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N3VER
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28 Dec 2019, 03:00

Poate cineva sa imi adauge in plugin sa primeasca VIP ul armura mare de la 1 runda inclusiv si HP maxim la vip sa nu treaca de 100 ?

SMA :

Code: Select all

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

#define PLUGIN "da"
#define VERSION "6.9"
#define AUTHOR "da"

new Menu, HSHealth, KillHealth, Round;

public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)

register_logevent ( "RoundStart", 2, "1=Round_Start" );

RegisterHam ( Ham_Spawn, "player", "VIP_Spawn", 1 );
register_event ( "DeathMsg", "ev_DeathMsg", "a" );

HSHealth = register_cvar ( "vm_hs_health", "40" );
KillHealth = register_cvar ( "vm_kill_health", "15" );
}

public RoundStart (id)
Round += 1

public VIP_Spawn ( id )
{
if ( !is_user_connected ( id ) || !is_user_vip ( id ) )
return HAM_HANDLED;

give_item ( id, "weapon_hegrenade" );
give_item ( id, "weapon_flashbang" );
cs_set_user_bpammo ( id, CSW_FLASHBANG, 2 );

if ( Round >= 2 )
{
Menu = menu_create ( "[BLACKGAMES] Arme VIP", "GiveWeapons" );

menu_additem ( Menu, "M4A1 + DEAGLE", "1", 0 );
menu_additem ( Menu, "AK47 + DEAGLE", "2", 0 );
menu_additem ( Menu, "AWP + DEAGLE", "3", 0 );

menu_setprop ( Menu, MPROP_EXIT, MEXIT_ALL );

menu_display ( id, Menu, 0 );
}
return HAM_IGNORED;
}

public GiveWeapons ( id, Menu, item )
{
if ( !is_user_alive ( id ) || !is_user_vip ( id ) )
return PLUGIN_HANDLED;

if ( item == MENU_EXIT )
return PLUGIN_HANDLED;

new data [6], iName [64];
new access, callback;

menu_item_getinfo ( Menu, item, access, data,5, iName, 63, callback);

new key = str_to_num(data);

switch(key)
{
case 1:
{
give_item ( id, "weapon_m4a1" );
cs_set_user_bpammo ( id, CSW_M4A1, 90 );

give_item ( id, "weapon_deagle" );
cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );

ColorChat ( id, "!n[!gVIP BLACKGAMES!n] Ai primit !tM4A1 + DEAGLE + GRENAZII !n!" );
}
case 2:
{
give_item ( id, "weapon_ak47" );
cs_set_user_bpammo ( id, CSW_AK47, 90 );

give_item ( id, "weapon_deagle" );
cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );

ColorChat ( id, "!n[!gVIP BLACKGAMES!n] Ai primit !tAK47 + DEAGLE + GRENAZII !n!" );
}
case 3:
{
give_item ( id, "weapon_awp" );
cs_set_user_bpammo ( id, CSW_AWP, 30 );

give_item ( id, "weapon_deagle" );
cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );

ColorChat ( id, "!n[!gVIP BLACKGAMES!n] Ai primit !tAWP + DEAGLE + GRENAZII !n!" );
}
}
menu_destroy ( Menu );
return PLUGIN_HANDLED;
}

public ev_DeathMsg ( )
{
new Killer = read_data ( 1 );
new Victim = read_data ( 2 );
new HS = read_data ( 3 );

if ( Killer == Victim || !is_user_connected ( Victim ) || !is_user_alive ( Killer ) || !is_user_vip ( Killer ) )
return PLUGIN_HANDLED;

if ( HS )
{
new HSHP = get_pcvar_num ( HSHealth );
new CurrentHealth = get_user_health ( Killer );
set_user_health ( Killer, CurrentHealth + HSHP );
}
else
{
new KillHP = get_pcvar_num ( KillHealth );
new CurrentHealth = get_user_health ( Killer );
set_user_health ( Killer, CurrentHealth + KillHP );
}
return PLUGIN_HANDLED;
}

stock bool: is_user_vip ( id )
{
if ( get_user_flags ( id ) & ADMIN_LEVEL_H )
return true;
return false;
}

stock ColorChat(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[320]
vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!n", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "!t2", "^0")

if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]) )
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
}
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L E V I N
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28 Dec 2019, 13:40

Code: Select all

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

new Menu, HSHealth, KillHealth, Round, MaxKillHealth;

public plugin_init() {
	register_event("HLTV", "RoundStart", "a", "1=0", "2=0")
	
