",
	"hostage_entity",
	"monster_scientist",
	"func_hostage_rescue",
	"info_hostage_rescue",
	"item_longjump"
}
enum
{
	TASK_COUNTDOWN = 52000,
	TASK_COUNTDOWN2,
	TASK_AMBIENCE,
	TASK_ROUNDTIME
}
enum
{
	TEAM_T = 1,
	TEAM_CT = 2,
	TEAM_ALL = 5,
	TEAM_START = 6
}
enum
{
	AL_NOT = 0,
	AL_ALIVE = 1,
	AL_BOTH = 2
}
enum
{
	ZOMBIE_TYPE_HOST = 0,
	ZOMBIE_TYPE_ORIGIN
}

// Orpheu Vars
new OrpheuHook:handleHookCheckMapConditions;
new OrpheuHook:handleHookCheckWinConditions;
new OrpheuHook:handleHookHasRoundTimeExpired;

// Orpheu Def
new g_WinText[7][64], g_pGameRules
#define set_mp_pdata(%1,%2)  (OrpheuMemorySetAtAddress( g_pGameRules, %1, 1, %2 ) )
#define get_mp_pdata(%1)     (OrpheuMemoryGetAtAddress( g_pGameRules, %1 ) )

// Menu Weapon Code (Thank to Cheap_Suit)
new bool:g_showmenu[33], bool:g_menufailsafe[33], g_player_weapons[33][2], g_menuposition[33]
#define TASKID_WEAPONSMENU 564
#define EQUIP_PRI (1<<0)
#define EQUIP_SEC (1<<1)
#define EQUIP_GREN (1<<2)
#define EQUIP_ALL (1<<0 | 1<<1 | 1<<2)

#define OFFSET_LASTPRIM 368
#define OFFSET_LASTSEC 369
#define OFFSET_LASTKNI 370

#define OFFSET_DEATH 444
#define OFFSET_TEAM 114
#define OFFSET_ARMOR 112
#define OFFSET_NVG 129
#define OFFSET_CSMONEY 115
#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_WEAPONTYPE 43
#define OFFSET_CLIPAMMO	51
#define EXTRAOFFSET_WEAPONS 4

#define OFFSET_AMMO_338MAGNUM 377
#define OFFSET_AMMO_762NATO 378
#define OFFSET_AMMO_556NATOBOX 379
#define OFFSET_AMMO_556NATO 380
#define OFFSET_AMMO_BUCKSHOT 381
#define OFFSET_AMMO_45ACP 382
#define OFFSET_AMMO_57MM 383
#define OFFSET_AMMO_50AE 384
#define OFFSET_AMMO_357SIG 385
#define OFFSET_AMMO_9MM 386

#define fm_lastprimary(%1) get_pdata_cbase(id, OFFSET_LASTPRIM)
#define fm_lastsecondry(%1) get_pdata_cbase(id, OFFSET_LASTSEC)
#define fm_lastknife(%1) get_pdata_cbase(id, OFFSET_LASTKNI)
#define fm_get_weapon_id(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)

new const g_weapon_ammo[][] =
{
	{ -1, -1 },
	{ 13, 200 },
	{ -1, -1 },
	{ 10, 200 },
	{ -1, -1 },
	{ 7, 200 },
	{ -1, -1 },
	{ 30, 200 },
	{ 30, 200 },
	{ -1, -1 },
	{ 30, 200 },
	{ 20, 200 },
	{ 25, 000 },
	{ 30, 200 },
	{ 35, 200 },
	{ 25, 200 },
	{ 12, 200 },
	{ 20, 200 },
	{ 10, 200 },
	{ 30, 200 },
	{ 100, 200 },
	{ 8, 200 },
	{ 30, 200 },
	{ 30, 200 },
	{ 20, 200 },
	{ -1, -1 },
	{ 7, 200 },
	{ 30, 200 },
	{ 30, 200 },
	{ -1, -1 },
	{ 50, 200 }
}

// Team API (Thank to WiLS)
#define TEAMCHANGE_DELAY 0.1

#define TASK_TEAMMSG 200
#define ID_TEAMMSG (taskid - TASK_TEAMMSG)

// CS Player PData Offsets (win32)
#define PDATA_SAFE 2
#define OFFSET_CSTEAMS 114

new const CS_TEAM_NAMES[][] = { "UNASSIGNED", "TERRORIST", "CT", "SPECTATOR" }

new Float:g_TeamMsgTargetTime
new g_MsgTeamInfo, g_MsgScoreInfo
new g_MaxPlayers

// Set Model
#define OFFSET_MODELINDEX 491
new g_model_locked[33]

// Ham:Speed
new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame;

// Fowards
#define MAX_FORWARD 5
enum
{
	FORWARD_NONE = 0,
	FORWARD_INFECTED,
	FORWARD_HUMANIZED,
	FORWARD_GAMESTART,
	FORWARD_ROUNDEND
}

new g_forwards[MAX_FORWARD], g_fwDummyResult

// Custom GamePlay
enum
{
	START_TYPE_NEW = 0,
	START_ZOMBIE_APPEAR,
	START_ZOMBIE_RELEASE
}

new g_gamestop[3]

// Player Config
new g_ena_ready_sound[33], g_ena_background_sound[33]

// Plugin & Precache & Config Zone
public plugin_init()
{
	new map_name[32], check_index
	get_mapname(map_name, sizeof(map_name))
	
	for(check_index = 0; check_index < sizeof(allow_map_prefix); check_index++)
	{
		if(equali(map_name, allow_map_prefix[check_index], strlen(allow_map_prefix[check_index])))
			break
	}
	
	if(check_index == sizeof(allow_map_prefix))
	{
		set_fail_state("[ZE] Wrong Map")
		return
	}  
	
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_cvar("ze_version", VERSION, FCVAR_SERVER|FCVAR_SPONLY)
	set_cvar_string("ze_version", VERSION)	
	
	// Lang
	register_dictionary("ze_maddoxx.txt")
	
	format(g_WinText[TEAM_T], 63, "Escape Fail")
	format(g_WinText[TEAM_CT], 63, "Escape Success")		
	format(g_WinText[TEAM_ALL], 63, "#Round_Draw")
	format(g_WinText[TEAM_START], 63, "#Game_Commencing")	
	
	register_menu("Equipment", 1023, "action_equip")
	register_menu("Primary", 1023, "action_prim")
	register_menu("Secondary", 1023, "action_sec")
	
	// Event
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	register_logevent("event_roundend", 2, "1=Round_End")
	register_event("TextMsg","event_roundend","a","2=#Game_Commencing","2=#Game_will_restart_in")	
	register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
	
	// Message
	register_message(get_user_msgid("Health"), "message_health")
	register_message(get_user_msgid("StatusIcon"), "message_StatusIcon")
	
	// Forward & Ham
	register_forward(FM_EmitSound, "fw_EmitSound")
	register_forward(FM_GetGameDescription, "fw_GetGameDesc")
	register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
	RegisterHam(Ham_Spawn, "player", "fw_Spawn_Post", 1)
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	RegisterHam(Ham_Killed, "player", "fw_Killed_Post", 1)
	RegisterHam(Ham_Touch, "weaponbox", "fw_TouchWeapon")
	RegisterHam(Ham_Touch, "armoury_entity", "fw_TouchWeapon")
	RegisterHam(Ham_Touch, "weapon_shield", "fw_TouchWeapon")
	RegisterHam(Ham_Player_ResetMaxSpeed, "player", "fw_PlayerResetMaxSpeed", 0)
	
	PatchRoundInfinity()
	set_cvar_string("sv_skyname", cfg_skyname)
	
	// Hud
	notice_hud = CreateHudSyncObj(1)
	score_hud = CreateHudSyncObj(2)
	stat_hud = CreateHudSyncObj(3)
	
	// Cache
	g_MsgTeamInfo = get_user_msgid("TeamInfo")
	g_MsgScoreInfo = get_user_msgid("ScoreInfo")
	g_MaxPlayers = get_maxplayers()	
	
	// Create Forwards
	g_forwards[FORWARD_INFECTED] = CreateMultiForward("ze_user_infected", ET_IGNORE, FP_CELL, FP_CELL)
	g_forwards[FORWARD_HUMANIZED] = CreateMultiForward("ze_user_humanized", ET_IGNORE, FP_CELL)
	g_forwards[FORWARD_GAMESTART] = CreateMultiForward("ze_gamestart", ET_IGNORE, FP_CELL)
	g_forwards[FORWARD_ROUNDEND] = CreateMultiForward("ze_roundend", ET_IGNORE, FP_CELL)

	// Some Commands
	register_clcmd("nightvision", "cmd_nightvision")
	register_clcmd("jointeam", "cmd_jointeam")
	register_clcmd("joinclass", "cmd_joinclass")
	register_clcmd("chooseteam", "cmd_jointeam")		
	
	set_task(60.0, "server_check", _, _, _, "b")
	
	// Reset GamePlay
	native_reset_gameplay(0)
}

public plugin_cfg()
{
	new map_name[32], check_index
	get_mapname(map_name, sizeof(map_name))
	
	for(check_index = 0; check_index < sizeof(allow_map_prefix); check_index++)
	{
		if(equali(map_name, allow_map_prefix[check_index], strlen(allow_map_prefix[check_index])))
			break
	}
	
	if(check_index == sizeof(allow_map_prefix))
		return
	
	set_cvar_float("mp_freezetime", float(cfg_hum_freeze_time) + 2.0)
	set_cvar_float("mp_roundtime", float(cfg_round_time))
}
	
public plugin_precache()
{
	new map_name[32], check_index
	get_mapname(map_name, sizeof(map_name))
	
	for(check_index = 0; check_index < sizeof(allow_map_prefix); check_index++)
	{
		if(equali(map_name, allow_map_prefix[check_index], strlen(allow_map_prefix[check_index])))
			break
	}
	
	if(check_index == sizeof(allow_map_prefix))
		return
	
	OrpheuRegisterHook(OrpheuGetFunction("InstallGameRules"),"OnInstallGameRules",OrpheuHookPost)
	
