Probleme la skinurile playerilor.

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GreenGu
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07 May 2020, 16:44

Salut am si eu o problema. nu imi apar skinurile pe playeri.
Inainte imi apareau dar acum nu imi apar de cand am scos si le-am pus din nou,
Stiti de la ce e problema?
Players_models.ini

Code: Select all

"terror"	"FurienModel"
"leet"		"FurienModel"
"arctic"	"FurienModel"
"guerilla"	"FurienModel"

"gsg9" 		"AntiFurienModel"
"urban"		"AntiFurienModel"
"gign"		"AntiFurienModel"
"sas"		"AntiFurienModel"
;"vip"		"AntiFurienModel"
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Laurentiu P.
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08 May 2020, 08:22

1. verifica daca ruleaza pluginul pe server;
2. asigura-te ca le-ai instalat corect in folderul "models"
no...
GreenGu
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08 May 2020, 12:15

Laurentiu P. wrote:
08 May 2020, 08:22
1. verifica daca ruleaza pluginul pe server;
2. asigura-te ca le-ai instalat corect in folderul "models"
1. Ruleaza
2.Daca nu le-as fi bagat nu mi-ar fi dat FATALL ERROR in consola , cum ca nu ar gasi path-ul?
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trekA
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08 May 2020, 13:31

Ai cumva ca fisiere FurienModelT si AntiFurienModelT pe langa cele doua modele?
GreenGu
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08 May 2020, 13:46

trekA wrote:
08 May 2020, 13:31
Ai cumva ca fisiere FurienModelT si AntiFurienModelT pe langa cele doua modele?
Da am formatul ztp

Code: Select all

AntiFurienModel.mdl.ztmp
FurienModel.mdl.ztmp
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trekA
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08 May 2020, 13:47

GreenGu
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08 May 2020, 16:41

trekA wrote:
08 May 2020, 13:47
https://forums.alliedmods.net/showthread.php?t=21086
Foloseste plugin-ul asta.
To nu vrea
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Sorinel
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08 May 2020, 18:41

vezi sa ai cl_minmodels 0 in consola
GreenGu
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09 May 2020, 13:05

Sorinel wrote:
08 May 2020, 18:41
vezi sa ai cl_minmodels 0 in consola
Am si uite ceva.
Am scos modelele sa vad daca imi merge pluginu macare. STII AR TREBUI SA imi dea FATALL ERROR ca si cand nu are path-ul spre modele dar uite ca le-am scos si pluginu nu mi0a dat eroare.. ciudat rau merge si deodata nu mai merge
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The Lord
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09 May 2020, 14:13

Dă reinstal la server,repune addons-ul și vezi ce errori ai în consolă,dacă folosești krond ,pune cs_rehlds (e mai bun)
GreenGu
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09 May 2020, 20:13

RedXeN wrote:
09 May 2020, 14:13
Dă reinstal la server,repune addons-ul și vezi ce errori ai în consolă,dacă folosești krond ,pune cs_rehlds (e mai bun)
Folosesc gazduirejocuri.
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09 May 2020, 20:45

Adauga modulul reapi care ti l-am lasat aici
reapi_amxx_i386.zip
(138.41 KiB) Downloaded 1 time
in cstrike/addons/amxmodx/modules si in fisierul ini din cstrike/addons/amxmodx/configs/modules.ini creaza o line noua in care sa scrii reapi

Foloseste pluginu de mai jos si respecta exemplul din config example

Models Replacement 0.0.2 | Nume fisier: models_replacement.sma
| Afiseaza codul
// #define SET_MODELINDEX


#define MAX_MODEL_LEN		64
#define MAX_PATH_LEN 		128
#define MAX_PLAYERS			32
#define MAX_BUFFER_LEN		MAX_MODEL_LEN + MAX_MODEL_LEN


#include <amxmodx>
#include <fakemeta>
#include <reapi>
#include <hamsandwich>

#define VERSION "0.0.2"

#define UserValidTeam(%1) 			(TEAM_TERRORIST <= get_member(%1, m_iTeam) <= TEAM_CT)
#define AllocString(%1) 			engfunc(EngFunc_AllocString,%1)
#define SetModel(%1,%2) 			engfunc(EngFunc_SetModel,%1,%2)
#define IsPlayer(%1)				(1 <= %1 <= g_iMaxPlayers)

#define SetUserModeled(%1)			g_bModeled |= 1<<(%1 & 31)
#define SetUserNotModeled(%1)		g_bModeled &= ~( 1<<(%1 & 31))
#define IsUserModeled(%1)			(g_bModeled &  1<<(%1 & 31))