	RegisterHam ( Ham_Spawn, "player", "VIP_Spawn", 1 );
	register_event ( "DeathMsg", "ev_DeathMsg", "a" );
	
	HSHealth = register_cvar ( "vm_hs_health", "40" );
	KillHealth = register_cvar ( "vm_kill_health", "15" );
	MaxKillHealth= register_cvar ( "vm_mk_health", "100" );
}

public RoundStart ()	Round += 1

public VIP_Spawn ( id )
{
	if ( !is_user_connected ( id ) || !is_user_vip ( id ) )	return HAM_HANDLED;
	
	give_item ( id, "weapon_hegrenade" );
	give_item ( id, "weapon_flashbang" );
	cs_set_user_bpammo ( id, CSW_FLASHBANG, 2 );
	cs_set_user_armor(id,100,CS_ARMOR_VESTHELM)
	
	if ( Round >= 2 )
	{
		Menu = menu_create ( "[BLACKGAMES] Arme VIP", "GiveWeapons" );
		
		menu_additem ( Menu, "M4A1 + DEAGLE", "1", 0 );
		menu_additem ( Menu, "AK47 + DEAGLE", "2", 0 );
		menu_additem ( Menu, "AWP + DEAGLE", "3", 0 );
		
		menu_setprop ( Menu, MPROP_EXIT, MEXIT_ALL );
		
		menu_display ( id, Menu, 0 );
	}
	return HAM_IGNORED;
}

public GiveWeapons ( id, Menu, item )
{
	if ( !is_user_alive ( id ) || !is_user_vip ( id ) )	return PLUGIN_HANDLED;
	
	if ( item == MENU_EXIT )	return PLUGIN_HANDLED;
	
	new data [6], iName [64];
	new access, callback;
	
	menu_item_getinfo ( Menu, item, access, data,5, iName, 63, callback);
	
	new key = str_to_num(data);
	
	switch(key)
	{
		case 1:
		{
			give_item ( id, "weapon_m4a1" );
			cs_set_user_bpammo ( id, CSW_M4A1, 90 );
			
			give_item ( id, "weapon_deagle" );
			cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );
			
			ColorChat ( id, "!n[!gVIP BLACKGAMES!n] Ai primit !tM4A1 + DEAGLE + GRENAZII !n!" );
		}
		case 2:
		{
			give_item ( id, "weapon_ak47" );
			cs_set_user_bpammo ( id, CSW_AK47, 90 );
			
			give_item ( id, "weapon_deagle" );
			cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );
			
			ColorChat ( id, "!n[!gVIP BLACKGAMES!n] Ai primit !tAK47 + DEAGLE + GRENAZII !n!" );
		}
		case 3:
		{
			give_item ( id, "weapon_awp" );
			cs_set_user_bpammo ( id, CSW_AWP, 30 );
			
			give_item ( id, "weapon_deagle" );
			cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );
			
			ColorChat ( id, "!n[!gVIP BLACKGAMES!n] Ai primit !tAWP + DEAGLE + GRENAZII !n!" );
		}
	}
	menu_destroy ( Menu );
	return PLUGIN_HANDLED;
}

public ev_DeathMsg ( )
{
	new Killer = read_data ( 1 ),Victim = read_data ( 2 ),HS = read_data ( 3 )
	if ( Killer == Victim || !is_user_connected ( Victim ) || !is_user_alive ( Killer ) || !is_user_vip ( Killer ) )	return PLUGIN_HANDLED;
	new CurrentHealth = get_user_health ( Killer )
	
	if ( HS )
	{
		if((CurrentHealth + get_pcvar_num ( HSHealth ))<=get_pcvar_num(MaxKillHealth))	set_user_health ( Killer, min(CurrentHealth + get_pcvar_num ( HSHealth ),get_pcvar_num(MaxKillHealth)) );
		else set_user_health(Killer,get_pcvar_num(MaxKillHealth))
	}
	else
	{
		if((CurrentHealth + get_pcvar_num ( KillHealth ))<=get_pcvar_num(MaxKillHealth))	set_user_health ( Killer, min(CurrentHealth + get_pcvar_num ( KillHealth ),get_pcvar_num(MaxKillHealth)) );
		else set_user_health(Killer,get_pcvar_num(MaxKillHealth))
	}
	return PLUGIN_HANDLED;
}

stock bool: is_user_vip ( id )
{
	if ( get_user_flags ( id ) & ADMIN_LEVEL_H )	return true;
	return false;
}