	// Create Array
	human_model = ArrayCreate(64, 1)
	human_modelindex = ArrayCreate(1, 1)
	host_zombie_model = ArrayCreate(64, 1)
	host_zombie_modelindex = ArrayCreate(1, 1)
	origin_zombie_model = ArrayCreate(64, 1)
	origin_zombie_modelindex = ArrayCreate(1, 1)
	zombie_claws_model = ArrayCreate(64, 1)
	
	ready_sound = ArrayCreate(64, 1)
	ambience_sound = ArrayCreate(64, 1)
	zombieappear_sound = ArrayCreate(64, 1)
	zombieinfect_sound = ArrayCreate(64, 1)
	
	zombiepain_sound = ArrayCreate(64, 1)
	zombieattack_sound = ArrayCreate(64, 1)
	zombieswing_sound = ArrayCreate(64, 1)
	zombiewall_sound = ArrayCreate(64, 1)
	
	escape_suc_sound = ArrayCreate(64, 1)
	escape_fail_sound = ArrayCreate(64, 1)
	
	// Load Custom Config
	load_config_file()
	
	new i, buffer[128], temp_string[256]
	
	// Model
	for(i = 0; i < ArraySize(human_model); i++)
	{
		ArrayGetString(human_model, i, temp_string, sizeof(temp_string))
		formatex(buffer, sizeof(buffer), "models/player/%s/%s.mdl", temp_string, temp_string)
		
		ArrayPushCell(human_modelindex, precache_model(buffer))
	}
	for(i = 0; i < ArraySize(origin_zombie_model); i++)
	{
		ArrayGetString(origin_zombie_model, i, temp_string, sizeof(temp_string))
		formatex(buffer, sizeof(buffer), "models/player/%s/%s.mdl", temp_string, temp_string)
		
		ArrayPushCell(origin_zombie_modelindex, precache_model(buffer))
	}
	for(i = 0; i < ArraySize(host_zombie_model); i++)
	{
		ArrayGetString(host_zombie_model, i, temp_string, sizeof(temp_string))
		formatex(buffer, sizeof(buffer), "models/player/%s/%s.mdl", temp_string, temp_string)
		
		ArrayPushCell(host_zombie_modelindex, precache_model(buffer))
	}
	
	for(i = 0; i < ArraySize(zombie_claws_model); i++)
	{
		ArrayGetString(zombie_claws_model, i, temp_string, sizeof(temp_string))
		precache_model(temp_string)
	}
	
	// Sound
	for(i = 0; i < ArraySize(ready_sound); i++)
	{
		ArrayGetString(ready_sound, i, temp_string, sizeof(temp_string))
	
		if(equal(temp_string[strlen(temp_string) - 4], ".mp3"))
		{
			format(buffer, charsmax(buffer), "sound/%s", temp_string)
			precache_generic(buffer)
		} else {
			precache_sound(temp_string)
		}
	}
	for(i = 0; i < ArraySize(ambience_sound); i++)
	{
		ArrayGetString(ambience_sound, i, temp_string, sizeof(temp_string))
	
		if(equal(temp_string[strlen(temp_string) - 4], ".mp3"))
		{
			format(buffer, charsmax(buffer), "sound/%s", temp_string)
			precache_generic(buffer)
		} else {
			precache_sound(temp_string)
		}
	}
	for(i = 0; i < ArraySize(zombieappear_sound); i++)
	{
		ArrayGetString(zombieappear_sound, i, temp_string, sizeof(temp_string))
		precache_sound(temp_string)
	}
	for(i = 0; i < ArraySize(zombieinfect_sound); i++)
	{
		ArrayGetString(zombieinfect_sound, i, temp_string, sizeof(temp_string))
		precache_sound(temp_string)
	}
	for(i = 0; i < ArraySize(zombiepain_sound); i++)
	{
		ArrayGetString(zombiepain_sound, i, temp_string, sizeof(temp_string))
		precache_sound(temp_string)
	}
	for(i = 0; i < ArraySize(zombieattack_sound); i++)
	{
		ArrayGetString(zombieattack_sound, i, temp_string, sizeof(temp_string))
		precache_sound(temp_string)
	}
	for(i = 0; i < ArraySize(zombieswing_sound); i++)
	{
		ArrayGetString(zombieswing_sound, i, temp_string, sizeof(temp_string))
		precache_sound(temp_string)
	}
	for(i = 0; i < ArraySize(zombiewall_sound); i++)
	{
		ArrayGetString(zombiewall_sound, i, temp_string, sizeof(temp_string))
		precache_sound(temp_string)
	}
	for (i = 1; i <= 10; i++)
	{
		new sound_count[64]
		format(sound_count, sizeof sound_count - 1, count_sound, i)
		engfunc(EngFunc_PrecacheSound, sound_count)
	}
	for(i = 0; i < ArraySize(escape_suc_sound); i++)
	{
		ArrayGetString(escape_suc_sound, i, temp_string, sizeof(temp_string))
		precache_sound(temp_string)
	}
	for(i = 0; i < ArraySize(escape_fail_sound); i++)
	{
		ArrayGetString(escape_fail_sound, i, temp_string, sizeof(temp_string))
		precache_sound(temp_string)
	}		
	
	formatex(buffer, sizeof(buffer), "gfx/env/%sbk.tga", cfg_skyname)
	precache_generic(buffer)
	formatex(buffer, sizeof(buffer), "gfx/env/%sdn.tga", cfg_skyname)
	precache_generic(buffer)
	formatex(buffer, sizeof(buffer), "gfx/env/%sft.tga", cfg_skyname)
	precache_generic(buffer)
	formatex(buffer, sizeof(buffer), "gfx/env/%slf.tga", cfg_skyname)
	precache_generic(buffer)
	formatex(buffer, sizeof(buffer), "gfx/env/%srt.tga", cfg_skyname)
	precache_generic(buffer)
	formatex(buffer, sizeof(buffer), "gfx/env/%sup.tga", cfg_skyname)
	precache_generic(buffer)	
	
	if(cfg_use_fog == 1)
	{
		static ent
		ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_fog"))
		if(pev_valid(ent))
		{
			DispatchKeyValue(ent, "density", cfg_fog_density)
			DispatchKeyValue(ent, "rendercolor", cfg_fog_color)
			DispatchSpawn(ent)
		}
	}
	
	register_forward(FM_Spawn, "fw_Spawn")	
}

public plugin_end()
{
	UnPatchRoundInfinity()
}

public server_check()
{
	// Check this every 60 second(s)
	check_win_con()
}
	
public fw_Spawn(iEnt)
{
	if (!pev_valid(iEnt))
		return FMRES_IGNORED;
	
	static s_szClassName[32], s_iNum
	pev(iEnt, pev_classname, s_szClassName, 31)
	
	for (s_iNum = 0; s_iNum < sizeof g_szObjectiveClassNames; s_iNum++)
	{
		if (equal(s_szClassName, g_szObjectiveClassNames[s_iNum]))
		{
			engfunc(EngFunc_RemoveEntity, iEnt)
			return FMRES_SUPERCEDE;
		}
	}

	return FMRES_IGNORED
}

public client_putinserver(id)
{
	if(!bot_register && is_user_bot(id))
	{
		bot_register = 1
		set_task(1.0, "do_register", id)
	}
	
	g_showmenu[id] = true
	g_escape_point[id] = 0
	g_ena_ready_sound[id] = g_ena_background_sound[id] = 1
}

public client_disconnect(id)
{
	remove_task(id+TASK_TEAMMSG)
	check_win_con()
}

public do_register(id)
{
	RegisterHamFromEntity(Ham_Spawn, id, "fw_Spawn_Post", 1)
	RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage")	
	RegisterHamFromEntity(Ham_Killed, id, "fw_Killed_Post", 1)
	RegisterHamFromEntity(Ham_Player_ResetMaxSpeed, id, "fw_PlayerResetMaxSpeed", 0)
}

public PatchRoundInfinity()
{
	handleHookCheckMapConditions = OrpheuRegisterHook( OrpheuGetFunction( "CheckMapConditions" , "CHalfLifeMultiplay" ), "CheckConditions" );
	handleHookCheckWinConditions = OrpheuRegisterHook( OrpheuGetFunction( "CheckWinConditions" , "CHalfLifeMultiplay" ), "CheckConditions" );
	
	if (is_linux_server())
	{
		handleHookHasRoundTimeExpired = OrpheuRegisterHook( OrpheuGetFunction( "HasRoundTimeExpired" , "CHalfLifeMultiplay" ), "CheckConditions" );
	} else {
		BytesToReplace("roundTimeCheck", { 0x90, 0x90, 0x90 } );
	}
}

public UnPatchRoundInfinity()
{
	OrpheuUnregisterHook( handleHookCheckMapConditions );
	OrpheuUnregisterHook( handleHookCheckWinConditions );
	
	if(is_linux_server())
	{
		OrpheuUnregisterHook( handleHookHasRoundTimeExpired );
	} else {
		BytesToReplace("roundTimeCheck", { 0xF6, 0xC4, 0x41 } );
	}
}

public OrpheuHookReturn:CheckConditions ()
{
	OrpheuSetReturn(false)
	return OrpheuSupercede
}

public OnInstallGameRules()
{
	g_pGameRules = OrpheuGetReturn() 
}

public load_config_file()
{
	// Build customization file path
	new path[64]
	get_configsdir(path, charsmax(path))
	format(path, charsmax(path), "%s/%s", path, CONFIG_FILE)
	