#define SetUserConnected(%1)		g_bConnected |= 1<<(%1 & 31)
#define SetUserNotConnected(%1)		g_bConnected &= ~( 1<<(%1 & 31))
#define IsUserConnected(%1)			(g_bConnected &  1<<(%1 & 31))

const ClCorpse_ModelName = 1
const ClCorpse_PlayerID = 12

const g_ulModelIndexPlayer = 491

new const MODEL[] = "model"
new const g_szMapEntitys[][] = {"cycler_sprite", "cycler", "armoury_entity"}

new const g_szDefaultModels[][] = {"", "urban", "terror", "leet", "arctic", 
	"gsg9", "gign", "sas", "guerilla", "vip", "militia", "spetsnaz"
}

new const g_szWeaponNames[CSW_P90+1][] = {"","p228","","scout","hegrenade","xm1014","c4","mac10",
	"aug","smokegrenade","elite","fiveseven","ump45","sg550","galil","famas","usp","glock18","awp",
	"mp5navy","m249","m3","m4a1","tmp","g3sg1","flashbang","deagle","sg552","ak47","knife","p90"
}

new g_iWeaponIds[CSW_P90+1]

new Trie:g_tDefaultModels, Trie:g_tModelIndexes, Trie:g_tMapModels
new Trie:g_tViewModels, Trie:g_tWeaponModels, Trie:g_tWorldModels

new g_bConnected, g_bModeled, g_iMaxPlayers, bool:g_bPlayerModels
new g_szCurrentModel[MAX_PLAYERS+1][MAX_MODEL_LEN]


public plugin_init()
{
	register_plugin("Models Replacement", VERSION, "ConnorMcLeod | Vaqtincha")

	if(g_bPlayerModels)
	{
		register_forward(FM_SetClientKeyValue, "SetClientKeyValue_Pre", 0)
		register_message(get_user_msgid("ClCorpse"), "Message_ClCorpse")
	}
	if(g_tWorldModels)
	{
		register_forward(FM_SetModel, "SetModel_Pre", 0)
	}
	if(g_tMapModels)
	{
		SetMapModels()
	}
	g_iMaxPlayers = get_maxplayers()
}

public plugin_precache()
{
	new szConfigFile[MAX_PATH_LEN]
	get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile))
	add(szConfigFile, charsmax(szConfigFile), "/models_replacement.ini")

	if(file_exists(szConfigFile))
	{
		new iFile = fopen(szConfigFile, "rt")
		if(!iFile)
		{
			set_fail_state("[MODELS_REPLACEMENT] ERROR: Failed reading file!")
			return
		}
		new szDatas[MAX_BUFFER_LEN + 10], szWeaponClass[32], iId, c
		new szOldModel[MAX_MODEL_LEN], szNewModel[MAX_MODEL_LEN]

		new Trie:tRegisterWeaponDeploy = TrieCreate()
		new Trie:tWeaponsIds = TrieCreate()
		g_tModelIndexes = TrieCreate()
		g_tDefaultModels = TrieCreate()

		for(new i = 1; i<sizeof(g_szDefaultModels); i++)
		{
			TrieSetCell(g_tDefaultModels, g_szDefaultModels, i)
		}
		for(new i = CSW_P228; i <= CSW_P90; i++)
		{
			TrieSetCell(tWeaponsIds, g_szWeaponNames, g_iWeaponIds)
		}

		while(!feof(iFile))
		{
			fgets(iFile, szDatas, charsmax(szDatas))
			trim(szDatas)

			if(!(c = szDatas[0]) || c == ';' || c == '#')
			{
				continue
			}
			if(parse(szDatas, szOldModel, charsmax(szOldModel), szNewModel, charsmax(szNewModel)) != 2)
			{
				continue
			}
			if(!szOldModel[0] || !szNewModel[0] || equal(szNewModel, szOldModel))
			{
				continue
			}
			if(TrieKeyExists(g_tDefaultModels, szOldModel))
			{
				if(PrecachePlayerModel(szNewModel))
				{
					TrieSetString(g_tDefaultModels, szOldModel, szNewModel)
					g_bPlayerModels = true
				}
			}else{
				if(((c = szOldModel[0]) == 'p' || c == 'v' ) && szOldModel[1] == '_')
				{
					if(equal(szOldModel[2], "mp5", 3))
					{
						copy(szWeaponClass, charsmax(szWeaponClass), "weapon_mp5navy")
					}else{
						formatex(szWeaponClass, charsmax(szWeaponClass), "weapon_%s", szOldModel[2])
					}