stock ColorChat(const id, const input[], any:...)
{
	new count = 1, players[32]
	static msg[320]
	vformat(msg, 190, input, 3)
	
	replace_all(msg, 190, "!g", "^4")
	replace_all(msg, 190, "!n", "^1")
	replace_all(msg, 190, "!t", "^3")
	replace_all(msg, 190, "!t2", "^0")
	
	if (id) players[0] = id; else get_players(players, count, "ch")
	for (new i = 0; i < count; i++)
	{
		if (is_user_connected(players[i]) )
		{
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
			write_byte(players[i])
			write_string(msg)
			message_end()
		}
	}
}
Faceți cerere bine detaliată aici și respectând modelul dacă vreți ajutor. Nu-mi mai dați add doar pentru a mă avea în lista de prieteni.
Am cont și activez doar aici! Aveți grijă la cei ce încearcă să mă copieze..Puteți lua legătura cu mine dacă aveți o problemă/nelămurire în acest caz!
În cazul în care utilizați ceva din addonsurile postate de mine aici, e bine să fiți la curent cu modificările aduse unor plugine, aici, iar dacă sunt ceva probleme sau aveți dvs. probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se va posta la actual, doar dacă se găsește ceva critic/urgent de remediat, fiind coduri vechi, iar unele refăcute recent.
N3VER
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28 Dec 2019, 15:35

Mersii mult , si inca o chesti daca mai poti aduca ca vip ul sa aibe 2 sarituri si sa arete damage-ul dat la jucatorii da asta doar va vip , si sa le adaugi tot pe sma-ul care mi l-ai dat tu , raman dator .
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mariusexeqt
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22 Jan 2020, 13:09

#include <amxmodx>
#include <amxmisc>
#include <engine>

#define VIP_FLAG ADMIN_LEVEL_H //modifici tu flagul.. Il pui pe cel de la vip

new jumpnum[33] = 0
new bool:dojump[33] = false
new cvar_vip_jumps


public plugin_init()
{
register_plugin("MultiJump", "1.0", "twistedeuphoria")

cvar_vip_jumps = register_cvar("vip_max_jumps", "1")

}


public client_PreThink(id)
{
if(!is_user_alive(id))
{
return PLUGIN_HANDLED;
}

new nbut = get_user_button(id)
new obut = get_user_oldbutton(id)

if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(get_user_flags(id) & VIP_FLAG)
{
if(jumpnum[id] < get_pcvar_num(cvar_vip_jumps))
{
dojump[id] = true
jumpnum[id]++
return PLUGIN_CONTINUE;
}
}
}

if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0
return PLUGIN_CONTINUE;
}

return PLUGIN_CONTINUE;
}

public client_PostThink(id)
{
if(!is_user_alive(id))
{
return PLUGIN_CONTINUE;
}

if(get_user_flags(id) & VIP_FLAG)
{
if(dojump[id] == true)
{
new Float:velocity[3]
entity_get_vector(id,EV_VEC_velocity, velocity)
velocity[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity, velocity)
dojump[id] = false
return PLUGIN_CONTINUE;
}
}

return PLUGIN_CONTINUE;



Si cel de bullet damage.. Modifici flagurile

#include <amxmodx>
#include <amxmisc>
#include <fakemeta_util>

#define PLUGIN "Bullet Damage VIP"
#define VERSION "1.0"
#define AUTHOR "Cinek"

new g_type , g_enabled, g_recieved, bool:g_showrecieved, g_hudmsg1, g_hudmsg2

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
register_event("HLTV", "on_new_round", "a", "1=0", "2=0")

g_type = register_cvar("amx_bulletdamage","1")
g_recieved = register_cvar("amx_bulletdamage_recieved","1")

g_hudmsg1 = CreateHudSyncObj()
g_hudmsg2 = CreateHudSyncObj()
}

public on_new_round()
{
g_enabled = get_pcvar_num(g_type)
if(get_pcvar_num(g_recieved))
g_showrecieved = true
}

public on_damage(id)
{
if(g_enabled && get_user_flags(id) && ADMIN_RESERVATION )
{
static attacker; attacker = get_user_attacker(id)
static damage; damage = read_data(2)
if(g_showrecieved)
{
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_hudmsg2, "%i^n", damage)
}
if(is_user_connected(attacker))
{
if( get_user_flags(attacker) & ADMIN_RESERVATION )
{
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)
}

}
}
}
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