	// File not present
	if (!file_exists(path))
	{
		new error[100]
		formatex(error, charsmax(error), "[ZE] Can't Load Config File: %s!", path)
		set_fail_state(error)
		return;
	}
	
	// Set up some vars to hold parsing info
	new linedata[1024], key[64], value[960], section
	
	// Open customization file for reading
	new file = fopen(path, "rt")
	
	while (file && !feof(file))
	{
		// Read one line at a time
		fgets(file, linedata, charsmax(linedata))
		
		// Replace newlines with a null character to prevent headaches
		replace(linedata, charsmax(linedata), "^n", "")
		
		// Blank line or comment
		if (!linedata[0] || linedata[0] == ';') continue;
		
		// New section starting
		if (linedata[0] == '[')
		{
			section++
			continue;
		}
	
		// Get key and value(s)
		strtok(linedata, key, charsmax(key), value, charsmax(value), '=')

		// Trim spaces
		trim(key)
		trim(value)

		switch (section)
		{
			case 1: // Main Config
			{	
				if (equal(key, "MIN_PLAYER"))
					cfg_min_player = str_to_num(value)
				else if (equal(key, "DEFAULT_LIGHT"))
					copy(cfg_default_light, sizeof(cfg_default_light), value)
				else if (equal(key, "ZOMBIE_RELEASE_TIME"))
					cfg_zom_release_time = str_to_num(value)
				else if (equal(key, "HUMAN_FREEZE_TIME"))
					cfg_hum_freeze_time = str_to_num(value)
				else if (equal(key, "ROUND_TIME"))
					cfg_round_time = str_to_num(value)					
					
			}
			case 2: // Fog
			{
				if (equal(key, "FOG_ENABLE"))
					cfg_use_fog = str_to_num(value)
				else if (equal(key, "FOG_DENSITY"))
					copy(cfg_fog_density, sizeof(cfg_fog_density), value)
				else if (equal(key, "FOG_COLOR"))
					copy(cfg_fog_color, sizeof(cfg_fog_color), value)		
			}
			case 3: // Human Config
			{
				if (equal(key, "HUMAN_HEALTH"))
					cfg_human_health = str_to_num(value)
				else if (equal(key, "HUMAN_ARMOR"))
					cfg_human_armor = str_to_num(value)
				else if (equal(key, "HUMAN_GRAVITY"))
					cfg_human_gravity = str_to_float(value)
				else if (equal(key, "HUMAN_SPEED"))
					cfg_human_speed = str_to_float(value)				
			}
			case 4: // Zombie Config
			{
				if (equal(key, "ZOMBIE_HEALTH"))
					cfg_zombie_health = str_to_num(value)
				else if (equal(key, "ZOMBIE_ARMOR"))
					cfg_zombie_armor = str_to_num(value)
				else if (equal(key, "ZOMBIE_GRAVITY"))
					cfg_zombie_gravity = str_to_float(value)
				else if (equal(key, "ZOMBIE_SPEED"))
					cfg_zombie_speed = str_to_float(value)	
				else if (equal(key, "ZOMBIE_KNOCKBACK_POWER"))
					cfg_zombie_kbpower = str_to_float(value)						
			}
			case 5: // Sky
			{
				if(equal(key, "SKY_NAME"))
					copy(cfg_skyname, sizeof(cfg_skyname), value)
			}
			case 6: // Model
			{
				if (equal(key, "HUMAN_MODEL"))
				{
					// Parse sounds
					while(value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to sounds array
						ArrayPushString(human_model, key)
					}
				}
				else if(equal(key, "ZOMBIE_ORIGIN_MODEL"))
				{
					// Parse sounds
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to sounds array
						ArrayPushString(origin_zombie_model, key)
					}
				}
				else if(equal(key, "ZOMBIE_HOST_MODEL"))
				{
					// Parse sounds
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to sounds array
						ArrayPushString(host_zombie_model, key)
					}
				}
				else if(equal(key, "ZOMBIE_CLAW_MODEL"))
				{
					// Parse sounds
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to sounds array
						ArrayPushString(zombie_claws_model, key)
					}
				}				
			}
			case 7: // Sound
			{
				if (equal(key, "READY"))
				{
					// Parse weapons
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to weapons array
						ArrayPushString(ready_sound, key)
					}
				}
				else if (equal(key, "AMBIENCE"))
				{
					// Parse weapons
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to weapons array
						ArrayPushString(ambience_sound, key)
					}
				}
				if (equal(key, "ZOMBIE_APPEAR"))
				{
					// Parse weapons
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to weapons array
						ArrayPushString(zombieappear_sound, key)
					}
				}
				else if (equal(key, "PLAYER_INFECT"))
				{
					// Parse weapons
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to weapons array
						ArrayPushString(zombieinfect_sound, key)
					}
				}
				else if (equal(key, "ZOMBIE_PAIN"))
				{
					// Parse weapons
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to weapons array
						ArrayPushString(zombiepain_sound, key)
					}
				}
				else if (equal(key, "COUNTDOWN"))
				{
					copy(count_sound, sizeof(count_sound), value)
				}
				else if (equal(key, "ESCAPE_SUCCESS"))
				{
					// Parse weapons
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to weapons array
						ArrayPushString(escape_suc_sound, key)
					}
				}
				else if (equal(key, "ESCAPE_FAIL"))
				{
					// Parse weapons
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to weapons array
						ArrayPushString(escape_fail_sound, key)
					}
				}
				else if (equal(key, "ATTACK_HIT"))
				{
					// Parse weapons
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to weapons array
						ArrayPushString(zombieattack_sound, key)
					}
				}
				else if (equal(key, "ATTACK_MISS"))
				{
					// Parse weapons
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to weapons array
						ArrayPushString(zombieswing_sound, key)
					}
				}			
				else if (equal(key, "ATTACK_WALL"))
				{
					// Parse weapons
					while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
					{
						// Trim spaces
						trim(key)
						trim(value)
						
						// Add to weapons array
						ArrayPushString(zombiewall_sound, key)
					}
				}	
			}
		}
	}
	if (file) fclose(file)	
}

public plugin_natives()
{
	new map_name[32], check_index
	get_mapname(map_name, sizeof(map_name))
	
	for(check_index = 0; check_index < sizeof(allow_map_prefix); check_index++)
	{
		if(equali(map_name, allow_map_prefix[check_index], strlen(allow_map_prefix[check_index])))
			break
	}
	
	if(check_index == sizeof(allow_map_prefix))
		return
		
	// Check
	register_native("ze_is_user_zombie", "native_get_zombie", 1)
	register_native("ze_get_zombie_type", "native_get_zombie_type", 1)
	
	// Set
	register_native("ze_set_user_zombie", "native_set_zombie", 1)
	register_native("ze_set_user_human", "native_set_human", 1)
	
	// GamePlays
	register_native("ze_set_stopgame", "native_set_stopgame", 1)
	register_native("ze_reset_gameplay", "native_reset_gameplay", 1)
}
// End of Plugin & Precache & Config Zone

// Native
public native_get_zombie(id)
{
	if(!is_user_connected(id))
		return 0 
	if(!is_user_alive(id))
		return 0
		
	return g_zombie[id]
}

public native_get_zombie_type(id)
{
	if(!is_user_connected(id))
		return -1
	if(!is_user_alive(id))
		return -1
		
	return g_zombie_type[id]
}

public native_set_zombie(id, zombie_type)
{
	if(!is_user_connected(id))
		return 0 
	if(!is_user_alive(id))
		return 0
	if(g_zombie[id])
		return 0
		
	set_user_zombie(id, zombie_type, 1)
	return 1
}

public native_set_human(id)
{
	if(!is_user_connected(id))
		return 0 
	if(!is_user_alive(id))
		return 0	
		
	set_human_stuff(id)
	return 0
}

public native_set_stopgame(stop_type, stop)
{
	g_gamestop[stop_type] = stop
	return 1
}

public native_reset_gameplay(restart)
{
	g_gamestop[START_TYPE_NEW] = 0
	g_gamestop[START_ZOMBIE_APPEAR] = 0
	g_gamestop[START_ZOMBIE_RELEASE] = 0
	
	if(restart) TerminateRound(TEAM_START)
}
// End Of Native

// Event: New Round
public event_newround()
{
	ExecuteForward(g_forwards[FORWARD_GAMESTART], g_fwDummyResult, g_gamestart)
	
	// Reset Vars
	g_endround = 0
	g_gamestart = 0
	g_count = cfg_hum_freeze_time
	
	// Remove Task
	remove_task(TASK_COUNTDOWN)
	remove_task(TASK_COUNTDOWN2)
	remove_task(TASK_ROUNDTIME)
	
	ambience_sound_stop(0)
	// Team
	for(new player = 1; player <= g_MaxPlayers; player++)
	{
		remove_task(player+TASK_TEAMMSG)
		remove_task(player+TASK_AMBIENCE)
	}
		
	if(g_gamestop[START_TYPE_NEW])
		return
	
	set_task(0.1, "event_newround2")	
}

public event_newround2()
{
	if(get_player_num(TEAM_ALL, AL_ALIVE) < cfg_min_player)
	{
		client_printc(0, "!g[MaddoxX]!n %L", OFFICIAL_LANG, "NOT_ENOUGH_PLAYER", cfg_min_player)
		g_started = 0
		
		return
	}
	
	client_printc(0, "!g[MaddoxX]!n %L", OFFICIAL_LANG, "GOOD_LUCK")
	
	static temp_string[128]
	ArrayGetString(ready_sound, random_num(0, ArraySize(ready_sound) - 1), temp_string, sizeof(temp_string))
	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(!is_user_connected(i))
			continue
		if(!g_ena_ready_sound)
			continue