					if(!TrieGetCell(tWeaponsIds, szWeaponClass[7], iId))
					{
						server_print("[MODELS_REPLACEMENT] WARNING: Invalid weapon class ^"%s^" will be skipped!", szWeaponClass)
						continue
					}
					if(!TrieKeyExists(tRegisterWeaponDeploy, szWeaponClass))
					{
						TrieSetCell
						(
							tRegisterWeaponDeploy,
							szWeaponClass,
							RegisterHam(Ham_Item_Deploy, szWeaponClass, "ItemDeploy_Post", true)
						)
					}

					format(szNewModel, charsmax(szNewModel), "models/%s.mdl", szNewModel)
					if(c == 'v')
					{
						if(!g_tViewModels)
						{
							g_tViewModels = TrieCreate()
						}
						if(PrecacheWeaponModel(szNewModel))
						{
							TrieSetCell(g_tViewModels, szWeaponClass, AllocString(szNewModel))
						}
					}else{
						if(!g_tWeaponModels)
						{
							g_tWeaponModels = TrieCreate()
						}
						if(PrecacheWeaponModel(szNewModel))
						{
							TrieSetCell(g_tWeaponModels, szWeaponClass, AllocString(szNewModel))
						}
					}
				}else{
					format(szOldModel, charsmax(szOldModel), "models/%s.mdl", szOldModel)
					format(szNewModel, charsmax(szNewModel), "models/%s.mdl", szNewModel)

					if(c == 'w')
					{
						if(!g_tWorldModels)
						{
							g_tWorldModels = TrieCreate()
						}
						else if(TrieKeyExists(g_tWorldModels, szOldModel))
						{
							continue
						}
						if(PrecacheWeaponModel(szNewModel))
						{
							TrieSetString(g_tWorldModels, szOldModel, szNewModel)
						}
					}
				}
				if(!g_tMapModels)
				{
					g_tMapModels = TrieCreate()
				}
				if(PrecacheWeaponModel(szNewModel))
				{
					TrieSetString(g_tMapModels, szOldModel, szNewModel)
				}
			}
		}

		fclose(iFile)
		TrieDestroy(tRegisterWeaponDeploy)
		TrieDestroy(tWeaponsIds)
	}else{
		new iFile = fopen(szConfigFile, "w")
		if(!iFile)
		{
			set_fail_state("[MODELS_REPLACEMENT] ERROR: Failed creating file!")
			return
		}

		fputs(iFile, "^n; Format: ^"old model^" ^"new model^" (without 'models/' & '.mdl')^n;^n; Examples:^n")
		fputs(iFile, "^n; ^"arctic^" ^"vip^"^n; ^"chick^" ^"winebottle^"")
		fputs(iFile, "^n; ^"v_awp^" ^"custom/v_awp^"^n; ^"p_awp^" ^"custom/p_awp^"^n; ^"w_awp^" ^"custom/w_awp^"")

		fclose(iFile)
	}
}

public client_putinserver(id)
{
	if(!is_user_hltv(id))
	{
		SetUserConnected(id)
	}
}

public client_disconnected(id)
{
	SetUserNotModeled(id)
	SetUserNotConnected(id)
}

public ItemDeploy_Post(wEnt)
{
	if(wEnt <= 0)
	{
		return
	}
	
	new id = get_member(wEnt, m_pPlayer)
	if(IsPlayer(id))
	{
		new iszNewModel, szWeaponClass[32]
		set_entvar(wEnt, var_classname, szWeaponClass, charsmax(szWeaponClass))

		if(g_tViewModels && TrieGetCell(g_tViewModels, szWeaponClass, iszNewModel))
		{
			set_entvar(id, var_viewmodel, iszNewModel)
		}
		if(g_tWeaponModels && TrieGetCell(g_tWeaponModels, szWeaponClass, iszNewModel))
		{
			set_entvar(id, var_weaponmodel, iszNewModel)
		}
	}
}

public SetModel_Pre(iEnt, const szModel[])
{
	/* if(!pev_valid(iEnt))
	{
		return FMRES_IGNORED
	} */

	new szNewModel[MAX_MODEL_LEN]
	if(TrieGetString(g_tWorldModels, szModel, szNewModel, charsmax(szNewModel)))
	{
		SetModel(iEnt, szNewModel)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public SetClientKeyValue_Pre(id, const szInfoBuffer[], const szKey[], const szValue[])
{
	if(!equal(szKey, MODEL) || !IsUserConnected(id) || !UserValidTeam(id))
	{
		return FMRES_IGNORED
	}