		PlaySound(i, temp_string)
	}
	
	set_task(1.0, "do_countdown", TASK_COUNTDOWN, _, _, "b")
	set_task(get_cvar_float("mp_roundtime") * 60.0 + 43.0, "do_zombie_win", TASK_ROUNDTIME)	
}

public do_countdown(taskid)
{
	if(g_endround)
	{
		remove_task(taskid)
		return
	}
	
	if (!g_count)
	{
		start_game_now()
		remove_task(taskid)
		return
	}
	
	if (g_count <= cfg_hum_freeze_time)
	{
		static sound[64]
		format(sound, sizeof sound - 1, count_sound, g_count)
		PlaySound(0, sound)
	}
	
	new message[64]
	format(message, charsmax(message), "%L", OFFICIAL_LANG, "RUN_READY_COUNTDOWN", g_count)
	client_print(0, print_center, message)
	
	g_count--
}
// End of Event: New Round

// Event: Round End
public event_roundend()
{
	g_endround = 1
	
	remove_task(TASK_COUNTDOWN)
	remove_task(TASK_COUNTDOWN2)
	for(new i = 0; i < g_MaxPlayers; i++)
		remove_task(i+TASK_AMBIENCE)
	remove_task(TASK_ROUNDTIME)
	
	ambience_sound_stop(0)
}

// End of Event: Round End

public cmd_jointeam(id)
{	
	if(!is_user_connected(id))
		return 1
	
	if(cs_get_user_team(id) == CS_TEAM_CT || cs_get_user_team(id) == CS_TEAM_T)
	{
		open_game_menu(id)
		return 1
	}
	
	return PLUGIN_CONTINUE
}

public cmd_joinclass(id)
{
	if(!is_user_connected(id))
		return 1
	if(cs_get_user_team(id) != CS_TEAM_CT || cs_get_user_team(id) != CS_TEAM_T)
		return 0
	if(g_gamestart == 1 || g_gamestart == 2)
	{
		fm_cs_set_user_team(id, CS_TEAM_CT, 1)
		
		g_zombie[id] = 0
		g_zombie_type[id] = 0
		g_nvg[id] = 0
		g_menufailsafe[id] = false
		
		if(TASKID_WEAPONSMENU + id) remove_task(TASKID_WEAPONSMENU + id)
	}
	
	return 0
}

public open_game_menu(id)
{
	static menu, string[128]
	
	formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "GAME_MENU_NAME")
	menu = menu_create(string, "gamem_handle")
	
	// Enable Equipment Menu
	formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "EQUIPMENT_NAME")
	menu_additem(menu, string, "1", 0)
	
	// Game Infomation
	formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "GAMEINFO_NAME")
	menu_additem(menu, string, "2", 0)
	
	// Game Infomation
	formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "PCONFIG_NAME")
	menu_additem(menu, string, "3", 0)	
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
	menu_display(id, menu, 0)
}

public gamem_handle(id, menu, item)
{
	if(!is_user_connected(id))
		return
	
	if(item == MENU_EXIT)
	{
		menu_destroy(menu)
		return
	}
	
	new data[6], szName[64];
	new access, callback;
	
	menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
	
	new key = str_to_num(data);
	
	switch(key)
	{
		case 1: // Equipment
		{
			g_showmenu[id] = true
			client_printc(id, "!g[MaddoxX]!n %L", OFFICIAL_LANG, "EQUIP_ENABLE")
		}
		case 2: // Game Info
		{
			static string_name[128], string_data[1028]
			
			// Game Infomation
			formatex(string_name, sizeof(string_name), "%L", OFFICIAL_LANG, "GAMEINFO_NAME")
			formatex(string_data, sizeof(string_data), "%L", OFFICIAL_LANG, "GAME_INFORMATION")
			
			show_motd(id, string_data, string_name)
		}	
		case 3: // Player Config
		{
			player_config(id)
		}			
	}
	
	return
}

// Player Config
public player_config(id)
{
	static menu, string[128], on_off[10]
	
	formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "PCONFIG_NAME")
	menu = menu_create(string, "pconfig_handle")
	
	// Ready Sound
	if(g_ena_ready_sound[id])
	{
		formatex(on_off, sizeof(on_off), "%L", OFFICIAL_LANG, "PCONFIG_ON")
		formatex(string, sizeof(string), "%L	\y%s", OFFICIAL_LANG, "PCONFIG_READY_SOUND", on_off)
	} else {
		formatex(on_off, sizeof(on_off), "%L", OFFICIAL_LANG, "PCONFIG_OFF")
		formatex(string, sizeof(string), "%L	\r%s", OFFICIAL_LANG, "PCONFIG_READY_SOUND", on_off)	
	}
	menu_additem(menu, string, "1", 0)
	
	// Background Sound
	if(g_ena_background_sound[id])
	{
		formatex(on_off, sizeof(on_off), "%L", OFFICIAL_LANG, "PCONFIG_ON")
		formatex(string, sizeof(string), "%L	\y%s", OFFICIAL_LANG, "PCONFIG_BACKGROUND_SOUND", on_off)
	} else {
		formatex(on_off, sizeof(on_off), "%L", OFFICIAL_LANG, "PCONFIG_OFF")
		formatex(string, sizeof(string), "%L	\r%s", OFFICIAL_LANG, "PCONFIG_BACKGROUND_SOUND", on_off)	
	}
	menu_additem(menu, string, "2", 0)
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
	menu_display(id, menu, 0)	
}

public pconfig_handle(id, menu, item)
{
	if(!is_user_connected(id))
		return
	
	if(item == MENU_EXIT)
	{
		menu_destroy(menu)
		return
	}
	
	new data[6], szName[64];
	new access, callback;
	
	menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
	
	new key = str_to_num(data);
	
	switch(key)
	{
		case 1: // Ready Sound
		{
			if(g_ena_ready_sound[id])
			{
				g_ena_ready_sound[id] = 0
				if(g_gamestart == 0) ambience_sound_stop(id)
			} else {
				g_ena_ready_sound[id] = 1
				if(g_gamestart == 0)
				{
					static temp_string[128]
					ArrayGetString(ready_sound, random_num(0, ArraySize(ready_sound) - 1), temp_string, sizeof(temp_string))
					
					PlaySound(id, temp_string)
				}
			}
			player_config(id)
		}
		case 2: // Background Sound
		{
			if(g_ena_background_sound[id])
			{
				g_ena_background_sound[id] = 0
				if(g_gamestart > 0) ambience_sound_stop(id)
			} else {
				g_ena_background_sound[id] = 1
				if(g_gamestart > 0)
				{
					static temp_string[128]
					ArrayGetString(ambience_sound, random_num(0, ArraySize(ambience_sound) - 1), temp_string, sizeof(temp_string))
	
					PlaySound(id, temp_string)	
					set_task(105.0, "check_ambience_sound", id+TASK_AMBIENCE, _, _, "b")	
				}
			}
			player_config(id)			
		}
	}
}

// NightVision
public cmd_nightvision(id)
{
	if (!is_user_alive(id) || !g_zombie[id]) return PLUGIN_HANDLED;
	
	if (!g_nvg[id])
	{
		SwitchNvg(id, 1)
		PlaySound(id, sound_nvg[1])
	}
	else
	{
		SwitchNvg(id, 0)
		PlaySound(id, sound_nvg[0])
	}	
	
	return PLUGIN_CONTINUE
}

public SwitchNvg(id, mode)
{
	if (!is_user_connected(id)) return;
	
	g_nvg[id] = mode
	set_user_nvision(id)
}

public set_user_nvision(id)
{	
	if (!is_user_connected(id)) return;
	
	new alpha
	if (g_nvg[id]) alpha = 70
	else alpha = 0
	
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), _, id)
	write_short(0) // duration
	write_short(0) // hold time
	write_short(0x0004) // fade type
	write_byte(253) // r
	write_byte(110) // g
	write_byte(110) // b
	write_byte(alpha) // alpha
	message_end()
	
	if(g_nvg[id])
	{
		set_player_light(id, "z")
		} else {
		set_player_light(id, cfg_default_light)
	}
}

public set_player_light(id, const LightStyle[])
{
	message_begin(MSG_ONE_UNRELIABLE, SVC_LIGHTSTYLE, .player = id)
	write_byte(0)
	write_string(LightStyle)
	message_end()
}
// End of NightVision

// Start Game
public start_game_now()
{
	g_gamestart = 1
	
	static temp_string[128]
	ArrayGetString(ambience_sound, random_num(0, ArraySize(ambience_sound) - 1), temp_string, sizeof(temp_string))
	
	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(!is_user_connected(i))
			continue
		if(!g_ena_background_sound)
			continue
		
		PlaySound(i, temp_string)	
		set_task(105.0, "check_ambience_sound", i+TASK_AMBIENCE, _, _, "b")
	}
	
	if(g_gamestop[START_ZOMBIE_APPEAR])
	{
		ExecuteForward(g_forwards[FORWARD_GAMESTART], g_fwDummyResult, g_gamestart)
		return
	}
		
	// Make Zombies
	for(new i = 0; i < require_zombie(); i++)
	{
		ExecuteForward(g_forwards[FORWARD_INFECTED], g_fwDummyResult, i, 0)
		set_user_zombie(get_random_player(TEAM_CT, AL_ALIVE), ZOMBIE_TYPE_ORIGIN, 0)
	}
	
	g_count = cfg_zom_release_time
	set_task(1.0, "do_count_rezombie", TASK_COUNTDOWN2, _, _, "b")
	
	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(is_user_connected(i) && is_user_alive(i) && !g_zombie)
		{
			fm_reset_user_speed(i)
			fm_set_user_speed(i, cfg_human_speed)
			set_user_gravity(i, cfg_human_gravity)
		}
	}
	
	ExecuteForward(g_forwards[FORWARD_GAMESTART], g_fwDummyResult, g_gamestart)
}

public check_ambience_sound(id)
{
	id -= TASK_AMBIENCE
	
	if(g_endround)
	{
		remove_task(id+TASK_AMBIENCE)
		return
	}
	if(!g_ena_background_sound[id])
	{
		remove_task(id+TASK_AMBIENCE)
		return		
	}
	
	static temp_string[128]
	ArrayGetString(ambience_sound, random_num(0, ArraySize(ambience_sound) - 1), temp_string, sizeof(temp_string))
	
	PlaySound(id, temp_string)	
}

public do_count_rezombie(taskid)
{
	if(g_endround)
	{
		remove_task(taskid)
		return
	}
	
	if (!g_count)
	{
		release_zombie()
		remove_task(taskid)
		return
	}
	
	set_hudmessage(255, 255, 0, -1.0, 0.21, 1, 2.0, 2.0)
	ShowSyncHudMsg(0, notice_hud, "%L", OFFICIAL_LANG, "ZOMBIE_RELEASE_COUNTDOWN", g_count)
	
	g_count--
}
// End of Start Game

// Game Main
public release_zombie()
{
	g_gamestart = 2
	
	if(g_gamestop[START_ZOMBIE_RELEASE])
	{
		ExecuteForward(g_forwards[FORWARD_GAMESTART], g_fwDummyResult, g_gamestart)
		return
	}
	
	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(!is_user_connected(i) || !is_user_alive(i))
			continue
		if(!g_zombie)
			continue
		
		fm_set_user_speed(i, cfg_zombie_speed)
		set_user_gravity(i,  cfg_zombie_gravity)		
	}
	
	ExecuteForward(g_forwards[FORWARD_GAMESTART], g_fwDummyResult, g_gamestart)	
}

public client_PostThink(id)
{
	if(!is_user_connected(id))
		return
	if(get_gametime() - 1.0 > delay_hud[id])
	{
		// Show Score
		set_hudmessage(255, 255, 255, -1.0, 0.0, 0, 2.0, 2.0)
		ShowSyncHudMsg(id, score_hud, "%L", OFFICIAL_LANG, "HUD_SCORE", g_team_score[TEAM_T], g_team_score[TEAM_CT])
		
		// Add Point for Who is Running Fast
		if(!g_zombie[id])
		{
			static Float:Velocity[3], Speed
			
			pev(id, pev_velocity, Velocity)
			Speed = floatround(vector_length(Velocity))
			
			switch(Speed)
			{
				case 210..229: g_escape_point[id] += 1
				case 230..249: g_escape_point[id] += 2
				case 250..300: g_escape_point[id] += 3
			}
		}
		
		// Show Stat
		show_stat(id)
		delay_hud[id] = get_gametime()
	}
	if(!g_gamestart)
	{
		if(!is_user_connected(id) || !is_user_alive(id))
			return
		
		if(cs_get_user_team(id) != CS_TEAM_CT) 
		{
			set_human_stuff(id)
		}
	} else {
		if(cs_get_user_team(id) == CS_TEAM_T && !g_zombie[id]) 
		{
			set_human_stuff(id)
		}
	}
}

public show_stat(id)
{
	get_stat()
	new temp_string_first[64], temp_string_second[64], temp_string_third[64], curid, Player_Name[64], none[32]
	
	formatex(none, sizeof(none), "%L", OFFICIAL_LANG, "RANK_NONE")
	
	// Rank First
	curid = g_escape_rank[RANK_FIRST]
	if(is_user_alive(curid) && !g_zombie[curid] && g_escape_point[curid] != 0)
	{
		get_user_name(curid, Player_Name, sizeof(Player_Name))
		formatex(temp_string_first, sizeof(temp_string_first), "%L", OFFICIAL_LANG, "RANK_FIRST", Player_Name)
	} else {
		get_user_name(curid, Player_Name, sizeof(Player_Name))
		formatex(temp_string_first, sizeof(temp_string_first), "%L", OFFICIAL_LANG, "RANK_FIRST", none)	
	}
	
	// Rank Second
	curid = g_escape_rank[RANK_SECOND]
	if(is_user_alive(curid) && !g_zombie[curid] && g_escape_point[curid] != 0)
	{
		get_user_name(curid, Player_Name, sizeof(Player_Name))
		formatex(temp_string_second, sizeof(temp_string_second), "%L", OFFICIAL_LANG, "RANK_SECOND", Player_Name)
	} else {
		get_user_name(curid, Player_Name, sizeof(Player_Name))
		formatex(temp_string_second, sizeof(temp_string_second), "%L", OFFICIAL_LANG, "RANK_SECOND", none)	
	}
	
	// Rank Third
	curid = g_escape_rank[RANK_THIRD]
	if(is_user_alive(curid) && !g_zombie[curid] && g_escape_point[curid] != 0)
	{
		get_user_name(curid, Player_Name, sizeof(Player_Name))
		formatex(temp_string_third, sizeof(temp_string_third), "%L", OFFICIAL_LANG, "RANK_THIRD", Player_Name)
	} else {
		get_user_name(curid, Player_Name, sizeof(Player_Name))
		formatex(temp_string_third, sizeof(temp_string_third), "%L", OFFICIAL_LANG, "RANK_THIRD", none)	
	}	

	set_hudmessage(0, 255, 0, 0.05, 0.30, 0, 2.0, 2.0)
	ShowSyncHudMsg(id, stat_hud, "%L^n%s^n%s^n%s", OFFICIAL_LANG, "RANK_INFO", temp_string_first, temp_string_second, temp_string_third)	
}

public get_stat()
{
	static highest, current
	highest = current = 0
	
	// Rank First
	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(!is_user_connected(i))
			continue
		if(!is_user_alive(i))
			continue
		if(g_zombie)
			continue
			
		if(g_escape_point > highest)
		{
			current = i
			highest = g_escape_point
		}
	}
	g_escape_rank[RANK_FIRST] = current
	
	// Rank Second
	highest = current = 0	
	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(!is_user_connected(i))
			continue
		if(!is_user_alive(i))
			continue
		if(g_zombie)
			continue			
		if(g_escape_rank[RANK_FIRST] == i)
			continue
			
		if(g_escape_point > highest)
		{
			current = i
			highest = g_escape_point
		}
	}
	g_escape_rank[RANK_SECOND] = current		
	
	// Rank Third
	highest = current = 0	
	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(!is_user_connected(i))
			continue
		if(!is_user_alive(i))
			continue
		if(g_zombie[i])
			continue			
		if(g_escape_rank[RANK_FIRST] == i || g_escape_rank[RANK_SECOND] == i)
			continue
			
		if(g_escape_point[i] > highest)
		{
			current = i
			highest = g_escape_point[i]
		}
	}
	g_escape_rank[RANK_THIRD] = current	
}

public set_user_zombie(id, zombie_type, forward_exec)
{
	fm_cs_set_user_team(id, CS_TEAM_T, 1)
	
	g_zombie[id] = 1
	g_zombie_type[id] = zombie_type
	
	set_user_health(id, zombie_type == 0 ? floatround(float(cfg_zombie_health) / 2.0) : cfg_zombie_health)
	set_user_armor(id, cfg_zombie_armor)
	
	if(zombie_type == ZOMBIE_TYPE_HOST)
	{
		fm_set_user_speed(id, cfg_zombie_speed)
		set_user_gravity(id, cfg_zombie_gravity)
	} else {
		if(!forward_exec)
			fm_set_user_speed(id, 0.1)
		else
			fm_set_user_speed(id, cfg_zombie_speed)
		set_user_gravity(id, cfg_zombie_gravity)		
	}
	
	static temp_string[128], temp_string2[128], random1
	if(!zombie_type) // Host
	{
		random1 = random_num(0, ArraySize(origin_zombie_model) - 1)
		
		ArrayGetString(host_zombie_model, random1, temp_string, sizeof(temp_string))
		fm_cs_set_user_model(id, temp_string)
		
		#if defined SET_MODELINDEX_OFFSET	
		static modelindex
		
		modelindex = ArrayGetCell(host_zombie_modelindex, random1)
		fm_cs_set_user_model_index(id, modelindex)
		
		#endif	
		} else { // Origin
		random1 = random_num(0, ArraySize(origin_zombie_model) - 1)
		
		ArrayGetString(origin_zombie_model, random1, temp_string, sizeof(temp_string))
		fm_cs_set_user_model(id, temp_string)	
		
		#if defined SET_MODELINDEX_OFFSET	
		static modelindex
		
		modelindex = ArrayGetCell(origin_zombie_modelindex, random1)
		fm_cs_set_user_model_index(id, modelindex)
		#endif			
	}
	
	set_default_zombie(id, zombie_type)
	
	ArrayGetString(zombieinfect_sound, random_num(0, ArraySize(zombieinfect_sound) - 1), temp_string, sizeof(temp_string))
	ArrayGetString(zombieappear_sound, random_num(0, ArraySize(zombieappear_sound) - 1), temp_string2, sizeof(temp_string2))
	
	emit_sound(id, CHAN_BODY, temp_string, 1.0, ATTN_NORM, 0, PITCH_NORM)
	PlaySound(0, temp_string2)
	