	new szSupposedModel[MAX_MODEL_LEN]
	if(TrieGetString(g_tDefaultModels, szValue, szSupposedModel, charsmax(szSupposedModel)))
	{
		if(szSupposedModel[0])
		{
			if(!IsUserModeled(id) || !equal(g_szCurrentModel[id], szSupposedModel) || !equal(szValue, szSupposedModel))
			{
				copy(g_szCurrentModel[id], MAX_MODEL_LEN-1, szSupposedModel)
				SetUserModeled(id)
				set_user_info(id, MODEL, szSupposedModel)
			#if defined SET_MODELINDEX
				new iModelIndex
				TrieGetCell(g_tModelIndexes, szSupposedModel, iModelIndex)
				// set_pev(id, pev_modelindex, iModelIndex); // is this needed ?
				set_member(id, m_modelIndexPlayer, iModelIndex)
			#endif
				return FMRES_SUPERCEDE
			}
		}

		if(IsUserModeled(id))
		{
			SetUserNotModeled(id)
			g_szCurrentModel[id][0] = 0
		}
	}
	return FMRES_IGNORED
}

public Message_ClCorpse()
{
	new id = get_msg_arg_int(ClCorpse_PlayerID)
	if(IsUserModeled(id))
	{
		set_msg_arg_string(ClCorpse_ModelName, g_szCurrentModel[id])
	}
}

public plugin_end()
{
	if(g_tModelIndexes)
	{
		TrieDestroy(g_tModelIndexes)
	}
	if(g_tViewModels)
	{
		TrieDestroy(g_tViewModels)
	}
	if(g_tWeaponModels)
	{
		TrieDestroy(g_tWeaponModels)
	}
	if(g_tWorldModels)
	{
		TrieDestroy(g_tWorldModels)
	}
	if(g_tMapModels)
	{
		TrieDestroy(g_tMapModels)
	}
}

SetMapModels()
{
	new iEnt = FM_NULLENT
	new szSupposedModel[MAX_MODEL_LEN], szModel[MAX_MODEL_LEN]

	for(new i = 0; i <sizeof(g_szMapEntitys); i++)
	{
		while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", g_szMapEntitys)))
		{
			get_entvar(iEnt, var_model, szModel, charsmax(szModel));
			if(TrieGetString(g_tMapModels, szModel, szSupposedModel, charsmax(szSupposedModel)))
			{
				SetModel(iEnt, szSupposedModel)
			}
		}
	}
}

PrecacheWeaponModel(const szModel[])
{
	new szMsg[MAX_MODEL_LEN + 64]

	if(!file_exists(szModel))
	{
		formatex(szMsg, charsmax(szMsg), "[MODELS_REPLACEMENT] ERROR: Model ^"%s^" not found!", szModel)
		set_fail_state(szMsg)
		return 0
	}
	precache_model(szModel)
	return 1
}

PrecachePlayerModel(const szModel[])
{
	if(TrieKeyExists(g_tModelIndexes, szModel) || TrieKeyExists(g_tDefaultModels, szModel))
	{
		return 1
	}
	new szFileToPrecache[64], szMsg[MAX_MODEL_LEN + 64]
	formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%s.mdl", szModel, szModel)

	if(!file_exists(szFileToPrecache))
	{
		formatex(szMsg, charsmax(szMsg), "[MODELS_REPLACEMENT] ERROR: Player model ^"%s^" not found!", szFileToPrecache)
		set_fail_state(szMsg)
		return 0
	}

	TrieSetCell(g_tModelIndexes, szModel, precache_model(szFileToPrecache))

	formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%st.mdl", szModel, szModel)
	if(file_exists(szFileToPrecache))
	{
		precache_model(szFileToPrecache)
		return 1
	}
	formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%sT.mdl", szModel, szModel)
	if(file_exists(szFileToPrecache))
	{
		precache_model(szFileToPrecache)
		return 1
	}
	return 1
}


Config Example | Nume fisier: models_replacement.ini
Se adauga in cstrike/addons/amxmodx/configs
| Afiseaza codul
; Format: "old model" "new model" (without 'models/' & '.mdl')
;
; Examples:

"arctic" "vip"
"chick" "winebottle"
"v_awp" "custom/v_awp"
"p_awp" "custom/p_awp"
"w_awp" "custom/w_awp"


ATENTIE! Serverul trebuie sa ruleze ReHLDS si eventual ReGameDLL
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