	SwitchNvg(id, 1)
	PlaySound(id, sound_nvg[1])	
	
	check_win_con()
}

stock set_default_zombie(id, zombie_type)
{
	if(!is_user_alive(id))
		return
	if(!g_zombie[id])
		return
	
	// Set Spawn Origin
	if(zombie_type == ZOMBIE_TYPE_ORIGIN) set_pev(id, pev_origin, g_spawn_origin[id])
	
	// Remove any zoom (bugfix)
	cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
	
	// Remove armor
	cs_set_user_armor(id, 0, CS_ARMOR_NONE)
	
	// Drop weapons when infected
	drop_weapons(id, 1)
	drop_weapons(id, 2)
	
	// Strip zombies from guns and give them a knife
	strip_user_weapons(id)
	give_item(id, "weapon_knife")
}

public event_CurWeapon(id)
{
	if(!is_user_alive(id))
		return 1
	if(!g_zombie[id])
		return 1
	if(get_user_weapon(id) != CSW_KNIFE)
	{
		drop_weapons(id, 1)
		drop_weapons(id, 2)
		
		engclient_cmd(id, "weapon_knife")
		} else {
		static temp_string[128]
		ArrayGetString(zombie_claws_model, random_num(0, ArraySize(zombie_claws_model) - 1), temp_string, sizeof(temp_string))
		
		set_pev(id, pev_viewmodel2, temp_string)
		set_pev(id, pev_weaponmodel2, "")
	}
	
	return 0
}

// End of Game Main
public check_win_con()
{
	if(g_endround)
		return
	if(!g_gamestart)
		return
	
	if(get_player_num(TEAM_T, AL_ALIVE) == 0)
	{
		TerminateRound(TEAM_CT)
		} else if(get_player_num(TEAM_CT, AL_ALIVE) == 0) {
		TerminateRound(TEAM_T)
	}
}

public do_zombie_win()
{
	TerminateRound(TEAM_T)
}

// Message
public message_StatusIcon(msg_id, msg_dest, msg_entity)
{
	static szMsg[8];
	get_msg_arg_string(2, szMsg ,7);
	
	if(equal(szMsg, "buyzone") && get_msg_arg_int(1))
	{
		set_pdata_int(msg_entity, 235, get_pdata_int(msg_entity, 235) & ~(1<<0));
		return PLUGIN_HANDLED;
	}
	
	return PLUGIN_CONTINUE;
}

public message_health(msg_id, msg_dest, msg_entity)
{
	static health
	health = get_msg_arg_int(1)
	
	if(health > 255)	
		set_msg_arg_int(1, get_msg_argtype(1), 255)
}
// End of Message

// Ham
public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
	// Block all those unneeeded hostage sounds
	if (sample[0] == 'h' && sample[1] == 'o' && sample[2] == 's' && sample[3] == 't' && sample[4] == 'a' && sample[5] == 'g' && sample[6] == 'e')
		return FMRES_SUPERCEDE;
	
	// Replace these next sounds for zombies only
	if (!is_user_connected(id) || !g_zombie[id])
		return FMRES_IGNORED;
	
	static temp_string[128]
	
	// Zombie being hit
	if (sample[7] == 'b' && sample[8] == 'h' && sample[9] == 'i' && sample[10] == 't' ||
	sample[7] == 'h' && sample[8] == 'e' && sample[9] == 'a' && sample[10] == 'd')
	{
		ArrayGetString(zombiepain_sound, random_num(0, ArraySize(zombiepain_sound) - 1), temp_string, sizeof(temp_string))
		emit_sound(id, channel, temp_string, volume, attn, flags, pitch)
		
		return FMRES_SUPERCEDE;
	}
	
	// Zombie Attack
	new attack_type
	if (equal(sample,"weapons/knife_hitwall1.wav")) attack_type = 1
	else if (equal(sample,"weapons/knife_hit1.wav") ||
	equal(sample,"weapons/knife_hit3.wav") ||
	equal(sample,"weapons/knife_hit2.wav") ||
	equal(sample,"weapons/knife_hit4.wav") ||
	equal(sample,"weapons/knife_stab.wav")) attack_type = 2
	else if(equal(sample,"weapons/knife_slash1.wav") ||
		equal(sample,"weapons/knife_slash2.wav")) attack_type = 3
	if (attack_type)
	{
		if (attack_type == 1)
		{
			ArrayGetString(zombiewall_sound, random_num(0, ArraySize(zombiewall_sound) - 1), temp_string, sizeof(temp_string))
			emit_sound(id, channel, temp_string, volume, attn, flags, pitch)
			} else if (attack_type == 2) {
			ArrayGetString(zombieattack_sound, random_num(0, ArraySize(zombieattack_sound) - 1), temp_string, sizeof(temp_string))
			emit_sound(id, channel, temp_string, volume, attn, flags, pitch)
			} else if (attack_type == 3) {
			ArrayGetString(zombieswing_sound, random_num(0, ArraySize(zombieswing_sound) - 1), temp_string, sizeof(temp_string))
			emit_sound(id, channel, temp_string, volume, attn, flags, pitch)
		}
		
		return FMRES_SUPERCEDE;
	}
	
	return FMRES_IGNORED;
}

public fw_GetGameDesc()
{
	static GameName[64]
	formatex(GameName, sizeof(GameName), "%s %s", PLUGIN, VERSION)
	
	forward_return(FMV_STRING, GameName)
	return FMRES_SUPERCEDE
}

public fw_SetClientKeyValue(id, const infobuffer[], const key[])
{
	if(g_model_locked[id] && equal(key, "model"))
		return FMRES_SUPERCEDE
	
	return FMRES_HANDLED
}

public fw_Spawn_Post(id)
{
	if (get_player_num(TEAM_ALL, AL_ALIVE) > 1 && !g_started)
	{
		g_started = 1
		TerminateRound(TEAM_START)
	}		
	
	if(!is_user_connected(id))
		return HAM_IGNORED
	
	// Get Your Origin
	pev(id, pev_origin, g_spawn_origin[id])
	
	if(g_gamestart)
	{
		set_user_zombie(id, ZOMBIE_TYPE_ORIGIN, g_gamestart == 2 ? 1 : 0)
		return HAM_IGNORED
	}
	
	fm_cs_set_user_team(id, CS_TEAM_CT, 1)
	
	g_zombie[id] = 0
	g_zombie_type[id] = 0
	g_nvg[id] = 0
	g_menufailsafe[id] = false
	g_escape_point[id] = 0
	
	if(TASKID_WEAPONSMENU + id) remove_task(TASKID_WEAPONSMENU + id)
	
	set_task(random_float(0.1, 0.5), "set_user_nvision", id)
	set_human_stuff(id)
	
	if(g_showmenu[id])
		display_equipmenu(id)
	else
	{
		equipweapon(id, EQUIP_ALL)
	}
	
	return HAM_HANDLED
}

public display_equipmenu(id)
{
	static menubody[512], len
	len = formatex(menubody, 511, "\y%L^n^n", OFFICIAL_LANG, "WPNMENU_NAME")
	
	static bool:hasweap
	hasweap = ((g_player_weapons[id][0]) != -1 && (g_player_weapons[id][1] != -1)) ? true : false
	
	len += formatex(menubody[len], 511 - len,"\w1. %L^n", OFFICIAL_LANG, "MENU_NEW_WEAPON")
	len += formatex(menubody[len], 511 - len,"\w2. %L^n^n", OFFICIAL_LANG, "MENU_PRE_WEAPON")
	len += formatex(menubody[len], 511 - len,"\w3. %L^n^n", OFFICIAL_LANG, "MENU_PRE_DONTSHOW")
	len += formatex(menubody[len], 511 - len,"\w5. %L^n", OFFICIAL_LANG, "MENU_EXIT")
	
	static keys
	keys = (MENU_KEY_1|MENU_KEY_5)
	
	if(hasweap) 
		keys |= (MENU_KEY_2|MENU_KEY_3)
	
	static string[128]
	formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "EQUIPMENT_NAME")
	
	show_menu(id, keys, menubody, -1, string)
}

public action_equip(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key)
	{
		case 0: display_weaponmenu(id, 1, g_menuposition[id] = 0)
			case 1: equipweapon(id, EQUIP_ALL)
			case 2:
		{
			g_showmenu[id] = false
			equipweapon(id, EQUIP_ALL)
			client_printc(id, "!g[MaddoxX]!n %L", OFFICIAL_LANG, "HOW_ENA_EQUIPMENU")
		}
	}
	
	if(key > 0)
	{
		g_menufailsafe[id] = false
		remove_task(TASKID_WEAPONSMENU + id)
	}
	return PLUGIN_HANDLED
}


public display_weaponmenu(id, menuid, pos)
{
	if(pos < 0 || menuid < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = menuid == 1 ? sizeof g_primaryweapons : sizeof g_secondaryweapons
	
	if(start >= maxitem)
		start = pos = g_menuposition[id]
	
	static menubody[512], len, primary[64], secondary[64]
	
	formatex(primary, sizeof(primary), "%L", OFFICIAL_LANG, "WPN_PRIMARY")
	formatex(secondary, sizeof(secondary), "%L", OFFICIAL_LANG, "WPN_SECONDARY")
	
	len = formatex(menubody, 511, "\y%s\w^n^n", menuid == 1 ? primary : secondary)
	
	static end
	end = start + 8
	if(end > maxitem)
		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
	static string_next[32], string_back[32], string_exit[32]
	
	formatex(string_next, sizeof(string_next), "%L", OFFICIAL_LANG, "MENU_NEXT")
	formatex(string_back, sizeof(string_back), "%L", OFFICIAL_LANG, "MENU_BACK")
	formatex(string_exit, sizeof(string_exit), "%L", OFFICIAL_LANG, "MENU_EXIT")
	
	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, menuid == 1 ? g_primaryweapons[a][0]: g_secondaryweapons[a][0])
	}
	
	if(end != maxitem)
	{
		formatex(menubody[len], 511 - len, "^n9. %s^n0. %s", string_next, pos ? string_back : string_exit)
		keys |= MENU_KEY_9
	}
	else	
		formatex(menubody[len], 511 - len, "^n0. %s", pos ? string_back : string_exit)
	
	show_menu(id, keys, menubody, -1, menuid == 1 ? primary : secondary)
}

public action_prim(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key)
	{
		case 8: display_weaponmenu(id, 1, ++g_menuposition[id])
		case 9: display_weaponmenu(id, 1, --g_menuposition[id])
		default:
		{
			g_player_weapons[id][0] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_PRI)
			
			display_weaponmenu(id, 2, g_menuposition[id] = 0)
		}
	}
	return PLUGIN_HANDLED
}

public action_sec(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
		
	switch(key) 
	{
		case 8: display_weaponmenu(id, 2, ++g_menuposition[id])
		case 9: display_weaponmenu(id, 2, --g_menuposition[id])
		default:
		{
			g_menufailsafe[id] = false
			remove_task(TASKID_WEAPONSMENU + id)
			
			g_player_weapons[id][1] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_SEC)
			equipweapon(id, EQUIP_GREN)
		}
	}
	return PLUGIN_HANDLED
}

public set_human_stuff(id)
{
	fm_cs_set_user_team(id, CS_TEAM_CT, 1)
	
	g_zombie[id] = 0
	g_zombie_type[id] = 0
	
	set_user_health(id, cfg_human_health)
	set_user_armor(id, cfg_human_armor)
	set_task(random_float(0.1, 0.2), "do_set_human_model", id)
	
	if(g_gamestart < 1)
	{
		fm_set_user_speed(id, 0.1)
	} else {
		fm_set_user_speed(id, cfg_human_speed)
	}
	
	ExecuteForward(g_forwards[FORWARD_HUMANIZED], g_fwDummyResult, id)
}

public do_set_human_model(id)
{
	static model[128], random1
	
	random1 = random_num(0, ArraySize(human_model) - 1)
	ArrayGetString(human_model, random1, model, sizeof(model))
	
	fm_cs_set_user_model(id, model)
	#if defined SET_MODELINDEX_OFFSET	
	static modelindex
	
	modelindex = ArrayGetCell(human_modelindex, random1)
	fm_cs_set_user_model_index(id, modelindex)
	#endif		
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits)
{
	if(g_gamestart < 2)
		return HAM_SUPERCEDE
	if(!is_user_connected(victim) || !is_user_connected(attacker))
		return HAM_IGNORED
	if(!g_zombie[victim] && !g_zombie[attacker])
		return HAM_SUPERCEDE
	if(g_zombie[victim] && g_zombie[attacker])
		return HAM_SUPERCEDE		
	if(g_zombie[attacker] && get_user_weapon(attacker) == CSW_KNIFE)
	{
		if(damagebits == DMG_GRENADE)
			return HAM_SUPERCEDE
		
		OrpheuCall(OrpheuGetFunctionFromObject(g_pGameRules,"DeathNotice","CGameRules"), g_pGameRules, victim, attacker, inflictor)
		FixDeadAttrib(victim)
		
		update_frags(attacker, 1)
		update_deaths(victim, 1)
		
		set_user_zombie(victim, ZOMBIE_TYPE_HOST, 0)
		ExecuteForward(g_forwards[FORWARD_INFECTED], g_fwDummyResult, victim, attacker)
	} else if(g_zombie[victim] && !g_zombie[attacker]) {
		set_pdata_float(victim, 108, 1.0, 50)
		
		static Float:MyOrigin[3]
		pev(attacker, pev_origin, MyOrigin)
		
		hook_ent2(victim, MyOrigin, cfg_zombie_kbpower, 2)
	}
	
	return HAM_HANDLED
}

public update_frags(id, frag)
{
	if(!is_user_connected(id))
		return
	
	set_pev(id, pev_frags, float(pev(id, pev_frags) + frag))
	
	message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
	write_byte(id) // id
	write_short(pev(id, pev_frags)) // frags
	write_short(cs_get_user_deaths(id)) // deaths
	write_short(0) // class?
	write_short(get_pdata_int(id, 114, 5)) // team
	message_end()
}

public update_deaths(id, death)
{
	if(!is_user_connected(id))
		return
	
	cs_set_user_deaths(id, cs_get_user_deaths(id) + death)
	
	message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
	write_byte(id) // id
	write_short(pev(id, pev_frags)) // frags
	write_short(cs_get_user_deaths(id)) // deaths
	write_short(0) // class?
	write_short(get_pdata_int(id, 114, 5)) // team
	message_end()		
}

public fw_Killed_Post(id)
{
	check_win_con()
}

public fw_PlayerResetMaxSpeed(id)
{
	if(!g_zombie[id])
		return HAM_IGNORED
	
	return HAM_SUPERCEDE
}

public fw_TouchWeapon(weapon, id)
{
	// Not a player
	if (!is_user_connected(id))
		return HAM_IGNORED
	if (g_zombie[id])
		return HAM_SUPERCEDE
	
	return HAM_IGNORED
}
// End of Ham

// Ambience Sounds Stop Task
public ambience_sound_stop(id)
{
	if(id == 0)
	{
		client_cmd(0, "mp3 stop; stopsound")
	} else {
		if(!is_user_connected(id))
			return
			
		client_cmd(id, "mp3 stop; stopsound")
	}
}

// ============================ STOCK =================================
stock get_player_num(team, alive)
{
	static player_num
	player_num = 0
	
	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(!is_user_connected(i))
			continue
		if(alive == AL_NOT)
		{
			if(is_user_alive(i))
				continue
			} else if(alive == AL_ALIVE) {
			if(!is_user_alive(i))
				continue	
		}
		
		if(team == TEAM_ALL)
		{
			if(cs_get_user_team(i) == CS_TEAM_UNASSIGNED || cs_get_user_team(i) == CS_TEAM_SPECTATOR)
				continue
			} else if(team == TEAM_T) {
			if(cs_get_user_team(i) != CS_TEAM_T)
				continue
			} else if(team == TEAM_CT) {
			if(cs_get_user_team(i) != CS_TEAM_CT)
				continue
		}
		
		player_num++
	}
	
	return player_num
}

stock get_random_player(team, alive)
{
	static list_player[33], list_player_num
	static total_player
	total_player = get_player_num(team, alive)
	
	for(new i = 0; i < total_player; i++)
		list_player[i] = 0
	
	list_player_num = 0
	
	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(!is_user_connected(i))
			continue
		
		if(alive == AL_NOT)
		{
			if(is_user_alive(i))
				continue
			} else if(alive == AL_ALIVE) {
			if(!is_user_alive(i))
				continue	
		}
		
		if(team == TEAM_ALL)
		{
			if(cs_get_user_team(i) == CS_TEAM_UNASSIGNED || cs_get_user_team(i) == CS_TEAM_SPECTATOR)
				continue
			} else if(team == TEAM_T) {
			if(cs_get_user_team(i) != CS_TEAM_T)
				continue
			} else if(team == TEAM_CT) {
			if(cs_get_user_team(i) != CS_TEAM_CT)
				continue
		}
		
		list_player[list_player_num] = i
		list_player_num++
	}
	
	static random_player; random_player = 0
	random_player = list_player[random_num(0, list_player_num - 1)]
	
	return random_player
}

stock PlaySound(id, const sound[])
{
	if(id == 0)
	{
		if (equal(sound[strlen(sound)-4], ".mp3"))
			client_cmd(0, "mp3 play ^"sound/%s^"", sound)
		else
			client_cmd(0, "spk ^"%s^"", sound)
		} else {
		if(is_user_connected(id)&& is_user_alive(id))
		{
			if (equal(sound[strlen(sound)-4], ".mp3"))
				client_cmd(id, "mp3 play ^"sound/%s^"", sound)
			else
				client_cmd(id, "spk ^"%s^"", sound)			
		}
	}
}

stock client_printc(index, const text[], any:...)
{
	new szMsg[128];
	vformat(szMsg, sizeof(szMsg) - 1, text, 3);
	
	replace_all(szMsg, sizeof(szMsg) - 1, "!g", "^x04");
	replace_all(szMsg, sizeof(szMsg) - 1, "!n", "^x01");
	replace_all(szMsg, sizeof(szMsg) - 1, "!t", "^x03");
	
	if(index == 0)
	{
		for(new i = 0; i < g_MaxPlayers; i++)
		{
			if(is_user_alive(i) && is_user_connected(i))
			{
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, i);
				write_byte(i);
				write_string(szMsg);
				message_end();	
			}
		}		
		} else {
		message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, index);
		write_byte(index);
		write_string(szMsg);
		message_end();
	}
} 

stock require_zombie()
{
	switch(get_player_num(TEAM_CT, 1))
	{
		case 2..5: return 1
			case 6..15: return 2
			case 16..25: return 3
			case 26..32: return 4
		}
	
	return 0
}

stock check_spawn(Float:Origin[3])
{
	new Float:originE[3], Float:origin1[3], Float:origin2[3]
	new ent = -1
	while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "player")) != 0)
	{
		pev(ent, pev_origin, originE)
		
		// xoy
		origin1 = Origin
		origin2 = originE
		origin1[2] = origin2[2] = 0.0
		if (vector_distance(origin1, origin2) <= 2 * 16.0)
		{
			// oz
			origin1 = Origin
			origin2 = originE
			origin1[0] = origin2[0] = origin1[1] = origin2[1] = 0.0
			if (vector_distance(origin1, origin2) <= 72.0) return 0;
		}
	}
	
	return 1
}

// Drop primary/secondary weapons
stock drop_weapons(id, dropwhat)
{
	// Get user weapons
	static weapons[32], num, i, weaponid
	num = 0 // reset passed weapons count (bugfix)
	get_user_weapons(id, weapons, num)
	
	// Weapon bitsums
	const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
	const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)	
	
	// Loop through them and drop primaries or secondaries
	for (i = 0; i < num; i++)
	{
		// Prevent re-indexing the array
		weaponid = weapons[i]
		
		if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
		{
			// Get weapon entity
			static wname[32], weapon_ent
			get_weaponname(weaponid, wname, charsmax(wname))
			weapon_ent = fm_find_ent_by_owner(-1, wname, id)
			
			// Hack: store weapon bpammo on PEV_ADDITIONAL_AMMO
			set_pev(weapon_ent, pev_iuser1, cs_get_user_bpammo(id, weaponid))
			
			// Player drops the weapon and looses his bpammo
			engclient_cmd(id, "drop", wname)
			cs_set_user_bpammo(id, weaponid, 0)
		}
	}
}

stock BytesToReplace ( identifier[], const bytes[], const bytesLength = sizeof bytes )
{
	new address;
	OrpheuMemoryGet( identifier, address );
	
	for ( new i; i < bytesLength; i++)
	{
		OrpheuMemorySetAtAddress( address, "roundTimeCheck|dummy", 1, bytes[ i ], address );
		address++;
	}
	
	server_cmd( "sv_restart 1" );
}

stock bool:TerminateRound(team)
{
	new winStatus;
	new event;
	new sound[64];
	
	switch(team)
	{
		case TEAM_T:
		{
			winStatus         = 2;
			event             = 9;
			ArrayGetString(escape_fail_sound, random_num(0, ArraySize(escape_fail_sound) - 1), sound, sizeof(sound))
			g_team_score[TEAM_T]++
			
			client_print(0, print_center, "%L", OFFICIAL_LANG, "ESCAPE_FAIL")
		}
		case TEAM_CT:
		{
			winStatus         = 1;
			event             = 8;
			ArrayGetString(escape_suc_sound, random_num(0, ArraySize(escape_suc_sound) - 1), sound, sizeof(sound))
			g_team_score[TEAM_CT]++
			
			client_print(0, print_center, "%L", OFFICIAL_LANG, "ESCAPE_SUCCESS")
		}
		case TEAM_ALL:
		{
			winStatus         = 3;
			event             = 10;
			sound             = "radio/rounddraw.wav";
			
			client_print(0, print_center, "%L", OFFICIAL_LANG, "ESCAPE_DRAW")
		}
		case TEAM_START:
		{
			winStatus         = 3;	
			event             = 10;
			
			client_print(0, print_center, "%L", OFFICIAL_LANG, "ESCAPE_DRAW")
		}
		default:
		{
			return false;
		}
	}

	g_endround = 1
	EndRoundMessage(g_WinText[team], event)
	RoundTerminating(winStatus, team == TEAM_START ? 3.0 : 5.0)
	PlaySound(0, sound)

	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(!is_user_connected(i) || !is_user_alive(i))
			continue
		if(g_zombie[i])
		{
			update_deaths(i, 1)
		} else {
			update_frags(i, 3)
			g_escape_point[i] += 5
		}
	}
	
	ExecuteForward(g_forwards[FORWARD_ROUNDEND], g_fwDummyResult, team)	
	
	return true;
}

stock RoundTerminating( const winStatus, const Float:delay )
{
	set_mp_pdata("m_iRoundWinStatus"  , winStatus );
	set_mp_pdata("m_fTeamCount"       , get_gametime() + delay );
	set_mp_pdata("m_bRoundTerminating", true );
}

stock EndRoundMessage( const message[], const event, const bool:notifyAllPlugins = false )
{
	static OrpheuFunction:handleFuncEndRoundMessage;
	
	if ( !handleFuncEndRoundMessage )
	{
		handleFuncEndRoundMessage = OrpheuGetFunction( "EndRoundMessage" );
	}
	
	( notifyAllPlugins ) ?
	OrpheuCallSuper( handleFuncEndRoundMessage, message, event ) :
	OrpheuCall( handleFuncEndRoundMessage, message, event );
}

stock hook_ent2(ent, Float:VicOrigin[3], Float:speed, type)
{
	static Float:fl_Velocity[3]
	static Float:EntOrigin[3]
	
	pev(ent, pev_origin, EntOrigin)
	static Float:distance_f
	distance_f = get_distance_f(EntOrigin, VicOrigin)
	
	new Float:fl_Time = distance_f / speed
	
	if(type == 1)
	{
		fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time) * 1.5
		fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time) * 1.5
		fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time		
		} else if(type == 2) {
		fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time) * 1.5
		fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time) * 1.5
		fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time
	}
	
	entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
}

stock equipweapon(id, weapon)
{
	if(!is_user_alive(id) || !is_user_connected(id)) 
		return
	
	static weaponid[2], weaponent
	
	if(weapon & EQUIP_PRI)
	{
		weaponent = fm_lastprimary(id)
		weaponid[1] = get_weaponid(g_primaryweapons[g_player_weapons[id][0]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
				fm_strip_user_gun(id, weaponid[0])
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			give_item(id, g_primaryweapons[g_player_weapons[id][0]][1])
		
		cs_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][1])
	}
	
	if(weapon & EQUIP_SEC)
	{
		weaponent = fm_lastsecondry(id)
		weaponid[1] = get_weaponid(g_secondaryweapons[g_player_weapons[id][1]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
				fm_strip_user_gun(id, weaponid[0])
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			give_item(id, g_secondaryweapons[g_player_weapons[id][1]][1])
		
		cs_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][1])
	}
	
	if(weapon & EQUIP_GREN)
	{
		static i
		for(i = 0; i < sizeof g_grenades; i++) if(!user_has_weapon(id, get_weaponid(g_grenades[i])))
		give_item(id, g_grenades[i])
	}
}

// Set a Player's Team
stock fm_cs_set_user_team(id, CsTeams:team, send_message)
{
	// Prevent server crash if entity's private data not initalized
	if (pev_valid(id) != PDATA_SAFE)
		return;
	
	// Already belongs to the team
	if (cs_get_user_team(id) == team)
		return;
	
	// Remove previous team message task
	remove_task(id+TASK_TEAMMSG)
	
	// Set team offset
	set_pdata_int(id, OFFSET_CSTEAMS, _:team)
	
	// Send message to update team?
	if (send_message) fm_user_team_update(id)
}

// Send User Team Message (Note: this next message can be received by other plugins)
public fm_cs_set_user_team_msg(taskid)
{
	// Tell everyone my new team
	emessage_begin(MSG_ALL, g_MsgTeamInfo)
	ewrite_byte(ID_TEAMMSG) // player
	ewrite_string(CS_TEAM_NAMES[_:cs_get_user_team(ID_TEAMMSG)]) // team
	emessage_end()
	
	// Fix for AMXX/CZ bots which update team paramater from ScoreInfo message
	emessage_begin(MSG_BROADCAST, g_MsgScoreInfo)
	ewrite_byte(ID_TEAMMSG) // id
	ewrite_short(pev(ID_TEAMMSG, pev_frags)) // frags
	ewrite_short(cs_get_user_deaths(ID_TEAMMSG)) // deaths
	ewrite_short(0) // class?
	ewrite_short(_:cs_get_user_team(ID_TEAMMSG)) // team
	emessage_end()
}

// Update Player's Team on all clients (adding needed delays)
stock fm_user_team_update(id)
{	
	new Float:current_time
	current_time = get_gametime()
	
	if (current_time - g_TeamMsgTargetTime >= TEAMCHANGE_DELAY)
	{
		set_task(0.1, "fm_cs_set_user_team_msg", id+TASK_TEAMMSG)
		g_TeamMsgTargetTime = current_time + TEAMCHANGE_DELAY
	}
	else
	{
		set_task((g_TeamMsgTargetTime + TEAMCHANGE_DELAY) - current_time, "fm_cs_set_user_team_msg", id+TASK_TEAMMSG)
		g_TeamMsgTargetTime = g_TeamMsgTargetTime + TEAMCHANGE_DELAY
	}
}

stock fm_cs_set_user_model(id, const model[]) 
{
	g_model_locked[id] = 0
	engfunc(EngFunc_SetClientKeyValue, id, engfunc(EngFunc_GetInfoKeyBuffer, id), "model", model)
	g_model_locked[id] = 1
}

stock fm_cs_set_user_model_index(id, model_index)
{
	if (pev_valid(id) != PDATA_SAFE)
		return;
	
	set_pdata_int(id, OFFSET_MODELINDEX, model_index)
}

stock FixDeadAttrib(id)
{
	message_begin(MSG_BROADCAST, get_user_msgid("ScoreAttrib"))
	write_byte(id) // id
	write_byte(0) // attrib
	message_end()
}

// Set Speed
stock fm_set_user_speed(id, Float:Speed)
{
	set_pev(id, pev_maxspeed, Speed)
	ExecuteHamB(Ham_Player_ResetMaxSpeed, id)
}

stock fm_reset_user_speed(id)
{
	ExecuteHamB(Ham_Player_ResetMaxSpeed, id)
}
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